Updated IServerGameDLL with new PreChangeLevel.

This commit is contained in:
Nicholas Hastings 2014-01-07 16:39:27 -05:00
parent e2a543fe4c
commit d14ed862a3

View File

@ -512,6 +512,8 @@ public:
// This is called when a new game is started. (restart, map)
virtual bool GameInit( void ) = 0;
virtual void PreChangeLevel( const char *pMapName ) = 0;
// Called any time a new level is started (after GameInit() also on level transitions within a game)
virtual bool LevelInit( char const *pMapName,
char const *pMapEntities, char const *pOldLevel,