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Update IEngineSound.
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6f67535513
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4586783bc3
@ -74,15 +74,15 @@ public:
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// player (client-side only)
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virtual int EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
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float flVolume, float flAttenuation, int nSeed, int iFlags = 0, int iPitch = PITCH_NORM,
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1, void *pUnknown = NULL /* (client only) */ ) = 0;
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virtual int EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
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float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags = 0, int iPitch = PITCH_NORM,
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1, void *pUnknown = NULL /* (client only) */ ) = 0;
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virtual void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,
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float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags = 0, int iPitch = PITCH_NORM,
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1, void *pUnknown = NULL /* (client only) */ ) = 0;
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virtual void StopSound( int iEntIndex, int iChannel, const char *pSample, unsigned int nSoundEntryHash ) = 0;
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@ -117,11 +117,16 @@ public:
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virtual void PrecacheSentenceGroup( const char *pGroupName ) = 0;
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virtual void NotifyBeginMoviePlayback() = 0;
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virtual void NotifyEndMoviePlayback() = 0;
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virtual bool IsMoviePlaying() = 0;
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virtual bool GetSoundChannelVolume( const char* sound, float &flVolumeLeft, float &flVolumeRight ) = 0;
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virtual float GetElapsedTimeByGuid( int guid ) = 0;
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virtual bool GetPreventSound() = 0;
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virtual void SetReplaySoundFade( float flFade ) = 0;
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virtual float GetReplaySoundFade() = 0;
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};
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