From d899696ccac0d78763c0fa1161a5cd0533a21bd9 Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Mon, 13 Jun 2016 13:26:58 -0400 Subject: [PATCH] Fix IServerGameClients::NetworkIDValidated prototype. --- public/eiface.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/public/eiface.h b/public/eiface.h index d9b5d47f..a9d0a79a 100644 --- a/public/eiface.h +++ b/public/eiface.h @@ -743,7 +743,7 @@ public: virtual void ClientVoice( edict_t *pEdict ) = 0; // A user has had their network id setup and validated - virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) = 0; + virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID, CSteamID steamID ) = 0; // Returns max splitscreen slot count ( 1 == no splits, 2 for 2-player split screen ) virtual int GetMaxSplitscreenPlayers() = 0;