deadlock: Update HitGroup_t & MoveType_t

This commit is contained in:
GAMMACASE 2025-04-08 18:26:35 +03:00
parent bbcb5e0890
commit cf0c222fd8
2 changed files with 10 additions and 1 deletions

View File

@ -152,7 +152,8 @@ enum MoveType_t : unsigned char
MOVETYPE_PUSH, // no clip to world, push and crush
MOVETYPE_NOCLIP, // No gravity, no collisions, still do velocity/avelocity
MOVETYPE_OBSERVER, // Observer movement, depends on player's observer mode
MOVETYPE_LADDER, // Used by players only when going onto a ladder
MOVETYPE_STEP,
MOVETYPE_SYNC,
MOVETYPE_CUSTOM, // Allows the entity to describe its own physics
// should always be defined as the last item in the list

View File

@ -66,6 +66,14 @@ enum HitGroup_t
HITGROUP_UNUSED,
HITGROUP_GEAR,
HITGROUP_SPECIAL,
HITGROUP_T2_BOSS_FRONT_LEFT_LEG_WEAKPOINT,
HITGROUP_T2_BOSS_FRONT_RIGHT_LEG_WEAKPOINT,
HITGROUP_T2_BOSS_REAR_LEFT_LEG_WEAKPOINT,
HITGROUP_T2_BOSS_REAR_RIGHT_LEG_WEAKPOINT,
HITGROUP_T2_BOSS_HEAD_WEAKPOINT,
HITGROUP_T2_BOSS_BACK_WEAKPOINT,
HITGROUP_DRONE_BOSS_DRONE_WEAKPOINT,
HITGROUP_HEAD_NO_RESIST,
HITGROUP_COUNT,
};