diff --git a/public/eiface.h b/public/eiface.h index 906c846a..a0ef7325 100644 --- a/public/eiface.h +++ b/public/eiface.h @@ -542,12 +542,12 @@ public: // Give the list of datatable classes to the engine. The engine matches class names from here with // edict_t::classname to figure out how to encode a class's data for networking virtual ServerClass* GetAllServerClasses( void ) = 0; - - virtual const char *GetAddonName( void ) const = 0; // Returns string describing current .dll. e.g., TeamFortress 2, Half-Life 2. // Hey, it's more descriptive than just the name of the game directory - virtual const char *GetGameDescription( void ) = 0; + virtual const char *GetGameDescription( void ) = 0; + + virtual const char *GetAddonName(void) const = 0; // Let the game .dll allocate it's own network/shared string tables virtual void CreateNetworkStringTables( void ) = 0;