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Fix IServerGameClients::NetworkIDValidated prototype.
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@ -743,7 +743,7 @@ public:
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virtual void ClientVoice( edict_t *pEdict ) = 0;
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// A user has had their network id setup and validated
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virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) = 0;
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virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID, CSteamID steamID ) = 0;
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// Returns max splitscreen slot count ( 1 == no splits, 2 for 2-player split screen )
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virtual int GetMaxSplitscreenPlayers() = 0;
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