mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-12-07 02:28:22 +00:00
Replace obsoleted IHandleEntity with CEntityInstance (#161)
This commit is contained in:
parent
628a9be543
commit
f782bbf7ed
@ -17,7 +17,7 @@ CBaseEntity* CEntitySystem::GetBaseEntity(CEntityIndex entnum)
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if (pIdentity->m_EHandle.GetEntryIndex() != entnum.Get())
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return nullptr;
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return dynamic_cast<CBaseEntity*>(pIdentity->m_pInstance);
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return static_cast<CBaseEntity*>(pIdentity->m_pInstance);
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}
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CBaseEntity* CEntitySystem::GetBaseEntity(const CEntityHandle& hEnt)
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@ -36,7 +36,7 @@ CBaseEntity* CEntitySystem::GetBaseEntity(const CEntityHandle& hEnt)
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if (pIdentity->m_EHandle != hEnt)
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return nullptr;
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return dynamic_cast<CBaseEntity*>(pIdentity->m_pInstance);
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return static_cast<CBaseEntity*>(pIdentity->m_pInstance);
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}
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void CGameEntitySystem::AddListenerEntity(IEntityListener* pListener)
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@ -11,7 +11,7 @@
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#pragma once
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#endif
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#include "entityidentity.h"
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#include "entityinstance.h"
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class CBaseEntity : public CEntityInstance
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{
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};
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@ -11,14 +11,14 @@
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#pragma once
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#endif
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#include "entityhandle.h"
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#include "entity2/entitysystem.h"
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#include "entityhandle.h"
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// -------------------------------------------------------------------------------------------------- //
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// Game-code CBaseHandle implementation.
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// -------------------------------------------------------------------------------------------------- //
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inline IHandleEntity* CEntityHandle::Get() const
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inline CEntityInstance* CEntityHandle::Get() const
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{
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extern CEntitySystem *g_pEntitySystem;
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return g_pEntitySystem->GetBaseEntity( *this );
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@ -137,7 +137,7 @@ inline bool CHandle<T>::operator!=( T *val ) const
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template<class T>
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void CHandle<T>::Set( const T* pVal )
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{
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CBaseHandle::Set( reinterpret_cast<const IHandleEntity*>(pVal) );
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CBaseHandle::Set(pVal);
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}
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template<class T>
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276
public/edict.h
276
public/edict.h
@ -156,280 +156,4 @@ private:
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unsigned short m_iChangeInfoSerialNumber;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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// NOTE: YOU CAN'T CHANGE THE LAYOUT OR SIZE OF CBASEEDICT AND REMAIN COMPATIBLE WITH HL2_VC6!!!!!
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class CBaseEdict
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{
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public:
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// Returns an IServerEntity if FL_FULLEDICT is set or NULL if this
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// is a lightweight networking entity.
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IServerEntity* GetIServerEntity();
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const IServerEntity* GetIServerEntity() const;
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IServerNetworkable* GetNetworkable();
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IServerUnknown* GetUnknown();
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// Set when initting an entity. If it's only a networkable, this is false.
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void SetEdict( IServerUnknown *pUnk, bool bFullEdict );
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int AreaNum() const;
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const char * GetClassName() const;
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bool IsFree() const;
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void SetFree();
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void ClearFree();
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bool HasStateChanged() const;
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void ClearStateChanged();
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void StateChanged();
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void StateChanged( unsigned short offset );
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void ClearTransmitState();
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void SetChangeInfo( unsigned short info );
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void SetChangeInfoSerialNumber( unsigned short sn );
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unsigned short GetChangeInfo() const;
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unsigned short GetChangeInfoSerialNumber() const;
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public:
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// NOTE: this is in the edict instead of being accessed by a virtual because the engine needs fast access to it.
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// NOTE: YOU CAN'T CHANGE THE LAYOUT OR SIZE OF CBASEEDICT AND REMAIN COMPATIBLE WITH HL2_VC6!!!!!
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#ifdef _XBOX
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unsigned short m_fStateFlags;
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#else
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int m_fStateFlags;
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#endif
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// NOTE: this is in the edict instead of being accessed by a virtual because the engine needs fast access to it.
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int m_NetworkSerialNumber; // Game DLL sets this when it gets a serial number for its EHANDLE.
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// NOTE: this is in the edict instead of being accessed by a virtual because the engine needs fast access to it.
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IServerNetworkable *m_pNetworkable;
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// New as of "6.84" update.
