Update IServerGameClients for 2015-12-09 update.

This commit is contained in:
Asher Baker 2015-12-09 10:43:31 +00:00
parent 64ce3034d2
commit 8537033af7

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@ -1,4 +1,4 @@
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
@ -717,6 +717,8 @@ public:
// Get the ear position for a specified client
virtual void ClientEarPosition( edict_t *pEntity, Vector *pEarOrigin ) = 0;
virtual bool ClientReplayEvent( edict_t *player, void *event /* ClientReplayEventParams_t const& */ ) = 0;
// returns number of delay ticks if player is in Replay mode (0 = no delay)
virtual int GetReplayDelay( edict_t *player, int& entity ) = 0;
@ -738,6 +740,8 @@ public:
// The client has submitted a keyvalues command
virtual void ClientCommandKeyValues( edict_t *pEntity, KeyValues *pKeyValues ) = 0;
virtual void ClientNameHandler( unsigned long long steamid, const char *name ) = 0;
};
#define INTERFACEVERSION_UPLOADGAMESTATS "ServerUploadGameStats001"