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Update LifeState_t
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@ -235,7 +235,8 @@ enum LifeState_t
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LIFE_DYING = 0x1, // playing death animation or still falling off of a ledge waiting to hit ground
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LIFE_DEAD = 0x2, // dead. lying still.
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LIFE_RESPAWNABLE = 0x3,
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LIFE_RESPAWNING = 0x4
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LIFE_RESPAWNING = 0x4,
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NUM_LIFESTATES
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};
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// entity effects
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