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Update IVEngineServer2 & INetChannel & INetChannelInfo (#297)
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@ -318,7 +318,7 @@ public:
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virtual bool IsClientLowViolence( CPlayerSlot nSlot ) = 0;
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// Kicks the slot with the specified NetworkDisconnectionReason
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virtual void DisconnectClient( CPlayerSlot nSlot, ENetworkDisconnectionReason reason ) = 0;
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virtual void DisconnectClient( CPlayerSlot nSlot, ENetworkDisconnectionReason reason, const char *szInternalReason = nullptr ) = 0;
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#if 0 // Don't really match the binary
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virtual void GetAllSpawnGroupsWithPVS( CUtlVector<SpawnGroupHandle_t> *spawnGroups, CUtlVector<IPVS *> *pOut ) = 0;
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@ -142,6 +142,7 @@ public:
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virtual int GetCurrentNetMessageInSequenceNr( void ) const = 0;
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virtual void unk211() = 0;
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virtual void unk212() = 0;
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};
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@ -96,6 +96,7 @@ public:
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virtual void unk201() = 0;
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virtual void unk202() = 0;
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virtual void unk203() = 0;
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};
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#endif // INETCHANNELINFO_H
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