Update ISource2GameEntities::CheckTransmit

This commit is contained in:
GAMMACASE 2024-05-08 11:00:01 +03:00
parent 9ddef9ac9a
commit 31f997208e

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@ -483,7 +483,7 @@ public:
// This is also where an entity can force other entities to be transmitted if it refers to them
// with ehandles.
virtual void CheckTransmit( CCheckTransmitInfo **pInfoInfoList, int nInfoCount, CBitVec<16384> &unionTransmitEdicts, const Entity2Networkable_t **pNetworkables,
const uint16 *pEntityIndicies, int nEntityIndices ) = 0;
const uint16 *pEntityIndicies, int nEntityIndices, bool bEnablePVSBits ) = 0;
// TERROR: Perform any PVS cleanup before a full update
virtual void PrepareForFullUpdate( CEntityIndex nPlayerEntityIndex ) = 0;