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int unknown1;
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int unknown2;
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protected:
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IServerUnknown *m_pUnk;
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public:
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IChangeInfoAccessor *GetChangeAccessor(); // The engine implements this and the game .dll implements as
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const IChangeInfoAccessor *GetChangeAccessor() const; // The engine implements this and the game .dll implements as
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// as callback through to the engine!!!
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// NOTE: YOU CAN'T CHANGE THE LAYOUT OR SIZE OF CBASEEDICT AND REMAIN COMPATIBLE WITH HL2_VC6!!!!!
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// This breaks HL2_VC6!!!!!
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// References a CEdictChangeInfo with a list of modified network props.
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//unsigned short m_iChangeInfo;
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//unsigned short m_iChangeInfoSerialNumber;
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friend void InitializeEntityDLLFields( edict_t *pEdict );
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};
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//-----------------------------------------------------------------------------
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// CBaseEdict inlines.
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//-----------------------------------------------------------------------------
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inline IServerEntity* CBaseEdict::GetIServerEntity()
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{
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if ( m_fStateFlags & FL_EDICT_FULL )
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return (IServerEntity*)m_pUnk;
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else
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return 0;
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}
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inline bool CBaseEdict::IsFree() const
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{
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return (m_fStateFlags & FL_EDICT_FREE) != 0;
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}
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inline bool CBaseEdict::HasStateChanged() const
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{
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return (m_fStateFlags & FL_EDICT_CHANGED) != 0;
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}
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inline void CBaseEdict::ClearStateChanged()
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{
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m_fStateFlags &= ~(FL_EDICT_CHANGED | FL_FULL_EDICT_CHANGED);
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SetChangeInfoSerialNumber( 0 );
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}
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inline void CBaseEdict::StateChanged()
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{
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// Note: this should only happen for properties in data tables that used some kind of pointer
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// dereference. If the data is directly offsetable, then changes will automatically be detected
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m_fStateFlags |= (FL_EDICT_CHANGED | FL_FULL_EDICT_CHANGED);
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SetChangeInfoSerialNumber( 0 );
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}
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inline void CBaseEdict::StateChanged( unsigned short offset )
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{
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#ifdef NETWORK_VARS_ENABLED
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if ( m_fStateFlags & FL_FULL_EDICT_CHANGED )
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return;
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m_fStateFlags |= FL_EDICT_CHANGED;
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IChangeInfoAccessor *accessor = GetChangeAccessor();
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if ( accessor->GetChangeInfoSerialNumber() == g_pSharedChangeInfo->m_iSerialNumber )
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{
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// Ok, I still own this one.
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CEdictChangeInfo *p = &g_pSharedChangeInfo->m_ChangeInfos[accessor->GetChangeInfo()];
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// Now add this offset to our list of changed variables.
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for ( unsigned short i=0; i < p->m_nChangeOffsets; i++ )
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if ( p->m_ChangeOffsets[i] == offset )
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return;
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if ( p->m_nChangeOffsets == MAX_CHANGE_OFFSETS )
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{
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// Invalidate our change info.
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accessor->SetChangeInfoSerialNumber( 0 );
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m_fStateFlags |= FL_FULL_EDICT_CHANGED; // So we don't get in here again.
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}
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else
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{
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p->m_ChangeOffsets[p->m_nChangeOffsets++] = offset;
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}
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}
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else
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{
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if ( g_pSharedChangeInfo->m_nChangeInfos == MAX_EDICT_CHANGE_INFOS )
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{
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// Shucks.. have to mark the edict as fully changed because we don't have room to remember this change.
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accessor->SetChangeInfoSerialNumber( 0 );
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m_fStateFlags |= FL_FULL_EDICT_CHANGED;
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}
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else
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{
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// Get a new CEdictChangeInfo and fill it out.
