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Update ISource2GameClients::ProcessUserCmds return type (#189)
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@ -574,7 +574,7 @@ public:
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virtual void ClientSetupVisibility( CPlayerSlot slot, vis_info_t *visinfo ) = 0;
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// A block of CUserCmds has arrived from the user, decode them and buffer for execution during player simulation
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virtual float ProcessUsercmds( CPlayerSlot slot, bf_read *buf, int numcmds, bool ignore, bool paused ) = 0;
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virtual int ProcessUsercmds( CPlayerSlot slot, bf_read *buf, int numcmds, bool ignore, bool paused ) = 0;
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virtual bool IsPlayerSlotOccupied( CPlayerSlot slot ) = 0;
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