Replace remaining instance of ENetworkDisconnectReason with int.

We're not going to maintain the generated proto files in here.
This commit is contained in:
Nicholas Hastings 2015-09-27 19:28:08 -04:00
parent ed8a0cb68c
commit b8babd05c3

View File

@ -103,7 +103,7 @@ public:
virtual void AddServerPrerequisites( const GameSessionConfiguration_t &, const char *, ILoopModePrerequisiteRegistry *, bool ) = 0;
virtual void SetServerSocket( int ) = 0;
virtual bool IsServerRunning( void ) const = 0;
virtual void DisconnectGameNow( ENetworkDisconnectionReason ) = 0;
virtual void DisconnectGameNow( /*ENetworkDisconnectionReason*/ int ) = 0;
virtual void PrintSpawnGroupStatus( void ) const = 0;
virtual void SetFinalSimulationTickThisFrame( int ) = 0;
virtual void *GetGameServer( void ) = 0;