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Update ISource2GameClients
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@ -97,6 +97,7 @@ class IToolGameSimulationAPI;
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class CCLCMsg_Move;
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template <typename T>
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class CNetMessagePB;
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class CCLCMsg_Diagnostic;
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namespace google
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{
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@ -616,12 +617,11 @@ public:
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// TERROR: A player sent a voice packet
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virtual void ClientVoice( CPlayerSlot slot ) = 0;
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// A user has had their network id setup and validated
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virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) = 0;
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// The client has submitted a keyvalues command
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virtual void ClientCommandKeyValues( CPlayerSlot slot, KeyValues *pKeyValues ) = 0;
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virtual void ClientDiagnostic( CPlayerSlot slot, CCLCMsg_Diagnostic *pDiagnosticMsg ) = 0;
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virtual bool ClientCanPause( CPlayerSlot slot ) = 0;
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virtual void HLTVClientFullyConnect( int index, const CSteamID &steamID ) = 0;
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