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accessor->SetChangeInfo( g_pSharedChangeInfo->m_nChangeInfos );
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g_pSharedChangeInfo->m_nChangeInfos++;
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accessor->SetChangeInfoSerialNumber( g_pSharedChangeInfo->m_iSerialNumber );
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CEdictChangeInfo *p = &g_pSharedChangeInfo->m_ChangeInfos[accessor->GetChangeInfo()];
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p->m_ChangeOffsets[0] = offset;
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p->m_nChangeOffsets = 1;
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}
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}
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#else
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StateChanged();
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#endif
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}
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inline void CBaseEdict::SetFree()
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{
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m_fStateFlags |= FL_EDICT_FREE;
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}
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inline void CBaseEdict::ClearFree()
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{
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m_fStateFlags &= ~FL_EDICT_FREE;
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}
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inline void CBaseEdict::ClearTransmitState()
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{
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m_fStateFlags &= ~(FL_EDICT_ALWAYS|FL_EDICT_PVSCHECK|FL_EDICT_DONTSEND);
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}
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inline const IServerEntity* CBaseEdict::GetIServerEntity() const
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{
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if ( m_fStateFlags & FL_EDICT_FULL )
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return (IServerEntity*)m_pUnk;
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else
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return 0;
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}
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inline IServerUnknown* CBaseEdict::GetUnknown()
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{
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return m_pUnk;
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}
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inline IServerNetworkable* CBaseEdict::GetNetworkable()
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{
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return m_pNetworkable;
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}
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inline void CBaseEdict::SetEdict( IServerUnknown *pUnk, bool bFullEdict )
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{
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m_pUnk = pUnk;
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if ( (pUnk != NULL) && bFullEdict )
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{
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m_fStateFlags = FL_EDICT_FULL;
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}
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else
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{
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m_fStateFlags = 0;
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}
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}
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inline int CBaseEdict::AreaNum() const
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{
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if ( !m_pUnk )
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return 0;
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return m_pNetworkable->AreaNum();
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}
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inline const char * CBaseEdict::GetClassName() const
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{
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if ( !m_pUnk )
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return "";
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return m_pNetworkable->GetClassName();
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}
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inline void CBaseEdict::SetChangeInfo( unsigned short info )
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{
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GetChangeAccessor()->SetChangeInfo( info );
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}
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inline void CBaseEdict::SetChangeInfoSerialNumber( unsigned short sn )
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{
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GetChangeAccessor()->SetChangeInfoSerialNumber( sn );
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}
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inline unsigned short CBaseEdict::GetChangeInfo() const
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{
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return GetChangeAccessor()->GetChangeInfo();
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}
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inline unsigned short CBaseEdict::GetChangeInfoSerialNumber() const
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{
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return GetChangeAccessor()->GetChangeInfoSerialNumber();
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}
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//-----------------------------------------------------------------------------
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// Purpose: The engine's internal representation of an entity, including some
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// basic collision and position info and a pointer to the class wrapped on top
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// of the structure
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//-----------------------------------------------------------------------------
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struct edict_t : public CBaseEdict
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{
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public:
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ICollideable *GetCollideable();
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};
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inline ICollideable *edict_t::GetCollideable()
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{
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IServerEntity *pEnt = GetIServerEntity();
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if ( pEnt )
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return pEnt->GetCollideable();
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else
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return NULL;
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}
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#endif // EDICT_H
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@ -90,8 +90,6 @@ namespace google
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}
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}
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typedef uint32 SpawnGroupHandle_t;
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//-----------------------------------------------------------------------------
