From d14ed862a3ae77a938994024fc7cf7ae5a933667 Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Tue, 7 Jan 2014 16:39:27 -0500 Subject: [PATCH] Updated IServerGameDLL with new PreChangeLevel. --- public/eiface.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/public/eiface.h b/public/eiface.h index a0ef7325..86a7233b 100644 --- a/public/eiface.h +++ b/public/eiface.h @@ -512,6 +512,8 @@ public: // This is called when a new game is started. (restart, map) virtual bool GameInit( void ) = 0; + virtual void PreChangeLevel( const char *pMapName ) = 0; + // Called any time a new level is started (after GameInit() also on level transitions within a game) virtual bool LevelInit( char const *pMapName, char const *pMapEntities, char const *pOldLevel,