Updated IEngineSound.

This commit is contained in:
Nicholas Hastings 2012-05-18 21:15:08 -04:00
parent 7c04a40fda
commit 467e663e78

View File

@ -72,19 +72,19 @@ public:
// NOTE: setting iEntIndex to -1 will cause the sound to be emitted from the local
// player (client-side only)
virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, float flAttenuation, int iFlags = 0, int iPitch = PITCH_NORM,
virtual int EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
float flVolume, float flAttenuation, int iUnknown3, int iFlags = 0, int iPitch = PITCH_NORM,
const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM,
virtual int EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int iUnknown3, int iFlags = 0, int iPitch = PITCH_NORM,
const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
virtual void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,
float flVolume, soundlevel_t iSoundlevel, int iFlags = 0, int iPitch = PITCH_NORM,
float flVolume, soundlevel_t iSoundlevel, int iUnknown, int iFlags = 0, int iPitch = PITCH_NORM,
const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
virtual void StopSound( int iEntIndex, int iChannel, const char *pSample ) = 0;
virtual void StopSound( int iEntIndex, int iChannel, const char *pSample, unsigned int nSoundEntryHash ) = 0;
// stop all active sounds (client only)
virtual void StopAllSounds(bool bClearBuffers) = 0;