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// defines
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//-----------------------------------------------------------------------------
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@ -13,7 +13,7 @@
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enum SolidType_t : unsigned char;
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class IHandleEntity;
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class CEntityInstance;
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struct Ray_t;
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struct model_t;
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class Vector;
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@ -27,7 +27,7 @@ abstract_class ICollideable
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{
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public:
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// Gets at the entity handle associated with the collideable
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virtual IHandleEntity *GetEntityHandle() = 0;
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virtual CEntityInstance *GetEntityHandle() = 0;
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// These methods return the bounds of an OBB measured in "collision" space
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// which can be retreived through the CollisionToWorldTransform or
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@ -18,7 +18,7 @@
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#include "bspflags.h"
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class Vector;
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class IHandleEntity;
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class CEntityInstance;
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struct Ray_t;
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class CGameTrace;
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typedef CGameTrace trace_t;
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@ -43,7 +43,7 @@ enum TraceType_t
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abstract_class ITraceFilter
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{
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public:
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virtual bool ShouldHitEntity( IHandleEntity *pEntity, int contentsMask ) = 0;
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virtual bool ShouldHitEntity( CEntityInstance *pEntity, int contentsMask ) = 0;
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virtual TraceType_t GetTraceType() const = 0;
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};
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@ -78,7 +78,7 @@ public:
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class CTraceFilterWorldOnly : public ITraceFilter
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{
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public:
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bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
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bool ShouldHitEntity( CEntityInstance *pServerEntity, int contentsMask )
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{
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return false;
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}
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@ -91,7 +91,7 @@ public:
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class CTraceFilterWorldAndPropsOnly : public ITraceFilter
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{
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public:
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bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
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bool ShouldHitEntity( CEntityInstance *pServerEntity, int contentsMask )
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{
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return false;
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}
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@ -104,7 +104,7 @@ public:
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class CTraceFilterHitAll : public CTraceFilter
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{
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public:
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virtual bool ShouldHitEntity( IHandleEntity *pServerEntity, int contentsMask )
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virtual bool ShouldHitEntity( CEntityInstance *pServerEntity, int contentsMask )
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{
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return true;
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}
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@ -124,7 +124,7 @@ abstract_class IEntityEnumerator
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{
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public:
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// This gets called with each handle
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virtual bool EnumEntity( IHandleEntity *pHandleEntity ) = 0;
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virtual bool EnumEntity( CEntityInstance *pHandleEntity ) = 0;
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};
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@ -144,7 +144,7 @@ abstract_class IEngineTrace
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{
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public:
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// Returns the contents mask + entity at a particular world-space position
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virtual int GetPointContents( const Vector &vecAbsPosition, int contentsMask = MASK_ALL, IHandleEntity** ppEntity = NULL ) = 0;
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virtual int GetPointContents( const Vector &vecAbsPosition, int contentsMask = MASK_ALL, CEntityInstance** ppEntity = NULL ) = 0;
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// Returns the contents mask of the world only @ the world-space position (static props are ignored)
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virtual int GetPointContents_WorldOnly( const Vector &vecAbsPosition, int contentsMask = MASK_ALL ) = 0;
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@ -157,7 +157,7 @@ public:
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virtual int GetPointContents_Collideable( ICollideable *pCollide, const Vector &vecAbsPosition ) = 0;
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// Traces a ray against a particular entity
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virtual void ClipRayToEntity( const Ray_t &ray, unsigned int fMask, IHandleEntity *pEnt, trace_t *pTrace ) = 0;
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virtual void ClipRayToEntity( const Ray_t &ray, unsigned int fMask, CEntityInstance *pEnt, trace_t *pTrace ) = 0;
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// Traces a ray against a particular entity
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virtual void ClipRayToCollideable( const Ray_t &ray, unsigned int fMask, ICollideable *pCollide, trace_t *pTrace ) = 0;
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@ -184,7 +184,7 @@ public:
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virtual void EnumerateEntities( const Vector &vecAbsMins, const Vector &vecAbsMaxs, IEntityEnumerator *pEnumerator ) = 0;
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// Convert a handle entity to a collideable. Useful inside enumer
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virtual ICollideable *GetCollideable( IHandleEntity *pEntity ) = 0;
