Update IGameSystem (#247)

Co-authored-by: GAMMACASE <31375974+GAMMACASE@users.noreply.github.com>
This commit is contained in:
xen 2024-05-24 22:19:57 +03:00 committed by GitHub
parent 6582eb8f46
commit 92fab12a80
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GPG Key ID: B5690EEEBB952194

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@ -277,6 +277,7 @@ public:
GS_EVENT_IMPL( ClientGamePostSimulate ); GS_EVENT_IMPL( ClientGamePostSimulate );
virtual void unk_1281( const void *const msg ) = 0; virtual void unk_1281( const void *const msg ) = 0;
virtual void unk_1282( const void *const msg ) = 0;
GS_EVENT_IMPL( GameFrameBoundary ); GS_EVENT_IMPL( GameFrameBoundary );
GS_EVENT_IMPL( OutOfGameFrameBoundary ); GS_EVENT_IMPL( OutOfGameFrameBoundary );
@ -289,6 +290,7 @@ public:
virtual void unk_1287( const void *const msg ) = 0; virtual void unk_1287( const void *const msg ) = 0;
virtual void unk_1288( const void *const msg ) = 0; virtual void unk_1288( const void *const msg ) = 0;
virtual void unk_1289( const void *const msg ) = 0; virtual void unk_1289( const void *const msg ) = 0;
virtual void unk_1290( const void *const msg ) = 0;
virtual const char* GetName() = 0; virtual const char* GetName() = 0;
virtual void SetGameSystemGlobalPtrs(void* pValue) = 0; virtual void SetGameSystemGlobalPtrs(void* pValue) = 0;
@ -366,6 +368,7 @@ public:
GS_EVENT( ClientGamePostSimulate ) {} GS_EVENT( ClientGamePostSimulate ) {}
virtual void unk_1281( const void *const msg ) {} virtual void unk_1281( const void *const msg ) {}
virtual void unk_1282( const void *const msg ) {}
GS_EVENT( GameFrameBoundary ) {} GS_EVENT( GameFrameBoundary ) {}
GS_EVENT( OutOfGameFrameBoundary ) {} GS_EVENT( OutOfGameFrameBoundary ) {}
@ -378,6 +381,7 @@ public:
virtual void unk_1287( const void *const msg ) {} virtual void unk_1287( const void *const msg ) {}
virtual void unk_1288( const void *const msg ) {} virtual void unk_1288( const void *const msg ) {}
virtual void unk_1289( const void *const msg ) {} virtual void unk_1289( const void *const msg ) {}
virtual void unk_1290( const void *const msg ) {}
virtual const char* GetName() { return m_pName; } virtual const char* GetName() { return m_pName; }
virtual void SetGameSystemGlobalPtrs(void* pValue) {} virtual void SetGameSystemGlobalPtrs(void* pValue) {}