Update some parameter names

This commit is contained in:
Nick Hastings 2023-11-06 19:06:28 -05:00
parent 2a200361ee
commit 492b8f9663

View File

@ -473,18 +473,18 @@ public:
//
// This is also where an entity can force other entities to be transmitted if it refers to them
// with ehandles.
virtual void CheckTransmit( CCheckTransmitInfo **pInfo, int, CBitVec<16384> &, const Entity2Networkable_t **pNetworkables,
const uint16 *pEntityIndicies, int nEntities ) = 0;
virtual void CheckTransmit( CCheckTransmitInfo **pInfoInfoList, int nInfoCount, CBitVec<16384> &unionTransmitEdicts, const Entity2Networkable_t **pNetworkables,
const uint16 *pEntityIndicies, int nEntityIndices ) = 0;
// TERROR: Perform any PVS cleanup before a full update
virtual void PrepareForFullUpdate( CEntityIndex entIndex ) = 0;
virtual void PrepareForFullUpdate( CEntityIndex nPlayerEntityIndex ) = 0;
// Frees the entity attached to this edict
virtual void FreeContainingEntity( CEntityIndex entIndex ) = 0;
virtual void FreeContainingEntity( CEntityIndex nEntityIndex ) = 0;
virtual void GetWorldspaceCenter( CEntityIndex entIndex, Vector *pOut ) const = 0;
virtual bool GetWorldspaceCenter( CEntityIndex nEntityIndex, Vector *pCenter ) const = 0;
virtual bool ShouldClientReceiveStringTableUserData( const INetworkStringTable *pStringTable, int iIndex, const CCheckTransmitInfo *pTransmitInfo ) = 0;
virtual bool ShouldClientReceiveStringTableUserData( const INetworkStringTable *pTable, int stringNumber, const CCheckTransmitInfo *pInfo ) = 0;
virtual void ResetChangeAccessorsSerialNumbersToZero() = 0;
};