From ff9efd861564f5f326b0c038ccea6b1986346086 Mon Sep 17 00:00:00 2001 From: Nick Hastings Date: Sat, 17 May 2025 14:16:40 -0400 Subject: [PATCH] Fix file encoding --- common/GameUI/IGameUI.h | 2 +- common/compiledcaptionswap.cpp | 2 +- common/ifilesystemopendialog.h | 2 +- common/randoverride.cpp | 2 +- common/studiobyteswap.cpp | 2 +- common/studiobyteswap.h | 2 +- common/xbox/xboxstubs.h | 2 +- game/client/AnimateSpecificTextureProxy.cpp | 2 +- game/client/C_Env_Projected_Texture.h | 2 +- game/client/C_MaterialModifyControl.cpp | 2 +- game/client/C_WaterLODControl.cpp | 2 +- game/client/EffectsClient.cpp | 2 +- game/client/IsNPCProxy.cpp | 2 +- game/client/MonitorMaterialProxy.cpp | 2 +- game/client/ProxyHealth.cpp | 2 +- game/client/ScreenSpaceEffects.h | 2 +- game/client/TeamBitmapImage.cpp | 2 +- game/client/TeamBitmapImage.h | 2 +- game/client/ViewConeImage.cpp | 2 +- game/client/ViewConeImage.h | 2 +- game/client/WaterLODMaterialProxy.cpp | 2 +- game/client/WorldDimsProxy.cpp | 2 +- game/client/achievement_notification_panel.cpp | 2 +- game/client/achievement_notification_panel.h | 2 +- game/client/alphamaterialproxy.cpp | 2 +- game/client/animatedentitytextureproxy.cpp | 2 +- game/client/animatedoffsettextureproxy.cpp | 2 +- game/client/animatedtextureproxy.cpp | 2 +- game/client/animationlayer.h | 2 +- game/client/baseanimatedtextureproxy.cpp | 2 +- game/client/baseanimatedtextureproxy.h | 2 +- game/client/baseclientrendertargets.cpp | 2 +- game/client/baseclientrendertargets.h | 2 +- game/client/basepresence.cpp | 2 +- game/client/basepresence.h | 2 +- game/client/basepresence_xbox.cpp | 2 +- game/client/beamdraw.cpp | 2 +- game/client/beamdraw.h | 2 +- game/client/bone_merge_cache.cpp | 2 +- game/client/bone_merge_cache.h | 2 +- game/client/bonetoworldarray.h | 2 +- game/client/c_ai_basehumanoid.cpp | 2 +- game/client/c_ai_basenpc.cpp | 2 +- game/client/c_ai_basenpc.h | 2 +- game/client/c_baseanimating.cpp | 2 +- game/client/c_baseanimating.h | 2 +- game/client/c_baseanimatingoverlay.cpp | 2 +- game/client/c_baseanimatingoverlay.h | 2 +- game/client/c_basecombatcharacter.cpp | 2 +- game/client/c_basecombatcharacter.h | 2 +- game/client/c_basecombatweapon.cpp | 2 +- game/client/c_basecombatweapon.h | 2 +- game/client/c_basedoor.cpp | 2 +- game/client/c_basedoor.h | 2 +- game/client/c_baseentity.cpp | 2 +- game/client/c_baseentity.h | 2 +- game/client/c_baseflex.cpp | 2 +- game/client/c_baseflex.h | 2 +- game/client/c_baseplayer.cpp | 2 +- game/client/c_baseplayer.h | 2 +- game/client/c_basetempentity.cpp | 2 +- game/client/c_basetempentity.h | 2 +- game/client/c_baseviewmodel.cpp | 2 +- game/client/c_baseviewmodel.h | 2 +- game/client/c_breakableprop.cpp | 2 +- game/client/c_breakableprop.h | 2 +- game/client/c_colorcorrection.cpp | 2 +- game/client/c_colorcorrectionvolume.cpp | 2 +- game/client/c_dynamiclight.cpp | 2 +- game/client/c_effects.cpp | 2 +- game/client/c_effects.h | 2 +- game/client/c_entitydissolve.cpp | 2 +- game/client/c_entitydissolve.h | 2 +- game/client/c_entityparticletrail.cpp | 2 +- game/client/c_env_fog_controller.cpp | 2 +- game/client/c_env_fog_controller.h | 2 +- game/client/c_env_particlescript.cpp | 2 +- game/client/c_env_projectedtexture.cpp | 2 +- game/client/c_env_screenoverlay.cpp | 2 +- game/client/c_env_tonemap_controller.cpp | 2 +- game/client/c_fire_smoke.cpp | 2 +- game/client/c_fire_smoke.h | 2 +- game/client/c_fish.cpp | 2 +- game/client/c_func_areaportalwindow.cpp | 2 +- game/client/c_func_breakablesurf.cpp | 2 +- game/client/c_func_conveyor.cpp | 2 +- game/client/c_func_dust.cpp | 2 +- game/client/c_func_dust.h | 2 +- game/client/c_func_lod.cpp | 2 +- game/client/c_func_occluder.cpp | 2 +- game/client/c_func_reflective_glass.cpp | 2 +- game/client/c_func_reflective_glass.h | 2 +- game/client/c_func_rotating.cpp | 2 +- game/client/c_func_smokevolume.cpp | 2 +- game/client/c_func_tracktrain.cpp | 2 +- game/client/c_gib.cpp | 2 +- game/client/c_gib.h | 2 +- game/client/c_hairball.cpp | 2 +- game/client/c_impact_effects.cpp | 2 +- game/client/c_impact_effects.h | 2 +- game/client/c_info_overlay_accessor.cpp | 2 +- game/client/c_lightglow.cpp | 2 +- game/client/c_movie_explosion.cpp | 2 +- game/client/c_particle_fire.cpp | 2 +- game/client/c_particle_smokegrenade.cpp | 2 +- game/client/c_particle_system.cpp | 2 +- game/client/c_physbox.cpp | 2 +- game/client/c_physbox.h | 2 +- game/client/c_physicsprop.cpp | 2 +- game/client/c_physicsprop.h | 2 +- game/client/c_physmagnet.cpp | 2 +- game/client/c_pixel_visibility.cpp | 2 +- game/client/c_pixel_visibility.h | 2 +- game/client/c_plasma.cpp | 2 +- game/client/c_playerlocaldata.h | 2 +- game/client/c_playerresource.cpp | 2 +- game/client/c_playerresource.h | 2 +- game/client/c_point_camera.cpp | 2 +- game/client/c_point_camera.h | 2 +- game/client/c_point_commentary_node.cpp | 2 +- game/client/c_prop_vehicle.cpp | 2 +- game/client/c_prop_vehicle.h | 2 +- game/client/c_props.cpp | 2 +- game/client/c_props.h | 2 +- game/client/c_ragdoll_manager.cpp | 2 +- game/client/c_recipientfilter.cpp | 2 +- game/client/c_recipientfilter.h | 2 +- game/client/c_rope.cpp | 2 +- game/client/c_rope.h | 2 +- game/client/c_rumble.cpp | 2 +- game/client/c_rumble.h | 2 +- game/client/c_sceneentity.cpp | 2 +- game/client/c_sceneentity.h | 2 +- game/client/c_shadowcontrol.cpp | 2 +- game/client/c_slideshow_display.cpp | 2 +- game/client/c_slideshow_display.h | 2 +- game/client/c_smoke_trail.cpp | 2 +- game/client/c_smoke_trail.h | 2 +- game/client/c_smokestack.cpp | 2 +- game/client/c_soundscape.cpp | 2 +- game/client/c_soundscape.h | 2 +- game/client/c_spotlight_end.cpp | 2 +- game/client/c_sprite.cpp | 2 +- game/client/c_sprite.h | 2 +- game/client/c_sprite_perfmonitor.cpp | 2 +- game/client/c_steamjet.cpp | 2 +- game/client/c_stickybolt.cpp | 2 +- game/client/c_sun.cpp | 2 +- game/client/c_sun.h | 2 +- game/client/c_te.cpp | 2 +- game/client/c_te_armorricochet.cpp | 2 +- game/client/c_te_basebeam.cpp | 2 +- game/client/c_te_basebeam.h | 2 +- game/client/c_te_beamentpoint.cpp | 2 +- game/client/c_te_beaments.cpp | 2 +- game/client/c_te_beamfollow.cpp | 2 +- game/client/c_te_beamlaser.cpp | 2 +- game/client/c_te_beampoints.cpp | 2 +- game/client/c_te_beamring.cpp | 2 +- game/client/c_te_beamringpoint.cpp | 2 +- game/client/c_te_beamspline.cpp | 2 +- game/client/c_te_bloodsprite.cpp | 2 +- game/client/c_te_bloodstream.cpp | 2 +- game/client/c_te_breakmodel.cpp | 2 +- game/client/c_te_bspdecal.cpp | 2 +- game/client/c_te_bubbles.cpp | 2 +- game/client/c_te_bubbletrail.cpp | 2 +- game/client/c_te_clientprojectile.cpp | 2 +- game/client/c_te_decal.cpp | 2 +- game/client/c_te_dynamiclight.cpp | 2 +- game/client/c_te_effect_dispatch.cpp | 2 +- game/client/c_te_effect_dispatch.h | 2 +- game/client/c_te_energysplash.cpp | 2 +- game/client/c_te_explosion.cpp | 2 +- game/client/c_te_fizz.cpp | 2 +- game/client/c_te_footprint.cpp | 2 +- game/client/c_te_glassshatter.cpp | 2 +- game/client/c_te_glowsprite.cpp | 2 +- game/client/c_te_impact.cpp | 2 +- game/client/c_te_killplayerattachments.cpp | 2 +- game/client/c_te_largefunnel.cpp | 2 +- game/client/c_te_legacytempents.cpp | 2 +- game/client/c_te_legacytempents.h | 2 +- game/client/c_te_muzzleflash.cpp | 2 +- game/client/c_te_particlesystem.cpp | 2 +- game/client/c_te_particlesystem.h | 2 +- game/client/c_te_physicsprop.cpp | 2 +- game/client/c_te_playerdecal.cpp | 2 +- game/client/c_te_projecteddecal.cpp | 2 +- game/client/c_te_showline.cpp | 2 +- game/client/c_te_smoke.cpp | 2 +- game/client/c_te_sparks.cpp | 2 +- game/client/c_te_sprite.cpp | 2 +- game/client/c_te_spritespray.cpp | 2 +- game/client/c_te_worlddecal.cpp | 2 +- game/client/c_team.cpp | 2 +- game/client/c_team.h | 2 +- game/client/c_team_objectiveresource.cpp | 2 +- game/client/c_team_objectiveresource.h | 2 +- game/client/c_team_train_watcher.cpp | 2 +- game/client/c_team_train_watcher.h | 2 +- game/client/c_tesla.cpp | 2 +- game/client/c_tesla.h | 2 +- game/client/c_test_proxytoggle.cpp | 2 +- game/client/c_testtraceline.cpp | 2 +- game/client/c_tracer.cpp | 2 +- game/client/c_tracer.h | 2 +- game/client/c_user_message_register.cpp | 2 +- game/client/c_user_message_register.h | 2 +- game/client/c_vehicle_choreo_generic.cpp | 2 +- game/client/c_vehicle_jeep.cpp | 2 +- game/client/c_vehicle_jeep.h | 2 +- game/client/c_vguiscreen.cpp | 2 +- game/client/c_vguiscreen.h | 2 +- game/client/c_weapon__stubs.h | 2 +- game/client/c_world.cpp | 2 +- game/client/c_world.h | 2 +- game/client/camomaterialproxy.cpp | 2 +- game/client/cbase.h | 2 +- game/client/cdll_bounded_cvars.cpp | 2 +- game/client/cdll_bounded_cvars.h | 2 +- game/client/cdll_client_int.cpp | 2 +- game/client/cdll_client_int.h | 2 +- game/client/cdll_util.cpp | 2 +- game/client/cdll_util.h | 2 +- game/client/cl_animevent.h | 2 +- game/client/cl_mat_stub.cpp | 2 +- game/client/cl_mat_stub.h | 2 +- game/client/classmap.cpp | 2 +- game/client/client_factorylist.cpp | 2 +- game/client/client_factorylist.h | 2 +- game/client/client_thinklist.cpp | 2 +- game/client/client_thinklist.h | 2 +- game/client/clienteffectprecachesystem.cpp | 2 +- game/client/clienteffectprecachesystem.h | 2 +- game/client/cliententitylist.cpp | 2 +- game/client/cliententitylist.h | 2 +- game/client/clientleafsystem.cpp | 2 +- game/client/clientleafsystem.h | 2 +- game/client/clientmode.h | 2 +- game/client/clientmode_normal.cpp | 2 +- game/client/clientmode_normal.h | 2 +- game/client/clientmode_shared.cpp | 2 +- game/client/clientmode_shared.h | 2 +- game/client/clientshadowmgr.cpp | 2 +- game/client/clientsideeffects.cpp | 2 +- game/client/clientsideeffects.h | 2 +- game/client/clientsideeffects_test.cpp | 2 +- game/client/colorcorrectionmgr.cpp | 2 +- game/client/colorcorrectionmgr.h | 2 +- game/client/commentary_modelviewer.cpp | 2 +- game/client/commentary_modelviewer.h | 2 +- game/client/death.cpp | 2 +- game/client/detailobjectsystem.h | 2 +- game/client/dummyproxy.cpp | 2 +- game/client/enginesprite.h | 2 +- game/client/entity_client_tools.cpp | 2 +- game/client/entityoriginmaterialproxy.cpp | 2 +- game/client/episodic/c_npc_advisor.cpp | 2 +- game/client/episodic/c_npc_puppet.cpp | 2 +- game/client/episodic/c_prop_coreball.cpp | 2 +- game/client/episodic/c_prop_scalable.cpp | 2 +- game/client/episodic/c_vehicle_jeep_episodic.cpp | 2 +- game/client/episodic/c_vort_charge_token.cpp | 2 +- game/client/episodic/c_weapon_hopwire.cpp | 2 +- game/client/episodic/episodic_screenspaceeffects.h | 2 +- game/client/episodic/flesh_internal_material_proxy.cpp | 2 +- game/client/flashlighteffect.cpp | 2 +- game/client/flashlighteffect.h | 2 +- game/client/fontabc.h | 2 +- game/client/functionproxy.cpp | 2 +- game/client/functionproxy.h | 2 +- game/client/fx.cpp | 2 +- game/client/fx.h | 2 +- game/client/fx_blood.cpp | 2 +- game/client/fx_blood.h | 2 +- game/client/fx_cube.cpp | 2 +- game/client/fx_discreetline.cpp | 2 +- game/client/fx_discreetline.h | 2 +- game/client/fx_envelope.cpp | 2 +- game/client/fx_envelope.h | 2 +- game/client/fx_explosion.cpp | 2 +- game/client/fx_explosion.h | 2 +- game/client/fx_fleck.cpp | 2 +- game/client/fx_fleck.h | 2 +- game/client/fx_impact.cpp | 2 +- game/client/fx_impact.h | 2 +- game/client/fx_interpvalue.cpp | 2 +- game/client/fx_interpvalue.h | 2 +- game/client/fx_line.cpp | 2 +- game/client/fx_line.h | 2 +- game/client/fx_quad.cpp | 2 +- game/client/fx_quad.h | 2 +- game/client/fx_shelleject.cpp | 2 +- game/client/fx_sparks.cpp | 2 +- game/client/fx_sparks.h | 2 +- game/client/fx_staticline.cpp | 2 +- game/client/fx_staticline.h | 2 +- game/client/fx_tracer.cpp | 2 +- game/client/fx_trail.cpp | 2 +- game/client/fx_trail.h | 2 +- game/client/fx_water.cpp | 2 +- game/client/fx_water.h | 2 +- game/client/game_controls/ClientScoreBoardDialog.cpp | 2 +- game/client/game_controls/IconPanel.cpp | 2 +- game/client/game_controls/IconPanel.h | 2 +- game/client/game_controls/MapOverview.cpp | 2 +- game/client/game_controls/NavProgress.cpp | 2 +- game/client/game_controls/NavProgress.h | 2 +- game/client/game_controls/SpectatorGUI.cpp | 2 +- game/client/game_controls/basemodel_panel.cpp | 2 +- game/client/game_controls/basemodel_panel.h | 2 +- game/client/game_controls/basemodelpanel.cpp | 2 +- game/client/game_controls/basemodelpanel.h | 2 +- game/client/game_controls/baseviewport.cpp | 2 +- game/client/game_controls/baseviewport.h | 2 +- game/client/game_controls/buymenu.cpp | 2 +- game/client/game_controls/buymenu.h | 2 +- game/client/game_controls/buysubmenu.cpp | 2 +- game/client/game_controls/buysubmenu.h | 2 +- game/client/game_controls/classmenu.cpp | 2 +- game/client/game_controls/classmenu.h | 2 +- game/client/game_controls/clientscoreboarddialog.h | 2 +- game/client/game_controls/commandmenu.cpp | 2 +- game/client/game_controls/commandmenu.h | 2 +- game/client/game_controls/imagemouseoverbutton.h | 2 +- game/client/game_controls/intromenu.cpp | 2 +- game/client/game_controls/intromenu.h | 2 +- game/client/game_controls/mapoverview.h | 2 +- game/client/game_controls/mouseoverhtmlbutton.h | 2 +- game/client/game_controls/mouseoverpanelbutton.h | 2 +- game/client/game_controls/spectatorgui.h | 2 +- game/client/game_controls/teammenu.cpp | 2 +- game/client/game_controls/teammenu.h | 2 +- game/client/game_controls/vguitextwindow.cpp | 2 +- game/client/game_controls/vguitextwindow.h | 2 +- game/client/gametrace_client.cpp | 2 +- game/client/geiger.cpp | 2 +- game/client/glow_overlay.cpp | 2 +- game/client/glow_overlay.h | 2 +- game/client/history_resource.cpp | 2 +- game/client/history_resource.h | 2 +- game/client/hl2/C_Func_Monitor.cpp | 2 +- game/client/hl2/c_antlion_dust.cpp | 2 +- game/client/hl2/c_ar2_explosion.cpp | 2 +- game/client/hl2/c_barnacle.cpp | 2 +- game/client/hl2/c_barney.cpp | 2 +- game/client/hl2/c_basehelicopter.cpp | 2 +- game/client/hl2/c_basehelicopter.h | 2 +- game/client/hl2/c_basehlcombatweapon.cpp | 2 +- game/client/hl2/c_basehlcombatweapon.h | 2 +- game/client/hl2/c_basehlplayer.cpp | 2 +- game/client/hl2/c_basehlplayer.h | 2 +- game/client/hl2/c_citadel_effects.cpp | 2 +- game/client/hl2/c_corpse.cpp | 2 +- game/client/hl2/c_corpse.h | 2 +- game/client/hl2/c_energy_wave.cpp | 2 +- game/client/hl2/c_env_alyxtemp.cpp | 2 +- game/client/hl2/c_env_headcrabcanister.cpp | 2 +- game/client/hl2/c_env_starfield.cpp | 2 +- game/client/hl2/c_extinguisher.cpp | 2 +- game/client/hl2/c_func_tankmortar.cpp | 2 +- game/client/hl2/c_hl2_playerlocaldata.cpp | 2 +- game/client/hl2/c_hl2_playerlocaldata.h | 2 +- game/client/hl2/c_info_teleporter_countdown.cpp | 2 +- game/client/hl2/c_npc_antlionguard.cpp | 2 +- game/client/hl2/c_npc_combinegunship.cpp | 2 +- game/client/hl2/c_npc_hydra.cpp | 2 +- game/client/hl2/c_npc_manhack.cpp | 2 +- game/client/hl2/c_npc_rollermine.cpp | 2 +- game/client/hl2/c_plasma_beam_node.cpp | 2 +- game/client/hl2/c_prop_combine_ball.cpp | 2 +- game/client/hl2/c_prop_combine_ball.h | 2 +- game/client/hl2/c_rotorwash.cpp | 2 +- game/client/hl2/c_script_intro.cpp | 2 +- game/client/hl2/c_strider.cpp | 2 +- game/client/hl2/c_te_concussiveexplosion.cpp | 2 +- game/client/hl2/c_te_flare.cpp | 2 +- game/client/hl2/c_thumper_dust.cpp | 2 +- game/client/hl2/c_vehicle_airboat.cpp | 2 +- game/client/hl2/c_vehicle_cannon.cpp | 2 +- game/client/hl2/c_vehicle_crane.cpp | 2 +- game/client/hl2/c_vehicle_crane.h | 2 +- game/client/hl2/c_vehicle_prisoner_pod.cpp | 2 +- game/client/hl2/c_waterbullet.cpp | 2 +- game/client/hl2/c_weapon__stubs_hl2.cpp | 2 +- game/client/hl2/c_weapon_crossbow.cpp | 2 +- game/client/hl2/c_weapon_gravitygun.cpp | 2 +- game/client/hl2/c_weapon_physcannon.cpp | 2 +- game/client/hl2/c_weapon_stunstick.cpp | 2 +- game/client/hl2/clientmode_hlnormal.cpp | 2 +- game/client/hl2/clientmode_hlnormal.h | 2 +- game/client/hl2/fx_antlion.cpp | 2 +- game/client/hl2/fx_bugbait.cpp | 2 +- game/client/hl2/fx_hl2_impacts.cpp | 2 +- game/client/hl2/fx_hl2_tracers.cpp | 2 +- game/client/hl2/hl2_clientmode.cpp | 2 +- game/client/hl2/hl_in_main.cpp | 2 +- game/client/hl2/hl_prediction.cpp | 2 +- game/client/hl2/hud_ammo.cpp | 2 +- game/client/hl2/hud_autoaim.cpp | 2 +- game/client/hl2/hud_battery.cpp | 2 +- game/client/hl2/hud_blood.cpp | 2 +- game/client/hl2/hud_bonusprogress.cpp | 2 +- game/client/hl2/hud_credits.cpp | 2 +- game/client/hl2/hud_damageindicator.cpp | 2 +- game/client/hl2/hud_filmdemo.cpp | 2 +- game/client/hl2/hud_flashlight.cpp | 6 +++--- game/client/hl2/hud_hdrdemo.cpp | 2 +- game/client/hl2/hud_health.cpp | 2 +- game/client/hl2/hud_locator.cpp | 2 +- game/client/hl2/hud_poisondamageindicator.cpp | 2 +- game/client/hl2/hud_quickinfo.cpp | 2 +- game/client/hl2/hud_radar.cpp | 2 +- game/client/hl2/hud_radar.h | 2 +- game/client/hl2/hud_suitpower.cpp | 2 +- game/client/hl2/hud_suitpower.h | 2 +- game/client/hl2/hud_weaponselection.cpp | 2 +- game/client/hl2/hud_zoom.cpp | 2 +- game/client/hl2/shieldproxy.cpp | 2 +- game/client/hl2/vgui_rootpanel_hl2.cpp | 2 +- game/client/hl2mp/c_hl2mp_player.cpp | 2 +- game/client/hl2mp/c_hl2mp_player.h | 2 +- game/client/hl2mp/c_te_hl2mp_shotgun_shot.cpp | 2 +- game/client/hl2mp/clientmode_hl2mpnormal.cpp | 2 +- game/client/hl2mp/clientmode_hl2mpnormal.h | 2 +- game/client/hl2mp/hl2mp_hud_chat.cpp | 2 +- game/client/hl2mp/hl2mp_hud_chat.h | 2 +- game/client/hl2mp/hl2mp_hud_target_id.cpp | 2 +- game/client/hl2mp/hl2mp_hud_team.cpp | 2 +- game/client/hl2mp/hud_deathnotice.cpp | 2 +- game/client/hl2mp/ui/backgroundpanel.cpp | 2 +- game/client/hl2mp/ui/backgroundpanel.h | 2 +- game/client/hl2mp/ui/hl2mpclientscoreboard.cpp | 2 +- game/client/hl2mp/ui/hl2mpclientscoreboard.h | 2 +- game/client/hl2mp/ui/hl2mptextwindow.cpp | 2 +- game/client/hl2mp/ui/hl2mptextwindow.h | 2 +- game/client/hltvcamera.cpp | 2 +- game/client/hltvcamera.h | 2 +- game/client/hud.cpp | 2 +- game/client/hud.h | 2 +- game/client/hud_animationinfo.cpp | 2 +- game/client/hud_base_account.cpp | 2 +- game/client/hud_base_account.h | 2 +- game/client/hud_basechat.cpp | 2 +- game/client/hud_basechat.h | 2 +- game/client/hud_basedeathnotice.cpp | 2 +- game/client/hud_basedeathnotice.h | 2 +- game/client/hud_basetimer.cpp | 2 +- game/client/hud_basetimer.h | 2 +- game/client/hud_bitmapnumericdisplay.cpp | 2 +- game/client/hud_bitmapnumericdisplay.h | 2 +- game/client/hud_chat.cpp | 2 +- game/client/hud_chat.h | 2 +- game/client/hud_closecaption.cpp | 2 +- game/client/hud_closecaption.h | 2 +- game/client/hud_controlpointicons.cpp | 2 +- game/client/hud_controlpointicons.h | 2 +- game/client/hud_controlpointpanel.cpp | 2 +- game/client/hud_crosshair.cpp | 2 +- game/client/hud_crosshair.h | 2 +- game/client/hud_element_helper.cpp | 2 +- game/client/hud_element_helper.h | 2 +- game/client/hud_hintdisplay.cpp | 2 +- game/client/hud_lcd.cpp | 2 +- game/client/hud_lcd.h | 2 +- game/client/hud_macros.h | 2 +- game/client/hud_msg.cpp | 2 +- game/client/hud_numericdisplay.h | 2 +- game/client/hud_pdump.cpp | 2 +- game/client/hud_pdump.h | 2 +- game/client/hud_posture.cpp | 2 +- game/client/hud_redraw.cpp | 2 +- game/client/hud_squadstatus.cpp | 2 +- game/client/hud_vehicle.cpp | 2 +- game/client/hud_vehicle.h | 2 +- game/client/hud_vguiscreencursor.cpp | 2 +- game/client/hud_voicestatus.cpp | 2 +- game/client/hud_weapon.cpp | 2 +- game/client/hudelement.h | 2 +- game/client/hudtexturehandle.h | 2 +- game/client/iclassmap.h | 2 +- game/client/icliententityinternal.h | 2 +- game/client/iclientmode.h | 2 +- game/client/iclientshadowmgr.h | 2 +- game/client/iclientvehicle.h | 2 +- game/client/iconsole.h | 2 +- game/client/idebugoverlaypanel.h | 2 +- game/client/ifpspanel.h | 2 +- game/client/ihudlcd.h | 2 +- game/client/iinput.h | 2 +- game/client/iloadingdisc.h | 2 +- game/client/imessagechars.h | 2 +- game/client/in_camera.cpp | 2 +- game/client/in_forcefeedback.cpp | 2 +- game/client/in_joystick.cpp | 2 +- game/client/in_main.cpp | 2 +- game/client/in_main.h | 2 +- game/client/in_mouse.cpp | 2 +- game/client/inetgraphpanel.h | 2 +- game/client/initializer.cpp | 2 +- game/client/initializer.h | 2 +- game/client/input.h | 2 +- game/client/interpolatedvar.cpp | 2 +- game/client/interpolatedvar.h | 2 +- game/client/ipresence.h | 2 +- game/client/iprofiling.h | 2 +- game/client/itextmessage.h | 2 +- game/client/ivieweffects.h | 2 +- game/client/iviewrender.h | 2 +- game/client/iviewrender_beams.h | 2 +- game/client/ivmodemanager.h | 2 +- game/client/kbutton.h | 2 +- game/client/lampbeamproxy.cpp | 2 +- game/client/lamphaloproxy.cpp | 2 +- game/client/lerp_functions.h | 2 +- game/client/mathproxy.cpp | 2 +- game/client/matrixproxy.cpp | 2 +- game/client/menu.cpp | 2 +- game/client/menu.h | 2 +- game/client/message.cpp | 2 +- game/client/movehelper_client.cpp | 2 +- game/client/movehelper_client.h | 2 +- game/client/mp3player.cpp | 2 +- game/client/mp3player.h | 2 +- game/client/networkstringtable_clientdll.h | 2 +- game/client/panelmetaclassmgr.cpp | 2 +- game/client/panelmetaclassmgr.h | 2 +- game/client/particle_collision.cpp | 2 +- game/client/particle_collision.h | 2 +- game/client/particle_iterators.h | 2 +- game/client/particle_litsmokeemitter.cpp | 2 +- game/client/particle_litsmokeemitter.h | 2 +- game/client/particle_prototype.cpp | 2 +- game/client/particle_prototype.h | 2 +- game/client/particle_proxies.cpp | 2 +- game/client/particle_simple3d.cpp | 2 +- game/client/particle_simple3d.h | 2 +- game/client/particle_util.h | 2 +- game/client/particledraw.h | 2 +- game/client/particlemgr.cpp | 2 +- game/client/particlemgr.h | 2 +- game/client/particles_attractor.cpp | 2 +- game/client/particles_attractor.h | 2 +- game/client/particles_ez.cpp | 2 +- game/client/particles_ez.h | 2 +- game/client/particles_localspace.cpp | 2 +- game/client/particles_localspace.h | 2 +- game/client/particles_new.cpp | 2 +- game/client/particles_new.h | 2 +- game/client/particles_simple.cpp | 2 +- game/client/particles_simple.h | 2 +- game/client/particlesphererenderer.cpp | 2 +- game/client/particlesphererenderer.h | 2 +- game/client/perfvisualbenchmark.cpp | 2 +- game/client/perfvisualbenchmark.h | 2 +- game/client/physics.cpp | 2 +- game/client/physics.h | 2 +- game/client/physics_main_client.cpp | 2 +- game/client/physpropclientside.cpp | 2 +- game/client/physpropclientside.h | 2 +- game/client/playerandobjectenumerator.cpp | 2 +- game/client/playerandobjectenumerator.h | 2 +- game/client/playerenumerator.h | 2 +- game/client/prediction.cpp | 2 +- game/client/prediction.h | 2 +- game/client/prediction_private.h | 2 +- game/client/proxyentity.cpp | 2 +- game/client/proxyentity.h | 2 +- game/client/proxyplayer.cpp | 2 +- game/client/proxypupil.cpp | 2 +- game/client/ragdoll.cpp | 2 +- game/client/ragdoll.h | 2 +- game/client/ragdollexplosionenumerator.h | 2 +- game/client/recvproxy.cpp | 2 +- game/client/recvproxy.h | 2 +- game/client/rendertexture.cpp | 2 +- game/client/rendertexture.h | 2 +- game/client/sdk/c_sdk_env_sparkler.cpp | 2 +- game/client/sdk/c_sdk_player.cpp | 2 +- game/client/sdk/c_sdk_player.h | 2 +- game/client/sdk/c_sdk_team.cpp | 2 +- game/client/sdk/c_sdk_team.h | 2 +- game/client/sdk/c_te_firebullets.cpp | 2 +- game/client/sdk/clientmode_sdk.cpp | 2 +- game/client/sdk/clientmode_sdk.h | 2 +- game/client/sdk/sdk_fx_impacts.cpp | 2 +- game/client/sdk/sdk_fx_tracers.cpp | 2 +- game/client/sdk/sdk_fx_weaponfx.cpp | 2 +- game/client/sdk/sdk_hud_ammo.cpp | 2 +- game/client/sdk/sdk_hud_chat.cpp | 2 +- game/client/sdk/sdk_hud_chat.h | 2 +- game/client/sdk/sdk_hud_health.cpp | 2 +- game/client/sdk/sdk_hud_message.cpp | 2 +- game/client/sdk/sdk_hud_weaponselection.cpp | 2 +- game/client/sdk/sdk_in_main.cpp | 2 +- game/client/sdk/sdk_prediction.cpp | 2 +- game/client/sdk/vgui/sdkviewport.cpp | 2 +- game/client/sdk/vgui/sdkviewport.h | 2 +- game/client/sdk/vgui/vgui_rootpanel_sdk.cpp | 2 +- game/client/sdk/vgui/vgui_rootpanel_sdk.h | 2 +- game/client/simple_keys.cpp | 2 +- game/client/simple_keys.h | 2 +- game/client/smoke_fog_overlay.cpp | 2 +- game/client/smoke_fog_overlay.h | 2 +- game/client/splinepatch.cpp | 2 +- game/client/splinepatch.h | 2 +- game/client/spritemodel.cpp | 2 +- game/client/stdafx.cpp | 2 +- game/client/tempent.h | 2 +- game/client/text_message.cpp | 2 +- game/client/text_message.h | 2 +- game/client/texturescrollmaterialproxy.cpp | 2 +- game/client/thermalmaterialproxy.cpp | 2 +- game/client/timedevent.h | 2 +- game/client/timematerialproxy.cpp | 2 +- game/client/toggletextureproxy.cpp | 2 +- game/client/toggletextureproxy.h | 2 +- game/client/toolframework_client.cpp | 2 +- game/client/toolframework_client.h | 2 +- game/client/train.cpp | 2 +- game/client/vgui_avatarimage.cpp | 2 +- game/client/vgui_avatarimage.h | 2 +- game/client/vgui_basepanel.cpp | 2 +- game/client/vgui_basepanel.h | 2 +- game/client/vgui_bitmapbutton.cpp | 2 +- game/client/vgui_bitmapbutton.h | 2 +- game/client/vgui_bitmapimage.cpp | 2 +- game/client/vgui_bitmapimage.h | 2 +- game/client/vgui_bitmappanel.cpp | 2 +- game/client/vgui_bitmappanel.h | 2 +- game/client/vgui_centerstringpanel.cpp | 2 +- game/client/vgui_consolepanel.cpp | 2 +- game/client/vgui_debugoverlaypanel.cpp | 2 +- game/client/vgui_entityimagepanel.cpp | 2 +- game/client/vgui_entityimagepanel.h | 2 +- game/client/vgui_entitypanel.cpp | 2 +- game/client/vgui_entitypanel.h | 2 +- game/client/vgui_fpspanel.cpp | 2 +- game/client/vgui_game_viewport.cpp | 2 +- game/client/vgui_game_viewport.h | 2 +- game/client/vgui_grid.cpp | 2 +- game/client/vgui_grid.h | 2 +- game/client/vgui_helpers.h | 2 +- game/client/vgui_imagehealthpanel.cpp | 2 +- game/client/vgui_imagehealthpanel.h | 2 +- game/client/vgui_int.cpp | 2 +- game/client/vgui_int.h | 2 +- game/client/vgui_loadingdiscpanel.cpp | 2 +- game/client/vgui_messagechars.cpp | 2 +- game/client/vgui_netgraphpanel.cpp | 2 +- game/client/vgui_slideshow_display_screen.cpp | 2 +- game/client/vgui_textmessagepanel.cpp | 2 +- game/client/vgui_video.cpp | 2 +- game/client/vgui_video.h | 2 +- game/client/vguicenterprint.h | 2 +- game/client/view.cpp | 2 +- game/client/view.h | 2 +- game/client/view_beams.cpp | 2 +- game/client/view_effects.cpp | 2 +- game/client/view_scene.cpp | 2 +- game/client/view_scene.h | 2 +- game/client/viewangleanim.cpp | 2 +- game/client/viewangleanim.h | 2 +- game/client/viewdebug.cpp | 2 +- game/client/viewdebug.h | 2 +- game/client/viewpostprocess.h | 2 +- game/client/viewrender.cpp | 2 +- game/client/viewrender.h | 2 +- game/client/voice_menu.cpp | 2 +- game/client/warp_overlay.cpp | 2 +- game/client/weapon_selection.cpp | 2 +- game/client/weapon_selection.h | 2 +- game/client/weapons_resource.cpp | 2 +- game/client/weapons_resource.h | 2 +- game/server/AI_Criteria.cpp | 2 +- game/server/AI_Criteria.h | 2 +- game/server/AI_Interest_Target.cpp | 2 +- game/server/AI_ResponseSystem.h | 2 +- game/server/BaseAnimatingOverlay.cpp | 2 +- game/server/BaseAnimatingOverlay.h | 2 +- game/server/BasePropDoor.h | 2 +- game/server/CRagdollMagnet.cpp | 2 +- game/server/CRagdollMagnet.h | 2 +- game/server/EffectsServer.cpp | 2 +- game/server/EntityDissolve.cpp | 2 +- game/server/EntityDissolve.h | 2 +- game/server/EntityFlame.cpp | 2 +- game/server/EntityFlame.h | 2 +- game/server/EntityParticleTrail.cpp | 2 +- game/server/EntityParticleTrail.h | 2 +- game/server/EnvBeam.cpp | 2 +- game/server/EnvFade.cpp | 2 +- game/server/EnvHudHint.cpp | 2 +- game/server/EnvLaser.cpp | 2 +- game/server/EnvLaser.h | 2 +- game/server/EnvMessage.cpp | 2 +- game/server/EnvMessage.h | 2 +- game/server/EnvShake.cpp | 2 +- game/server/EnvSpark.cpp | 2 +- game/server/EventLog.cpp | 2 +- game/server/MaterialModifyControl.cpp | 2 +- game/server/PointAngularVelocitySensor.cpp | 2 +- game/server/RagdollBoogie.cpp | 2 +- game/server/RagdollBoogie.h | 2 +- game/server/ServerNetworkProperty.cpp | 2 +- game/server/ServerNetworkProperty.h | 2 +- game/server/SkyCamera.cpp | 2 +- game/server/SkyCamera.h | 2 +- game/server/TemplateEntities.cpp | 2 +- game/server/TemplateEntities.h | 2 +- game/server/WaterLODControl.cpp | 2 +- game/server/actanimating.cpp | 2 +- game/server/actanimating.h | 2 +- game/server/ai_activity.cpp | 2 +- game/server/ai_baseactor.h | 2 +- game/server/ai_basehumanoid.cpp | 2 +- game/server/ai_basehumanoid.h | 2 +- game/server/ai_basenpc_flyer.cpp | 2 +- game/server/ai_basenpc_flyer.h | 2 +- game/server/ai_basenpc_flyer_new.cpp | 2 +- game/server/ai_basenpc_flyer_new.h | 2 +- game/server/ai_basenpc_movement.cpp | 2 +- game/server/ai_basenpc_physicsflyer.cpp | 2 +- game/server/ai_basenpc_physicsflyer.h | 2 +- game/server/ai_basenpc_schedule.cpp | 2 +- game/server/ai_basenpc_squad.cpp | 2 +- game/server/ai_behavior.cpp | 2 +- game/server/ai_behavior.h | 2 +- game/server/ai_behavior_assault.cpp | 2 +- game/server/ai_behavior_assault.h | 2 +- game/server/ai_behavior_fear.cpp | 2 +- game/server/ai_behavior_fear.h | 2 +- game/server/ai_behavior_follow.cpp | 2 +- game/server/ai_behavior_follow.h | 2 +- game/server/ai_behavior_lead.h | 2 +- game/server/ai_behavior_passenger.cpp | 2 +- game/server/ai_behavior_passenger.h | 2 +- game/server/ai_behavior_rappel.cpp | 2 +- game/server/ai_behavior_rappel.h | 2 +- game/server/ai_behavior_standoff.cpp | 2 +- game/server/ai_behavior_standoff.h | 2 +- game/server/ai_blended_movement.cpp | 2 +- game/server/ai_blended_movement.h | 2 +- game/server/ai_component.h | 2 +- game/server/ai_concommands.cpp | 2 +- game/server/ai_condition.cpp | 2 +- game/server/ai_condition.h | 2 +- game/server/ai_default.cpp | 2 +- game/server/ai_default.h | 2 +- game/server/ai_dynamiclink.cpp | 2 +- game/server/ai_dynamiclink.h | 2 +- game/server/ai_event.cpp | 2 +- game/server/ai_eventresponse.cpp | 2 +- game/server/ai_eventresponse.h | 2 +- game/server/ai_goalentity.cpp | 2 +- game/server/ai_goalentity.h | 2 +- game/server/ai_hint.cpp | 2 +- game/server/ai_hint.h | 2 +- game/server/ai_hull.cpp | 2 +- game/server/ai_hull.h | 2 +- game/server/ai_initutils.cpp | 2 +- game/server/ai_initutils.h | 2 +- game/server/ai_link.cpp | 2 +- game/server/ai_link.h | 2 +- game/server/ai_localnavigator.cpp | 2 +- game/server/ai_localnavigator.h | 2 +- game/server/ai_looktarget.cpp | 2 +- game/server/ai_looktarget.h | 2 +- game/server/ai_memory.cpp | 2 +- game/server/ai_memory.h | 2 +- game/server/ai_motor.cpp | 2 +- game/server/ai_motor.h | 2 +- game/server/ai_moveprobe.cpp | 2 +- game/server/ai_moveprobe.h | 2 +- game/server/ai_moveshoot.cpp | 2 +- game/server/ai_moveshoot.h | 2 +- game/server/ai_movesolver.cpp | 2 +- game/server/ai_movesolver.h | 2 +- game/server/ai_movetypes.h | 2 +- game/server/ai_namespaces.cpp | 2 +- game/server/ai_namespaces.h | 2 +- game/server/ai_navgoaltype.h | 2 +- game/server/ai_navigator.cpp | 2 +- game/server/ai_navigator.h | 2 +- game/server/ai_navtype.h | 2 +- game/server/ai_network.cpp | 2 +- game/server/ai_network.h | 2 +- game/server/ai_networkmanager.cpp | 2 +- game/server/ai_networkmanager.h | 2 +- game/server/ai_node.cpp | 2 +- game/server/ai_node.h | 2 +- game/server/ai_npcstate.h | 2 +- game/server/ai_obstacle_type.h | 2 +- game/server/ai_pathfinder.cpp | 2 +- game/server/ai_pathfinder.h | 2 +- game/server/ai_planesolver.cpp | 2 +- game/server/ai_planesolver.h | 2 +- game/server/ai_playerally.cpp | 2 +- game/server/ai_relationship.cpp | 2 +- game/server/ai_route.cpp | 2 +- game/server/ai_route.h | 2 +- game/server/ai_routedist.h | 2 +- game/server/ai_saverestore.cpp | 2 +- game/server/ai_saverestore.h | 2 +- game/server/ai_schedule.cpp | 2 +- game/server/ai_schedule.h | 2 +- game/server/ai_scriptconditions.cpp | 2 +- game/server/ai_scriptconditions.h | 2 +- game/server/ai_senses.cpp | 2 +- game/server/ai_senses.h | 2 +- game/server/ai_sentence.cpp | 2 +- game/server/ai_sentence.h | 2 +- game/server/ai_speech.cpp | 2 +- game/server/ai_speech.h | 2 +- game/server/ai_speechfilter.cpp | 2 +- game/server/ai_speechfilter.h | 2 +- game/server/ai_squad.cpp | 2 +- game/server/ai_squad.h | 2 +- game/server/ai_squadslot.cpp | 2 +- game/server/ai_squadslot.h | 2 +- game/server/ai_tacticalservices.h | 2 +- game/server/ai_task.cpp | 2 +- game/server/ai_task.h | 2 +- game/server/ai_trackpather.cpp | 2 +- game/server/ai_trackpather.h | 2 +- game/server/ai_utils.cpp | 2 +- game/server/ai_utils.h | 2 +- game/server/ai_waypoint.cpp | 2 +- game/server/ai_waypoint.h | 2 +- game/server/base_gameinterface.cpp | 2 +- game/server/base_transmit_proxy.cpp | 2 +- game/server/base_transmit_proxy.h | 2 +- game/server/baseanimating.cpp | 2 +- game/server/baseanimating.h | 2 +- game/server/basebludgeonweapon.cpp | 2 +- game/server/basebludgeonweapon.h | 2 +- game/server/basecombatcharacter.cpp | 2 +- game/server/basecombatcharacter.h | 2 +- game/server/basecombatweapon.cpp | 2 +- game/server/basecombatweapon.h | 2 +- game/server/baseentity.h | 2 +- game/server/baseflex.cpp | 2 +- game/server/baseflex.h | 2 +- game/server/basegrenade_concussion.cpp | 2 +- game/server/basegrenade_contact.cpp | 2 +- game/server/basegrenade_timed.cpp | 2 +- game/server/basemultiplayerplayer.cpp | 2 +- game/server/basemultiplayerplayer.h | 2 +- game/server/baseprojectile.cpp | 2 +- game/server/baseprojectile.h | 2 +- game/server/basetempentity.cpp | 2 +- game/server/basetempentity.h | 2 +- game/server/basetoggle.h | 2 +- game/server/baseviewmodel.cpp | 2 +- game/server/baseviewmodel.h | 2 +- game/server/bitstring.cpp | 2 +- game/server/bitstring.h | 2 +- game/server/bmodels.cpp | 2 +- game/server/buttons.cpp | 2 +- game/server/buttons.h | 2 +- game/server/cbase.cpp | 2 +- game/server/client.cpp | 2 +- game/server/client.h | 2 +- game/server/colorcorrectionvolume.cpp | 2 +- game/server/controlentities.cpp | 2 +- game/server/cplane.cpp | 2 +- game/server/cplane.h | 2 +- game/server/damagemodifier.cpp | 2 +- game/server/damagemodifier.h | 2 +- game/server/data_collector.cpp | 2 +- game/server/data_collector.h | 2 +- game/server/doors.cpp | 2 +- game/server/doors.h | 2 +- game/server/dynamiclight.cpp | 2 +- game/server/effects.h | 2 +- game/server/enginecallback.h | 2 +- game/server/entity_tools_server.cpp | 2 +- game/server/entityapi.h | 2 +- game/server/entityblocker.cpp | 2 +- game/server/entityblocker.h | 2 +- game/server/entityinput.h | 2 +- game/server/entitylist.cpp | 2 +- game/server/entitylist.h | 2 +- game/server/entityoutput.h | 2 +- game/server/env_debughistory.cpp | 2 +- game/server/env_debughistory.h | 2 +- game/server/env_effectsscript.cpp | 2 +- game/server/env_entity_maker.cpp | 2 +- game/server/env_particlescript.cpp | 2 +- game/server/env_player_surface_trigger.cpp | 2 +- game/server/env_player_surface_trigger.h | 2 +- game/server/env_projectedtexture.cpp | 2 +- game/server/env_texturetoggle.cpp | 2 +- game/server/env_tonemap_controller.cpp | 2 +- game/server/env_zoom.cpp | 2 +- game/server/env_zoom.h | 2 +- game/server/envmicrophone.cpp | 2 +- game/server/envmicrophone.h | 2 +- game/server/episodic/ai_behavior_alyx_injured.cpp | 2 +- game/server/episodic/ai_behavior_alyx_injured.h | 2 +- game/server/episodic/ai_behavior_passenger_companion.cpp | 2 +- game/server/episodic/ai_behavior_passenger_companion.h | 2 +- game/server/episodic/ai_behavior_passenger_zombie.cpp | 2 +- game/server/episodic/ai_behavior_passenger_zombie.h | 2 +- game/server/episodic/ep1_gamestats.cpp | 2 +- game/server/episodic/ep1_gamestats.h | 2 +- game/server/episodic/ep2_gamestats.cpp | 2 +- game/server/episodic/ep2_gamestats.h | 2 +- game/server/episodic/grenade_hopwire.cpp | 2 +- game/server/episodic/grenade_hopwire.h | 2 +- game/server/episodic/npc_advisor.cpp | 2 +- game/server/episodic/npc_combine_cannon.cpp | 2 +- game/server/episodic/npc_hunter.cpp | 2 +- game/server/episodic/npc_hunter.h | 2 +- game/server/episodic/npc_magnusson.cpp | 2 +- game/server/episodic/npc_puppet.cpp | 2 +- game/server/episodic/prop_scalable.cpp | 2 +- game/server/episodic/vehicle_jeep_episodic.cpp | 2 +- game/server/episodic/vehicle_jeep_episodic.h | 2 +- game/server/episodic/weapon_hopwire.cpp | 2 +- game/server/episodic/weapon_oldmanharpoon.cpp | 2 +- game/server/episodic/weapon_striderbuster.cpp | 2 +- game/server/episodic/weapon_striderbuster.h | 2 +- game/server/event_tempentity_tester.cpp | 2 +- game/server/event_tempentity_tester.h | 2 +- game/server/eventqueue.h | 2 +- game/server/explode.cpp | 2 +- game/server/explode.h | 2 +- game/server/filters.cpp | 2 +- game/server/filters.h | 2 +- game/server/fire.cpp | 2 +- game/server/fire.h | 2 +- game/server/fire_smoke.cpp | 2 +- game/server/fire_smoke.h | 2 +- game/server/fish.cpp | 2 +- game/server/fogcontroller.cpp | 2 +- game/server/fogcontroller.h | 2 +- game/server/forcefeedback.cpp | 2 +- game/server/fourwheelvehiclephysics.cpp | 2 +- game/server/fourwheelvehiclephysics.h | 2 +- game/server/func_areaportal.cpp | 2 +- game/server/func_areaportalbase.cpp | 2 +- game/server/func_areaportalbase.h | 2 +- game/server/func_areaportalwindow.cpp | 2 +- game/server/func_areaportalwindow.h | 2 +- game/server/func_break.h | 2 +- game/server/func_breakablesurf.cpp | 2 +- game/server/func_breakablesurf.h | 2 +- game/server/func_dust.cpp | 2 +- game/server/func_ladder_endpoint.cpp | 2 +- game/server/func_lod.cpp | 2 +- game/server/func_movelinear.cpp | 2 +- game/server/func_movelinear.h | 2 +- game/server/func_occluder.cpp | 2 +- game/server/func_reflective_glass.cpp | 2 +- game/server/func_smokevolume.cpp | 2 +- game/server/game.cpp | 2 +- game/server/game.h | 2 +- game/server/game_ui.cpp | 2 +- game/server/gamehandle.cpp | 2 +- game/server/gameinterface.h | 2 +- game/server/gametrace_dll.cpp | 2 +- game/server/gameweaponmanager.cpp | 2 +- game/server/gameweaponmanager.h | 2 +- game/server/genericactor.cpp | 2 +- game/server/genericmonster.cpp | 2 +- game/server/gib.cpp | 2 +- game/server/gib.h | 2 +- game/server/globals.cpp | 2 +- game/server/globals.h | 2 +- game/server/globalstate.cpp | 2 +- game/server/globalstate.h | 2 +- game/server/globalstate_private.h | 2 +- game/server/grenadethrown.cpp | 2 +- game/server/grenadethrown.h | 2 +- game/server/guntarget.cpp | 2 +- game/server/h_ai.cpp | 2 +- game/server/h_cycler.cpp | 2 +- game/server/h_cycler.h | 2 +- game/server/h_export.cpp | 2 +- game/server/hierarchy.cpp | 2 +- game/server/hierarchy.h | 2 +- game/server/hl1_CBaseHelicopter.h | 2 +- game/server/hl2/Func_Monitor.cpp | 2 +- game/server/hl2/ai_allymanager.cpp | 2 +- game/server/hl2/ai_behavior_actbusy.cpp | 2 +- game/server/hl2/ai_behavior_actbusy.h | 2 +- game/server/hl2/ai_behavior_functank.cpp | 2 +- game/server/hl2/ai_behavior_functank.h | 2 +- game/server/hl2/ai_behavior_holster.cpp | 2 +- game/server/hl2/ai_behavior_holster.h | 2 +- game/server/hl2/ai_behavior_operator.cpp | 2 +- game/server/hl2/ai_behavior_operator.h | 2 +- game/server/hl2/ai_behavior_police.cpp | 2 +- game/server/hl2/ai_behavior_police.h | 2 +- game/server/hl2/ai_goal_police.cpp | 2 +- game/server/hl2/ai_goal_police.h | 2 +- game/server/hl2/ai_interactions.h | 2 +- game/server/hl2/ai_spotlight.cpp | 2 +- game/server/hl2/ai_spotlight.h | 2 +- game/server/hl2/antlion_dust.cpp | 2 +- game/server/hl2/antlion_dust.h | 2 +- game/server/hl2/antlion_maker.cpp | 2 +- game/server/hl2/antlion_maker.h | 2 +- game/server/hl2/ar2_explosion.cpp | 2 +- game/server/hl2/ar2_explosion.h | 2 +- game/server/hl2/assassin_smoke.cpp | 2 +- game/server/hl2/assassin_smoke.h | 2 +- game/server/hl2/basehlcombatweapon.cpp | 2 +- game/server/hl2/basehlcombatweapon.h | 2 +- game/server/hl2/cbasehelicopter.cpp | 2 +- game/server/hl2/cbasehelicopter.h | 2 +- game/server/hl2/cbasespriteprojectile.cpp | 2 +- game/server/hl2/cbasespriteprojectile.h | 2 +- game/server/hl2/citadel_effects.cpp | 2 +- game/server/hl2/combine_mine.cpp | 2 +- game/server/hl2/combine_mine.h | 2 +- game/server/hl2/energy_wave.h | 2 +- game/server/hl2/env_alyxemp.cpp | 2 +- game/server/hl2/env_headcrabcanister.cpp | 2 +- game/server/hl2/env_speaker.cpp | 2 +- game/server/hl2/env_speaker.h | 2 +- game/server/hl2/env_starfield.cpp | 2 +- game/server/hl2/extinguisherjet.cpp | 2 +- game/server/hl2/extinguisherjet.h | 2 +- game/server/hl2/func_bulletshield.cpp | 2 +- game/server/hl2/func_bulletshield.h | 2 +- game/server/hl2/func_recharge.cpp | 2 +- game/server/hl2/func_tank.cpp | 2 +- game/server/hl2/func_tank.h | 2 +- game/server/hl2/grenade_ar2.cpp | 2 +- game/server/hl2/grenade_ar2.h | 2 +- game/server/hl2/grenade_beam.cpp | 2 +- game/server/hl2/grenade_beam.h | 2 +- game/server/hl2/grenade_brickbat.cpp | 2 +- game/server/hl2/grenade_brickbat.h | 2 +- game/server/hl2/grenade_bugbait.cpp | 2 +- game/server/hl2/grenade_bugbait.h | 2 +- game/server/hl2/grenade_energy.cpp | 2 +- game/server/hl2/grenade_energy.h | 2 +- game/server/hl2/grenade_frag.cpp | 2 +- game/server/hl2/grenade_frag.h | 2 +- game/server/hl2/grenade_homer.cpp | 2 +- game/server/hl2/grenade_homer.h | 2 +- game/server/hl2/grenade_molotov.cpp | 2 +- game/server/hl2/grenade_molotov.h | 2 +- game/server/hl2/grenade_pathfollower.cpp | 2 +- game/server/hl2/grenade_pathfollower.h | 2 +- game/server/hl2/grenade_satchel.cpp | 2 +- game/server/hl2/grenade_satchel.h | 2 +- game/server/hl2/grenade_spit.cpp | 2 +- game/server/hl2/grenade_spit.h | 2 +- game/server/hl2/grenade_tripmine.cpp | 2 +- game/server/hl2/grenade_tripmine.h | 2 +- game/server/hl2/grenade_tripwire.cpp | 2 +- game/server/hl2/grenade_tripwire.h | 2 +- game/server/hl2/hl2_ai_network.cpp | 2 +- game/server/hl2/hl2_client.cpp | 2 +- game/server/hl2/hl2_eventlog.cpp | 2 +- game/server/hl2/hl2_gamestats.cpp | 2 +- game/server/hl2/hl2_gamestats.h | 2 +- game/server/hl2/hl2_player.cpp | 2 +- game/server/hl2/hl2_player.h | 2 +- game/server/hl2/hl2_playerlocaldata.cpp | 2 +- game/server/hl2/hl2_playerlocaldata.h | 2 +- game/server/hl2/hl2_triggers.cpp | 2 +- game/server/hl2/hl_playermove.cpp | 2 +- game/server/hl2/info_darknessmode_lightsource.cpp | 2 +- game/server/hl2/info_darknessmode_lightsource.h | 2 +- game/server/hl2/info_teleporter_countdown.cpp | 2 +- game/server/hl2/item_ammo.cpp | 2 +- game/server/hl2/item_antidote.cpp | 2 +- game/server/hl2/item_battery.cpp | 2 +- game/server/hl2/item_dynamic_resupply.cpp | 2 +- game/server/hl2/item_dynamic_resupply.h | 2 +- game/server/hl2/item_healthkit.cpp | 2 +- game/server/hl2/item_itemcrate.cpp | 2 +- game/server/hl2/item_longjump.cpp | 2 +- game/server/hl2/item_security.cpp | 2 +- game/server/hl2/item_suit.cpp | 2 +- game/server/hl2/look_door.cpp | 2 +- game/server/hl2/monster_dummy.cpp | 2 +- game/server/hl2/npc_BaseZombie.cpp | 2 +- game/server/hl2/npc_BaseZombie.h | 2 +- game/server/hl2/npc_PoisonZombie.cpp | 2 +- game/server/hl2/npc_alyx.cpp | 2 +- game/server/hl2/npc_alyx.h | 2 +- game/server/hl2/npc_alyx_episodic.cpp | 2 +- game/server/hl2/npc_alyx_episodic.h | 2 +- game/server/hl2/npc_antlion.cpp | 2 +- game/server/hl2/npc_antlion.h | 2 +- game/server/hl2/npc_antliongrub.cpp | 2 +- game/server/hl2/npc_antliongrub.h | 2 +- game/server/hl2/npc_antlionguard.cpp | 2 +- game/server/hl2/npc_apcdriver.cpp | 2 +- game/server/hl2/npc_assassin.cpp | 2 +- game/server/hl2/npc_assassin.h | 2 +- game/server/hl2/npc_attackchopper.cpp | 2 +- game/server/hl2/npc_attackchopper.h | 2 +- game/server/hl2/npc_barnacle.cpp | 2 +- game/server/hl2/npc_barnacle.h | 2 +- game/server/hl2/npc_barney.cpp | 2 +- game/server/hl2/npc_basescanner.cpp | 2 +- game/server/hl2/npc_basescanner.h | 2 +- game/server/hl2/npc_blob.cpp | 2 +- game/server/hl2/npc_breen.cpp | 2 +- game/server/hl2/npc_bullseye.cpp | 2 +- game/server/hl2/npc_bullseye.h | 2 +- game/server/hl2/npc_bullsquid.cpp | 2 +- game/server/hl2/npc_bullsquid.h | 2 +- game/server/hl2/npc_citizen17.cpp | 2 +- game/server/hl2/npc_citizen17.h | 2 +- game/server/hl2/npc_combine.cpp | 2 +- game/server/hl2/npc_combine.h | 2 +- game/server/hl2/npc_combinecamera.cpp | 2 +- game/server/hl2/npc_combinedropship.cpp | 2 +- game/server/hl2/npc_combinegunship.cpp | 2 +- game/server/hl2/npc_combines.cpp | 2 +- game/server/hl2/npc_combines.h | 2 +- game/server/hl2/npc_cranedriver.cpp | 2 +- game/server/hl2/npc_crow.cpp | 2 +- game/server/hl2/npc_crow.h | 2 +- game/server/hl2/npc_dog.cpp | 2 +- game/server/hl2/npc_eli.cpp | 2 +- game/server/hl2/npc_enemyfinder.cpp | 2 +- game/server/hl2/npc_fastzombie.cpp | 2 +- game/server/hl2/npc_fisherman.cpp | 2 +- game/server/hl2/npc_gman.cpp | 2 +- game/server/hl2/npc_headcrab.cpp | 2 +- game/server/hl2/npc_headcrab.h | 2 +- game/server/hl2/npc_houndeye.cpp | 2 +- game/server/hl2/npc_houndeye.h | 2 +- game/server/hl2/npc_hydra.cpp | 2 +- game/server/hl2/npc_hydra.h | 2 +- game/server/hl2/npc_ichthyosaur.cpp | 2 +- game/server/hl2/npc_kleiner.cpp | 2 +- game/server/hl2/npc_launcher.cpp | 2 +- game/server/hl2/npc_manhack.cpp | 2 +- game/server/hl2/npc_manhack.h | 2 +- game/server/hl2/npc_metropolice.cpp | 2 +- game/server/hl2/npc_metropolice.h | 2 +- game/server/hl2/npc_missiledefense.cpp | 2 +- game/server/hl2/npc_monk.cpp | 2 +- game/server/hl2/npc_mossman.cpp | 2 +- game/server/hl2/npc_playercompanion.cpp | 2 +- game/server/hl2/npc_playercompanion.h | 2 +- game/server/hl2/npc_rollermine.cpp | 2 +- game/server/hl2/npc_rollermine.h | 2 +- game/server/hl2/npc_scanner.cpp | 2 +- game/server/hl2/npc_scanner.h | 2 +- game/server/hl2/npc_spotlight.cpp | 2 +- game/server/hl2/npc_stalker.cpp | 2 +- game/server/hl2/npc_stalker.h | 2 +- game/server/hl2/npc_strider.cpp | 2 +- game/server/hl2/npc_strider.h | 2 +- game/server/hl2/npc_turret.cpp | 2 +- game/server/hl2/npc_turret_ceiling.cpp | 2 +- game/server/hl2/npc_turret_floor.cpp | 2 +- game/server/hl2/npc_turret_ground.cpp | 2 +- game/server/hl2/npc_vortigaunt_episodic.cpp | 2 +- game/server/hl2/npc_vortigaunt_episodic.h | 2 +- game/server/hl2/npc_zombie.cpp | 2 +- game/server/hl2/npc_zombine.cpp | 2 +- game/server/hl2/point_apc_controller.cpp | 2 +- game/server/hl2/prop_combine_ball.cpp | 2 +- game/server/hl2/prop_combine_ball.h | 2 +- game/server/hl2/prop_thumper.cpp | 2 +- game/server/hl2/proto_sniper.cpp | 2 +- game/server/hl2/rotorwash.cpp | 2 +- game/server/hl2/rotorwash.h | 2 +- game/server/hl2/script_intro.cpp | 2 +- game/server/hl2/script_intro.h | 2 +- game/server/hl2/te_gaussexplosion.cpp | 2 +- game/server/hl2/trigger_super_armor.cpp | 2 +- game/server/hl2/vehicle_airboat.cpp | 2 +- game/server/hl2/vehicle_apc.cpp | 2 +- game/server/hl2/vehicle_apc.h | 2 +- game/server/hl2/vehicle_cannon.cpp | 2 +- game/server/hl2/vehicle_crane.cpp | 2 +- game/server/hl2/vehicle_crane.h | 2 +- game/server/hl2/vehicle_jeep.cpp | 2 +- game/server/hl2/vehicle_jeep.h | 2 +- game/server/hl2/vehicle_jetski.cpp | 2 +- game/server/hl2/vehicle_prisoner_pod.cpp | 2 +- game/server/hl2/vehicle_viewcontroller.cpp | 2 +- game/server/hl2/weapon_357.cpp | 2 +- game/server/hl2/weapon_alyxgun.cpp | 2 +- game/server/hl2/weapon_alyxgun.h | 2 +- game/server/hl2/weapon_annabelle.cpp | 2 +- game/server/hl2/weapon_ar1.cpp | 2 +- game/server/hl2/weapon_ar2.cpp | 2 +- game/server/hl2/weapon_ar2.h | 2 +- game/server/hl2/weapon_brickbat.cpp | 2 +- game/server/hl2/weapon_brickbat.h | 2 +- game/server/hl2/weapon_bugbait.cpp | 2 +- game/server/hl2/weapon_cguard.cpp | 2 +- game/server/hl2/weapon_citizenpackage.cpp | 2 +- game/server/hl2/weapon_citizenpackage.h | 2 +- game/server/hl2/weapon_crossbow.cpp | 2 +- game/server/hl2/weapon_crowbar.cpp | 2 +- game/server/hl2/weapon_crowbar.h | 2 +- game/server/hl2/weapon_extinguisher.cpp | 2 +- game/server/hl2/weapon_flaregun.cpp | 2 +- game/server/hl2/weapon_flaregun.h | 2 +- game/server/hl2/weapon_frag.cpp | 2 +- game/server/hl2/weapon_gauss.h | 2 +- game/server/hl2/weapon_immolator.cpp | 2 +- game/server/hl2/weapon_irifle.cpp | 4 ++-- game/server/hl2/weapon_manhack.cpp | 2 +- game/server/hl2/weapon_molotov.cpp | 2 +- game/server/hl2/weapon_molotov.h | 2 +- game/server/hl2/weapon_physcannon.cpp | 2 +- game/server/hl2/weapon_physcannon.h | 2 +- game/server/hl2/weapon_pistol.cpp | 2 +- game/server/hl2/weapon_rpg.cpp | 2 +- game/server/hl2/weapon_rpg.h | 2 +- game/server/hl2/weapon_shotgun.cpp | 2 +- game/server/hl2/weapon_slam.cpp | 2 +- game/server/hl2/weapon_slam.h | 2 +- game/server/hl2/weapon_smg1.cpp | 2 +- game/server/hl2/weapon_smg2.cpp | 2 +- game/server/hl2/weapon_sniperrifle.cpp | 2 +- game/server/hl2/weapon_stunstick.cpp | 2 +- game/server/hl2/weapon_stunstick.h | 2 +- game/server/hl2/weapon_thumper.cpp | 2 +- game/server/hl2/weapon_tripwire.cpp | 2 +- game/server/hl2/weapon_tripwire.h | 2 +- game/server/hl2mp/grenade_satchel.cpp | 2 +- game/server/hl2mp/grenade_satchel.h | 2 +- game/server/hl2mp/grenade_tripmine.cpp | 2 +- game/server/hl2mp/grenade_tripmine.h | 2 +- game/server/hl2mp/hl2mp_bot_temp.cpp | 2 +- game/server/hl2mp/hl2mp_bot_temp.h | 2 +- game/server/hl2mp/hl2mp_client.cpp | 2 +- game/server/hl2mp/hl2mp_cvars.cpp | 2 +- game/server/hl2mp/hl2mp_cvars.h | 2 +- game/server/hl2mp/hl2mp_gameinterface.cpp | 2 +- game/server/hl2mp/hl2mp_player.cpp | 2 +- game/server/hl2mp/hl2mp_player.h | 2 +- game/server/hl2mp/te_hl2mp_shotgun_shot.cpp | 2 +- game/server/hl2mp/te_hl2mp_shotgun_shot.h | 2 +- game/server/hltvdirector.cpp | 2 +- game/server/ilagcompensationmanager.h | 2 +- game/server/info_camera_link.cpp | 2 +- game/server/info_camera_link.h | 2 +- game/server/info_overlay_accessor.cpp | 2 +- game/server/init_factory.cpp | 2 +- game/server/init_factory.h | 2 +- game/server/intermission.cpp | 2 +- game/server/iscorer.h | 2 +- game/server/iservervehicle.h | 2 +- game/server/item_world.cpp | 2 +- game/server/items.h | 2 +- game/server/lights.cpp | 2 +- game/server/lights.h | 2 +- game/server/locksounds.h | 2 +- game/server/logic_achievement.cpp | 2 +- game/server/logic_measure_movement.cpp | 2 +- game/server/logic_mirror_movement.cpp | 2 +- game/server/logic_navigation.cpp | 2 +- game/server/logicauto.cpp | 2 +- game/server/logicentities.cpp | 2 +- game/server/logicrelay.cpp | 2 +- game/server/logicrelay.h | 2 +- game/server/mapentities.cpp | 2 +- game/server/mapentities.h | 2 +- game/server/maprules.cpp | 2 +- game/server/maprules.h | 2 +- game/server/message_entity.cpp | 2 +- game/server/modelentities.cpp | 2 +- game/server/modelentities.h | 2 +- game/server/monstermaker.cpp | 2 +- game/server/monstermaker.h | 2 +- game/server/movehelper_server.cpp | 2 +- game/server/movehelper_server.h | 2 +- game/server/movement.cpp | 2 +- game/server/movie_explosion.cpp | 2 +- game/server/movie_explosion.h | 2 +- game/server/nav.h | 2 +- game/server/nav_area.cpp | 2 +- game/server/nav_area.h | 2 +- game/server/nav_colors.cpp | 2 +- game/server/nav_colors.h | 2 +- game/server/nav_edit.cpp | 2 +- game/server/nav_file.cpp | 2 +- game/server/nav_generate.cpp | 2 +- game/server/nav_ladder.cpp | 2 +- game/server/nav_ladder.h | 2 +- game/server/nav_mesh.cpp | 2 +- game/server/nav_mesh.h | 2 +- game/server/nav_node.cpp | 2 +- game/server/nav_node.h | 2 +- game/server/nav_pathfind.h | 2 +- game/server/ndebugoverlay.cpp | 2 +- game/server/ndebugoverlay.h | 2 +- game/server/networkstringtable_gamedll.h | 2 +- game/server/npc_talker.cpp | 2 +- game/server/npc_talker.h | 2 +- game/server/npc_vehicledriver.cpp | 2 +- game/server/npc_vehicledriver.h | 2 +- game/server/particle_fire.cpp | 2 +- game/server/particle_fire.h | 2 +- game/server/particle_light.cpp | 2 +- game/server/particle_light.h | 2 +- game/server/particle_smokegrenade.cpp | 2 +- game/server/particle_smokegrenade.h | 2 +- game/server/particle_system.h | 2 +- game/server/pathcorner.cpp | 2 +- game/server/pathtrack.cpp | 2 +- game/server/pathtrack.h | 2 +- game/server/phys_controller.cpp | 2 +- game/server/phys_controller.h | 2 +- game/server/physconstraint.cpp | 2 +- game/server/physconstraint_sounds.h | 2 +- game/server/physgun.cpp | 2 +- game/server/physics.cpp | 2 +- game/server/physics.h | 2 +- game/server/physics_bone_follower.cpp | 2 +- game/server/physics_bone_follower.h | 2 +- game/server/physics_cannister.cpp | 2 +- game/server/physics_cannister.h | 2 +- game/server/physics_collisionevent.h | 2 +- game/server/physics_fx.cpp | 2 +- game/server/physics_fx.h | 2 +- game/server/physics_impact_damage.cpp | 2 +- game/server/physics_impact_damage.h | 2 +- game/server/physics_npc_solver.cpp | 2 +- game/server/physics_npc_solver.h | 2 +- game/server/physics_prop_ragdoll.h | 2 +- game/server/physobj.cpp | 2 +- game/server/physobj.h | 2 +- game/server/plasma.cpp | 2 +- game/server/plasma.h | 2 +- game/server/player.cpp | 2 +- game/server/player.h | 2 +- game/server/player_command.cpp | 2 +- game/server/player_command.h | 2 +- game/server/player_lagcompensation.cpp | 2 +- game/server/player_pickup.cpp | 2 +- game/server/player_pickup.h | 2 +- game/server/player_resource.cpp | 2 +- game/server/player_resource.h | 2 +- game/server/playerinfomanager.cpp | 2 +- game/server/playerinfomanager.h | 2 +- game/server/playerlocaldata.cpp | 2 +- game/server/playerlocaldata.h | 2 +- game/server/plugin_check.cpp | 2 +- game/server/point_camera.cpp | 2 +- game/server/point_camera.h | 2 +- game/server/point_playermoveconstraint.cpp | 2 +- game/server/point_spotlight.cpp | 2 +- game/server/point_template.h | 2 +- game/server/pointanglesensor.cpp | 2 +- game/server/pointhurt.cpp | 2 +- game/server/pointteleport.cpp | 2 +- game/server/props.h | 2 +- game/server/pushentity.h | 2 +- game/server/ragdoll_manager.cpp | 2 +- game/server/recipientfilter.cpp | 2 +- game/server/recipientfilter.h | 2 +- game/server/rope.cpp | 2 +- game/server/rope.h | 2 +- game/server/saverestore_gamedll.cpp | 2 +- game/server/sceneentity.h | 2 +- game/server/scratchpad_gamedll_helpers.cpp | 2 +- game/server/scratchpad_gamedll_helpers.h | 2 +- game/server/scripted.cpp | 2 +- game/server/scripted.h | 2 +- game/server/scriptedtarget.cpp | 2 +- game/server/scriptedtarget.h | 2 +- game/server/sdk/sdk_bot_temp.cpp | 2 +- game/server/sdk/sdk_bot_temp.h | 2 +- game/server/sdk/sdk_brushentity.cpp | 2 +- game/server/sdk/sdk_client.cpp | 2 +- game/server/sdk/sdk_env_message.cpp | 2 +- game/server/sdk/sdk_env_sparkler.cpp | 2 +- game/server/sdk/sdk_eventlog.cpp | 2 +- game/server/sdk/sdk_gameinterface.cpp | 2 +- game/server/sdk/sdk_logicalentity.cpp | 2 +- game/server/sdk/sdk_modelentity.cpp | 2 +- game/server/sdk/sdk_player.cpp | 2 +- game/server/sdk/sdk_player.h | 2 +- game/server/sdk/sdk_playermove.cpp | 2 +- game/server/sdk/sdk_team.cpp | 2 +- game/server/sdk/sdk_team.h | 2 +- game/server/sdk/sdk_vehicle_jeep.cpp | 2 +- game/server/sdk/te_firebullets.cpp | 2 +- game/server/sdk/te_firebullets.h | 2 +- game/server/sendproxy.cpp | 2 +- game/server/sendproxy.h | 2 +- game/server/serverbenchmark_base.cpp | 2 +- game/server/serverbenchmark_base.h | 2 +- game/server/shadowcontrol.cpp | 2 +- game/server/slideshow_display.cpp | 2 +- game/server/smoke_trail.cpp | 2 +- game/server/smoke_trail.h | 2 +- game/server/smokestack.cpp | 2 +- game/server/smokestack.h | 2 +- game/server/sound.cpp | 2 +- game/server/soundent.cpp | 2 +- game/server/soundent.h | 2 +- game/server/soundscape.cpp | 2 +- game/server/soundscape.h | 2 +- game/server/soundscape_system.cpp | 2 +- game/server/soundscape_system.h | 2 +- game/server/spark.h | 2 +- game/server/spotlightend.cpp | 2 +- game/server/spotlightend.h | 2 +- game/server/sprite_perfmonitor.cpp | 2 +- game/server/stdafx.cpp | 2 +- game/server/steamjet.cpp | 2 +- game/server/steamjet.h | 2 +- game/server/subs.cpp | 2 +- game/server/sun.cpp | 2 +- game/server/tanktrain.cpp | 2 +- game/server/te.cpp | 2 +- game/server/te.h | 2 +- game/server/te_armorricochet.cpp | 2 +- game/server/te_basebeam.cpp | 2 +- game/server/te_basebeam.h | 2 +- game/server/te_beamentpoint.cpp | 2 +- game/server/te_beaments.cpp | 2 +- game/server/te_beamfollow.cpp | 2 +- game/server/te_beamlaser.cpp | 2 +- game/server/te_beampoints.cpp | 2 +- game/server/te_beamring.cpp | 2 +- game/server/te_beamringpoint.cpp | 2 +- game/server/te_beamspline.cpp | 2 +- game/server/te_bloodsprite.cpp | 2 +- game/server/te_bloodstream.cpp | 2 +- game/server/te_breakmodel.cpp | 2 +- game/server/te_bspdecal.cpp | 2 +- game/server/te_bubbles.cpp | 2 +- game/server/te_bubbletrail.cpp | 2 +- game/server/te_clientprojectile.cpp | 2 +- game/server/te_decal.cpp | 2 +- game/server/te_dynamiclight.cpp | 2 +- game/server/te_effect_dispatch.cpp | 2 +- game/server/te_effect_dispatch.h | 2 +- game/server/te_energysplash.cpp | 2 +- game/server/te_explosion.cpp | 2 +- game/server/te_fizz.cpp | 2 +- game/server/te_footprintdecal.cpp | 2 +- game/server/te_glassshatter.cpp | 2 +- game/server/te_glowsprite.cpp | 2 +- game/server/te_impact.cpp | 2 +- game/server/te_killplayerattachments.cpp | 2 +- game/server/te_largefunnel.cpp | 2 +- game/server/te_muzzleflash.cpp | 2 +- game/server/te_particlesystem.cpp | 2 +- game/server/te_particlesystem.h | 2 +- game/server/te_physicsprop.cpp | 2 +- game/server/te_playerdecal.cpp | 2 +- game/server/te_projecteddecal.cpp | 2 +- game/server/te_showline.cpp | 2 +- game/server/te_smoke.cpp | 2 +- game/server/te_sparks.cpp | 2 +- game/server/te_sprite.cpp | 2 +- game/server/te_spritespray.cpp | 2 +- game/server/te_worlddecal.cpp | 2 +- game/server/team.cpp | 2 +- game/server/team.h | 2 +- game/server/team_control_point.h | 2 +- game/server/team_control_point_master.cpp | 2 +- game/server/team_control_point_master.h | 2 +- game/server/team_control_point_round.cpp | 2 +- game/server/team_control_point_round.h | 2 +- game/server/team_objectiveresource.cpp | 2 +- game/server/team_objectiveresource.h | 2 +- game/server/team_spawnpoint.cpp | 2 +- game/server/team_spawnpoint.h | 2 +- game/server/team_train_watcher.cpp | 2 +- game/server/team_train_watcher.h | 2 +- game/server/tempmonster.cpp | 2 +- game/server/tesla.cpp | 2 +- game/server/tesla.h | 2 +- game/server/test_proxytoggle.cpp | 2 +- game/server/test_stressentities.cpp | 2 +- game/server/test_stressentities.h | 2 +- game/server/testfunctions.cpp | 2 +- game/server/testtraceline.cpp | 2 +- game/server/textstatsmgr.cpp | 2 +- game/server/textstatsmgr.h | 2 +- game/server/timedeventmgr.cpp | 2 +- game/server/timedeventmgr.h | 2 +- game/server/toolframework_server.cpp | 2 +- game/server/toolframework_server.h | 2 +- game/server/trains.cpp | 2 +- game/server/trains.h | 2 +- game/server/trigger_area_capture.cpp | 2 +- game/server/trigger_area_capture.h | 2 +- game/server/trigger_portal.cpp | 2 +- game/server/triggers.cpp | 2 +- game/server/triggers.h | 2 +- game/server/util.cpp | 2 +- game/server/util.h | 2 +- game/server/variant_t.cpp | 2 +- game/server/variant_t.h | 2 +- game/server/vehicle_base.cpp | 2 +- game/server/vehicle_base.h | 2 +- game/server/vehicle_baseserver.cpp | 2 +- game/server/vehicle_baseserver.h | 2 +- game/server/vehicle_choreo_generic.cpp | 2 +- game/server/vehicle_sounds.h | 2 +- game/server/vguiscreen.cpp | 2 +- game/server/waterbullet.cpp | 2 +- game/server/waterbullet.h | 2 +- game/server/wcedit.cpp | 2 +- game/server/wcedit.h | 2 +- game/server/weapon_cubemap.cpp | 2 +- game/server/weight_button.cpp | 2 +- game/server/world.cpp | 2 +- game/server/world.h | 2 +- game/shared/EntityParticleTrail_Shared.cpp | 2 +- game/shared/GameEventListener.h | 2 +- game/shared/GameStats.h | 2 +- game/shared/IEffects.h | 2 +- game/shared/IVehicle.h | 2 +- game/shared/ModelSoundsCache.cpp | 2 +- game/shared/ModelSoundsCache.h | 2 +- game/shared/Multiplayer/multiplayer_animstate.cpp | 2 +- game/shared/Multiplayer/multiplayer_animstate.h | 2 +- game/shared/SceneCache.cpp | 2 +- game/shared/SceneCache.h | 2 +- game/shared/Sprite.cpp | 2 +- game/shared/Sprite.h | 2 +- game/shared/SpriteTrail.cpp | 2 +- game/shared/SpriteTrail.h | 2 +- game/shared/achievement_saverestore.cpp | 2 +- game/shared/achievement_saverestore.h | 2 +- game/shared/achievementmgr.h | 2 +- game/shared/achievements_hlx.cpp | 2 +- game/shared/activitylist.cpp | 2 +- game/shared/activitylist.h | 2 +- game/shared/ai_activity.h | 2 +- game/shared/ai_debug_shared.h | 2 +- game/shared/ammodef.cpp | 2 +- game/shared/ammodef.h | 2 +- game/shared/animation.cpp | 2 +- game/shared/animation.h | 2 +- game/shared/apparent_velocity_helper.h | 2 +- game/shared/base_playeranimstate.cpp | 2 +- game/shared/base_playeranimstate.h | 2 +- game/shared/baseachievement.cpp | 2 +- game/shared/baseachievement.h | 2 +- game/shared/basecombatcharacter_shared.cpp | 2 +- game/shared/basecombatweapon_shared.cpp | 2 +- game/shared/basecombatweapon_shared.h | 2 +- game/shared/baseentity_shared.h | 2 +- game/shared/basegrenade_shared.h | 2 +- game/shared/baseparticleentity.h | 2 +- game/shared/baseplayer_shared.cpp | 2 +- game/shared/baseplayer_shared.h | 2 +- game/shared/baseviewmodel_shared.cpp | 2 +- game/shared/baseviewmodel_shared.h | 2 +- game/shared/beam_flags.h | 2 +- game/shared/beam_shared.cpp | 2 +- game/shared/beam_shared.h | 2 +- game/shared/choreoactor.cpp | 2 +- game/shared/choreoactor.h | 2 +- game/shared/choreochannel.cpp | 2 +- game/shared/choreochannel.h | 2 +- game/shared/choreoevent.cpp | 2 +- game/shared/choreoevent.h | 2 +- game/shared/choreoscene.cpp | 2 +- game/shared/choreoscene.h | 2 +- game/shared/collisionproperty.cpp | 2 +- game/shared/collisionproperty.h | 2 +- game/shared/death_pose.cpp | 2 +- game/shared/death_pose.h | 2 +- game/shared/debugoverlay_null.cpp | 2 +- game/shared/debugoverlay_shared.cpp | 2 +- game/shared/debugoverlay_shared.h | 2 +- game/shared/decals.cpp | 2 +- game/shared/decals.h | 2 +- game/shared/effect_color_tables.h | 2 +- game/shared/effect_dispatch_data.cpp | 2 +- game/shared/effect_dispatch_data.h | 2 +- game/shared/ehandle.cpp | 2 +- game/shared/ehandle.h | 2 +- game/shared/entitydatainstantiator.h | 2 +- game/shared/entitylist_base.cpp | 2 +- game/shared/entitylist_base.h | 2 +- game/shared/entityparticletrail_shared.h | 2 +- game/shared/env_detail_controller.cpp | 2 +- game/shared/env_detail_controller.h | 2 +- game/shared/env_meteor_shared.cpp | 2 +- game/shared/env_meteor_shared.h | 2 +- game/shared/env_wind_shared.cpp | 2 +- game/shared/episodic/npc_advisor_shared.h | 2 +- game/shared/eventlist.cpp | 2 +- game/shared/eventlist.h | 2 +- game/shared/expressionsample.h | 2 +- game/shared/forcefeedback.h | 2 +- game/shared/func_dust_shared.h | 2 +- game/shared/func_ladder.cpp | 2 +- game/shared/func_ladder.h | 2 +- game/shared/gameeventdefs.h | 2 +- game/shared/gamemovement.cpp | 2 +- game/shared/gamemovement.h | 2 +- game/shared/gamerules.h | 2 +- game/shared/gamerules_register.cpp | 2 +- game/shared/gamerules_register.h | 2 +- game/shared/gamestringpool.cpp | 2 +- game/shared/gamestringpool.h | 2 +- game/shared/gamevars_shared.cpp | 2 +- game/shared/gamevars_shared.h | 2 +- game/shared/groundlink.h | 2 +- game/shared/hintmessage.cpp | 2 +- game/shared/hintmessage.h | 2 +- game/shared/hintsystem.cpp | 2 +- game/shared/hintsystem.h | 2 +- game/shared/hl2/achievements_hl2.cpp | 2 +- game/shared/hl2/basehlcombatweapon_shared.cpp | 2 +- game/shared/hl2/basehlcombatweapon_shared.h | 2 +- game/shared/hl2/citadel_effects_shared.h | 2 +- game/shared/hl2/env_alyxemp_shared.h | 2 +- game/shared/hl2/env_headcrabcanister_shared.cpp | 2 +- game/shared/hl2/env_headcrabcanister_shared.h | 2 +- game/shared/hl2/hl2_gamerules.cpp | 2 +- game/shared/hl2/hl2_gamerules.h | 2 +- game/shared/hl2/hl2_player_shared.h | 2 +- game/shared/hl2/hl2_shareddefs.h | 2 +- game/shared/hl2/hl2_usermessages.cpp | 2 +- game/shared/hl2/hl2_vehicle_radar.h | 2 +- game/shared/hl2/hl_gamemovement.cpp | 2 +- game/shared/hl2/hl_gamemovement.h | 2 +- game/shared/hl2/hl_movedata.h | 2 +- game/shared/hl2mp/hl2mp_gamerules.cpp | 2 +- game/shared/hl2mp/hl2mp_gamerules.h | 2 +- game/shared/hl2mp/hl2mp_player_shared.cpp | 2 +- game/shared/hl2mp/hl2mp_player_shared.h | 2 +- game/shared/hl2mp/hl2mp_weapon_parse.cpp | 2 +- game/shared/hl2mp/hl2mp_weapon_parse.h | 2 +- game/shared/hl2mp/weapon_357.cpp | 2 +- game/shared/hl2mp/weapon_ar2.cpp | 2 +- game/shared/hl2mp/weapon_ar2.h | 2 +- game/shared/hl2mp/weapon_crossbow.cpp | 2 +- game/shared/hl2mp/weapon_crowbar.cpp | 2 +- game/shared/hl2mp/weapon_crowbar.h | 2 +- game/shared/hl2mp/weapon_frag.cpp | 2 +- game/shared/hl2mp/weapon_hl2mpbase.cpp | 2 +- game/shared/hl2mp/weapon_hl2mpbase.h | 2 +- game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp | 2 +- game/shared/hl2mp/weapon_hl2mpbase_machinegun.h | 2 +- game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp | 2 +- game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h | 2 +- game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp | 2 +- game/shared/hl2mp/weapon_physcannon.cpp | 2 +- game/shared/hl2mp/weapon_physcannon.h | 2 +- game/shared/hl2mp/weapon_pistol.cpp | 2 +- game/shared/hl2mp/weapon_rpg.cpp | 2 +- game/shared/hl2mp/weapon_rpg.h | 2 +- game/shared/hl2mp/weapon_shotgun.cpp | 2 +- game/shared/hl2mp/weapon_slam.cpp | 2 +- game/shared/hl2mp/weapon_slam.h | 2 +- game/shared/hl2mp/weapon_smg1.cpp | 2 +- game/shared/hl2mp/weapon_stunstick.cpp | 2 +- game/shared/ichoreoeventcallback.h | 2 +- game/shared/igamemovement.h | 2 +- game/shared/igamesystem.cpp | 2 +- game/shared/igamesystem.h | 2 +- game/shared/imovehelper.h | 2 +- game/shared/in_buttons.h | 2 +- game/shared/interval.cpp | 2 +- game/shared/interval.h | 2 +- game/shared/iplayeranimstate.h | 2 +- game/shared/ipredictionsystem.h | 2 +- game/shared/iscenetokenprocessor.h | 2 +- game/shared/itempents.h | 2 +- game/shared/mapdata_shared.h | 2 +- game/shared/mapentities_shared.cpp | 2 +- game/shared/mapentities_shared.h | 2 +- game/shared/movetype_push.h | 2 +- game/shared/movevars_shared.cpp | 2 +- game/shared/movevars_shared.h | 2 +- game/shared/mp_shareddefs.cpp | 2 +- game/shared/mp_shareddefs.h | 2 +- game/shared/multiplay_gamerules.cpp | 2 +- game/shared/multiplay_gamerules.h | 2 +- game/shared/npcevent.h | 2 +- game/shared/obstacle_pushaway.cpp | 2 +- game/shared/obstacle_pushaway.h | 2 +- game/shared/particle_parse.cpp | 2 +- game/shared/particle_parse.h | 2 +- game/shared/particle_property.cpp | 2 +- game/shared/particle_property.h | 2 +- game/shared/particle_property_inlines.h | 2 +- game/shared/particlesystemquery.cpp | 2 +- game/shared/physics_main_shared.cpp | 2 +- game/shared/physics_saverestore.cpp | 2 +- game/shared/physics_saverestore.h | 2 +- game/shared/physics_shared.cpp | 2 +- game/shared/physics_shared.h | 2 +- game/shared/playerclass_info_parse.cpp | 2 +- game/shared/playerclass_info_parse.h | 2 +- game/shared/playernet_vars.h | 2 +- game/shared/point_bonusmaps_accessor.h | 2 +- game/shared/point_posecontroller.cpp | 2 +- game/shared/point_posecontroller.h | 2 +- game/shared/positionwatcher.h | 2 +- game/shared/precache_register.cpp | 2 +- game/shared/precache_register.h | 2 +- game/shared/precipitation_shared.h | 2 +- game/shared/predictable_entity.h | 2 +- game/shared/predictableid.cpp | 2 +- game/shared/predictableid.h | 2 +- game/shared/predicted_viewmodel.cpp | 2 +- game/shared/predicted_viewmodel.h | 2 +- game/shared/predictioncopy.cpp | 2 +- game/shared/predictioncopy.h | 2 +- game/shared/props_shared.cpp | 2 +- game/shared/props_shared.h | 2 +- game/shared/ragdoll_shared.cpp | 2 +- game/shared/ragdoll_shared.h | 2 +- game/shared/rope_helpers.cpp | 2 +- game/shared/rope_helpers.h | 2 +- game/shared/rumble_shared.h | 2 +- game/shared/saverestore.cpp | 2 +- game/shared/saverestore.h | 2 +- game/shared/saverestore_bitstring.h | 2 +- game/shared/saverestore_stringtable.h | 2 +- game/shared/saverestore_utlclass.h | 2 +- game/shared/saverestore_utlsymbol.h | 2 +- game/shared/sceneentity_shared.cpp | 2 +- game/shared/sceneentity_shared.h | 2 +- game/shared/sceneimage.cpp | 2 +- game/shared/sceneimage.h | 2 +- game/shared/scriptevent.h | 2 +- game/shared/sdk/sdk_basegrenade_projectile.cpp | 2 +- game/shared/sdk/sdk_basegrenade_projectile.h | 2 +- game/shared/sdk/sdk_fx_shared.cpp | 2 +- game/shared/sdk/sdk_fx_shared.h | 2 +- game/shared/sdk/sdk_gamemovement.cpp | 4 ++-- game/shared/sdk/sdk_gamerules.cpp | 2 +- game/shared/sdk/sdk_gamerules.h | 2 +- game/shared/sdk/sdk_player_shared.cpp | 2 +- game/shared/sdk/sdk_playeranimstate.cpp | 2 +- game/shared/sdk/sdk_playeranimstate.h | 2 +- game/shared/sdk/sdk_shareddefs.h | 2 +- game/shared/sdk/sdk_usermessages.cpp | 2 +- game/shared/sdk/sdk_weapon_parse.cpp | 2 +- game/shared/sdk/sdk_weapon_parse.h | 2 +- game/shared/sdk/weapon_basesdkgrenade.h | 2 +- game/shared/sdk/weapon_grenade.cpp | 2 +- game/shared/sdk/weapon_grenade.h | 2 +- game/shared/sdk/weapon_mp5.cpp | 2 +- game/shared/sdk/weapon_sdkbase.cpp | 2 +- game/shared/sdk/weapon_sdkbase.h | 2 +- game/shared/sdk/weapon_shotgun.cpp | 2 +- game/shared/sequence_Transitioner.cpp | 2 +- game/shared/sequence_Transitioner.h | 2 +- game/shared/sharedInterface.h | 2 +- game/shared/shared_classnames.h | 2 +- game/shared/shareddefs.h | 2 +- game/shared/sheetsimulator.h | 2 +- game/shared/shot_manipulator.h | 2 +- game/shared/simtimer.cpp | 2 +- game/shared/simtimer.h | 2 +- game/shared/singleplay_gamerules.cpp | 2 +- game/shared/singleplay_gamerules.h | 2 +- game/shared/solidsetdefaults.h | 2 +- game/shared/soundenvelope.cpp | 2 +- game/shared/soundenvelope.h | 2 +- game/shared/studio_shared.cpp | 2 +- game/shared/sun_shared.h | 2 +- game/shared/takedamageinfo.cpp | 2 +- game/shared/takedamageinfo.h | 2 +- game/shared/teamplay_gamerules.cpp | 2 +- game/shared/teamplay_gamerules.h | 2 +- game/shared/teamplay_round_timer.h | 2 +- game/shared/teamplayroundbased_gamerules.cpp | 2 +- game/shared/teamplayroundbased_gamerules.h | 2 +- game/shared/tempentity.h | 2 +- game/shared/test_ehandle.cpp | 2 +- game/shared/touchlink.h | 2 +- game/shared/usercmd.cpp | 2 +- game/shared/usercmd.h | 2 +- game/shared/usermessages.cpp | 2 +- game/shared/usermessages.h | 2 +- game/shared/util_shared.cpp | 2 +- game/shared/util_shared.h | 2 +- game/shared/vehicle_choreo_generic_shared.h | 2 +- game/shared/vehicle_viewblend_shared.cpp | 2 +- game/shared/vehicle_viewblend_shared.h | 2 +- game/shared/vgui_defaultinputsignal.h | 2 +- game/shared/viewport_panel_names.h | 2 +- game/shared/voice_banmgr.cpp | 2 +- game/shared/voice_banmgr.h | 2 +- game/shared/voice_common.h | 2 +- game/shared/voice_gamemgr.cpp | 2 +- game/shared/voice_gamemgr.h | 2 +- game/shared/voice_status.cpp | 2 +- game/shared/voice_status.h | 2 +- game/shared/vphysics_sound.h | 2 +- game/shared/vphysicsupdateai.h | 2 +- game/shared/weapon_parse.cpp | 2 +- game/shared/weapon_parse.h | 2 +- game/shared/weapon_parse_default.cpp | 2 +- game/shared/weapon_proficiency.cpp | 2 +- game/shared/weapon_proficiency.h | 2 +- mathlib/anorms.cpp | 2 +- mathlib/bumpvects.cpp | 2 +- mathlib/color_conversion.cpp | 2 +- mathlib/datagen.pl | 2 +- mathlib/halton.cpp | 2 +- mathlib/imagequant.cpp | 2 +- mathlib/lightdesc.cpp | 2 +- mathlib/mathlib_base.cpp | 2 +- mathlib/noisedata.h | 2 +- mathlib/polyhedron.cpp | 2 +- mathlib/powsse.cpp | 2 +- mathlib/quantize.cpp | 2 +- mathlib/randsse.cpp | 2 +- mathlib/simdvectormatrix.cpp | 2 +- mathlib/sparse_convolution_noise.cpp | 2 +- mathlib/sse.cpp | 2 +- mathlib/sse.h | 2 +- mathlib/sseconst.cpp | 2 +- mathlib/ssenoise.cpp | 2 +- mathlib/vector.cpp | 2 +- mathlib/vmatrix.cpp | 2 +- public/BitmapFontFile.h | 2 +- public/Color.h | 2 +- public/Friends/AddOns/AddOnMessages.h | 2 +- public/Friends/AddOns/AddOnTypes.h | 2 +- public/Friends/AddOns/ISteamAddOn.h | 2 +- public/Friends/IFriendsNET.h | 2 +- public/Friends/IFriendsUser.h | 2 +- public/IGameUIFuncs.h | 2 +- public/IHammer.h | 2 +- public/OfflineMode.h | 2 +- public/PlayerState.h | 2 +- public/ScratchPadUtils.cpp | 2 +- public/ScratchPadUtils.h | 2 +- public/SoundEmitterSystem/isoundemittersystembase.h | 2 +- public/SoundParametersInternal.cpp | 2 +- public/UnicodeFileHelpers.cpp | 2 +- public/UnicodeFileHelpers.h | 2 +- public/UtlCachedFileData.h | 2 +- public/VGuiMatSurface/IMatSystemSurface.h | 2 +- public/VGuiMatSurface/IMatSystemSurfaceV5.h | 2 +- public/XUnzip.cpp | 2 +- public/XZip.cpp | 2 +- public/appframework/AppFramework.h | 2 +- public/appframework/IAppSystem.h | 2 +- public/arraystack.h | 2 +- public/avi/iavi.h | 2 +- public/avi/ibik.h | 2 +- public/basehandle.h | 2 +- public/bitmap/bitmap.h | 2 +- public/bitmap/cubemap.h | 2 +- public/bitmap/float_bm.h | 2 +- public/bitmap/imageformat.h | 2 +- public/bitmap/psd.h | 2 +- public/bitmap/tgaloader.h | 2 +- public/bitmap/tgawriter.h | 2 +- public/bitvec.h | 2 +- public/blockingudpsocket.cpp | 2 +- public/blockingudpsocket.h | 2 +- public/bone_accessor.cpp | 2 +- public/bone_accessor.h | 2 +- public/bone_setup.cpp | 6 +++--- public/bone_setup.h | 2 +- public/bspfile.h | 2 +- public/bspflags.h | 2 +- public/bsptreedata.cpp | 2 +- public/bsptreedata.h | 2 +- public/builddisp.cpp | 2 +- public/builddisp.h | 2 +- public/captioncompiler.h | 2 +- public/cdll_int.h | 2 +- public/chunkfile.cpp | 2 +- public/chunkfile.h | 2 +- public/client_class.cpp | 2 +- public/client_class.h | 2 +- public/client_render_handle.h | 2 +- public/client_textmessage.h | 2 +- public/clientstats.h | 2 +- public/cmodel.h | 2 +- public/collisionutils.cpp | 2 +- public/collisionutils.h | 2 +- public/con_nprint.h | 2 +- public/const.h | 2 +- public/coordsize.h | 2 +- public/crtmemdebug.cpp | 2 +- public/crtmemdebug.h | 2 +- public/datacache/idatacache.h | 2 +- public/datamodel/attributeflags.h | 2 +- public/datamodel/dmattribute.h | 2 +- public/datamodel/dmattributetypes.h | 2 +- public/datamodel/dmattributevar.h | 2 +- public/datamodel/dmehandle.h | 2 +- public/datamodel/dmelement.h | 2 +- public/datamodel/dmelementfactoryhelper.h | 2 +- public/datamodel/dmelementhandle.h | 2 +- public/datamodel/dmvar.h | 2 +- public/datamodel/idatamodel.h | 2 +- public/demofile/demoformat.h | 2 +- public/disp_common.cpp | 2 +- public/disp_common.h | 2 +- public/disp_powerinfo.cpp | 2 +- public/disp_powerinfo.h | 2 +- public/disp_tesselate.h | 2 +- public/disp_vertindex.h | 2 +- public/dispcoll.cpp | 2 +- public/dispcoll.h | 2 +- public/dispcoll_common.cpp | 2 +- public/dispcoll_common.h | 2 +- public/dlight.h | 2 +- public/dmxloader/dmxattribute.h | 2 +- public/dmxloader/dmxelement.h | 2 +- public/dmxloader/dmxloader.h | 2 +- public/dt_common.h | 2 +- public/dt_recv.cpp | 2 +- public/dt_recv.h | 2 +- public/dt_send.cpp | 2 +- public/dt_send.h | 2 +- public/dt_shared.cpp | 2 +- public/dt_shared.h | 2 +- public/dt_utlvector_common.cpp | 2 +- public/dt_utlvector_common.h | 2 +- public/dt_utlvector_recv.cpp | 2 +- public/dt_utlvector_recv.h | 2 +- public/dt_utlvector_send.cpp | 2 +- public/dt_utlvector_send.h | 2 +- public/edict.h | 2 +- public/editor_sendcommand.cpp | 2 +- public/editor_sendcommand.h | 2 +- public/eiface.h | 2 +- public/engine/IClientLeafSystem.h | 2 +- public/engine/ICollideable.h | 2 +- public/engine/IEngineSound.h | 2 +- public/engine/IEngineTrace.h | 2 +- public/engine/IStaticPropMgr.h | 2 +- public/engine/SndInfo.h | 2 +- public/engine/imatchmaking.h | 2 +- public/engine/iserverplugin.h | 2 +- public/engine/ishadowmgr.h | 2 +- public/engine/ivdebugoverlay.h | 2 +- public/engine/ivmodelinfo.h | 2 +- public/engine/ivmodelrender.h | 2 +- public/engine/view_sharedv1.h | 2 +- public/engine_hlds_api.h | 2 +- public/event_flags.h | 2 +- public/filesystem.h | 2 +- public/filesystem/IQueuedLoader.h | 2 +- public/filesystem_helpers.cpp | 2 +- public/filesystem_helpers.h | 2 +- public/filesystem_init.cpp | 2 +- public/filesystem_init.h | 2 +- public/filesystem_passthru.h | 2 +- public/g15/ig15.h | 2 +- public/game/client/IGameClientExports.h | 2 +- public/game/client/iclientrendertargets.h | 2 +- public/game/client/iviewport.h | 2 +- public/game/server/iplayerinfo.h | 2 +- public/gamebspfile.h | 2 +- public/gametrace.h | 2 +- public/globalvars_base.h | 2 +- public/iachievementmgr.h | 2 +- public/ibsppack.h | 2 +- public/iclient.h | 2 +- public/icliententity.h | 2 +- public/icliententitylist.h | 2 +- public/iclientnetworkable.h | 2 +- public/iclientrenderable.h | 2 +- public/iclientthinkable.h | 2 +- public/iclientunknown.h | 2 +- public/icvar.h | 2 +- public/idedicatedexports.h | 2 +- public/iefx.h | 2 +- public/ienginevgui.h | 2 +- public/ifilelist.h | 2 +- public/igameevents.h | 2 +- public/igameresources.h | 2 +- public/ihandleentity.h | 2 +- public/ihltv.h | 2 +- public/ihltvdirector.h | 2 +- public/ilaunchabledll.h | 2 +- public/imapoverview.h | 2 +- public/inetchannel.h | 2 +- public/inetchannelinfo.h | 2 +- public/inetmessage.h | 2 +- public/inetmsghandler.h | 2 +- public/inetwork.h | 2 +- public/inputsystem/AnalogCode.h | 2 +- public/inputsystem/ButtonCode.h | 2 +- public/inputsystem/InputEnums.h | 2 +- public/inputsystem/iinputsystem.h | 2 +- public/interpolatortypes.cpp | 2 +- public/interpolatortypes.h | 2 +- public/iprediction.h | 2 +- public/irecipientfilter.h | 2 +- public/iregistry.h | 2 +- public/isaverestore.h | 2 +- public/iscratchpad3d.h | 2 +- public/iserver.h | 2 +- public/iserverentity.h | 2 +- public/iservernetworkable.h | 2 +- public/iserverunknown.h | 2 +- public/ishadercompiledll.h | 2 +- public/isoundcombiner.h | 2 +- public/isqlwrapper.h | 2 +- public/istudiorender.h | 2 +- public/ivguicenterprint.h | 2 +- public/ivoiceserver.h | 2 +- public/ivoicetweak.h | 2 +- public/ivraddll.h | 2 +- public/ivrenderview.h | 2 +- public/ivtex.h | 2 +- public/ixboxsystem.h | 2 +- public/jigglebones.cpp | 2 +- public/jigglebones.h | 2 +- public/kevvaluescompiler.cpp | 2 +- public/keyframe/keyframe.cpp | 2 +- public/keyframe/keyframe.h | 2 +- public/keyvaluescompiler.h | 2 +- public/list.h | 2 +- public/loadcmdline.cpp | 2 +- public/loadcmdline.h | 2 +- public/lumpfiles.cpp | 2 +- public/lumpfiles.h | 2 +- public/map_utils.cpp | 2 +- public/map_utils.h | 2 +- public/matchmaking/imatchevents.h | 2 +- public/matchmaking/imatchsystem.h | 2 +- public/matchmaking/iplayer.h | 2 +- public/matchmaking/iplayermanager.h | 2 +- public/materialsystem/IColorCorrection.h | 2 +- public/materialsystem/IShader.h | 2 +- public/materialsystem/MaterialSystemUtil.cpp | 2 +- public/materialsystem/MaterialSystemUtil.h | 2 +- public/materialsystem/deformations.h | 2 +- public/materialsystem/hardwareverts.h | 2 +- public/materialsystem/idebugtextureinfo.h | 2 +- public/materialsystem/imaterial.h | 2 +- public/materialsystem/imaterialproxy.h | 2 +- public/materialsystem/imaterialproxyfactory.h | 2 +- public/materialsystem/imaterialsystem.h | 2 +- public/materialsystem/imaterialsystemhardwareconfig.h | 2 +- public/materialsystem/imaterialsystemstub.h | 2 +- public/materialsystem/imaterialvar.h | 2 +- public/materialsystem/imesh.h | 2 +- public/materialsystem/ishaderapi.h | 2 +- public/materialsystem/itexture.h | 2 +- public/materialsystem/ivballoctracker.h | 2 +- public/materialsystem/materialsystem_config.h | 2 +- public/materialsystem/meshreader.h | 2 +- public/materialsystem/shader_vcs_version.h | 2 +- public/mathlib/anorms.h | 2 +- public/mathlib/bumpvects.h | 2 +- public/mathlib/compressed_3d_unitvec.h | 2 +- public/mathlib/compressed_light_cube.h | 2 +- public/mathlib/compressed_vector.h | 2 +- public/mathlib/lightdesc.h | 2 +- public/mathlib/math_pfns.h | 2 +- public/mathlib/mathlib.h | 2 +- public/mathlib/noise.h | 2 +- public/mathlib/polyhedron.h | 2 +- public/mathlib/quantize.h | 2 +- public/mathlib/simdvectormatrix.h | 2 +- public/mathlib/spherical_geometry.h | 2 +- public/mathlib/ssemath.h | 2 +- public/mathlib/ssequaternion.h | 2 +- public/mathlib/vector.h | 2 +- public/mathlib/vector2d.h | 2 +- public/mathlib/vector4d.h | 2 +- public/mathlib/vmatrix.h | 2 +- public/mathlib/vplane.h | 2 +- public/matsys_controls/QCGenerator.h | 2 +- public/matsys_controls/assetpicker.h | 2 +- public/matsys_controls/baseassetpicker.h | 2 +- public/matsys_controls/colorpickerpanel.h | 2 +- public/matsys_controls/curveeditorpanel.h | 2 +- public/matsys_controls/gamefiletreeview.h | 2 +- public/matsys_controls/manipulator.h | 2 +- public/matsys_controls/matsyscontrols.h | 2 +- public/matsys_controls/mdlpanel.h | 2 +- public/matsys_controls/mdlpicker.h | 2 +- public/matsys_controls/mdlsequencepicker.h | 2 +- public/matsys_controls/picker.h | 2 +- public/matsys_controls/potterywheelpanel.h | 2 +- public/matsys_controls/proceduraltexturepanel.h | 2 +- public/matsys_controls/sequencepicker.h | 2 +- public/matsys_controls/tgapreviewpanel.h | 2 +- public/matsys_controls/vmtpanel.h | 2 +- public/matsys_controls/vmtpicker.h | 2 +- public/matsys_controls/vmtpreviewpanel.h | 2 +- public/matsys_controls/vtfpicker.h | 2 +- public/matsys_controls/vtfpreviewpanel.h | 2 +- public/maya/IMayaVGui.h | 2 +- public/maya/ValveMaya/HyperShadeUtil.h | 2 +- public/maya/ValveMaya/Undo.h | 2 +- public/maya/VsMayaDmx.h | 2 +- public/maya/VsMayaMPxFactory.h | 2 +- public/maya/VsVGuiWindow.h | 2 +- public/maya/valveMaya.h | 2 +- public/mdllib/mdllib.h | 2 +- public/measure_section.cpp | 2 +- public/measure_section.h | 2 +- public/model_types.h | 2 +- public/modes.h | 2 +- public/mouthinfo.h | 2 +- public/networkstringtabledefs.h | 2 +- public/networkvar.cpp | 2 +- public/networkvar.h | 2 +- public/nmatrix.h | 2 +- public/ntree.h | 2 +- public/nvector.h | 2 +- public/optimize.h | 2 +- public/overlaytext.h | 2 +- public/p4lib/ip4.h | 2 +- public/phonemeconverter.cpp | 2 +- public/phonemeconverter.h | 2 +- public/phonemeextractor/phonemeextractor.h | 2 +- public/phyfile.h | 2 +- public/pixelwriter.h | 2 +- public/r_efx.h | 2 +- public/registry.cpp | 2 +- public/renderparm.h | 2 +- public/rope_physics.cpp | 2 +- public/rope_physics.h | 2 +- public/rope_shared.h | 2 +- public/savegame_version.h | 2 +- public/saverestoretypes.h | 2 +- public/scenefilecache/ISceneFileCache.h | 2 +- public/scenefilecache/SceneImageFile.h | 2 +- public/scratchpad3d.cpp | 2 +- public/scratchpad3d.h | 2 +- public/sentence.cpp | 2 +- public/sentence.h | 2 +- public/server_class.cpp | 2 +- public/server_class.h | 2 +- public/shaderlib/BaseShader.h | 2 +- public/shaderlib/ShaderDLL.h | 2 +- public/shaderlib/cshader.h | 2 +- public/shake.h | 2 +- public/shattersurfacetypes.h | 2 +- public/simple_physics.cpp | 2 +- public/simple_physics.h | 2 +- public/smooth_average.h | 2 +- public/soundchars.h | 2 +- public/soundcombiner.cpp | 2 +- public/soundflags.h | 2 +- public/soundinfo.h | 2 +- public/soundsystem/isoundsystem.h | 2 +- public/soundsystem/snd_audio_source.h | 2 +- public/soundsystem/snd_device.h | 2 +- public/stdstring.h | 2 +- public/steam/isteamapps.h | 2 +- public/steam/isteamclient.h | 2 +- public/steam/isteamfriends.h | 2 +- public/steam/isteammatchmaking.h | 2 +- public/steam/isteamuser.h | 2 +- public/steam/isteamuserstats.h | 2 +- public/steam/isteamutils.h | 2 +- public/steam/matchmakingtypes.h | 2 +- public/steam/steam_api.h | 2 +- public/steam/steamclientpublic.h | 2 +- public/steam/steamtypes.h | 2 +- public/string_t.h | 2 +- public/stringregistry.cpp | 2 +- public/stringregistry.h | 2 +- public/studio.cpp | 2 +- public/studio.h | 2 +- public/studio_generic_io.cpp | 2 +- public/studio_virtualmodel.cpp | 2 +- public/surfinfo.h | 2 +- public/texture_group_names.h | 2 +- public/tier0/EventMasks.h | 2 +- public/tier0/EventModes.h | 2 +- public/tier0/IOCTLCodes.h | 2 +- public/tier0/K8PerformanceCounters.h | 2 +- public/tier0/P4PerformanceCounters.h | 2 +- public/tier0/P5P6PerformanceCounters.h | 2 +- public/tier0/PMELib.h | 2 +- public/tier0/afxmem_override.cpp | 2 +- public/tier0/basetypes.h | 2 +- public/tier0/commonmacros.h | 2 +- public/tier0/dbg.h | 2 +- public/tier0/dbgflag.h | 2 +- public/tier0/fasttimer.h | 2 +- public/tier0/ia32detect.h | 2 +- public/tier0/icommandline.h | 2 +- public/tier0/l2cache.h | 2 +- public/tier0/mem.h | 2 +- public/tier0/memalloc.h | 2 +- public/tier0/memdbgoff.h | 2 +- public/tier0/memdbgon.h | 2 +- public/tier0/memoverride.cpp | 2 +- public/tier0/minidump.h | 2 +- public/tier0/pmc360.h | 2 +- public/tier0/progressbar.h | 2 +- public/tier0/protected_things.h | 2 +- public/tier0/testthread.h | 2 +- public/tier0/threadtools.h | 2 +- public/tier0/tslist.h | 2 +- public/tier0/validator.h | 2 +- public/tier0/valobject.h | 2 +- public/tier0/valve_off.h | 2 +- public/tier0/valve_on.h | 2 +- public/tier0/vcr_shared.h | 2 +- public/tier0/vcrmode.h | 2 +- public/tier0/vprof.h | 2 +- public/tier0/wchartypes.h | 2 +- public/tier0/xbox_codeline_defines.h | 2 +- public/tier1/CommandBuffer.h | 2 +- public/tier1/UtlSortVector.h | 2 +- public/tier1/UtlStringMap.h | 2 +- public/tier1/bitbuf.h | 2 +- public/tier1/byteswap.h | 2 +- public/tier1/callqueue.h | 2 +- public/tier1/characterset.h | 2 +- public/tier1/checksum_crc.h | 2 +- public/tier1/checksum_md5.h | 2 +- public/tier1/convar.h | 2 +- public/tier1/convar_serverbounded.h | 2 +- public/tier1/datamanager.h | 2 +- public/tier1/delegates.h | 2 +- public/tier1/diff.h | 2 +- public/tier1/exprevaluator.h | 2 +- public/tier1/fmtstr.h | 2 +- public/tier1/generichash.h | 2 +- public/tier1/iconvar.h | 2 +- public/tier1/interface.h | 2 +- public/tier1/lzmaDecoder.h | 2 +- public/tier1/lzss.h | 2 +- public/tier1/mempool.h | 2 +- public/tier1/memstack.h | 2 +- public/tier1/netadr.h | 2 +- public/tier1/processor_detect.h | 2 +- public/tier1/rangecheckedvar.h | 2 +- public/tier1/refcount.h | 2 +- public/tier1/smartptr.h | 2 +- public/tier1/stringpool.h | 2 +- public/tier1/strtools.h | 2 +- public/tier1/tier1.h | 2 +- public/tier1/tokenreader.h | 2 +- public/tier1/uniqueid.h | 2 +- public/tier1/utlbidirectionalset.h | 2 +- public/tier1/utlblockmemory.h | 2 +- public/tier1/utlbuffer.h | 2 +- public/tier1/utlbufferutil.h | 2 +- public/tier1/utldict.h | 2 +- public/tier1/utlenvelope.h | 2 +- public/tier1/utlfixedmemory.h | 2 +- public/tier1/utlflags.h | 2 +- public/tier1/utlhandletable.h | 2 +- public/tier1/utlhash.h | 2 +- public/tier1/utlhashdict.h | 2 +- public/tier1/utlintrusivelist.h | 2 +- public/tier1/utllinkedlist.h | 2 +- public/tier1/utlmap.h | 2 +- public/tier1/utlmemory.h | 2 +- public/tier1/utlmultilist.h | 2 +- public/tier1/utlntree.h | 2 +- public/tier1/utlobjectreference.h | 2 +- public/tier1/utlpriorityqueue.h | 2 +- public/tier1/utlqueue.h | 2 +- public/tier1/utlrbtree.h | 2 +- public/tier1/utlsoacontainer.h | 2 +- public/tier1/utlstack.h | 2 +- public/tier1/utlstring.h | 2 +- public/tier1/utlsymbol.h | 2 +- public/tier1/utlvector.h | 2 +- public/tier2/beamsegdraw.h | 2 +- public/tier2/camerautils.h | 2 +- public/tier2/fileutils.h | 2 +- public/tier2/keybindings.h | 2 +- public/tier2/meshutils.h | 2 +- public/tier2/renderutils.h | 2 +- public/tier2/riff.h | 2 +- public/tier2/soundutils.h | 2 +- public/tier2/tier2.h | 2 +- public/tier2/tier2dm.h | 2 +- public/tier2/utlstreambuffer.h | 2 +- public/tier2/vconfig.h | 2 +- public/tier3/choreoutils.h | 2 +- public/tier3/mdlutils.h | 2 +- public/tier3/scenetokenprocessor.h | 2 +- public/tier3/tier3.h | 2 +- public/tier3/tier3dm.h | 2 +- public/toolframework/iclientenginetools.h | 2 +- public/toolframework/ienginetool.h | 2 +- public/toolframework/iserverenginetools.h | 2 +- public/toolframework/itooldictionary.h | 2 +- public/toolframework/itoolentity.h | 2 +- public/toolframework/itoolframework.h | 2 +- public/toolframework/itoolsystem.h | 2 +- public/tools/bonelist.cpp | 2 +- public/tools/bonelist.h | 2 +- public/trace.h | 2 +- public/unicode/unicode.h | 2 +- public/unitlib/unitlib.h | 2 +- public/vallocator.cpp | 2 +- public/vallocator.h | 2 +- public/vaudio/ivaudio.h | 2 +- public/vcollide.h | 2 +- public/vcollide_parse.h | 2 +- public/vgui/Cursor.h | 2 +- public/vgui/Dar.h | 2 +- public/vgui/IBorder.h | 2 +- public/vgui/IClientPanel.h | 2 +- public/vgui/IHTML.h | 2 +- public/vgui/IImage.h | 2 +- public/vgui/IInput.h | 2 +- public/vgui/IInputInternal.h | 2 +- public/vgui/ILocalize.h | 2 +- public/vgui/IPanel.h | 2 +- public/vgui/IScheme.h | 2 +- public/vgui/ISurface.h | 2 +- public/vgui/ISurfaceV30.h | 2 +- public/vgui/ISystem.h | 2 +- public/vgui/IVGui.h | 2 +- public/vgui/IVguiMatInfo.h | 2 +- public/vgui/IVguiMatInfoVar.h | 2 +- public/vgui/KeyCode.h | 2 +- public/vgui/MouseCode.h | 2 +- public/vgui/Point.h | 2 +- public/vgui/VGUI.h | 2 +- public/vgui_controls/AnalogBar.h | 2 +- public/vgui_controls/AnimatingImagePanel.h | 2 +- public/vgui_controls/AnimationController.h | 2 +- public/vgui_controls/BitmapImagePanel.h | 2 +- public/vgui_controls/BuildGroup.h | 2 +- public/vgui_controls/BuildModeDialog.h | 2 +- public/vgui_controls/Button.h | 2 +- public/vgui_controls/CheckButton.h | 2 +- public/vgui_controls/CheckButtonList.h | 2 +- public/vgui_controls/CircularProgressBar.h | 2 +- public/vgui_controls/ComboBox.h | 2 +- public/vgui_controls/ControllerMap.h | 2 +- public/vgui_controls/Controls.h | 2 +- public/vgui_controls/DialogManager.h | 2 +- public/vgui_controls/DirectorySelectDialog.h | 2 +- public/vgui_controls/Divider.h | 2 +- public/vgui_controls/EditablePanel.h | 2 +- public/vgui_controls/ExpandButton.h | 2 +- public/vgui_controls/FileOpenDialog.h | 2 +- public/vgui_controls/FileOpenStateMachine.h | 2 +- public/vgui_controls/FocusNavGroup.h | 2 +- public/vgui_controls/Frame.h | 2 +- public/vgui_controls/GraphPanel.h | 2 +- public/vgui_controls/HTML.h | 2 +- public/vgui_controls/Image.h | 2 +- public/vgui_controls/ImageList.h | 2 +- public/vgui_controls/ImagePanel.h | 2 +- public/vgui_controls/InputDialog.h | 2 +- public/vgui_controls/KeyBindingHelpDialog.h | 2 +- public/vgui_controls/KeyBindingMap.h | 2 +- public/vgui_controls/KeyBoardEditorDialog.h | 2 +- public/vgui_controls/KeyRepeat.h | 2 +- public/vgui_controls/Label.h | 2 +- public/vgui_controls/ListPanel.h | 2 +- public/vgui_controls/ListViewPanel.h | 2 +- public/vgui_controls/Menu.h | 2 +- public/vgui_controls/MenuBar.h | 2 +- public/vgui_controls/MenuButton.h | 2 +- public/vgui_controls/MenuItem.h | 2 +- public/vgui_controls/MessageBox.h | 2 +- public/vgui_controls/MessageDialog.h | 2 +- public/vgui_controls/MessageMap.h | 2 +- public/vgui_controls/PHandle.h | 2 +- public/vgui_controls/Panel.h | 2 +- public/vgui_controls/PanelAnimationVar.h | 2 +- public/vgui_controls/PanelListPanel.h | 2 +- public/vgui_controls/PerforceFileExplorer.h | 2 +- public/vgui_controls/PerforceFileList.h | 2 +- public/vgui_controls/ProgressBar.h | 2 +- public/vgui_controls/ProgressBox.h | 2 +- public/vgui_controls/PropertyDialog.h | 2 +- public/vgui_controls/PropertyPage.h | 2 +- public/vgui_controls/PropertySheet.h | 2 +- public/vgui_controls/QueryBox.h | 2 +- public/vgui_controls/RadioButton.h | 2 +- public/vgui_controls/RichText.h | 2 +- public/vgui_controls/RotatingProgressBar.h | 2 +- public/vgui_controls/ScalableImagePanel.h | 2 +- public/vgui_controls/ScrollBar.h | 2 +- public/vgui_controls/ScrollBarSlider.h | 2 +- public/vgui_controls/ScrollableEditablePanel.h | 2 +- public/vgui_controls/SectionedListPanel.h | 2 +- public/vgui_controls/Slider.h | 2 +- public/vgui_controls/Splitter.h | 2 +- public/vgui_controls/TextEntry.h | 2 +- public/vgui_controls/TextImage.h | 2 +- public/vgui_controls/ToggleButton.h | 2 +- public/vgui_controls/ToolWindow.h | 2 +- public/vgui_controls/Tooltip.h | 2 +- public/vgui_controls/TreeView.h | 2 +- public/vgui_controls/TreeViewListControl.h | 2 +- public/vgui_controls/URLLabel.h | 2 +- public/vgui_controls/WizardPanel.h | 2 +- public/vgui_controls/WizardSubPanel.h | 2 +- public/vgui_controls/consoledialog.h | 2 +- public/vgui_controls/pch_vgui_controls.h | 2 +- public/vgui_controls/perforcefilelistframe.h | 2 +- public/vgui_controls/savedocumentquery.h | 2 +- public/vgui_controls/subrectimage.h | 2 +- public/vgui_controls/vgui_controls.cpp | 2 +- public/view_shared.h | 2 +- public/vphysics/collision_set.h | 2 +- public/vphysics/constraints.h | 2 +- public/vphysics/friction.h | 2 +- public/vphysics/object_hash.h | 2 +- public/vphysics/performance.h | 2 +- public/vphysics/player_controller.h | 2 +- public/vphysics/stats.h | 2 +- public/vphysics/vehicles.h | 2 +- public/vphysics/virtualmesh.h | 2 +- public/vphysics_interface.h | 2 +- public/vstdlib/IKeyValuesSystem.h | 2 +- public/vstdlib/cvar.h | 2 +- public/vstdlib/iprocessutils.h | 2 +- public/vstdlib/jobthread.h | 2 +- public/vstdlib/random.h | 2 +- public/vstdlib/vcover.h | 2 +- public/vstdlib/vstdlib.h | 2 +- public/vtf/vtf.h | 2 +- public/wadtypes.h | 2 +- public/winlite.h | 2 +- public/worldsize.h | 2 +- public/xwvfile.h | 2 +- public/xzp.cpp | 2 +- public/zip_uncompressed.h | 2 +- public/zip_utils.cpp | 2 +- public/zip_utils.h | 2 +- tier1/KeyValues.cpp | 2 +- tier1/NetAdr.cpp | 2 +- tier1/bitbuf.cpp | 2 +- tier1/byteswap.cpp | 2 +- tier1/characterset.cpp | 2 +- tier1/checksum_crc.cpp | 2 +- tier1/checksum_md5.cpp | 2 +- tier1/commandbuffer.cpp | 2 +- tier1/convar.cpp | 2 +- tier1/datamanager.cpp | 2 +- tier1/diff.cpp | 2 +- tier1/generichash.cpp | 2 +- tier1/interface.cpp | 2 +- tier1/mempool.cpp | 2 +- tier1/memstack.cpp | 2 +- tier1/newbitbuf.cpp | 2 +- tier1/processor_detect.cpp | 2 +- tier1/processor_detect_linux.cpp | 2 +- tier1/rangecheckedvar.cpp | 2 +- tier1/stringpool.cpp | 2 +- tier1/strtools.cpp | 2 +- tier1/tier1.cpp | 2 +- tier1/tokenreader.cpp | 2 +- tier1/undiff.cpp | 2 +- tier1/uniqueid.cpp | 2 +- tier1/utlbuffer.cpp | 2 +- tier1/utlbufferutil.cpp | 2 +- tier1/utlstring.cpp | 2 +- tier1/utlsymbol.cpp | 2 +- utils/captioncompiler/captioncompiler.cpp | 2 +- utils/captioncompiler/cbase.h | 2 +- utils/common/ISQLDBReplyTarget.h | 2 +- utils/common/MySqlDatabase.cpp | 2 +- utils/common/MySqlDatabase.h | 2 +- utils/common/bsplib.cpp | 2 +- utils/common/bsplib.h | 2 +- utils/common/cmdlib.cpp | 2 +- utils/common/cmdlib.h | 2 +- utils/common/consolewnd.cpp | 2 +- utils/common/consolewnd.h | 2 +- utils/common/filesystem_tools.cpp | 2 +- utils/common/filesystem_tools.h | 2 +- utils/common/map_shared.cpp | 2 +- utils/common/map_shared.h | 2 +- utils/common/movie.h | 2 +- utils/common/mpi_stats.cpp | 2 +- utils/common/mpi_stats.h | 2 +- utils/common/mstristrip.cpp | 2 +- utils/common/mstristrip.h | 2 +- utils/common/pacifier.cpp | 2 +- utils/common/pacifier.h | 2 +- utils/common/physdll.cpp | 2 +- utils/common/physdll.h | 2 +- utils/common/polylib.cpp | 2 +- utils/common/polylib.h | 2 +- utils/common/qfiles.h | 2 +- utils/common/scratchpad_helpers.cpp | 2 +- utils/common/scratchpad_helpers.h | 2 +- utils/common/scriplib.cpp | 2 +- utils/common/scriplib.h | 2 +- utils/common/threads.cpp | 2 +- utils/common/threads.h | 2 +- utils/common/tools_minidump.cpp | 2 +- utils/common/tools_minidump.h | 2 +- utils/common/utilmatlib.cpp | 2 +- utils/common/utilmatlib.h | 2 +- utils/common/vmpi_tools_shared.cpp | 2 +- utils/common/vmpi_tools_shared.h | 2 +- utils/common/wadlib.c | 2 +- utils/common/wadlib.h | 2 +- utils/demoinfo/demoinfo.cpp | 2 +- utils/demoinfo/demosmoothersamplesource.cpp | 2 +- utils/demoinfo/demosmoothersamplesource.h | 2 +- utils/demoinfo/tooldemofile.cpp | 2 +- utils/demoinfo/tooldemofile.h | 2 +- utils/glview/glos.h | 2 +- utils/glview/glview.cpp | 2 +- utils/height2normal/height2normal.cpp | 2 +- utils/phonemeextractor/extractor_utils.cpp | 2 +- utils/phonemeextractor/phonemeextractor.cpp | 2 +- utils/phonemeextractor/phonemeextractor_ims.cpp | 2 +- utils/phonemeextractor/talkback.h | 4 ++-- utils/serverplugin_sample/serverplugin_bot.cpp | 2 +- utils/serverplugin_sample/serverplugin_empty.cpp | 2 +- utils/smdlexp/smdlexp.cpp | 2 +- utils/smdlexp/smdlexp.rc | 2 +- utils/smdlexp/smedefs.h | 2 +- utils/smdlexp/smexprc.h | 2 +- utils/tgadiff/tgadiff.cpp | 2 +- utils/vbsp/brushbsp.cpp | 2 +- utils/vbsp/csg.cpp | 2 +- utils/vbsp/csg.h | 2 +- utils/vbsp/cubemap.cpp | 2 +- utils/vbsp/detail.cpp | 2 +- utils/vbsp/detail.h | 2 +- utils/vbsp/detailobjects.cpp | 2 +- utils/vbsp/disp_ivp.cpp | 2 +- utils/vbsp/disp_ivp.h | 2 +- utils/vbsp/disp_vbsp.cpp | 2 +- utils/vbsp/disp_vbsp.h | 2 +- utils/vbsp/faces.cpp | 2 +- utils/vbsp/faces.h | 2 +- utils/vbsp/glfile.cpp | 2 +- utils/vbsp/ivp.cpp | 2 +- utils/vbsp/ivp.h | 2 +- utils/vbsp/leakfile.cpp | 2 +- utils/vbsp/map.cpp | 2 +- utils/vbsp/map.h | 2 +- utils/vbsp/materialpatch.cpp | 2 +- utils/vbsp/materialpatch.h | 2 +- utils/vbsp/materialsub.cpp | 2 +- utils/vbsp/materialsub.h | 2 +- utils/vbsp/nodraw.cpp | 2 +- utils/vbsp/normals.cpp | 2 +- utils/vbsp/overlay.cpp | 2 +- utils/vbsp/portals.cpp | 2 +- utils/vbsp/portals.h | 2 +- utils/vbsp/prtfile.cpp | 2 +- utils/vbsp/staticprop.cpp | 2 +- utils/vbsp/textures.cpp | 2 +- utils/vbsp/tree.cpp | 2 +- utils/vbsp/vbsp.cpp | 2 +- utils/vbsp/vbsp.h | 2 +- utils/vbsp/worldvertextransitionfixup.cpp | 2 +- utils/vbsp/worldvertextransitionfixup.h | 2 +- utils/vbsp/writebsp.cpp | 2 +- utils/vbsp/writebsp.h | 2 +- utils/vice/vice.cpp | 2 +- utils/vmpi/ichannel.h | 2 +- utils/vmpi/imysqlwrapper.h | 2 +- utils/vmpi/iphelpers.h | 2 +- utils/vmpi/messbuf.h | 2 +- utils/vmpi/threadhelpers.h | 2 +- utils/vmpi/vmpi.h | 2 +- utils/vmpi/vmpi_defs.h | 2 +- utils/vmpi/vmpi_dispatch.h | 2 +- utils/vmpi/vmpi_distribute_work.h | 2 +- utils/vmpi/vmpi_filesystem.h | 2 +- utils/vmpi/vmpi_parameters.h | 2 +- utils/vprojtomake/makefilecreator.cpp | 2 +- utils/vprojtomake/makefilecreator.h | 2 +- utils/vprojtomake/stdafx.cpp | 2 +- utils/vprojtomake/stdafx.h | 2 +- utils/vprojtomake/vcprojconvert.cpp | 2 +- utils/vprojtomake/vcprojconvert.h | 2 +- utils/vprojtomake/vprojtomake.cpp | 2 +- utils/vrad/disp_vrad.cpp | 2 +- utils/vrad/disp_vrad.h | 2 +- utils/vrad/iincremental.h | 2 +- utils/vrad/incremental.cpp | 2 +- utils/vrad/incremental.h | 2 +- utils/vrad/leaf_ambient_lighting.cpp | 2 +- utils/vrad/leaf_ambient_lighting.h | 2 +- utils/vrad/lightmap.cpp | 2 +- utils/vrad/lightmap.h | 2 +- utils/vrad/macro_texture.cpp | 2 +- utils/vrad/macro_texture.h | 2 +- utils/vrad/mpivrad.cpp | 2 +- utils/vrad/mpivrad.h | 2 +- utils/vrad/origface.cpp | 2 +- utils/vrad/radial.cpp | 2 +- utils/vrad/radial.h | 2 +- utils/vrad/samplehash.cpp | 2 +- utils/vrad/trace.cpp | 2 +- utils/vrad/vismat.cpp | 2 +- utils/vrad/vismat.h | 2 +- utils/vrad/vrad.cpp | 2 +- utils/vrad/vrad.h | 2 +- utils/vrad/vrad_dispcoll.cpp | 2 +- utils/vrad/vrad_dispcoll.h | 2 +- utils/vrad/vraddetailprops.cpp | 2 +- utils/vrad/vraddetailprops.h | 2 +- utils/vrad/vraddisps.cpp | 2 +- utils/vrad/vraddll.cpp | 2 +- utils/vrad/vraddll.h | 2 +- utils/vrad/vradstaticprops.cpp | 2 +- utils/vrad_launcher/stdafx.cpp | 2 +- utils/vrad_launcher/stdafx.h | 2 +- utils/vrad_launcher/vrad_launcher.cpp | 2 +- utils/vtf2tga/vtf2tga.cpp | 2 +- utils/vtfdiff/vtfdiff.cpp | 2 +- utils/vvis/WaterDist.cpp | 2 +- utils/vvis/flow.cpp | 2 +- utils/vvis/mpivis.cpp | 2 +- utils/vvis/mpivis.h | 2 +- utils/vvis/vis.h | 2 +- utils/vvis/vvis.cpp | 2 +- utils/vvis_launcher/StdAfx.cpp | 2 +- utils/vvis_launcher/StdAfx.h | 2 +- utils/vvis_launcher/vvis_launcher.cpp | 2 +- utils/xwad/goldsrc_bspfile.h | 2 +- utils/xwad/goldsrc_standin.cpp | 2 +- utils/xwad/goldsrc_standin.h | 2 +- utils/xwad/lbmlib.cpp | 2 +- utils/xwad/lbmlib.h | 2 +- utils/xwad/wadlib.cpp | 2 +- utils/xwad/wadlib.h | 2 +- utils/xwad/xwad.cpp | 2 +- vgui2/vgui_controls/AnalogBar.cpp | 2 +- vgui2/vgui_controls/AnimatingImagePanel.cpp | 2 +- vgui2/vgui_controls/AnimationController.cpp | 2 +- vgui2/vgui_controls/BitmapImagePanel.cpp | 2 +- vgui2/vgui_controls/BuildFactoryHelper.cpp | 2 +- vgui2/vgui_controls/BuildGroup.cpp | 4 ++-- vgui2/vgui_controls/BuildModeDialog.cpp | 2 +- vgui2/vgui_controls/Button.cpp | 2 +- vgui2/vgui_controls/CheckButton.cpp | 2 +- vgui2/vgui_controls/CheckButtonList.cpp | 2 +- vgui2/vgui_controls/CircularProgressBar.cpp | 2 +- vgui2/vgui_controls/ComboBox.cpp | 2 +- vgui2/vgui_controls/ControllerMap.cpp | 2 +- vgui2/vgui_controls/DirectorySelectDialog.cpp | 2 +- vgui2/vgui_controls/Divider.cpp | 2 +- vgui2/vgui_controls/EditablePanel.cpp | 2 +- vgui2/vgui_controls/ExpandButton.cpp | 2 +- vgui2/vgui_controls/FileOpenDialog.cpp | 2 +- vgui2/vgui_controls/FileOpenStateMachine.cpp | 2 +- vgui2/vgui_controls/FocusNavGroup.cpp | 2 +- vgui2/vgui_controls/Frame.cpp | 2 +- vgui2/vgui_controls/GraphPanel.cpp | 2 +- vgui2/vgui_controls/HTML.cpp | 2 +- vgui2/vgui_controls/Image.cpp | 2 +- vgui2/vgui_controls/ImageList.cpp | 2 +- vgui2/vgui_controls/ImagePanel.cpp | 2 +- vgui2/vgui_controls/InputDialog.cpp | 2 +- vgui2/vgui_controls/KeyBindingHelpDialog.cpp | 2 +- vgui2/vgui_controls/KeyBoardEditorDialog.cpp | 2 +- vgui2/vgui_controls/KeyRepeat.cpp | 2 +- vgui2/vgui_controls/Label.cpp | 2 +- vgui2/vgui_controls/ListPanel.cpp | 2 +- vgui2/vgui_controls/ListViewPanel.cpp | 2 +- vgui2/vgui_controls/Menu.cpp | 2 +- vgui2/vgui_controls/MenuBar.cpp | 2 +- vgui2/vgui_controls/MenuButton.cpp | 2 +- vgui2/vgui_controls/MenuItem.cpp | 2 +- vgui2/vgui_controls/MessageBox.cpp | 2 +- vgui2/vgui_controls/MessageDialog.cpp | 2 +- vgui2/vgui_controls/Panel.cpp | 2 +- vgui2/vgui_controls/PanelListPanel.cpp | 2 +- vgui2/vgui_controls/PerforceFileExplorer.cpp | 2 +- vgui2/vgui_controls/PerforceFileList.cpp | 2 +- vgui2/vgui_controls/ProgressBar.cpp | 2 +- vgui2/vgui_controls/ProgressBox.cpp | 2 +- vgui2/vgui_controls/PropertyDialog.cpp | 2 +- vgui2/vgui_controls/PropertyPage.cpp | 2 +- vgui2/vgui_controls/PropertySheet.cpp | 2 +- vgui2/vgui_controls/QueryBox.cpp | 2 +- vgui2/vgui_controls/RadioButton.cpp | 2 +- vgui2/vgui_controls/RichText.cpp | 2 +- vgui2/vgui_controls/RotatingProgressBar.cpp | 2 +- vgui2/vgui_controls/ScalableImagePanel.cpp | 2 +- vgui2/vgui_controls/ScrollBar.cpp | 2 +- vgui2/vgui_controls/ScrollBarSlider.cpp | 2 +- vgui2/vgui_controls/ScrollableEditablePanel.cpp | 2 +- vgui2/vgui_controls/SectionedListPanel.cpp | 2 +- vgui2/vgui_controls/Slider.cpp | 2 +- vgui2/vgui_controls/Splitter.cpp | 2 +- vgui2/vgui_controls/TextEntry.cpp | 2 +- vgui2/vgui_controls/TextImage.cpp | 2 +- vgui2/vgui_controls/ToggleButton.cpp | 2 +- vgui2/vgui_controls/ToolWindow.cpp | 2 +- vgui2/vgui_controls/Tooltip.cpp | 2 +- vgui2/vgui_controls/TreeView.cpp | 2 +- vgui2/vgui_controls/TreeViewListControl.cpp | 2 +- vgui2/vgui_controls/URLLabel.cpp | 2 +- vgui2/vgui_controls/WizardPanel.cpp | 2 +- vgui2/vgui_controls/WizardSubPanel.cpp | 2 +- vgui2/vgui_controls/consoledialog.cpp | 2 +- vgui2/vgui_controls/controls.cpp | 2 +- vgui2/vgui_controls/perforcefilelistframe.cpp | 2 +- vgui2/vgui_controls/savedocumentquery.cpp | 2 +- vgui2/vgui_controls/subrectimage.cpp | 2 +- 2701 files changed, 2709 insertions(+), 2709 deletions(-) diff --git a/common/GameUI/IGameUI.h b/common/GameUI/IGameUI.h index ec7a7a53..8a0c517f 100644 --- a/common/GameUI/IGameUI.h +++ b/common/GameUI/IGameUI.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/common/compiledcaptionswap.cpp b/common/compiledcaptionswap.cpp index 2b331700..81248da0 100644 --- a/common/compiledcaptionswap.cpp +++ b/common/compiledcaptionswap.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Swap a compiled caption file. // diff --git a/common/ifilesystemopendialog.h b/common/ifilesystemopendialog.h index f99fca81..d4059025 100644 --- a/common/ifilesystemopendialog.h +++ b/common/ifilesystemopendialog.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/common/randoverride.cpp b/common/randoverride.cpp index eeb4da8c..379cffc5 100644 --- a/common/randoverride.cpp +++ b/common/randoverride.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/common/studiobyteswap.cpp b/common/studiobyteswap.cpp index a49d094d..f4c9e081 100644 --- a/common/studiobyteswap.cpp +++ b/common/studiobyteswap.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: Swaps the bytes in all file types generated by studiomdl // (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded diff --git a/common/studiobyteswap.h b/common/studiobyteswap.h index 8c332962..297c4546 100644 --- a/common/studiobyteswap.h +++ b/common/studiobyteswap.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2006, Valve LLC, All rights reserved. ============ // // Purpose: StudioMDL byteswapping functions. // diff --git a/common/xbox/xboxstubs.h b/common/xbox/xboxstubs.h index 9f5fcfb8..8a907ee6 100644 --- a/common/xbox/xboxstubs.h +++ b/common/xbox/xboxstubs.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============ // // Purpose: Win32 replacements for XBox. // diff --git a/game/client/AnimateSpecificTextureProxy.cpp b/game/client/AnimateSpecificTextureProxy.cpp index cef92423..91d25649 100644 --- a/game/client/AnimateSpecificTextureProxy.cpp +++ b/game/client/AnimateSpecificTextureProxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture // it's working on matches the desired texture to work on. diff --git a/game/client/C_Env_Projected_Texture.h b/game/client/C_Env_Projected_Texture.h index 0cdb1063..a3d44541 100644 --- a/game/client/C_Env_Projected_Texture.h +++ b/game/client/C_Env_Projected_Texture.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/C_MaterialModifyControl.cpp b/game/client/C_MaterialModifyControl.cpp index 0566d74b..b36dce7d 100644 --- a/game/client/C_MaterialModifyControl.cpp +++ b/game/client/C_MaterialModifyControl.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Material Modify control entity. // diff --git a/game/client/C_WaterLODControl.cpp b/game/client/C_WaterLODControl.cpp index 67fb77d1..012fea75 100644 --- a/game/client/C_WaterLODControl.cpp +++ b/game/client/C_WaterLODControl.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Water LOD control entity. // diff --git a/game/client/EffectsClient.cpp b/game/client/EffectsClient.cpp index 0fad835a..74cca4e1 100644 --- a/game/client/EffectsClient.cpp +++ b/game/client/EffectsClient.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Utility code. // diff --git a/game/client/IsNPCProxy.cpp b/game/client/IsNPCProxy.cpp index 0d213cf3..e1ee67c2 100644 --- a/game/client/IsNPCProxy.cpp +++ b/game/client/IsNPCProxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/MonitorMaterialProxy.cpp b/game/client/MonitorMaterialProxy.cpp index a515a567..1f95bc7a 100644 --- a/game/client/MonitorMaterialProxy.cpp +++ b/game/client/MonitorMaterialProxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ProxyHealth.cpp b/game/client/ProxyHealth.cpp index 08ce3b5d..84f4f780 100644 --- a/game/client/ProxyHealth.cpp +++ b/game/client/ProxyHealth.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ScreenSpaceEffects.h b/game/client/ScreenSpaceEffects.h index 8b8e64ad..48c64a49 100644 --- a/game/client/ScreenSpaceEffects.h +++ b/game/client/ScreenSpaceEffects.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/TeamBitmapImage.cpp b/game/client/TeamBitmapImage.cpp index 9b7a80c8..fb65adde 100644 --- a/game/client/TeamBitmapImage.cpp +++ b/game/client/TeamBitmapImage.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/TeamBitmapImage.h b/game/client/TeamBitmapImage.h index 9bcff214..26c46f38 100644 --- a/game/client/TeamBitmapImage.h +++ b/game/client/TeamBitmapImage.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/ViewConeImage.cpp b/game/client/ViewConeImage.cpp index 9837ab58..fbe21262 100644 --- a/game/client/ViewConeImage.cpp +++ b/game/client/ViewConeImage.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/ViewConeImage.h b/game/client/ViewConeImage.h index 3359edbb..76b41f7c 100644 --- a/game/client/ViewConeImage.h +++ b/game/client/ViewConeImage.