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Sync eiface.h from 2013 SDK.
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public/eiface.h
107
public/eiface.h
@ -57,6 +57,7 @@ class CStandardSendProxies;
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class IAchievementMgr;
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class CGamestatsData;
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class CSteamID;
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class IReplayFactory;
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class IReplaySystem;
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class IServer;
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@ -72,9 +73,15 @@ typedef struct player_info_s player_info_t;
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#define DLLEXPORT /* */
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#endif
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#define INTERFACEVERSION_VENGINESERVER "VEngineServer021"
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#define INTERFACEVERSION_VENGINESERVER_VERSION_21 "VEngineServer021"
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#define INTERFACEVERSION_VENGINESERVER "VEngineServer022"
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#define INTERFACEVERSION_VENGINESERVER_INT 22
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struct bbox_t;
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struct bbox_t
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{
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Vector mins;
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Vector maxs;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Interface the engine exposes to the game DLL
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@ -222,7 +229,7 @@ public:
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virtual bool LockNetworkStringTables( bool lock ) = 0;
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// Create a bot with the given name. Returns NULL if fake client can't be created
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virtual edict_t *CreateFakeClient( const char *netname ) = 0;
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virtual edict_t *CreateFakeClient( const char *netname ) = 0;
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// Get a convar keyvalue for s specified client
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virtual const char *GetClientConVarValue( int clientIndex, const char *name ) = 0;
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@ -384,39 +391,43 @@ public:
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// Returns the SteamID of the specified player. It'll be NULL if the player hasn't authenticated yet.
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virtual const CSteamID *GetClientSteamID( edict_t *pPlayerEdict ) = 0;
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// Returns the SteamID of the game server
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virtual const CSteamID *GetGameServerSteamID() = 0;
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// Send a client command keyvalues
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// keyvalues are deleted inside the function
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virtual void ClientCommandKeyValues( edict_t *pEdict, KeyValues *pCommand ) = 0;
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virtual const CSteamID *GetClientSteamIDByPlayerIndex( int index ) = 0;
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// Returns the SteamID of the specified player. It'll be NULL if the player hasn't authenticated yet.
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virtual const CSteamID *GetClientSteamIDByPlayerIndex( int entnum ) = 0;
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// Gets a list of all clusters' bounds. Returns total number of clusters.
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virtual int GetClusterCount() = 0;
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virtual int GetAllClusterBounds( bbox_t *pBoxes, int maxboxes ) = 0;
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virtual edict_t *CreateFakeClientEx( const char *netname, bool bUnknown ) = 0;
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virtual int GetAllClusterBounds( bbox_t *pBBoxList, int maxBBox ) = 0;
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// Create a bot with the given name. Returns NULL if fake client can't be created
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virtual edict_t *CreateFakeClientEx( const char *netname, bool bReportFakeClient = true ) = 0;
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// Server version from the steam.inf, this will be compared to the GC version
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virtual int GetServerVersion() const = 0;
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// Get sv.GetTime()
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virtual float GetServerTime() const = 0;
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// Exposed for server plugin authors
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virtual IServer *GetIServer() = 0;
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virtual IReplaySystem *GetReplay() = 0;
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};
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abstract_class IServerGCLobby
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{
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public:
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virtual bool HasLobby() const = 0;
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virtual bool SteamIDAllowedToConnect( const CSteamID &steamId ) const = 0;
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virtual void UpdateServerDetails( void ) = 0;
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virtual bool ShouldHibernate() = 0;
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};
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typedef IVEngineServer IVEngineServer021;
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_4 "ServerGameDLL004"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_5 "ServerGameDLL005"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_6 "ServerGameDLL006"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_7 "ServerGameDLL007"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_8 "ServerGameDLL008"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL009"
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#define INTERFACEVERSION_SERVERGAMEDLL_INT 9
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class IServerGCLobby;
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//-----------------------------------------------------------------------------
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// Purpose: These are the interfaces that the game .dll exposes to the engine
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@ -430,9 +441,10 @@ public:
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CreateInterfaceFn physicsFactory,
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CreateInterfaceFn fileSystemFactory,
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CGlobalVars *pGlobals) = 0;
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virtual bool ReplayInit( CreateInterfaceFn replayFactory ) = 0;
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// Setup replay interfaces on the server
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virtual bool ReplayInit( CreateInterfaceFn fnReplayFactory ) = 0;
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// This is called when a new game is started. (restart, map)
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virtual bool GameInit( void ) = 0;
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@ -522,20 +534,32 @@ public:
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// iCookie is the value returned by IServerPluginHelpers::StartQueryCvarValue.
