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Update some parameter names
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492b8f9663
@ -473,18 +473,18 @@ public:
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//
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// This is also where an entity can force other entities to be transmitted if it refers to them
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// with ehandles.
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virtual void CheckTransmit( CCheckTransmitInfo **pInfo, int, CBitVec<16384> &, const Entity2Networkable_t **pNetworkables,
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const uint16 *pEntityIndicies, int nEntities ) = 0;
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virtual void CheckTransmit( CCheckTransmitInfo **pInfoInfoList, int nInfoCount, CBitVec<16384> &unionTransmitEdicts, const Entity2Networkable_t **pNetworkables,
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const uint16 *pEntityIndicies, int nEntityIndices ) = 0;
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// TERROR: Perform any PVS cleanup before a full update
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virtual void PrepareForFullUpdate( CEntityIndex entIndex ) = 0;
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virtual void PrepareForFullUpdate( CEntityIndex nPlayerEntityIndex ) = 0;
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// Frees the entity attached to this edict
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virtual void FreeContainingEntity( CEntityIndex entIndex ) = 0;
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virtual void FreeContainingEntity( CEntityIndex nEntityIndex ) = 0;
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virtual void GetWorldspaceCenter( CEntityIndex entIndex, Vector *pOut ) const = 0;
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virtual bool GetWorldspaceCenter( CEntityIndex nEntityIndex, Vector *pCenter ) const = 0;
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virtual bool ShouldClientReceiveStringTableUserData( const INetworkStringTable *pStringTable, int iIndex, const CCheckTransmitInfo *pTransmitInfo ) = 0;
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virtual bool ShouldClientReceiveStringTableUserData( const INetworkStringTable *pTable, int stringNumber, const CCheckTransmitInfo *pInfo ) = 0;
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virtual void ResetChangeAccessorsSerialNumbersToZero() = 0;
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};
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