Update StartChangeLevel params again.

This commit is contained in:
Nicholas Hastings 2016-10-10 14:54:06 -04:00
parent 0963986cb8
commit 31ac357bb8

View File

@ -81,7 +81,7 @@ public:
virtual void SetSpawnGroupDescription( SpawnGroupHandle_t, const char * ) = 0;
virtual void AddServerPrerequisites( IPrerequisite * ) = 0;
virtual void RemoveServerPrerequisites( void ) = 0;
virtual CUtlVector<INetworkGameClient *> *StartChangeLevel(int unknown) = 0;
virtual CUtlVector<INetworkGameClient *> *StartChangeLevel( const char *, void * ) = 0;
virtual void FinishChangeLevel( CServerChangelevelState * ) = 0;
virtual bool IsChangelevelPending( void ) const = 0;
virtual void GetAllLoadingSpawnGroups( CUtlVector<SpawnGroupHandle_t> *pOut ) = 0;