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which draws a viewcone // diff --git a/game/client/WaterLODMaterialProxy.cpp b/game/client/WaterLODMaterialProxy.cpp index eea38e22..8eaa5e1f 100644 --- a/game/client/WaterLODMaterialProxy.cpp +++ b/game/client/WaterLODMaterialProxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/WorldDimsProxy.cpp b/game/client/WorldDimsProxy.cpp index 2b9728b8..8f8f2825 100644 --- a/game/client/WorldDimsProxy.cpp +++ b/game/client/WorldDimsProxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/achievement_notification_panel.cpp b/game/client/achievement_notification_panel.cpp index cb0b10cc..9dc34bcd 100644 --- a/game/client/achievement_notification_panel.cpp +++ b/game/client/achievement_notification_panel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // diff --git a/game/client/achievement_notification_panel.h b/game/client/achievement_notification_panel.h index 61caab73..06609af5 100644 --- a/game/client/achievement_notification_panel.h +++ b/game/client/achievement_notification_panel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/alphamaterialproxy.cpp b/game/client/alphamaterialproxy.cpp index 0783dfe4..f2bf1d2e 100644 --- a/game/client/alphamaterialproxy.cpp +++ b/game/client/alphamaterialproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/animatedentitytextureproxy.cpp b/game/client/animatedentitytextureproxy.cpp index 7736f461..83b13584 100644 --- a/game/client/animatedentitytextureproxy.cpp +++ b/game/client/animatedentitytextureproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/animatedoffsettextureproxy.cpp b/game/client/animatedoffsettextureproxy.cpp index 393a5eb3..db24bd2d 100644 --- a/game/client/animatedoffsettextureproxy.cpp +++ b/game/client/animatedoffsettextureproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/animatedtextureproxy.cpp b/game/client/animatedtextureproxy.cpp index 017af289..d466728c 100644 --- a/game/client/animatedtextureproxy.cpp +++ b/game/client/animatedtextureproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/animationlayer.h b/game/client/animationlayer.h index e6fb14ce..d0b7dc36 100644 --- a/game/client/animationlayer.h +++ b/game/client/animationlayer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/baseanimatedtextureproxy.cpp b/game/client/baseanimatedtextureproxy.cpp index 9e581428..810c3404 100644 --- a/game/client/baseanimatedtextureproxy.cpp +++ b/game/client/baseanimatedtextureproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/baseanimatedtextureproxy.h b/game/client/baseanimatedtextureproxy.h index a08c571a..ada52dc5 100644 --- a/game/client/baseanimatedtextureproxy.h +++ b/game/client/baseanimatedtextureproxy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/baseclientrendertargets.cpp b/game/client/baseclientrendertargets.cpp index 218a6d36..615a3767 100644 --- a/game/client/baseclientrendertargets.cpp +++ b/game/client/baseclientrendertargets.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implementation for CBaseClientRenderTargets class. // Provides Init functions for common render textures used by the engine. diff --git a/game/client/baseclientrendertargets.h b/game/client/baseclientrendertargets.h index a74f481b..db63451c 100644 --- a/game/client/baseclientrendertargets.h +++ b/game/client/baseclientrendertargets.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Has init functions for all the standard render targets used by most games. // Mods who wish to make their own render targets can inherit from this class diff --git a/game/client/basepresence.cpp b/game/client/basepresence.cpp index 3dabe8af..d67e42e8 100644 --- a/game/client/basepresence.cpp +++ b/game/client/basepresence.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base presence implementation for PC // diff --git a/game/client/basepresence.h b/game/client/basepresence.h index f4ea6335..ebb7cdb3 100644 --- a/game/client/basepresence.h +++ b/game/client/basepresence.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Base implementation of the IPresence interface // diff --git a/game/client/basepresence_xbox.cpp b/game/client/basepresence_xbox.cpp index f21b877b..89f321f1 100644 --- a/game/client/basepresence_xbox.cpp +++ b/game/client/basepresence_xbox.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base rich presence implementation for Xbox360 // diff --git a/game/client/beamdraw.cpp b/game/client/beamdraw.cpp index 3c0e11b7..1212be2a 100644 --- a/game/client/beamdraw.cpp +++ b/game/client/beamdraw.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/beamdraw.h b/game/client/beamdraw.h index 4cfbb7cd..3c84cb15 100644 --- a/game/client/beamdraw.h +++ b/game/client/beamdraw.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/bone_merge_cache.cpp b/game/client/bone_merge_cache.cpp index 0792db10..75ab241c 100644 --- a/game/client/bone_merge_cache.cpp +++ b/game/client/bone_merge_cache.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/bone_merge_cache.h b/game/client/bone_merge_cache.h index 7dafb2b7..19966a3a 100644 --- a/game/client/bone_merge_cache.h +++ b/game/client/bone_merge_cache.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/bonetoworldarray.h b/game/client/bonetoworldarray.h index b51526e5..09068ea5 100644 --- a/game/client/bonetoworldarray.h +++ b/game/client/bonetoworldarray.h @@ -1,4 +1,4 @@ -//========== Copyright © 2006, Valve Corporation, All rights reserved. ======== +//========== Copyright © 2006, Valve Corporation, All rights reserved. ======== // // Purpose: // diff --git a/game/client/c_ai_basehumanoid.cpp b/game/client/c_ai_basehumanoid.cpp index 58881050..5c87a638 100644 --- a/game/client/c_ai_basehumanoid.cpp +++ b/game/client/c_ai_basehumanoid.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_ai_basenpc.cpp b/game/client/c_ai_basenpc.cpp index f0402235..5713149d 100644 --- a/game/client/c_ai_basenpc.cpp +++ b/game/client/c_ai_basenpc.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_ai_basenpc.h b/game/client/c_ai_basenpc.h index 0734c7bc..9b9ed206 100644 --- a/game/client/c_ai_basenpc.h +++ b/game/client/c_ai_basenpc.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_baseanimating.cpp b/game/client/c_baseanimating.cpp index f063de6e..c6c48405 100644 --- a/game/client/c_baseanimating.cpp +++ b/game/client/c_baseanimating.cpp @@ -1,4 +1,4 @@ -//===== Copy right © 1996-2005, Valve Corporation, All rights reserved. ==// +//===== Copy right © 1996-2005, Valve Corporation, All rights reserved. ==// // // Purpose: // diff --git a/game/client/c_baseanimating.h b/game/client/c_baseanimating.h index 8028051f..4375b1f7 100644 --- a/game/client/c_baseanimating.h +++ b/game/client/c_baseanimating.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_baseanimatingoverlay.cpp b/game/client/c_baseanimatingoverlay.cpp index ec8e65bd..7b2e3e2c 100644 --- a/game/client/c_baseanimatingoverlay.cpp +++ b/game/client/c_baseanimatingoverlay.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_baseanimatingoverlay.h b/game/client/c_baseanimatingoverlay.h index d371371d..87ac52d8 100644 --- a/game/client/c_baseanimatingoverlay.h +++ b/game/client/c_baseanimatingoverlay.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_basecombatcharacter.cpp b/game/client/c_basecombatcharacter.cpp index 019b6438..44e507e4 100644 --- a/game/client/c_basecombatcharacter.cpp +++ b/game/client/c_basecombatcharacter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client's C_BaseCombatCharacter entity // diff --git a/game/client/c_basecombatcharacter.h b/game/client/c_basecombatcharacter.h index 92631350..b6387db7 100644 --- a/game/client/c_basecombatcharacter.h +++ b/game/client/c_basecombatcharacter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines the client-side representation of CBaseCombatCharacter. // diff --git a/game/client/c_basecombatweapon.cpp b/game/client/c_basecombatweapon.cpp index 85301001..6bede972 100644 --- a/game/client/c_basecombatweapon.cpp +++ b/game/client/c_basecombatweapon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side implementation of CBaseCombatWeapon. // diff --git a/game/client/c_basecombatweapon.h b/game/client/c_basecombatweapon.h index 6c514a80..67f2e110 100644 --- a/game/client/c_basecombatweapon.h +++ b/game/client/c_basecombatweapon.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client's CBaseCombatWeapon entity // diff --git a/game/client/c_basedoor.cpp b/game/client/c_basedoor.cpp index ff8829fe..1e3796b5 100644 --- a/game/client/c_basedoor.cpp +++ b/game/client/c_basedoor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_basedoor.h b/game/client/c_basedoor.h index c638abb3..9350cbc1 100644 --- a/game/client/c_basedoor.h +++ b/game/client/c_basedoor.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_baseentity.cpp b/game/client/c_baseentity.cpp index da13a09a..17d37461 100644 --- a/game/client/c_baseentity.cpp +++ b/game/client/c_baseentity.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_baseentity.h b/game/client/c_baseentity.h index d547cf05..e259bb14 100644 --- a/game/client/c_baseentity.h +++ b/game/client/c_baseentity.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: A base class for the client-side representation of entities. // diff --git a/game/client/c_baseflex.cpp b/game/client/c_baseflex.cpp index 5fb4e534..e07395d3 100644 --- a/game/client/c_baseflex.cpp +++ b/game/client/c_baseflex.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_baseflex.h b/game/client/c_baseflex.h index c6b17510..ba8101c7 100644 --- a/game/client/c_baseflex.h +++ b/game/client/c_baseflex.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_baseplayer.cpp b/game/client/c_baseplayer.cpp index 770d39d0..86e8344d 100644 --- a/game/client/c_baseplayer.cpp +++ b/game/client/c_baseplayer.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====// +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====// // // Purpose: Client-side CBasePlayer. // diff --git a/game/client/c_baseplayer.h b/game/client/c_baseplayer.h index 0e03b988..7098a1f1 100644 --- a/game/client/c_baseplayer.h +++ b/game/client/c_baseplayer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client-side CBasePlayer. // diff --git a/game/client/c_basetempentity.cpp b/game/client/c_basetempentity.cpp index 8b34e837..c3d39b69 100644 --- a/game/client/c_basetempentity.cpp +++ b/game/client/c_basetempentity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Core Temp Entity client implementation. // diff --git a/game/client/c_basetempentity.h b/game/client/c_basetempentity.h index 8e550388..e3d5cfc6 100644 --- a/game/client/c_basetempentity.h +++ b/game/client/c_basetempentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_baseviewmodel.cpp b/game/client/c_baseviewmodel.cpp index f879867e..9ae76d16 100644 --- a/game/client/c_baseviewmodel.cpp +++ b/game/client/c_baseviewmodel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side view model implementation. Responsible for drawing // the view model. diff --git a/game/client/c_baseviewmodel.h b/game/client/c_baseviewmodel.h index 3a3b2700..eb3465c6 100644 --- a/game/client/c_baseviewmodel.h +++ b/game/client/c_baseviewmodel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side view model implementation. Responsible for drawing // the view model. diff --git a/game/client/c_breakableprop.cpp b/game/client/c_breakableprop.cpp index 8a95ddba..affe67c7 100644 --- a/game/client/c_breakableprop.cpp +++ b/game/client/c_breakableprop.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_breakableprop.h b/game/client/c_breakableprop.h index 2ad4e586..3b556cd3 100644 --- a/game/client/c_breakableprop.h +++ b/game/client/c_breakableprop.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_colorcorrection.cpp b/game/client/c_colorcorrection.cpp index 0b2581a1..334205d6 100644 --- a/game/client/c_colorcorrection.cpp +++ b/game/client/c_colorcorrection.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Color correction entity with simple radial falloff // diff --git a/game/client/c_colorcorrectionvolume.cpp b/game/client/c_colorcorrectionvolume.cpp index 85eda5b7..3ba6a7a3 100644 --- a/game/client/c_colorcorrectionvolume.cpp +++ b/game/client/c_colorcorrectionvolume.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Color correction entity. // diff --git a/game/client/c_dynamiclight.cpp b/game/client/c_dynamiclight.cpp index 0214faff..70f1dbe1 100644 --- a/game/client/c_dynamiclight.cpp +++ b/game/client/c_dynamiclight.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dynamic light // diff --git a/game/client/c_effects.cpp b/game/client/c_effects.cpp index 98bd632c..25e5f53f 100644 --- a/game/client/c_effects.cpp +++ b/game/client/c_effects.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_effects.h b/game/client/c_effects.h index 9b83b3cd..5fac3166 100644 --- a/game/client/c_effects.h +++ b/game/client/c_effects.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_entitydissolve.cpp b/game/client/c_entitydissolve.cpp index 4bb87ad8..6a536f5c 100644 --- a/game/client/c_entitydissolve.cpp +++ b/game/client/c_entitydissolve.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_entitydissolve.h b/game/client/c_entitydissolve.h index d25fda0f..d66a8076 100644 --- a/game/client/c_entitydissolve.h +++ b/game/client/c_entitydissolve.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_entityparticletrail.cpp b/game/client/c_entityparticletrail.cpp index adbee3b1..94ace672 100644 --- a/game/client/c_entityparticletrail.cpp +++ b/game/client/c_entityparticletrail.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_env_fog_controller.cpp b/game/client/c_env_fog_controller.cpp index bcacaed5..2765f00b 100644 --- a/game/client/c_env_fog_controller.cpp +++ b/game/client/c_env_fog_controller.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ==== // // An entity that allows level designer control over the fog parameters. // diff --git a/game/client/c_env_fog_controller.h b/game/client/c_env_fog_controller.h index f73bde1f..96b630f8 100644 --- a/game/client/c_env_fog_controller.h +++ b/game/client/c_env_fog_controller.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_env_particlescript.cpp b/game/client/c_env_particlescript.cpp index 6c04a37f..bd130190 100644 --- a/game/client/c_env_particlescript.cpp +++ b/game/client/c_env_particlescript.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_env_projectedtexture.cpp b/game/client/c_env_projectedtexture.cpp index 3ba5e2b9..930028ef 100644 --- a/game/client/c_env_projectedtexture.cpp +++ b/game/client/c_env_projectedtexture.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_env_screenoverlay.cpp b/game/client/c_env_screenoverlay.cpp index f9ee517d..bb8a92a6 100644 --- a/game/client/c_env_screenoverlay.cpp +++ b/game/client/c_env_screenoverlay.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_env_tonemap_controller.cpp b/game/client/c_env_tonemap_controller.cpp index f9d8d4f7..857bd6a3 100644 --- a/game/client/c_env_tonemap_controller.cpp +++ b/game/client/c_env_tonemap_controller.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_fire_smoke.cpp b/game/client/c_fire_smoke.cpp index 4356063b..601ad9cb 100644 --- a/game/client/c_fire_smoke.cpp +++ b/game/client/c_fire_smoke.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_fire_smoke.h b/game/client/c_fire_smoke.h index f42ae41b..5fa0783b 100644 --- a/game/client/c_fire_smoke.h +++ b/game/client/c_fire_smoke.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_fish.cpp b/game/client/c_fish.cpp index 4aec194e..aa40eddc 100644 --- a/game/client/c_fish.cpp +++ b/game/client/c_fish.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_func_areaportalwindow.cpp b/game/client/c_func_areaportalwindow.cpp index 88929fb1..abb8be83 100644 --- a/game/client/c_func_areaportalwindow.cpp +++ b/game/client/c_func_areaportalwindow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_func_breakablesurf.cpp b/game/client/c_func_breakablesurf.cpp index c27cbe26..a99aa481 100644 --- a/game/client/c_func_breakablesurf.cpp +++ b/game/client/c_func_breakablesurf.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_func_conveyor.cpp b/game/client/c_func_conveyor.cpp index 85a69b21..ef00f153 100644 --- a/game/client/c_func_conveyor.cpp +++ b/game/client/c_func_conveyor.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_func_dust.cpp b/game/client/c_func_dust.cpp index ab6ac43a..706ae342 100644 --- a/game/client/c_func_dust.cpp +++ b/game/client/c_func_dust.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_func_dust.h b/game/client/c_func_dust.h index 3358c999..c3c2c451 100644 --- a/game/client/c_func_dust.h +++ b/game/client/c_func_dust.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_func_lod.cpp b/game/client/c_func_lod.cpp index 2ad1ebed..94fcd8cc 100644 --- a/game/client/c_func_lod.cpp +++ b/game/client/c_func_lod.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_func_occluder.cpp b/game/client/c_func_occluder.cpp index 3f885d96..a34a512c 100644 --- a/game/client/c_func_occluder.cpp +++ b/game/client/c_func_occluder.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_func_reflective_glass.cpp b/game/client/c_func_reflective_glass.cpp index 211a38e1..63a0373d 100644 --- a/game/client/c_func_reflective_glass.cpp +++ b/game/client/c_func_reflective_glass.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_func_reflective_glass.h b/game/client/c_func_reflective_glass.h index fb8f5be8..4227d0d5 100644 --- a/game/client/c_func_reflective_glass.h +++ b/game/client/c_func_reflective_glass.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_func_rotating.cpp b/game/client/c_func_rotating.cpp index ef6726f8..19b0e8a3 100644 --- a/game/client/c_func_rotating.cpp +++ b/game/client/c_func_rotating.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_func_smokevolume.cpp b/game/client/c_func_smokevolume.cpp index 25084150..7ae20755 100644 --- a/game/client/c_func_smokevolume.cpp +++ b/game/client/c_func_smokevolume.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_func_tracktrain.cpp b/game/client/c_func_tracktrain.cpp index d29aef56..d562a90b 100644 --- a/game/client/c_func_tracktrain.cpp +++ b/game/client/c_func_tracktrain.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_gib.cpp b/game/client/c_gib.cpp index 522a0f52..368b20ea 100644 --- a/game/client/c_gib.cpp +++ b/game/client/c_gib.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_gib.h b/game/client/c_gib.h index 6e000056..62f4aec6 100644 --- a/game/client/c_gib.h +++ b/game/client/c_gib.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_hairball.cpp b/game/client/c_hairball.cpp index 5bfa515a..54490411 100644 --- a/game/client/c_hairball.cpp +++ b/game/client/c_hairball.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_impact_effects.cpp b/game/client/c_impact_effects.cpp index d7c80cb0..4d8b1132 100644 --- a/game/client/c_impact_effects.cpp +++ b/game/client/c_impact_effects.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_impact_effects.h b/game/client/c_impact_effects.h index cc920fc9..b99fcb84 100644 --- a/game/client/c_impact_effects.h +++ b/game/client/c_impact_effects.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_info_overlay_accessor.cpp b/game/client/c_info_overlay_accessor.cpp index b3d743d4..e439f36d 100644 --- a/game/client/c_info_overlay_accessor.cpp +++ b/game/client/c_info_overlay_accessor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_lightglow.cpp b/game/client/c_lightglow.cpp index 2d217215..c3616fc2 100644 --- a/game/client/c_lightglow.cpp +++ b/game/client/c_lightglow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_movie_explosion.cpp b/game/client/c_movie_explosion.cpp index 07a000af..70f058ff 100644 --- a/game/client/c_movie_explosion.cpp +++ b/game/client/c_movie_explosion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_particle_fire.cpp b/game/client/c_particle_fire.cpp index 2c428ff1..198abedb 100644 --- a/game/client/c_particle_fire.cpp +++ b/game/client/c_particle_fire.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_particle_smokegrenade.cpp b/game/client/c_particle_smokegrenade.cpp index 231f82a7..816aa7d3 100644 --- a/game/client/c_particle_smokegrenade.cpp +++ b/game/client/c_particle_smokegrenade.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_particle_system.cpp b/game/client/c_particle_system.cpp index 2b86d160..a3a55103 100644 --- a/game/client/c_particle_system.cpp +++ b/game/client/c_particle_system.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_physbox.cpp b/game/client/c_physbox.cpp index 26374d30..09f81816 100644 --- a/game/client/c_physbox.cpp +++ b/game/client/c_physbox.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_physbox.h b/game/client/c_physbox.h index 0c7f0604..b6e630f1 100644 --- a/game/client/c_physbox.h +++ b/game/client/c_physbox.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_physicsprop.cpp b/game/client/c_physicsprop.cpp index 5c20259e..d6e69ace 100644 --- a/game/client/c_physicsprop.cpp +++ b/game/client/c_physicsprop.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_physicsprop.h b/game/client/c_physicsprop.h index f6365e8c..e1fa1f28 100644 --- a/game/client/c_physicsprop.h +++ b/game/client/c_physicsprop.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_physmagnet.cpp b/game/client/c_physmagnet.cpp index d6d20732..56f837a3 100644 --- a/game/client/c_physmagnet.cpp +++ b/game/client/c_physmagnet.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_pixel_visibility.cpp b/game/client/c_pixel_visibility.cpp index 9fbfb3ad..cc9e0c10 100644 --- a/game/client/c_pixel_visibility.cpp +++ b/game/client/c_pixel_visibility.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_pixel_visibility.h b/game/client/c_pixel_visibility.h index 9bc0cc5b..ad68d082 100644 --- a/game/client/c_pixel_visibility.h +++ b/game/client/c_pixel_visibility.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_plasma.cpp b/game/client/c_plasma.cpp index 3ddb6629..0927e39a 100644 --- a/game/client/c_plasma.cpp +++ b/game/client/c_plasma.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_playerlocaldata.h b/game/client/c_playerlocaldata.h index 86936c53..168cf664 100644 --- a/game/client/c_playerlocaldata.h +++ b/game/client/c_playerlocaldata.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines the player specific data that is sent only to the player // to whom it belongs. diff --git a/game/client/c_playerresource.cpp b/game/client/c_playerresource.cpp index eef353de..f3befb09 100644 --- a/game/client/c_playerresource.cpp +++ b/game/client/c_playerresource.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates general data needed by clients for every player. // diff --git a/game/client/c_playerresource.h b/game/client/c_playerresource.h index af1bfd3d..84c4c7fb 100644 --- a/game/client/c_playerresource.h +++ b/game/client/c_playerresource.