Updated vtable of ITemEntsSystem

This commit is contained in:
Ayuto 2015-06-13 10:00:55 +02:00
parent 43b337d346
commit 0dfa780938

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@ -26,6 +26,7 @@ class KeyValues;
abstract_class ITempEntsSystem : public IPredictionSystem
{
public:
virtual bool SuppressTE(IRecipientFilter& filter) = 0;
virtual void ArmorRicochet( IRecipientFilter& filer, float delay,
const Vector* pos, const Vector* dir ) = 0;
virtual void BeamEntPoint( IRecipientFilter& filer, float delay,