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Update IGameEventManager2 & IGameEvent interfaces
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@ -19,7 +19,12 @@
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#include "interfaces/interfaces.h"
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#include "tier1/bitbuf.h"
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class CSVCMsg_GameEvent;
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class CMsgSource1LegacyGameEvent;
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class CPlayerSlot;
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class CBasePlayer;
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class CEntityIndex;
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class CEntityHandle;
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class CBaseEntity;
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//-----------------------------------------------------------------------------
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// Purpose: Engine interface into global game event management
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//-----------------------------------------------------------------------------
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@ -79,12 +84,39 @@ public:
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virtual const char *GetString( const char *keyName = NULL, const char *defaultValue = "" ) = 0;
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virtual void *GetPtr( const char *keyName = NULL, void *defaultValue = NULL ) = 0;
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/* These function prototypes and names are very speculative and might be incorrect */
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virtual CEntityHandle GetEHandle( const char *keyName, CEntityHandle defaultValue ) = 0;
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virtual CEntityHandle GetStrictEHandle( const char *keyName, CEntityHandle defaultValue ) = 0;
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virtual CEntityHandle GetEHandle2( const char *keyName, CEntityHandle defaultValue ) = 0;
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virtual CPlayerSlot *GetPlayerSlot( const char *keyName = NULL ) = 0;
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virtual CBasePlayer *GetPlayer( const char *keyName = NULL ) = 0;
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virtual void *GetPlayerController( const char *keyName = NULL ) = 0;
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virtual CEntityHandle GetPlayerControllerEHandle( const char *keyName = NULL ) = 0;
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virtual CEntityHandle GetPlayerControllerEHandle2( const char *keyName = NULL ) = 0;
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/* ============================================================ */
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virtual void SetBool( const char *keyName, bool value ) = 0;
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virtual void SetInt( const char *keyName, int value ) = 0;
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virtual void SetUint64( const char *keyName, uint64 value ) = 0;
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virtual void SetFloat( const char *keyName, float value ) = 0;
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virtual void SetString( const char *keyName, const char *value ) = 0;
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virtual void SetPtr( const char *keyName, void *value ) = 0;
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/* These function prototypes and names are very speculative and might be incorrect */
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virtual void SetEHandleStrict( const char *keyName, CEntityHandle handle ) = 0;
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virtual void SetEHandle( const char *keyName, CEntityHandle handle ) = 0;
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// Also sets the _pawn key
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virtual void SetPlayerSlot( const char *keyName, CPlayerSlot value ) = 0;
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virtual void SetPlayer( const char *keyName, CBasePlayer *value ) = 0;
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/* ============================================================ */
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virtual bool HasKey( const char *keyName ) = 0;
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// Something script vm related
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virtual void unk001() = 0;
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virtual KeyValues *GetDataKeys() const = 0;
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};
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@ -105,7 +137,7 @@ public:
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virtual ~IGameEventManager2( void ) {};
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// load game event descriptions from a file eg "resource\gameevents.res"
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virtual int LoadEventsFromFile( const char *filename ) = 0;
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virtual int LoadEventsFromFile( const char *filename, bool bSearchAll ) = 0;
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// removes all and anything
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virtual void Reset() = 0;
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@ -136,12 +168,14 @@ public:
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virtual void FreeEvent( IGameEvent *event ) = 0;
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// write/read event to/from bitbuffer
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virtual bool SerializeEvent( IGameEvent *event, CSVCMsg_GameEvent *ev ) = 0;
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virtual IGameEvent *UnserializeEvent( const CSVCMsg_GameEvent &ev ) = 0; // create new KeyValues, must be deleted
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virtual bool SerializeEvent( IGameEvent *event, CMsgSource1LegacyGameEvent *ev ) = 0;
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virtual IGameEvent *UnserializeEvent( const CMsgSource1LegacyGameEvent &ev ) = 0; // create new KeyValues, must be deleted
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virtual int LookupEventId( const char *name ) = 0;
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virtual void PrintEventToString( IGameEvent *event, CUtlString &out ) = 0;
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virtual bool HasEventDescriptor( const char *name ) = 0;
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};
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