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deadlock: Update HitGroup_t & MoveType_t
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@ -152,7 +152,8 @@ enum MoveType_t : unsigned char
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MOVETYPE_PUSH, // no clip to world, push and crush
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MOVETYPE_NOCLIP, // No gravity, no collisions, still do velocity/avelocity
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MOVETYPE_OBSERVER, // Observer movement, depends on player's observer mode
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MOVETYPE_LADDER, // Used by players only when going onto a ladder
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MOVETYPE_STEP,
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MOVETYPE_SYNC,
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MOVETYPE_CUSTOM, // Allows the entity to describe its own physics
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// should always be defined as the last item in the list
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@ -66,6 +66,14 @@ enum HitGroup_t
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HITGROUP_UNUSED,
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HITGROUP_GEAR,
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HITGROUP_SPECIAL,
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HITGROUP_T2_BOSS_FRONT_LEFT_LEG_WEAKPOINT,
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HITGROUP_T2_BOSS_FRONT_RIGHT_LEG_WEAKPOINT,
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HITGROUP_T2_BOSS_REAR_LEFT_LEG_WEAKPOINT,
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HITGROUP_T2_BOSS_REAR_RIGHT_LEG_WEAKPOINT,
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HITGROUP_T2_BOSS_HEAD_WEAKPOINT,
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HITGROUP_T2_BOSS_BACK_WEAKPOINT,
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HITGROUP_DRONE_BOSS_DRONE_WEAKPOINT,
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HITGROUP_HEAD_NO_RESIST,
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HITGROUP_COUNT,
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};
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