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Update IClient.
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@ -40,9 +40,6 @@ public:
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// set the client in a pending state waiting for a new game
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// set the client in a pending state waiting for a new game
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virtual void Inactivate( void ) = 0;
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virtual void Inactivate( void ) = 0;
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// Reconnect without dropiing the netchannel
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virtual void Reconnect( void ) = 0; // froce reconnect
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// disconnects a client with a given reason
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// disconnects a client with a given reason
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virtual void Disconnect( const char *reason ) = 0;
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virtual void Disconnect( const char *reason ) = 0;
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