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[dota] Update filesystem interface (#47)
* [dota] Update filesystem interface * Remove commented out lines completely
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@ -448,20 +448,6 @@ public:
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abstract_class IFileSystem : public IAppSystem, public IBaseFileSystem
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{
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public:
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//--------------------------------------------------------
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// Steam operations
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//--------------------------------------------------------
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virtual bool IsSteam() const = 0;
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// Supplying an extra app id will mount this app in addition
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// to the one specified in the environment variable "steamappid"
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//
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// If nExtraAppId is < -1, then it will mount that app ID only.
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// (Was needed by the dedicated server b/c the "SteamAppId" env var only gets passed to steam.dll
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// at load time, so the dedicated couldn't pass it in that way).
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virtual FilesystemMountRetval_t MountSteamContent( int nExtraAppId = -1 ) = 0;
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//--------------------------------------------------------
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// Search path manipulation
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//--------------------------------------------------------
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@ -167,8 +167,6 @@ public:
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virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen ) { return m_pFileSystemPassThru->String( handle, buf, buflen ); }
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virtual bool IsOk2( FileHandle_t file ) { return IsOk(file); }
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virtual void RemoveSearchPaths( const char *szPathID ) { m_pFileSystemPassThru->RemoveSearchPaths( szPathID ); }
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virtual bool IsSteam() const { return m_pFileSystemPassThru->IsSteam(); }
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virtual FilesystemMountRetval_t MountSteamContent( int nExtraAppId = -1 ) { return m_pFileSystemPassThru->MountSteamContent( nExtraAppId ); }
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virtual const char *FindFirstEx(
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const char *pWildCard,
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@ -183,7 +181,7 @@ public:
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virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly ) { m_pFileSystemPassThru->MarkPathIDByRequestOnly( pPathID, bRequestOnly ); }
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virtual void Unknown1(const char *a1, void *a2) {};
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virtual void Unknown2(void *a1, void *a2, void *a3, char *a4) {};
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virtual const char *Unknown3(void *a1, void *a2, void *a3, int a4, char *a5, double a6) {};
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virtual const char *Unknown3(void *a1, void *a2, void *a3, int a4, char *a5, double a6) { return NULL; };
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virtual void Unknown4() {};
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virtual void Unknown5(void *a1, int a2, int *a3) {};
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virtual void Unknown6() {};
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