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Updated IServerGameDLL and IVEngineServer.
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@ -459,6 +459,8 @@ public:
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virtual float GetLatencyForChoreoSounds() = 0;
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virtual int GetClientCrossPlayPlatform( int client_index ) = 0;
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virtual void EnsureInstanceBaseline(int) = 0;
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};
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL005"
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@ -585,7 +587,9 @@ public:
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virtual bool ShouldAllowDirectConnect() = 0;
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virtual bool FriendsReqdForDirectConnect() = 0;
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virtual bool IsLoadTestServer() = 0;
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virtual bool IsValveDS() = 0;
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virtual KeyValues *GetExtendedServerInfoForNewClient() = 0;
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};
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//-----------------------------------------------------------------------------
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