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Fix EngineLoopState_t and EntitySpawnInfo_t being forward declared as class instead of struct (#225)
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@ -41,10 +41,10 @@
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class GameSessionConfiguration_t;
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class ILoopModePrerequisiteRegistry;
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class IEntityResourceManifest;
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class EngineLoopState_t;
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class ISpawnGroupPrerequisiteRegistry;
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class IEntityPrecacheConfiguration;
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class EntitySpawnInfo_t;
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struct EngineLoopState_t;
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struct EntitySpawnInfo_t;
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#define GS_EVENT_MSG( name ) struct Event##name##_t
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