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Update IServerGameClients for 2015-12-09 update.
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@ -1,4 +1,4 @@
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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@ -717,6 +717,8 @@ public:
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// Get the ear position for a specified client
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virtual void ClientEarPosition( edict_t *pEntity, Vector *pEarOrigin ) = 0;
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virtual bool ClientReplayEvent( edict_t *player, void *event /* ClientReplayEventParams_t const& */ ) = 0;
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// returns number of delay ticks if player is in Replay mode (0 = no delay)
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virtual int GetReplayDelay( edict_t *player, int& entity ) = 0;
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@ -738,6 +740,8 @@ public:
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// The client has submitted a keyvalues command
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virtual void ClientCommandKeyValues( edict_t *pEntity, KeyValues *pKeyValues ) = 0;
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virtual void ClientNameHandler( unsigned long long steamid, const char *name ) = 0;
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};
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#define INTERFACEVERSION_UPLOADGAMESTATS "ServerUploadGameStats001"
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