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Update IServerGameDLL
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@ -554,6 +554,8 @@ public:
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// Hey, it's more descriptive than just the name of the game directory
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// Hey, it's more descriptive than just the name of the game directory
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virtual const char *GetGameDescription( void ) = 0;
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virtual const char *GetGameDescription( void ) = 0;
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virtual const char *GetGameDescription2( void ) = 0; // ????
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// Let the game .dll allocate it's own network/shared string tables
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// Let the game .dll allocate it's own network/shared string tables
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virtual void CreateNetworkStringTables( void ) = 0;
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virtual void CreateNetworkStringTables( void ) = 0;
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