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates general data needed by clients for every player. // diff --git a/game/client/c_point_camera.cpp b/game/client/c_point_camera.cpp index f8d048e2..f0e7a27b 100644 --- a/game/client/c_point_camera.cpp +++ b/game/client/c_point_camera.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_point_camera.h b/game/client/c_point_camera.h index ca16a799..48610f67 100644 --- a/game/client/c_point_camera.h +++ b/game/client/c_point_camera.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_point_commentary_node.cpp b/game/client/c_point_commentary_node.cpp index 5b5cb27e..194d3aee 100644 --- a/game/client/c_point_commentary_node.cpp +++ b/game/client/c_point_commentary_node.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_prop_vehicle.cpp b/game/client/c_prop_vehicle.cpp index 1c3295df..a1237055 100644 --- a/game/client/c_prop_vehicle.cpp +++ b/game/client/c_prop_vehicle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_prop_vehicle.h b/game/client/c_prop_vehicle.h index 279e7fb9..e6a5f09c 100644 --- a/game/client/c_prop_vehicle.h +++ b/game/client/c_prop_vehicle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_props.cpp b/game/client/c_props.cpp index 494c9705..fb2270d6 100644 --- a/game/client/c_props.cpp +++ b/game/client/c_props.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_props.h b/game/client/c_props.h index 57c0bf74..8df89ae8 100644 --- a/game/client/c_props.h +++ b/game/client/c_props.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_ragdoll_manager.cpp b/game/client/c_ragdoll_manager.cpp index c8def859..ee332ea6 100644 --- a/game/client/c_ragdoll_manager.cpp +++ b/game/client/c_ragdoll_manager.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_recipientfilter.cpp b/game/client/c_recipientfilter.cpp index 56861660..cd229843 100644 --- a/game/client/c_recipientfilter.cpp +++ b/game/client/c_recipientfilter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_recipientfilter.h b/game/client/c_recipientfilter.h index dff59c3d..c05346b3 100644 --- a/game/client/c_recipientfilter.h +++ b/game/client/c_recipientfilter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_rope.cpp b/game/client/c_rope.cpp index 76ed213f..7f8206e6 100644 --- a/game/client/c_rope.cpp +++ b/game/client/c_rope.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_rope.h b/game/client/c_rope.h index cf7b8723..7122a4b1 100644 --- a/game/client/c_rope.h +++ b/game/client/c_rope.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_rumble.cpp b/game/client/c_rumble.cpp index 4347f8b1..2c79b387 100644 --- a/game/client/c_rumble.cpp +++ b/game/client/c_rumble.cpp @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//======= Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Rumble effects mixer for XBox // diff --git a/game/client/c_rumble.h b/game/client/c_rumble.h index 59ed8d27..0eec5e1a 100644 --- a/game/client/c_rumble.h +++ b/game/client/c_rumble.h @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//======= Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Rumble effects mixer for XBox // diff --git a/game/client/c_sceneentity.cpp b/game/client/c_sceneentity.cpp index 63f1467e..aeadc8c7 100644 --- a/game/client/c_sceneentity.cpp +++ b/game/client/c_sceneentity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_sceneentity.h b/game/client/c_sceneentity.h index 49d3c6f2..6ef28c4a 100644 --- a/game/client/c_sceneentity.h +++ b/game/client/c_sceneentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_shadowcontrol.cpp b/game/client/c_shadowcontrol.cpp index 485a9bc3..1c42306c 100644 --- a/game/client/c_shadowcontrol.cpp +++ b/game/client/c_shadowcontrol.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Shadow control entity. // diff --git a/game/client/c_slideshow_display.cpp b/game/client/c_slideshow_display.cpp index 8d520dd5..028b3b38 100644 --- a/game/client/c_slideshow_display.cpp +++ b/game/client/c_slideshow_display.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_slideshow_display.h b/game/client/c_slideshow_display.h index 259c89ac..be1584f2 100644 --- a/game/client/c_slideshow_display.h +++ b/game/client/c_slideshow_display.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_smoke_trail.cpp b/game/client/c_smoke_trail.cpp index defa57b4..bd4374ad 100644 --- a/game/client/c_smoke_trail.cpp +++ b/game/client/c_smoke_trail.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_smoke_trail.h b/game/client/c_smoke_trail.h index b710f2c2..7ddd8eee 100644 --- a/game/client/c_smoke_trail.h +++ b/game/client/c_smoke_trail.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_smokestack.cpp b/game/client/c_smokestack.cpp index 0a438aff..c47d096c 100644 --- a/game/client/c_smokestack.cpp +++ b/game/client/c_smokestack.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements a particle system steam jet. // diff --git a/game/client/c_soundscape.cpp b/game/client/c_soundscape.cpp index 5abfe22a..8f0f27a2 100644 --- a/game/client/c_soundscape.cpp +++ b/game/client/c_soundscape.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Soundscapes.txt resource file processor // diff --git a/game/client/c_soundscape.h b/game/client/c_soundscape.h index affbb6e3..e68b9804 100644 --- a/game/client/c_soundscape.h +++ b/game/client/c_soundscape.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_spotlight_end.cpp b/game/client/c_spotlight_end.cpp index d2960a44..8abb16b7 100644 --- a/game/client/c_spotlight_end.cpp +++ b/game/client/c_spotlight_end.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_sprite.cpp b/game/client/c_sprite.cpp index 5f24bd38..872928e0 100644 --- a/game/client/c_sprite.cpp +++ b/game/client/c_sprite.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_sprite.h b/game/client/c_sprite.h index 7942c5d7..854b67e7 100644 --- a/game/client/c_sprite.h +++ b/game/client/c_sprite.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_sprite_perfmonitor.cpp b/game/client/c_sprite_perfmonitor.cpp index a496fec1..67ab6de1 100644 --- a/game/client/c_sprite_perfmonitor.cpp +++ b/game/client/c_sprite_perfmonitor.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_steamjet.cpp b/game/client/c_steamjet.cpp index 4c011efd..7f626d8c 100644 --- a/game/client/c_steamjet.cpp +++ b/game/client/c_steamjet.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements a particle system steam jet. // diff --git a/game/client/c_stickybolt.cpp b/game/client/c_stickybolt.cpp index bdf5f90b..27aabf96 100644 --- a/game/client/c_stickybolt.cpp +++ b/game/client/c_stickybolt.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the Sticky Bolt code. This constraints ragdolls to the world // after being hit by a crossbow bolt. If something here is acting funny diff --git a/game/client/c_sun.cpp b/game/client/c_sun.cpp index 1f99ed5d..4f3dc4d3 100644 --- a/game/client/c_sun.cpp +++ b/game/client/c_sun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_sun.h b/game/client/c_sun.h index 8a3a0907..9ab687bb 100644 --- a/game/client/c_sun.h +++ b/game/client/c_sun.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te.cpp b/game/client/c_te.cpp index f82eca69..165e0bd0 100644 --- a/game/client/c_te.cpp +++ b/game/client/c_te.cpp @@ -1,4 +1,4 @@ -//=== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========// +//=== Copyright © 1996-2005, Valve Corporation, All rights reserved. ========// // // Purpose: // diff --git a/game/client/c_te_armorricochet.cpp b/game/client/c_te_armorricochet.cpp index 9bba1df2..632c8e84 100644 --- a/game/client/c_te_armorricochet.cpp +++ b/game/client/c_te_armorricochet.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_basebeam.cpp b/game/client/c_te_basebeam.cpp index 354701bf..4b3f6509 100644 --- a/game/client/c_te_basebeam.cpp +++ b/game/client/c_te_basebeam.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_basebeam.h b/game/client/c_te_basebeam.h index 5afd7b75..0bb388df 100644 --- a/game/client/c_te_basebeam.h +++ b/game/client/c_te_basebeam.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_beamentpoint.cpp b/game/client/c_te_beamentpoint.cpp index f3b3d695..3dc45645 100644 --- a/game/client/c_te_beamentpoint.cpp +++ b/game/client/c_te_beamentpoint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_beaments.cpp b/game/client/c_te_beaments.cpp index 0cc0fb80..9b7a5481 100644 --- a/game/client/c_te_beaments.cpp +++ b/game/client/c_te_beaments.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_beamfollow.cpp b/game/client/c_te_beamfollow.cpp index f980e639..a0184366 100644 --- a/game/client/c_te_beamfollow.cpp +++ b/game/client/c_te_beamfollow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_beamlaser.cpp b/game/client/c_te_beamlaser.cpp index 5538553d..563d7b84 100644 --- a/game/client/c_te_beamlaser.cpp +++ b/game/client/c_te_beamlaser.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Beam that's used for the sniper's laser sight // diff --git a/game/client/c_te_beampoints.cpp b/game/client/c_te_beampoints.cpp index 1d586f4f..a07bb0b7 100644 --- a/game/client/c_te_beampoints.cpp +++ b/game/client/c_te_beampoints.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_beamring.cpp b/game/client/c_te_beamring.cpp index dc93a0fd..58bb2ba4 100644 --- a/game/client/c_te_beamring.cpp +++ b/game/client/c_te_beamring.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_beamringpoint.cpp b/game/client/c_te_beamringpoint.cpp index 5f9ef2e6..a37ac798 100644 --- a/game/client/c_te_beamringpoint.cpp +++ b/game/client/c_te_beamringpoint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_beamspline.cpp b/game/client/c_te_beamspline.cpp index 98de0ecf..8e3ee668 100644 --- a/game/client/c_te_beamspline.cpp +++ b/game/client/c_te_beamspline.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_bloodsprite.cpp b/game/client/c_te_bloodsprite.cpp index 07ed8fbb..346a85f7 100644 --- a/game/client/c_te_bloodsprite.cpp +++ b/game/client/c_te_bloodsprite.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_bloodstream.cpp b/game/client/c_te_bloodstream.cpp index 404a55b5..73d12e35 100644 --- a/game/client/c_te_bloodstream.cpp +++ b/game/client/c_te_bloodstream.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_breakmodel.cpp b/game/client/c_te_breakmodel.cpp index fd985e6c..d91bda9d 100644 --- a/game/client/c_te_breakmodel.cpp +++ b/game/client/c_te_breakmodel.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_bspdecal.cpp b/game/client/c_te_bspdecal.cpp index 0c0fd8a9..94034318 100644 --- a/game/client/c_te_bspdecal.cpp +++ b/game/client/c_te_bspdecal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_bubbles.cpp b/game/client/c_te_bubbles.cpp index 83643c20..ef869252 100644 --- a/game/client/c_te_bubbles.cpp +++ b/game/client/c_te_bubbles.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_bubbletrail.cpp b/game/client/c_te_bubbletrail.cpp index 9bfbbc26..4fd38661 100644 --- a/game/client/c_te_bubbletrail.cpp +++ b/game/client/c_te_bubbletrail.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_clientprojectile.cpp b/game/client/c_te_clientprojectile.cpp index 80451289..be5c6d3b 100644 --- a/game/client/c_te_clientprojectile.cpp +++ b/game/client/c_te_clientprojectile.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_te_decal.cpp b/game/client/c_te_decal.cpp index cf2a0bac..ccc37592 100644 --- a/game/client/c_te_decal.cpp +++ b/game/client/c_te_decal.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_dynamiclight.cpp b/game/client/c_te_dynamiclight.cpp index 5fd254cd..a3847b07 100644 --- a/game/client/c_te_dynamiclight.cpp +++ b/game/client/c_te_dynamiclight.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_effect_dispatch.cpp b/game/client/c_te_effect_dispatch.cpp index 338455ed..8e59a9ff 100644 --- a/game/client/c_te_effect_dispatch.cpp +++ b/game/client/c_te_effect_dispatch.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_effect_dispatch.h b/game/client/c_te_effect_dispatch.h index 23b44c16..a6ffab86 100644 --- a/game/client/c_te_effect_dispatch.h +++ b/game/client/c_te_effect_dispatch.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_energysplash.cpp b/game/client/c_te_energysplash.cpp index 44984190..646bb7b6 100644 --- a/game/client/c_te_energysplash.cpp +++ b/game/client/c_te_energysplash.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_explosion.cpp b/game/client/c_te_explosion.cpp index 60bb3b98..d48a19e2 100644 --- a/game/client/c_te_explosion.cpp +++ b/game/client/c_te_explosion.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Client explosions // diff --git a/game/client/c_te_fizz.cpp b/game/client/c_te_fizz.cpp index f0036578..39355b61 100644 --- a/game/client/c_te_fizz.cpp +++ b/game/client/c_te_fizz.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_footprint.cpp b/game/client/c_te_footprint.cpp index 53758674..19b694ef 100644 --- a/game/client/c_te_footprint.cpp +++ b/game/client/c_te_footprint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_glassshatter.cpp b/game/client/c_te_glassshatter.cpp index b44619ab..c2ed491c 100644 --- a/game/client/c_te_glassshatter.cpp +++ b/game/client/c_te_glassshatter.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_glowsprite.cpp b/game/client/c_te_glowsprite.cpp index a294e303..ef142eae 100644 --- a/game/client/c_te_glowsprite.cpp +++ b/game/client/c_te_glowsprite.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_impact.cpp b/game/client/c_te_impact.cpp index d76a0705..1871eba3 100644 --- a/game/client/c_te_impact.cpp +++ b/game/client/c_te_impact.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_killplayerattachments.cpp b/game/client/c_te_killplayerattachments.cpp index 61bfb93a..113f5a39 100644 --- a/game/client/c_te_killplayerattachments.cpp +++ b/game/client/c_te_killplayerattachments.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_largefunnel.cpp b/game/client/c_te_largefunnel.cpp index 6d2e4c93..23fff400 100644 --- a/game/client/c_te_largefunnel.cpp +++ b/game/client/c_te_largefunnel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_legacytempents.cpp b/game/client/c_te_legacytempents.cpp index ef4c6675..664e9d4b 100644 --- a/game/client/c_te_legacytempents.cpp +++ b/game/client/c_te_legacytempents.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_legacytempents.h b/game/client/c_te_legacytempents.h index 39301e75..b6e62442 100644 --- a/game/client/c_te_legacytempents.h +++ b/game/client/c_te_legacytempents.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_muzzleflash.cpp b/game/client/c_te_muzzleflash.cpp index f8ddf49d..7b8379c2 100644 --- a/game/client/c_te_muzzleflash.cpp +++ b/game/client/c_te_muzzleflash.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Muzzle flash temp ent // diff --git a/game/client/c_te_particlesystem.cpp b/game/client/c_te_particlesystem.cpp index 553fb789..5b1be832 100644 --- a/game/client/c_te_particlesystem.cpp +++ b/game/client/c_te_particlesystem.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_particlesystem.h b/game/client/c_te_particlesystem.h index 7fdafcda..c4ae7bad 100644 --- a/game/client/c_te_particlesystem.h +++ b/game/client/c_te_particlesystem.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_physicsprop.cpp b/game/client/c_te_physicsprop.cpp index 6bdcf534..22860e6b 100644 --- a/game/client/c_te_physicsprop.cpp +++ b/game/client/c_te_physicsprop.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_playerdecal.cpp b/game/client/c_te_playerdecal.cpp index 745d542b..1938fab3 100644 --- a/game/client/c_te_playerdecal.cpp +++ b/game/client/c_te_playerdecal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_projecteddecal.cpp b/game/client/c_te_projecteddecal.cpp index 55e752ba..3ca9cd0d 100644 --- a/game/client/c_te_projecteddecal.cpp +++ b/game/client/c_te_projecteddecal.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_showline.cpp b/game/client/c_te_showline.cpp index 1cb93b90..1f8556ed 100644 --- a/game/client/c_te_showline.cpp +++ b/game/client/c_te_showline.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_te_smoke.cpp b/game/client/c_te_smoke.cpp index cbb0dcc3..15e721d9 100644 --- a/game/client/c_te_smoke.cpp +++ b/game/client/c_te_smoke.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_sparks.cpp b/game/client/c_te_sparks.cpp index 8236f111..aee8ae14 100644 --- a/game/client/c_te_sparks.cpp +++ b/game/client/c_te_sparks.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_sprite.cpp b/game/client/c_te_sprite.cpp index 566be477..36bcb33b 100644 --- a/game/client/c_te_sprite.cpp +++ b/game/client/c_te_sprite.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_te_spritespray.cpp b/game/client/c_te_spritespray.cpp index b2689171..827716c4 100644 --- a/game/client/c_te_spritespray.cpp +++ b/game/client/c_te_spritespray.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // $NoKeywords: $ diff --git a/game/client/c_te_worlddecal.cpp b/game/client/c_te_worlddecal.cpp index bfbf7a16..83c99d0b 100644 --- a/game/client/c_te_worlddecal.cpp +++ b/game/client/c_te_worlddecal.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/c_team.cpp b/game/client/c_team.cpp index aa73b56c..9c2e6fb0 100644 --- a/game/client/c_team.cpp +++ b/game/client/c_team.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side CTeam class // diff --git a/game/client/c_team.h b/game/client/c_team.h index 55988783..48fe78e2 100644 --- a/game/client/c_team.h +++ b/game/client/c_team.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side CTeam class // diff --git a/game/client/c_team_objectiveresource.cpp b/game/client/c_team_objectiveresource.cpp index a22bc0c5..a1899830 100644 --- a/game/client/c_team_objectiveresource.cpp +++ b/game/client/c_team_objectiveresource.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: An entity that networks the state of the game's objectives. // diff --git a/game/client/c_team_objectiveresource.h b/game/client/c_team_objectiveresource.h index 950c25b9..8e04ad61 100644 --- a/game/client/c_team_objectiveresource.h +++ b/game/client/c_team_objectiveresource.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_team_train_watcher.cpp b/game/client/c_team_train_watcher.cpp index ec55bd64..cd0b3a26 100644 --- a/game/client/c_team_train_watcher.cpp +++ b/game/client/c_team_train_watcher.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates train data for escort gametype // diff --git a/game/client/c_team_train_watcher.h b/game/client/c_team_train_watcher.h index 041d63dd..17f61e1f 100644 --- a/game/client/c_team_train_watcher.h +++ b/game/client/c_team_train_watcher.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/c_tesla.cpp b/game/client/c_tesla.cpp index b8241328..9356f5c7 100644 --- a/game/client/c_tesla.cpp +++ b/game/client/c_tesla.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_tesla.h b/game/client/c_tesla.h index cd6f19ab..fb413a43 100644 --- a/game/client/c_tesla.h +++ b/game/client/c_tesla.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_test_proxytoggle.cpp b/game/client/c_test_proxytoggle.cpp index 023a9b48..44e3d0a2 100644 --- a/game/client/c_test_proxytoggle.cpp +++ b/game/client/c_test_proxytoggle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_testtraceline.cpp b/game/client/c_testtraceline.cpp index cdbef9a0..3b3d1c6a 100644 --- a/game/client/c_testtraceline.cpp +++ b/game/client/c_testtraceline.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_tracer.cpp b/game/client/c_tracer.cpp index 4a6d2251..21139924 100644 --- a/game/client/c_tracer.cpp +++ b/game/client/c_tracer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_tracer.h b/game/client/c_tracer.h index 2e571f39..4ad29d15 100644 --- a/game/client/c_tracer.h +++ b/game/client/c_tracer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_user_message_register.cpp b/game/client/c_user_message_register.cpp index c8b5f173..751c0a8b 100644 --- a/game/client/c_user_message_register.cpp +++ b/game/client/c_user_message_register.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_user_message_register.h b/game/client/c_user_message_register.h index 757061bb..143f0f46 100644 --- a/game/client/c_user_message_register.h +++ b/game/client/c_user_message_register.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_vehicle_choreo_generic.cpp b/game/client/c_vehicle_choreo_generic.cpp index 6b680335..630fda83 100644 --- a/game/client/c_vehicle_choreo_generic.cpp +++ b/game/client/c_vehicle_choreo_generic.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_vehicle_jeep.cpp b/game/client/c_vehicle_jeep.cpp index 52d809ec..ea2a945e 100644 --- a/game/client/c_vehicle_jeep.cpp +++ b/game/client/c_vehicle_jeep.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_vehicle_jeep.h b/game/client/c_vehicle_jeep.h index 403cb9cd..eaa168d9 100644 --- a/game/client/c_vehicle_jeep.h +++ b/game/client/c_vehicle_jeep.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_vguiscreen.cpp b/game/client/c_vguiscreen.cpp index ef93026d..36afadd3 100644 --- a/game/client/c_vguiscreen.cpp +++ b/game/client/c_vguiscreen.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_vguiscreen.h b/game/client/c_vguiscreen.h index 8ffb82d1..c9f55585 100644 --- a/game/client/c_vguiscreen.h +++ b/game/client/c_vguiscreen.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_weapon__stubs.h b/game/client/c_weapon__stubs.h index 68b611e8..69f8abe0 100644 --- a/game/client/c_weapon__stubs.h +++ b/game/client/c_weapon__stubs.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_world.cpp b/game/client/c_world.cpp index 7c51958a..489aefad 100644 --- a/game/client/c_world.cpp +++ b/game/client/c_world.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/c_world.h b/game/client/c_world.h index 82f0edbc..7b304ade 100644 --- a/game/client/c_world.h +++ b/game/client/c_world.