Include iloopmode in eiface for HostStateLoopModeType_t

This commit is contained in:
Nick Hastings 2023-10-15 23:55:58 -04:00
parent c19c7ea818
commit bf3b72e302

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@ -27,6 +27,7 @@
#include "tier1/bufferstring.h" #include "tier1/bufferstring.h"
#include <steam/steamclientpublic.h> #include <steam/steamclientpublic.h>
#include "playerslot.h" #include "playerslot.h"
#include <iloopmode.h>
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// forward declarations // forward declarations
@ -61,7 +62,6 @@ class CEntityLump;
class IPVS; class IPVS;
class IHLTVDirector; class IHLTVDirector;
struct SpawnGroupDesc_t; struct SpawnGroupDesc_t;
enum HostStateLoopModeType_t : int;
class IClassnameForMapClassCallback; class IClassnameForMapClassCallback;
struct Entity2Networkable_t; struct Entity2Networkable_t;
class CCreateGameServerLoadInfo; class CCreateGameServerLoadInfo;