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Update StartChangeLevel params again.
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@ -81,7 +81,7 @@ public:
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virtual void SetSpawnGroupDescription( SpawnGroupHandle_t, const char * ) = 0;
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virtual void AddServerPrerequisites( IPrerequisite * ) = 0;
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virtual void RemoveServerPrerequisites( void ) = 0;
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virtual CUtlVector<INetworkGameClient *> *StartChangeLevel(int unknown) = 0;
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virtual CUtlVector<INetworkGameClient *> *StartChangeLevel( const char *, void * ) = 0;
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virtual void FinishChangeLevel( CServerChangelevelState * ) = 0;
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virtual bool IsChangelevelPending( void ) const = 0;
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virtual void GetAllLoadingSpawnGroups( CUtlVector<SpawnGroupHandle_t> *pOut ) = 0;
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