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Update ISource2GameClients::ProcessUsercmds method (#304)
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commit
f31e5fbbfe
@ -94,6 +94,9 @@ class IHLTVServer;
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class CCompressedResourceManifest;
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class ILoadingSpawnGroup;
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class IToolGameSimulationAPI;
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class CCLCMsg_Move;
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template <typename T>
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class CNetMessagePB;
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namespace google
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{
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@ -601,7 +604,9 @@ public:
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virtual void ClientSetupVisibility( CPlayerSlot slot, vis_info_t *visinfo ) = 0;
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// A block of CUserCmds has arrived from the user, decode them and buffer for execution during player simulation
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virtual int ProcessUsercmds( CPlayerSlot slot, bf_read *buf, int numcmds, bool ignore, bool paused, float margin ) = 0;
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// Will be called when CNetworkGameServerBase::GetServerState() > SS_Loading
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// A "paused" argument equals CNetworkGameServerBase::GetServerState() == SS_Paused
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virtual void ProcessUsercmds( CPlayerSlot slot, const CNetMessagePB<CCLCMsg_Move> &msg, bool paused ) = 0;
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virtual bool IsPlayerSlotOccupied( CPlayerSlot slot ) = 0;
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@ -17,13 +17,22 @@
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#include <engine/IEngineService.h>
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#include <netadr.h>
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enum server_state_t : int
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{
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SS_Dead = 0,
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SS_WaitingForGameSessionManifest,
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SS_Loading,
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SS_Active,
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SS_Paused,
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};
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class IGameSpawnGroupMgr;
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struct EventServerAdvanceTick_t;
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struct EventServerPollNetworking_t;
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struct EventServerProcessNetworking_t;
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struct EventServerSimulate_t;
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struct EventServerPostSimulate_t;
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struct server_state_t;
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struct SpawnGroupDesc_t;
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class IPrerequisite;
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class CServerChangelevelState;
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class ISource2WorldSession;
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@ -98,7 +107,7 @@ public:
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virtual void MakeSpawnGroupActive( SpawnGroupHandle_t ) = 0;
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virtual void SynchronouslySpawnGroup( SpawnGroupHandle_t ) = 0;
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virtual void SetServerState( server_state_t ) = 0;
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virtual void SetServerState( server_state_t eNewState ) = 0;
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virtual void SpawnServer( const char * ) = 0;
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virtual int GetSpawnGroupLoadingStatus( SpawnGroupHandle_t ) = 0;
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@ -40,8 +40,14 @@ public:
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return static_cast<CNetMessagePB<T> *>(this);
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}
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float GetMargin() const
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{
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return m_flMargin;
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}
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private:
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char unk001[32];
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char unk001[24];
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float m_flMargin;
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};
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// AMNOTE: This is a stub class over real CNetMessagePB!
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