Update ISource2GameClients

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number201724 2025-09-08 19:22:14 +08:00
parent 1a21ada9be
commit 7b03e97992
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@ -97,6 +97,7 @@ class IToolGameSimulationAPI;
class CCLCMsg_Move;
template <typename T>
class CNetMessagePB;
class CCLCMsg_Diagnostic;
namespace google
{
@ -615,13 +616,12 @@ public:
// TERROR: A player sent a voice packet
virtual void ClientVoice( CPlayerSlot slot ) = 0;
// A user has had their network id setup and validated
virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) = 0;
// The client has submitted a keyvalues command
virtual void ClientCommandKeyValues( CPlayerSlot slot, KeyValues *pKeyValues ) = 0;
virtual void ClientDiagnostic( CPlayerSlot slot, CCLCMsg_Diagnostic *pDiagnosticMsg ) = 0;
virtual bool ClientCanPause( CPlayerSlot slot ) = 0;
virtual void HLTVClientFullyConnect( int index, const CSteamID &steamID ) = 0;