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Fix ISource2Engine funcs being inaccessible.
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@ -158,6 +158,7 @@ struct CSplitScreenSlot
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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abstract_class ISource2Engine : public IAppSystem
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abstract_class ISource2Engine : public IAppSystem
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{
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{
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public:
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// Is the game paused?
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// Is the game paused?
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virtual bool IsPaused() = 0;
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virtual bool IsPaused() = 0;
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