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Update IGameSystem
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@ -286,6 +286,7 @@ public:
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virtual void unk_302( const void *const msg ) = 0;
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virtual void unk_303( const void *const msg ) = 0;
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virtual void unk_304( const void *const msg ) = 0;
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virtual void unk_305( const void *const msg ) = 0;
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GS_EVENT_IMPL( GameFrameBoundary );
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GS_EVENT_IMPL( OutOfGameFrameBoundary );
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@ -386,6 +387,7 @@ public:
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virtual void unk_302( const void *const msg ) override {}
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virtual void unk_303( const void *const msg ) override {}
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virtual void unk_304( const void *const msg ) override {}
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virtual void unk_305( const void *const msg ) override {}
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GS_EVENT( GameFrameBoundary ) {}
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GS_EVENT( OutOfGameFrameBoundary ) {}
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