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Revert destructor removal
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@ -487,7 +487,7 @@ public:
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abstract_class ISource2GameEntities : public IAppSystem
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{
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public:
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virtual Reset( bool bDestroyAndDelete = false ) = 0;
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virtual ~ISource2GameEntities() = 0;
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// This sets a bit in pInfo for each edict in the list that wants to be transmitted to the
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// client specified in pInfo.
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