Add few more methods

This commit is contained in:
GAMMACASE 2025-09-08 20:48:21 +03:00
parent aa33eda7e4
commit 35a828cecc

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@ -634,19 +634,19 @@ public:
virtual IHLTVDirector *GetHLTVDirector( void ) = 0;
virtual int GetPlayerTickBase( CPlayerSlot slot ) = 0;
virtual void unk101( CPlayerSlot slot ) = 0;
virtual void unk102( CPlayerSlot slot ) = 0;
// Handles incoming usermessages from the client
virtual void ClientSvcUserMessage( CPlayerSlot slot, int um_type, uint32 size, const void *buf ) = 0;
// Something pawn related
// Returns this player hltv delay in seconds
virtual float GetPlayerHltvDelay( CPlayerSlot slot, CEntityIndex &replay_ent ) = 0;
virtual void ReplayLastPlayerKill( CPlayerSlot slot, void *kill_info ) = 0;
virtual void unk201() = 0;
virtual void unk202() = 0;
virtual void unk203() = 0;
virtual void unk204() = 0;
virtual void unk205() = 0;
};
typedef IVEngineServer2 IVEngineServer;