Clarify bool param name on GetClientSteamID.

This commit is contained in:
Nicholas Hastings 2016-10-13 20:50:21 -04:00
parent f6d4780b09
commit 456fbed5bc

View File

@ -434,7 +434,7 @@ public:
virtual CGamestatsData *GetGamestatsData() = 0;
// Returns the SteamID of the specified player. It'll be NULL if the player hasn't authenticated yet.
virtual const CSteamID *GetClientSteamID( const edict_t *pPlayerEdict, bool bUnknown = false ) = 0;
virtual const CSteamID *GetClientSteamID( const edict_t *pPlayerEdict, bool bValidatedIDOnly = false ) = 0;
// Returns the SteamID of the game server
virtual const CSteamID *GetGameServerSteamID() = 0;