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virtual ICollideable *GetCollideable( CEntityInstance *pEntity ) = 0;
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// HACKHACK: Temp for performance measurments
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virtual int GetStatByIndex( int index, bool bClear ) = 0;
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@ -51,7 +51,7 @@ public:
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virtual void TraceRayAgainstStaticProp( const Ray_t& ray, int staticPropIndex, trace_t& tr ) = 0;
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// Is a base handle a static prop?
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virtual bool IsStaticProp( IHandleEntity *pHandleEntity ) const = 0;
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virtual bool IsStaticProp( CEntityInstance *pHandleEntity ) const = 0;
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virtual bool IsStaticProp( CBaseHandle handle ) const = 0;
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// returns a collideable interface to static props
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@ -13,36 +13,47 @@
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#include "entitycomponent.h"
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#include "entityhandle.h"
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class CEntityIdentity;
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class CEntityInstance;
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struct ChangeAccessorFieldPathIndex_t
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{
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int16 m_Value;
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};
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typedef uint32 SpawnGroupHandle_t;
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typedef CUtlStringToken WorldGroupId_t;
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class CEntityInstance : public IHandleEntity
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enum EntityFlags_t : uint32
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{
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public:
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// MNetworkDisable
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CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
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// MNetworkEnable
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// MNetworkPriority "56"
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CEntityIdentity* m_pEntity; // 0x10
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private:
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void* m_hPrivateScope; // 0x18 - CEntityPrivateScriptScope
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uint8 unknown[0x8]; // 0x20
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public:
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// MNetworkEnable
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// MNetworkDisable
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CScriptComponent* m_CScriptComponent; // 0x28
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EF_IS_INVALID_EHANDLE = 0x1,
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EF_SPAWN_IN_PROGRESS = 0x2,
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EF_IN_STAGING_LIST = 0x4,
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EF_IN_POST_DATA_UPDATE = 0x8,
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EF_DELETE_IN_PROGRESS = 0x10,
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EF_IN_STASIS = 0x20,
|
||||
EF_IS_ISOLATED_ALLOCATION_NETWORKABLE = 0x40,
|
||||
EF_IS_DORMANT = 0x80,
|
||||
EF_IS_PRE_SPAWN = 0x100,
|
||||
EF_MARKED_FOR_DELETE = 0x200,
|
||||
EF_IS_CONSTRUCTION_IN_PROGRESS = 0x400,
|
||||
EF_IS_ISOLATED_ALLOCATION = 0x800,
|
||||
EF_HAS_BEEN_UNSERIALIZED = 0x1000,
|
||||
EF_IS_SUSPENDED = 0x2000,
|
||||
EF_IS_ANONYMOUS_ALLOCATION = 0x4000,
|
||||
};
|
||||
|
||||
|
||||
// Size: 0x78
|
||||
class CEntityIdentity
|
||||
{
|
||||
public:
|
||||
inline CEntityHandle GetRefEHandle() const
|
||||
{
|
||||
CEntityHandle handle = m_EHandle;
|
||||
handle.m_Parts.m_Serial -= (m_flags & EF_IS_INVALID_EHANDLE);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
public:
|
||||
CEntityInstance* m_pInstance; // 0x0
|
||||
private:
|
||||
@ -55,7 +66,7 @@ public:
|
||||
private:
|
||||
uint64 m_hPublicScope; // 0x28 - CEntityPublicScriptScope
|
||||
public:
|
||||
uint32 m_flags; // 0x30
|
||||
EntityFlags_t m_flags; // 0x30
|
||||
private:
|
||||
SpawnGroupHandle_t m_hSpawnGroup; // 0x34
|
||||
public:
|
||||
|
||||
56
public/entity2/entityinstance.h
Normal file
56
public/entity2/entityinstance.h
Normal file
@ -0,0 +1,56 @@
|
||||
#ifndef ENTITYINSTANCE_H
|
||||
#define ENTITYINSTANCE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "tier1/utlsymbollarge.h"
|
||||
#include "entitycomponent.h"
|
||||
#include "entity2/entityidentity.h"
|
||||
|
||||
class CEntityInstance
|
||||
{
|
||||
virtual void Schema_DynamicBinding(void**) = 0;
|
||||
|
||||
public:
|
||||
virtual ~CEntityInstance() = 0;
|
||||
|
||||
inline CEntityHandle GetRefEHandle() const
|
||||
{
|
||||
return m_pEntity->GetRefEHandle();
|
||||
}
|
||||
|
||||
CUtlSymbolLarge m_iszPrivateVScripts; // 0x8
|
||||
CEntityIdentity* m_pEntity; // 0x10
|
||||
private:
|
||||
void* m_hPrivateScope; // 0x18 - CEntityPrivateScriptScope
|
||||
uint8 __pad001[0x8]; // 0x20
|
||||
public:
|
||||
CScriptComponent* m_CScriptComponent; // 0x28
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------------------------- //
|
||||
// CEntityInstance dependant functions
|
||||
// -------------------------------------------------------------------------------------------------- //
|
||||
|
||||
inline bool CEntityHandle::operator <( const CEntityInstance *pEntity ) const
|
||||
{
|
||||
unsigned long otherIndex = (pEntity) ? pEntity->GetRefEHandle().m_Index : INVALID_EHANDLE_INDEX;
|
||||
return m_Index < otherIndex;
|
||||
}
|
||||
|
||||
inline const CEntityHandle &CEntityHandle::Set( const CEntityInstance *pEntity )
|
||||
{
|
||||
if(pEntity)
|
||||
{
|
||||
*this = pEntity->GetRefEHandle();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Index = INVALID_EHANDLE_INDEX;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
#endif // ENTITYINSTANCE_H
|
||||
@ -5,9 +5,9 @@
|
||||
#include "tier1/utlmemory.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "tier1/utldict.h"
|
||||
#include "entityhandle.h"
|
||||
#include "baseentity.h"
|
||||
#include "eiface.h"
|
||||
#include "baseentity.h"
|
||||
#include "entityhandle.h"
|
||||
#include "concreteentitylist.h"
|
||||
#include "entitydatainstantiator.h"
|
||||
|
||||
@ -154,7 +154,7 @@ public:
|
||||
|
||||
private:
|
||||
uint8 pad2696[0xa88];
|
||||
#ifdef PLATFORM_LINUX
|
||||
#ifdef PLATFORM_POSIX
|
||||
uint8 pad5392[0x30];
|
||||
#endif
|
||||
};
|
||||
|
||||
@ -11,12 +11,14 @@
|
||||
#endif
|
||||
|
||||
#include "const.h"
|
||||
#include "ihandleentity.h"
|
||||
|
||||
class CEntityInstance;
|
||||
|
||||
class CEntityHandle
|
||||
{
|
||||
public:
|
||||
friend class CEntityIdentity;
|
||||
|
||||
CEntityHandle();
|
||||
CEntityHandle(const CEntityHandle& other);
|
||||
CEntityHandle(uint32 value);
|
||||
@ -32,18 +34,18 @@ public:
|
||||
|
||||
bool operator !=(const CEntityHandle& other) const;
|
||||
bool operator ==(const CEntityHandle& other) const;
|
||||
bool operator ==(const IHandleEntity* pEnt) const;
|
||||
bool operator !=(const IHandleEntity* pEnt) const;
|
||||
bool operator ==(const CEntityInstance* pEnt) const;
|
||||
bool operator !=(const CEntityInstance* pEnt) const;
|
||||
bool operator <(const CEntityHandle& other) const;
|
||||
bool operator <(const IHandleEntity* pEnt) const;
|
||||
bool operator <(const CEntityInstance* pEnt) const;
|
||||
|
||||
// Assign a value to the handle.
