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Alias SPROP_NORMAL to SPROP_VARINT as it now has a use for integer props.
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@ -74,6 +74,8 @@
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#define SPROP_COORD_MP (1<<13) // Like SPROP_COORD, but special handling for multiplayer games
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#define SPROP_COORD_MP (1<<13) // Like SPROP_COORD, but special handling for multiplayer games
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#define SPROP_COORD_MP_LOWPRECISION (1<<14) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5
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#define SPROP_COORD_MP_LOWPRECISION (1<<14) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5
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#define SPROP_COORD_MP_INTEGRAL (1<<15) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries
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#define SPROP_COORD_MP_INTEGRAL (1<<15) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries
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#define SPROP_VARINT SPROP_NORMAL
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#define SPROP_NUMFLAGBITS_NETWORKED 16
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#define SPROP_NUMFLAGBITS_NETWORKED 16
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// This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are
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// This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are
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