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Further updates to IFileSystem.
--HG-- branch : tf2beta
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@ -378,6 +378,16 @@ public:
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#define WHITELIST_SPEW_RELOAD_FILES 0x0002 // show files the filesystem is telling the engine to reload
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#define WHITELIST_SPEW_DONT_RELOAD_FILES 0x0004 // show files the filesystem is NOT telling the engine to reload
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abstract_class IPureServerWhitelist
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{
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public:
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virtual void AddRef() = 0;
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virtual void Release() = 0;
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virtual const char *GetFileClass( const char * ) = 0;
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virtual int GetTrustedKeyCount() const = 0;
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virtual void GetTrustedKey( int keyIndex, int *pBuffer ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Base file system interface
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@ -738,7 +748,7 @@ public:
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// and the engine should reload it so it can come from Steam.
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//
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// Be sure to call Release() on pFilesToReload.
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virtual void RegisterFileWhitelist( IFileList *pWantCRCList, IFileList *pAllowFromDiskList, IFileList **pFilesToReload ) = 0;
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virtual void RegisterFileWhitelist( IPureServerWhitelist *pPureList, IFileList **pFilesToReload ) = 0;
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// Called when the client logs onto a server. Any files that came off disk should be marked as
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// unverified because this server may have a different set of files it wants to guarantee.
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@ -774,11 +784,13 @@ public:
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virtual bool IsFileCacheLoaded( void *pFileCache ) = 0;
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virtual void DestroyFileCache( void *pFileCache ) = 0;
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virtual bool RegisterMemoryFile( void *pFile, void **ppExistingFileWithRef ) = 0;
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virtual void UnregisterMemoryFile( void *pFile ) = 0;
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virtual bool RegisterMemoryFile( void *pFile, void **ppExistingFileWithRef ) = 0;
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virtual void UnregisterMemoryFile( void *pFile ) = 0;
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virtual void CacheAllVPKFileHashes(bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes) = 0;
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virtual bool CheckVPKFileHash(int PackFileID, int nPackFileNumber, int nFileFraction, MD5Value_t &md5Value) = 0;
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virtual void CacheAllVPKFileHashes( bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes ) = 0;
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virtual bool CheckVPKFileHash( int PackFileID, int nPackFileNumber, int nFileFraction, MD5Value_t &md5Value ) = 0;
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virtual void NotifyFileUnloaded( const char *pFileName, const char *pPathId ) = 0;
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};
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//-----------------------------------------------------------------------------
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@ -217,8 +217,8 @@ public:
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virtual void EnableWhitelistFileTracking( bool bEnable, bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes )
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{ m_pFileSystemPassThru->EnableWhitelistFileTracking( bEnable, bCacheAllVPKHashes, bRecalculateAndCheckHashes ); }
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virtual void RegisterFileWhitelist( IFileList *pForceMatchList, IFileList *pAllowFromDiskList, IFileList **pFilesToReload )
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{ m_pFileSystemPassThru->RegisterFileWhitelist( pForceMatchList, pAllowFromDiskList, pFilesToReload ); }
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virtual void RegisterFileWhitelist( IPureServerWhitelist *pPureList, IFileList **pFilesToReload )
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{ m_pFileSystemPassThru->RegisterFileWhitelist( pPureList, pFilesToReload ); }
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virtual void MarkAllCRCsUnverified()
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{ m_pFileSystemPassThru->MarkAllCRCsUnverified(); }
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virtual void CacheFileCRCs( const char *pPathname, ECacheCRCType eType, IFileList *pFilter )
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@ -252,10 +252,13 @@ public:
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virtual void UnregisterMemoryFile( void *pFile )
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{ m_pFileSystemPassThru->UnregisterMemoryFile( pFile ); }
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virtual void CacheAllVPKFileHashes(bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes)
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{ m_pFileSystemPassThru->CacheAllVPKFileHashes(bCacheAllVPKHashes, bRecalculateAndCheckHashes); }
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virtual bool CheckVPKFileHash(int PackFileID, int nPackFileNumber, int nFileFraction, MD5Value_t &md5Value)
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{ m_pFileSystemPassThru->CheckVPKFileHash(PackFileID, nPackFileNumber, nFileFraction, md5Value); }
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virtual void CacheAllVPKFileHashes( bool bCacheAllVPKHashes, bool bRecalculateAndCheckHashes )
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{ m_pFileSystemPassThru->CacheAllVPKFileHashes( bCacheAllVPKHashes, bRecalculateAndCheckHashes ); }
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virtual bool CheckVPKFileHash( int PackFileID, int nPackFileNumber, int nFileFraction, MD5Value_t &md5Value )
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{ return m_pFileSystemPassThru->CheckVPKFileHash( PackFileID, nPackFileNumber, nFileFraction, md5Value ); }
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virtual void NotifyFileUnloaded( const char *pFileName, const char *pPathId )
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{ m_pFileSystemPassThru->NotifyFileUnloaded( pFileName, pPathId ); }
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protected:
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IFileSystem *m_pFileSystemPassThru;
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