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Clarify bool param name on GetClientSteamID.
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@ -434,7 +434,7 @@ public:
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virtual CGamestatsData *GetGamestatsData() = 0;
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// Returns the SteamID of the specified player. It'll be NULL if the player hasn't authenticated yet.
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virtual const CSteamID *GetClientSteamID( const edict_t *pPlayerEdict, bool bUnknown = false ) = 0;
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virtual const CSteamID *GetClientSteamID( const edict_t *pPlayerEdict, bool bValidatedIDOnly = false ) = 0;
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// Returns the SteamID of the game server
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virtual const CSteamID *GetGameServerSteamID() = 0;
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