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Replaced ISteamRemoteStorage include with a typedef for the type required, to avoid pulling in mostly-outdated Steamworks headers (r=psychonic).
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@ -23,7 +23,6 @@
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#include "bitvec.h"
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#include "engine/iserverplugin.h"
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#include "tier1/bitbuf.h"
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#include "steam/isteamremotestorage.h"
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#include "iclient.h"
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//-----------------------------------------------------------------------------
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@ -74,6 +73,8 @@ namespace google
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typedef struct player_info_s player_info_t;
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typedef uint64 PublishedFileId_t;
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//-----------------------------------------------------------------------------
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// defines
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//-----------------------------------------------------------------------------
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