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// Added with version 2 of the interface.
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virtual void OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue ) = 0;
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// Called after the steam API has been activated post-level startup
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virtual void GameServerSteamAPIActivated( void ) = 0;
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// Called after the steam API has been shutdown post-level startup
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virtual void GameServerSteamAPIShutdown( void ) = 0;
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virtual void SetServerHibernation( bool bHibernating ) = 0;
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virtual IServerGCLobby *GetServerGCLobby() = 0;
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// interface to the new GC based lobby system
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virtual IServerGCLobby *GetServerGCLobby() = 0;
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virtual const char *GetServerBrowserMapOverride() = 0;
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virtual const char *GetServerBrowserGameData() = 0;
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// Return override string to show in the server browser
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// "map" column, or NULL to just use the default value
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// (the map name)
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virtual const char *GetServerBrowserMapOverride() = 0;
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// Get gamedata string to send to the master serer updater.
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virtual const char *GetServerBrowserGameData() = 0;
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// Called to add output to the status command
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virtual void Status( void (*print) (const char *fmt, ...) ) = 0;
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};
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typedef IServerGameDLL IServerGameDLL008;
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//-----------------------------------------------------------------------------
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// Just an interface version name for the random number interface
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// See vstdlib/random.h for the interface definition
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@ -573,7 +597,8 @@ public:
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virtual void CheckTransmit( CCheckTransmitInfo *pInfo, const unsigned short *pEdictIndices, int nEdicts ) = 0;
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};
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#define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients004"
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#define INTERFACEVERSION_SERVERGAMECLIENTS_VERSION_3 "ServerGameClients003"
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#define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients004"
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//-----------------------------------------------------------------------------
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// Purpose: Player / Client related functions
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@ -615,7 +640,7 @@ public:
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int dropped_packets, bool ignore, bool paused ) = 0;
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// Let the game .dll do stuff after messages have been sent to all of the clients once the server frame is complete
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virtual void PostClientMessagesSent( void ) = 0;
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virtual void PostClientMessagesSent_DEPRECIATED( void ) = 0;
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// For players, looks up the CPlayerState structure corresponding to the player
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virtual CPlayerState *GetPlayerState( edict_t *player ) = 0;
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@ -632,13 +657,17 @@ public:
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// A user has had their network id setup and validated
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virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) = 0;
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// The client has submitted a keyvalues command
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virtual void ClientCommandKeyValues( edict_t *pEntity, KeyValues *pKeyValues ) = 0;
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virtual void ClientSpawned( edict_t *pEntity ) = 0;
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// Hook for player spawning
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virtual void ClientSpawned( edict_t *pPlayer ) = 0;
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};
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typedef IServerGameClients IServerGameClients003;
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#define INTERFACEVERSION_UPLOADGAMESTATS "ServerUploadGameStats001"
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abstract_class IUploadGameStats
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@ -708,4 +737,16 @@ public:
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virtual void GetTaggedConVarList( KeyValues *pCvarTagList ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Provide hooks for the GC based lobby system
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//-----------------------------------------------------------------------------
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abstract_class IServerGCLobby
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{
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public:
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virtual bool HasLobby() const = 0;
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virtual bool SteamIDAllowedToConnect( const CSteamID &steamId ) const = 0;
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virtual void UpdateServerDetails(void) = 0;
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virtual bool ShouldHibernate() = 0;
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};
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#endif // EIFACE_H
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