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Updated IServerGameDLL with new PreChangeLevel.
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@ -512,6 +512,8 @@ public:
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// This is called when a new game is started. (restart, map)
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virtual bool GameInit( void ) = 0;
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virtual void PreChangeLevel( const char *pMapName ) = 0;
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// Called any time a new level is started (after GameInit() also on level transitions within a game)
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virtual bool LevelInit( char const *pMapName,
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char const *pMapEntities, char const *pOldLevel,
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