|
||||
const CEntityHandle& operator=(const IHandleEntity* pEntity);
|
||||
const CEntityHandle& Set(const IHandleEntity* pEntity);
|
||||
const CEntityHandle& operator=(const CEntityInstance* pEntity);
|
||||
const CEntityHandle& Set(const CEntityInstance* pEntity);
|
||||
|
||||
// Use this to dereference the handle.
|
||||
// Note: this is implemented in game code (ehandle.h)
|
||||
IHandleEntity* Get() const;
|
||||
CEntityInstance* Get() const;
|
||||
|
||||
protected:
|
||||
union
|
||||
@ -57,7 +59,6 @@ protected:
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
inline CEntityHandle::CEntityHandle()
|
||||
{
|
||||
m_Index = INVALID_EHANDLE_INDEX;
|
||||
@ -119,12 +120,12 @@ inline bool CEntityHandle::operator ==(const CEntityHandle& other) const
|
||||
return m_Index == other.m_Index;
|
||||
}
|
||||
|
||||
inline bool CEntityHandle::operator ==(const IHandleEntity* pEnt) const
|
||||
inline bool CEntityHandle::operator ==(const CEntityInstance* pEnt) const
|
||||
{
|
||||
return Get() == pEnt;
|
||||
}
|
||||
|
||||
inline bool CEntityHandle::operator !=(const IHandleEntity* pEnt) const
|
||||
inline bool CEntityHandle::operator !=(const CEntityInstance* pEnt) const
|
||||
{
|
||||
return Get() != pEnt;
|
||||
}
|
||||
@ -134,31 +135,11 @@ inline bool CEntityHandle::operator <(const CEntityHandle& other) const
|
||||
return m_Index < other.m_Index;
|
||||
}
|
||||
|
||||
inline bool CEntityHandle::operator <(const IHandleEntity* pEntity) const
|
||||
inline const CEntityHandle &CEntityHandle::operator=( const CEntityInstance *pEntity )
|
||||
{
|
||||
unsigned long otherIndex = (pEntity) ? pEntity->GetRefEHandle().m_Index : INVALID_EHANDLE_INDEX;
|
||||
return m_Index < otherIndex;
|
||||
return Set( pEntity );
|
||||
}
|
||||
|
||||
inline const CEntityHandle& CEntityHandle::operator=(const IHandleEntity* pEntity)
|
||||
{
|
||||
return Set(pEntity);
|
||||
}
|
||||
|
||||
inline const CEntityHandle& CEntityHandle::Set(const IHandleEntity* pEntity)
|
||||
{
|
||||
if (pEntity)
|
||||
{
|
||||
*this = pEntity->GetRefEHandle();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Index = INVALID_EHANDLE_INDEX;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
#endif // ENTITYHANDLE_H
|
||||
|
||||
typedef CEntityHandle CBaseHandle;
|
||||
|
||||
#endif // ENTITYHANDLE_H
|
||||
|
||||
@ -13,7 +13,6 @@
|
||||
|
||||
#include "cmodel.h"
|
||||
#include "tier1/utlvector.h"
|
||||
#include "ihandleentity.h"
|
||||
#include "ispatialpartition.h"
|
||||
|
||||
#if defined( CLIENT_DLL )
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
#include "tier0/platform.h"
|
||||
#include "ihandleentity.h"
|
||||
#include "entity2/entityinstance.h"
|
||||
|
||||
class IClientNetworkable;
|
||||
class C_BaseEntity;
|
||||
@ -28,7 +28,7 @@ class IClientAlphaProperty;
|
||||
|
||||
// This is the client's version of IUnknown. We may want to use a QueryInterface-like
|
||||
// mechanism if this gets big.
