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Update IKeyValuesSystem for game update
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -23,6 +23,8 @@ typedef int HKeySymbol;
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class IKeyValuesSystem
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{
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public:
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virtual ~IKeyValuesSystem() = 0;
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// registers the size of the KeyValues in the specified instance
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// so it can build a properly sized memory pool for the KeyValues objects
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// the sizes will usually never differ but this is for versioning safety
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