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Update CNetworkGameServerBase, ISchemaSystem
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@ -177,7 +177,6 @@ public:
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// Returns sv_password cvar value, if it's set to "none" nullptr would be returned!
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virtual const char *GetPassword() = 0;
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virtual bool IsInPureServerMode() = 0;
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virtual void RemoveClientFromGame(CServerSideClientBase *, /*ENetworkDisconnectionReason*/ int ) = 0;
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virtual void FillServerInfo( CSVCMsg_ServerInfo_t *pServerInfo ) = 0;
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@ -152,9 +152,6 @@ public:
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virtual bool ConvertOldIntrospectedResourceDataToKV3( void*, void*, void*, CKeyValues3Context*, const char* ) = 0;
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virtual void FindClassesByMeta( const char* pszMetaName, SchemaHierarchyIteration_t iter_type, CUtlVector<const CSchemaClassInfo*> *classes ) = 0;
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virtual void InstallCompleteModuleRegistrationCallback( CompleteModuleRegistrationCallbackFn_t pfnCallback, void* pArgument ) = 0;
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virtual void RemoveCompleteModuleRegistrationCallback( CompleteModuleRegistrationCallbackFn_t pfnCallback, void* pArgument ) = 0;
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virtual SchemaMetaInfoHandle_t<CSchemaType_Builtin> GetSchemaBuiltinType( SchemaBuiltinType_t eBuiltinType ) = 0;
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virtual ~ISchemaSystem() = 0;
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