|
||||
abstract_class IClientUnknown : public IHandleEntity
|
||||
abstract_class IClientUnknown : public CEntityInstance
|
||||
{
|
||||
public:
|
||||
virtual ICollideable* GetCollideable() = 0;
|
||||
|
||||
@ -20,7 +20,7 @@
|
||||
#include "tier1/bitbuf.h"
|
||||
#include "tier1/generichash.h"
|
||||
#include "tier1/utlstring.h"
|
||||
#include "ihandleentity.h"
|
||||
#include "entity2/entityinstance.h"
|
||||
|
||||
class CMsgSource1LegacyGameEvent;
|
||||
class CPlayerSlot;
|
||||
@ -124,13 +124,13 @@ public:
|
||||
virtual CEntityHandle GetEHandle( const GameEventKeySymbol_t &keySymbol, CEntityHandle defaultValue = CEntityHandle() ) = 0;
|
||||
|
||||
// Returns the entity instance, mostly used for _pawn keys, might return 0 if used on any other key (even on a controller).
|
||||
virtual IHandleEntity *GetEntity( const GameEventKeySymbol_t &keySymbol, IHandleEntity *fallbackInstance = NULL ) = 0;
|
||||
virtual CEntityInstance *GetEntity( const GameEventKeySymbol_t &keySymbol, CEntityInstance *fallbackInstance = NULL ) = 0;
|
||||
virtual CEntityIndex GetEntityIndex( const GameEventKeySymbol_t &keySymbol, CEntityIndex defaultValue = CEntityIndex( -1 ) ) = 0;
|
||||
|
||||
virtual CPlayerSlot GetPlayerSlot( const GameEventKeySymbol_t &keySymbol ) = 0;
|
||||
|
||||
virtual IHandleEntity *GetPlayerController( const GameEventKeySymbol_t &keySymbol ) = 0;
|
||||
virtual IHandleEntity *GetPlayerPawn( const GameEventKeySymbol_t &keySymbol ) = 0;
|
||||
virtual CEntityInstance *GetPlayerController( const GameEventKeySymbol_t &keySymbol ) = 0;
|
||||
virtual CEntityInstance *GetPlayerPawn( const GameEventKeySymbol_t &keySymbol ) = 0;
|
||||
|
||||
// Returns the EHandle for the _pawn entity.
|
||||
virtual CEntityHandle GetPawnEHandle( const GameEventKeySymbol_t &keySymbol ) = 0;
|
||||
@ -145,16 +145,16 @@ public:
|
||||
virtual void SetPtr( const GameEventKeySymbol_t &keySymbol, void *value ) = 0;
|
||||
|
||||
virtual void SetEntity( const GameEventKeySymbol_t &keySymbol, CEntityIndex value ) = 0;
|
||||
virtual void SetEntity( const GameEventKeySymbol_t &keySymbol, IHandleEntity *value ) = 0;
|
||||
virtual void SetEntity( const GameEventKeySymbol_t &keySymbol, CEntityInstance *value ) = 0;
|
||||
|
||||
// Also sets the _pawn key
|
||||
virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, CPlayerSlot value ) = 0;
|
||||
// Also sets the _pawn key (Expects pawn entity to be passed)
|
||||
virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, IHandleEntity *pawn ) = 0;
|
||||
virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, CEntityInstance *pawn ) = 0;
|
||||
|
||||
// Expects pawn entity to be passed, will set the controller entity as a controllerKeyName
|
||||
// and pawn entity as a pawnKeyName.
|
||||
virtual void SetPlayerRaw( const GameEventKeySymbol_t &controllerKeySymbol, const GameEventKeySymbol_t &pawnKeySymbol, IHandleEntity *pawn ) = 0;
|
||||
virtual void SetPlayerRaw( const GameEventKeySymbol_t &controllerKeySymbol, const GameEventKeySymbol_t &pawnKeySymbol, CEntityInstance *pawn ) = 0;
|
||||
|
||||
virtual bool HasKey( const GameEventKeySymbol_t &keySymbol ) = 0;
|
||||
|
||||
|
||||
@ -1,25 +0,0 @@
|
||||
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef IHANDLEENTITY_H
|
||||
#define IHANDLEENTITY_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
class CEntityHandle;
|
||||
|
||||
// An IHandleEntity-derived class can go into an entity list and use ehandles.
