Fix IServerGameClients::NetworkIDValidated prototype.

This commit is contained in:
Nicholas Hastings 2016-06-13 13:26:58 -04:00
parent 0329a7ca21
commit d899696cca

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@ -743,7 +743,7 @@ public:
virtual void ClientVoice( edict_t *pEdict ) = 0;
// A user has had their network id setup and validated
virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) = 0;
virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID, CSteamID steamID ) = 0;
// Returns max splitscreen slot count ( 1 == no splits, 2 for 2-player split screen )
virtual int GetMaxSplitscreenPlayers() = 0;