|
||||
class IHandleEntity
|
||||
{
|
||||
virtual void Schema_DynamicBinding(void**) = 0;
|
||||
public:
|
||||
virtual ~IHandleEntity() = 0;
|
||||
virtual const CEntityHandle GetRefEHandle() const = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // IHANDLEENTITY_H
|
||||
@ -12,7 +12,7 @@
|
||||
#endif
|
||||
|
||||
|
||||
#include "ihandleentity.h"
|
||||
#include "entity2/entityinstance.h"
|
||||
#include "basetypes.h"
|
||||
#include "bitvec.h"
|
||||
#include "const.h"
|
||||
@ -88,7 +88,7 @@ class IServerNetworkable
|
||||
// These functions are handled automatically by the server_class macros and CBaseNetworkable.
|
||||
public:
|
||||
// Gets at the entity handle associated with the collideable
|
||||
virtual IHandleEntity *GetEntityHandle() = 0;
|
||||
virtual CEntityInstance *GetEntityHandle() = 0;
|
||||
|
||||
// Tell the engine which class this object is.
|
||||
virtual ServerClass* GetServerClass() = 0;
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
#endif
|
||||
|
||||
|
||||
#include "ihandleentity.h"
|
||||
#include "entity2/entityinstance.h"
|
||||
|
||||
class ICollideable;
|
||||
class IServerNetworkable;
|
||||
@ -22,7 +22,7 @@ class CBaseEntity;
|
||||
|
||||
// This is the server's version of IUnknown. We may want to use a QueryInterface-like
|
||||
// mechanism if this gets big.
|
||||
class IServerUnknown : public IHandleEntity
|
||||
class IServerUnknown : public CEntityInstance
|
||||
{
|
||||
public:
|
||||
// Gets the interface to the collideable + networkable representation of the entity
|
||||
|
||||
@ -17,7 +17,7 @@
|
||||
|
||||
class Vector;
|
||||
struct Ray_t;
|
||||
class IHandleEntity;
|
||||
class CEntityInstance;
|
||||
|
||||
|
||||
#define INTERFACEVERSION_SPATIALPARTITION "SpatialPartition001"
|
||||
@ -85,7 +85,7 @@ typedef int SpatialTempHandle_t;
|
||||
class IPartitionEnumerator
|
||||
{
|
||||
public:
|
||||
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0;
|
||||
virtual IterationRetval_t EnumElement( CEntityInstance *pHandleEntity ) = 0;
|
||||
};
|
||||
|
||||
|
||||
@ -114,10 +114,10 @@ abstract_class ISpatialPartition
|
||||
public:
|
||||
// Create/destroy a handle for this dude in our system. Destroy
|
||||
// will also remove it from all lists it happens to be in
|
||||
virtual SpatialPartitionHandle_t CreateHandle( IHandleEntity *pHandleEntity ) = 0;
|
||||
virtual SpatialPartitionHandle_t CreateHandle( CEntityInstance *pHandleEntity ) = 0;
|
||||
|
||||
// A fast method of creating a handle + inserting into the tree in the right place
|
||||
virtual SpatialPartitionHandle_t CreateHandle( IHandleEntity *pHandleEntity,
|
||||
virtual SpatialPartitionHandle_t CreateHandle( CEntityInstance *pHandleEntity,
|
||||
SpatialPartitionListMask_t listMask, const Vector& mins, const Vector& maxs ) = 0;
|
||||
|
||||
virtual void DestroyHandle( SpatialPartitionHandle_t handle ) = 0;
|
||||
|
||||
@ -315,7 +315,7 @@ public:
|
||||
virtual void GetLightingAtPoint( const Vector& vecOrigin, Color &tint ) = 0;
|
||||
virtual void TraceLine( const Vector& vecAbsStart,
|
||||
const Vector& vecAbsEnd, unsigned int mask,
|
||||
const class IHandleEntity *ignore,
|
||||
const class CEntityInstance *ignore,
|
||||
int collisionGroup,
|
||||
CBaseTrace *ptr ) = 0;
|
||||
|
||||
|
||||
@ -224,7 +224,7 @@ public:
|
||||
virtual void GetWorldToScreenMatrixForView( const CViewSetup &view, VMatrix *pVMatrix ) = 0;
|
||||
|
||||
// Collision support
|
||||
virtual SpatialPartitionHandle_t CreatePartitionHandle( IHandleEntity *pEntity,
|
||||
virtual SpatialPartitionHandle_t CreatePartitionHandle( CEntityInstance *pEntity,
|
||||
SpatialPartitionListMask_t listMask, const Vector& mins, const Vector& maxs ) = 0;
|
||||
virtual void DestroyPartitionHandle( SpatialPartitionHandle_t hPartition ) = 0;
|
||||
virtual void InstallPartitionQueryCallback( IPartitionQueryCallback *pQuery ) = 0;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user