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/camomaterialproxy.cpp b/game/client/camomaterialproxy.cpp index 41078b08..069c269f 100644 --- a/game/client/camomaterialproxy.cpp +++ b/game/client/camomaterialproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/cbase.h b/game/client/cbase.h index c192ff41..0999d611 100644 --- a/game/client/cbase.h +++ b/game/client/cbase.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/cdll_bounded_cvars.cpp b/game/client/cdll_bounded_cvars.cpp index 15385526..97e0ee39 100644 --- a/game/client/cdll_bounded_cvars.cpp +++ b/game/client/cdll_bounded_cvars.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/cdll_bounded_cvars.h b/game/client/cdll_bounded_cvars.h index 15951e12..116e0123 100644 --- a/game/client/cdll_bounded_cvars.h +++ b/game/client/cdll_bounded_cvars.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Provides access to cvars that are bounded in the client DLL. // diff --git a/game/client/cdll_client_int.cpp b/game/client/cdll_client_int.cpp index 66999881..ca3b731c 100644 --- a/game/client/cdll_client_int.cpp +++ b/game/client/cdll_client_int.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/cdll_client_int.h b/game/client/cdll_client_int.h index 10b5f0f3..26a88767 100644 --- a/game/client/cdll_client_int.h +++ b/game/client/cdll_client_int.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/cdll_util.cpp b/game/client/cdll_util.cpp index 8f2f26e9..ad951d46 100644 --- a/game/client/cdll_util.cpp +++ b/game/client/cdll_util.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/cdll_util.h b/game/client/cdll_util.h index 67a5cf10..7e5fc083 100644 --- a/game/client/cdll_util.h +++ b/game/client/cdll_util.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/cl_animevent.h b/game/client/cl_animevent.h index 330df6a9..3fac0c12 100644 --- a/game/client/cl_animevent.h +++ b/game/client/cl_animevent.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Hold definitions for all client animation events // diff --git a/game/client/cl_mat_stub.cpp b/game/client/cl_mat_stub.cpp index f0878f40..6f26d0c1 100644 --- a/game/client/cl_mat_stub.cpp +++ b/game/client/cl_mat_stub.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/cl_mat_stub.h b/game/client/cl_mat_stub.h index 87564785..03bd7b36 100644 --- a/game/client/cl_mat_stub.h +++ b/game/client/cl_mat_stub.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/classmap.cpp b/game/client/classmap.cpp index 837760df..8fd91c17 100644 --- a/game/client/classmap.cpp +++ b/game/client/classmap.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/client_factorylist.cpp b/game/client/client_factorylist.cpp index f7d52430..e96f5b92 100644 --- a/game/client/client_factorylist.cpp +++ b/game/client/client_factorylist.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/client_factorylist.h b/game/client/client_factorylist.h index f3651a1a..def921b6 100644 --- a/game/client/client_factorylist.h +++ b/game/client/client_factorylist.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/client_thinklist.cpp b/game/client/client_thinklist.cpp index 5f8394fd..c3a4cfa7 100644 --- a/game/client/client_thinklist.cpp +++ b/game/client/client_thinklist.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/client_thinklist.h b/game/client/client_thinklist.h index e77899eb..72763686 100644 --- a/game/client/client_thinklist.h +++ b/game/client/client_thinklist.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/clienteffectprecachesystem.cpp b/game/client/clienteffectprecachesystem.cpp index 8ce93fdd..769ec660 100644 --- a/game/client/clienteffectprecachesystem.cpp +++ b/game/client/clienteffectprecachesystem.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Deals with precaching requests from client effects // diff --git a/game/client/clienteffectprecachesystem.h b/game/client/clienteffectprecachesystem.h index 79c6e3fa..5b576686 100644 --- a/game/client/clienteffectprecachesystem.h +++ b/game/client/clienteffectprecachesystem.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Deals with singleton // diff --git a/game/client/cliententitylist.cpp b/game/client/cliententitylist.cpp index e666dbea..ed84d78d 100644 --- a/game/client/cliententitylist.cpp +++ b/game/client/cliententitylist.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/cliententitylist.h b/game/client/cliententitylist.h index b8a403d1..a318d09e 100644 --- a/game/client/cliententitylist.h +++ b/game/client/cliententitylist.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/clientleafsystem.cpp b/game/client/clientleafsystem.cpp index bbb46383..10f52a98 100644 --- a/game/client/clientleafsystem.cpp +++ b/game/client/clientleafsystem.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/clientleafsystem.h b/game/client/clientleafsystem.h index f3a51c3c..b927cde6 100644 --- a/game/client/clientleafsystem.h +++ b/game/client/clientleafsystem.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/clientmode.h b/game/client/clientmode.h index a82b740d..cf567406 100644 --- a/game/client/clientmode.h +++ b/game/client/clientmode.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/clientmode_normal.cpp b/game/client/clientmode_normal.cpp index 5bcdef52..2991e6f9 100644 --- a/game/client/clientmode_normal.cpp +++ b/game/client/clientmode_normal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/clientmode_normal.h b/game/client/clientmode_normal.h index 5bcdef52..2991e6f9 100644 --- a/game/client/clientmode_normal.h +++ b/game/client/clientmode_normal.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/clientmode_shared.cpp b/game/client/clientmode_shared.cpp index c24a388f..03449273 100644 --- a/game/client/clientmode_shared.cpp +++ b/game/client/clientmode_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Normal HUD mode // diff --git a/game/client/clientmode_shared.h b/game/client/clientmode_shared.h index 1bf75207..a16324be 100644 --- a/game/client/clientmode_shared.h +++ b/game/client/clientmode_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/clientshadowmgr.cpp b/game/client/clientshadowmgr.cpp index 48927a25..181e18c2 100644 --- a/game/client/clientshadowmgr.cpp +++ b/game/client/clientshadowmgr.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/clientsideeffects.cpp b/game/client/clientsideeffects.cpp index daf14f23..da3dfbd9 100644 --- a/game/client/clientsideeffects.cpp +++ b/game/client/clientsideeffects.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/clientsideeffects.h b/game/client/clientsideeffects.h index e9c1167d..24a3a921 100644 --- a/game/client/clientsideeffects.h +++ b/game/client/clientsideeffects.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/clientsideeffects_test.cpp b/game/client/clientsideeffects_test.cpp index 93a74c24..243c498f 100644 --- a/game/client/clientsideeffects_test.cpp +++ b/game/client/clientsideeffects_test.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/colorcorrectionmgr.cpp b/game/client/colorcorrectionmgr.cpp index 287d00cc..5cb3fdf2 100644 --- a/game/client/colorcorrectionmgr.cpp +++ b/game/client/colorcorrectionmgr.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose : Singleton manager for color correction on the client // diff --git a/game/client/colorcorrectionmgr.h b/game/client/colorcorrectionmgr.h index 1a62c449..29385535 100644 --- a/game/client/colorcorrectionmgr.h +++ b/game/client/colorcorrectionmgr.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose : Singleton manager for color correction on the client // diff --git a/game/client/commentary_modelviewer.cpp b/game/client/commentary_modelviewer.cpp index caefcf48..4b2bceb3 100644 --- a/game/client/commentary_modelviewer.cpp +++ b/game/client/commentary_modelviewer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/commentary_modelviewer.h b/game/client/commentary_modelviewer.h index 4fa1d87d..780aa323 100644 --- a/game/client/commentary_modelviewer.h +++ b/game/client/commentary_modelviewer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/death.cpp b/game/client/death.cpp index 480ffe5e..c7ffaf5e 100644 --- a/game/client/death.cpp +++ b/game/client/death.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Draws the death notices // diff --git a/game/client/detailobjectsystem.h b/game/client/detailobjectsystem.h index f7403681..fcb382ae 100644 --- a/game/client/detailobjectsystem.h +++ b/game/client/detailobjectsystem.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Deals with singleton // diff --git a/game/client/dummyproxy.cpp b/game/client/dummyproxy.cpp index 13032c98..60b52f4d 100644 --- a/game/client/dummyproxy.cpp +++ b/game/client/dummyproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/enginesprite.h b/game/client/enginesprite.h index 00b1751e..13d3952a 100644 --- a/game/client/enginesprite.h +++ b/game/client/enginesprite.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/entity_client_tools.cpp b/game/client/entity_client_tools.cpp index d6ed5c9a..6846f1d3 100644 --- a/game/client/entity_client_tools.cpp +++ b/game/client/entity_client_tools.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/entityoriginmaterialproxy.cpp b/game/client/entityoriginmaterialproxy.cpp index cba7e5b7..9592b3a6 100644 --- a/game/client/entityoriginmaterialproxy.cpp +++ b/game/client/entityoriginmaterialproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: A base class for all material proxies in the client dll // diff --git a/game/client/episodic/c_npc_advisor.cpp b/game/client/episodic/c_npc_advisor.cpp index 601f984c..4f2f5def 100644 --- a/game/client/episodic/c_npc_advisor.cpp +++ b/game/client/episodic/c_npc_advisor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Definition for client-side advisor. // diff --git a/game/client/episodic/c_npc_puppet.cpp b/game/client/episodic/c_npc_puppet.cpp index 8b976c0c..808f917b 100644 --- a/game/client/episodic/c_npc_puppet.cpp +++ b/game/client/episodic/c_npc_puppet.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/episodic/c_prop_coreball.cpp b/game/client/episodic/c_prop_coreball.cpp index 000eea09..395458bd 100644 --- a/game/client/episodic/c_prop_coreball.cpp +++ b/game/client/episodic/c_prop_coreball.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/episodic/c_prop_scalable.cpp b/game/client/episodic/c_prop_scalable.cpp index 0b0d1671..4f65c925 100644 --- a/game/client/episodic/c_prop_scalable.cpp +++ b/game/client/episodic/c_prop_scalable.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/episodic/c_vehicle_jeep_episodic.cpp b/game/client/episodic/c_vehicle_jeep_episodic.cpp index e62c377c..ba36bac2 100644 --- a/game/client/episodic/c_vehicle_jeep_episodic.cpp +++ b/game/client/episodic/c_vehicle_jeep_episodic.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/episodic/c_vort_charge_token.cpp b/game/client/episodic/c_vort_charge_token.cpp index 61086529..cdafe34a 100644 --- a/game/client/episodic/c_vort_charge_token.cpp +++ b/game/client/episodic/c_vort_charge_token.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/episodic/c_weapon_hopwire.cpp b/game/client/episodic/c_weapon_hopwire.cpp index 30689d0f..1df199a0 100644 --- a/game/client/episodic/c_weapon_hopwire.cpp +++ b/game/client/episodic/c_weapon_hopwire.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/episodic/episodic_screenspaceeffects.h b/game/client/episodic/episodic_screenspaceeffects.h index 2bb1fe52..4e588874 100644 --- a/game/client/episodic/episodic_screenspaceeffects.h +++ b/game/client/episodic/episodic_screenspaceeffects.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/episodic/flesh_internal_material_proxy.cpp b/game/client/episodic/flesh_internal_material_proxy.cpp index d5a1c8c6..b31d2fb7 100644 --- a/game/client/episodic/flesh_internal_material_proxy.cpp +++ b/game/client/episodic/flesh_internal_material_proxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // Purpose: // // $NoKeywords: $ diff --git a/game/client/flashlighteffect.cpp b/game/client/flashlighteffect.cpp index f654a3e8..10422848 100644 --- a/game/client/flashlighteffect.cpp +++ b/game/client/flashlighteffect.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/flashlighteffect.h b/game/client/flashlighteffect.h index 8b072a2a..452ea47e 100644 --- a/game/client/flashlighteffect.h +++ b/game/client/flashlighteffect.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fontabc.h b/game/client/fontabc.h index abed90b8..910a5063 100644 --- a/game/client/fontabc.h +++ b/game/client/fontabc.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/functionproxy.cpp b/game/client/functionproxy.cpp index 1e2830a4..02b470c2 100644 --- a/game/client/functionproxy.cpp +++ b/game/client/functionproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/functionproxy.h b/game/client/functionproxy.h index 5db17ceb..8408f5d9 100644 --- a/game/client/functionproxy.h +++ b/game/client/functionproxy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: These are a couple of base proxy classes to help us with // getting/setting source/result material vars diff --git a/game/client/fx.cpp b/game/client/fx.cpp index 7c65759d..2d5b919c 100644 --- a/game/client/fx.cpp +++ b/game/client/fx.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx.h b/game/client/fx.h index 42853758..92dee0db 100644 --- a/game/client/fx.h +++ b/game/client/fx.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/fx_blood.cpp b/game/client/fx_blood.cpp index ee0c9437..563967dd 100644 --- a/game/client/fx_blood.cpp +++ b/game/client/fx_blood.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A blood spray effect, like a big exit wound, used when people are // violently impaled, skewered, eviscerated, etc. diff --git a/game/client/fx_blood.h b/game/client/fx_blood.h index e5e105e8..c83cb8e3 100644 --- a/game/client/fx_blood.h +++ b/game/client/fx_blood.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_cube.cpp b/game/client/fx_cube.cpp index 7fc59b79..5683c91f 100644 --- a/game/client/fx_cube.cpp +++ b/game/client/fx_cube.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_discreetline.cpp b/game/client/fx_discreetline.cpp index b3643f00..d2ac6a10 100644 --- a/game/client/fx_discreetline.cpp +++ b/game/client/fx_discreetline.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_discreetline.h b/game/client/fx_discreetline.h index 06fd1361..0ba660ec 100644 --- a/game/client/fx_discreetline.h +++ b/game/client/fx_discreetline.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_envelope.cpp b/game/client/fx_envelope.cpp index 54f73525..74eddf7d 100644 --- a/game/client/fx_envelope.cpp +++ b/game/client/fx_envelope.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_envelope.h b/game/client/fx_envelope.h index cd1ef6fe..c1cc1caf 100644 --- a/game/client/fx_envelope.h +++ b/game/client/fx_envelope.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_explosion.cpp b/game/client/fx_explosion.cpp index 35a7c7ca..595820c8 100644 --- a/game/client/fx_explosion.cpp +++ b/game/client/fx_explosion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base explosion effect // diff --git a/game/client/fx_explosion.h b/game/client/fx_explosion.h index cbf05b7b..09ee0d24 100644 --- a/game/client/fx_explosion.h +++ b/game/client/fx_explosion.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_fleck.cpp b/game/client/fx_fleck.cpp index c26d303a..234e1284 100644 --- a/game/client/fx_fleck.cpp +++ b/game/client/fx_fleck.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_fleck.h b/game/client/fx_fleck.h index a800933c..658b5878 100644 --- a/game/client/fx_fleck.h +++ b/game/client/fx_fleck.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_impact.cpp b/game/client/fx_impact.cpp index 5fff4fe3..00dc7475 100644 --- a/game/client/fx_impact.cpp +++ b/game/client/fx_impact.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/fx_impact.h b/game/client/fx_impact.h index 24859efa..e629eba9 100644 --- a/game/client/fx_impact.h +++ b/game/client/fx_impact.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_interpvalue.cpp b/game/client/fx_interpvalue.cpp index 3c08685a..083a71c9 100644 --- a/game/client/fx_interpvalue.cpp +++ b/game/client/fx_interpvalue.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/fx_interpvalue.h b/game/client/fx_interpvalue.h index 0cfd9479..7988e958 100644 --- a/game/client/fx_interpvalue.h +++ b/game/client/fx_interpvalue.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/fx_line.cpp b/game/client/fx_line.cpp index f04e59d4..85496287 100644 --- a/game/client/fx_line.cpp +++ b/game/client/fx_line.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_line.h b/game/client/fx_line.h index ed0b410b..41a59aa0 100644 --- a/game/client/fx_line.h +++ b/game/client/fx_line.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_quad.cpp b/game/client/fx_quad.cpp index 2932f8f5..227f8297 100644 --- a/game/client/fx_quad.cpp +++ b/game/client/fx_quad.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_quad.h b/game/client/fx_quad.h index 38b927db..0a04ba88 100644 --- a/game/client/fx_quad.h +++ b/game/client/fx_quad.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_shelleject.cpp b/game/client/fx_shelleject.cpp index 5a0542ea..db3e1bbd 100644 --- a/game/client/fx_shelleject.cpp +++ b/game/client/fx_shelleject.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_sparks.cpp b/game/client/fx_sparks.cpp index 0d070bd4..76d6440f 100644 --- a/game/client/fx_sparks.cpp +++ b/game/client/fx_sparks.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_sparks.h b/game/client/fx_sparks.h index bc200a9d..a47782db 100644 --- a/game/client/fx_sparks.h +++ b/game/client/fx_sparks.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_staticline.cpp b/game/client/fx_staticline.cpp index c2b9e573..b711909e 100644 --- a/game/client/fx_staticline.cpp +++ b/game/client/fx_staticline.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_staticline.h b/game/client/fx_staticline.h index 0640cb42..2a635d14 100644 --- a/game/client/fx_staticline.h +++ b/game/client/fx_staticline.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_tracer.cpp b/game/client/fx_tracer.cpp index 5d37bbad..daef0e13 100644 --- a/game/client/fx_tracer.cpp +++ b/game/client/fx_tracer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_trail.cpp b/game/client/fx_trail.cpp index e3490a8d..c7cbf5d7 100644 --- a/game/client/fx_trail.cpp +++ b/game/client/fx_trail.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_trail.h b/game/client/fx_trail.h index 87e42511..b614beb0 100644 --- a/game/client/fx_trail.h +++ b/game/client/fx_trail.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_water.cpp b/game/client/fx_water.cpp index 927e47ac..dbe0d63d 100644 --- a/game/client/fx_water.cpp +++ b/game/client/fx_water.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/fx_water.h b/game/client/fx_water.h index ae1847b0..5003344b 100644 --- a/game/client/fx_water.h +++ b/game/client/fx_water.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/ClientScoreBoardDialog.cpp b/game/client/game_controls/ClientScoreBoardDialog.cpp index 9fb9950d..97ef4d45 100644 --- a/game/client/game_controls/ClientScoreBoardDialog.cpp +++ b/game/client/game_controls/ClientScoreBoardDialog.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/game_controls/IconPanel.cpp b/game/client/game_controls/IconPanel.cpp index 3871c114..112e1a3e 100644 --- a/game/client/game_controls/IconPanel.cpp +++ b/game/client/game_controls/IconPanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/IconPanel.h b/game/client/game_controls/IconPanel.h index fcbd6f12..020fda3f 100644 --- a/game/client/game_controls/IconPanel.h +++ b/game/client/game_controls/IconPanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/MapOverview.cpp b/game/client/game_controls/MapOverview.cpp index c77fdd7a..657615f3 100644 --- a/game/client/game_controls/MapOverview.cpp +++ b/game/client/game_controls/MapOverview.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: MapOverview.cpp: implementation of the CMapOverview class. // diff --git a/game/client/game_controls/NavProgress.cpp b/game/client/game_controls/NavProgress.cpp index 96012bd2..ca46bbb1 100644 --- a/game/client/game_controls/NavProgress.cpp +++ b/game/client/game_controls/NavProgress.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/NavProgress.h b/game/client/game_controls/NavProgress.h index 1f29664b..16c23617 100644 --- a/game/client/game_controls/NavProgress.h +++ b/game/client/game_controls/NavProgress.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/game_controls/SpectatorGUI.cpp b/game/client/game_controls/SpectatorGUI.cpp index 9912ac6f..62b3fbeb 100644 --- a/game/client/game_controls/SpectatorGUI.cpp +++ b/game/client/game_controls/SpectatorGUI.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/basemodel_panel.cpp b/game/client/game_controls/basemodel_panel.cpp index 44583530..4135af1f 100644 --- a/game/client/game_controls/basemodel_panel.cpp +++ b/game/client/game_controls/basemodel_panel.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/game_controls/basemodel_panel.h b/game/client/game_controls/basemodel_panel.h index 87d91726..f4289afa 100644 --- a/game/client/game_controls/basemodel_panel.h +++ b/game/client/game_controls/basemodel_panel.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/game_controls/basemodelpanel.cpp b/game/client/game_controls/basemodelpanel.cpp index 71ac6723..bb26df37 100644 --- a/game/client/game_controls/basemodelpanel.cpp +++ b/game/client/game_controls/basemodelpanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/basemodelpanel.h b/game/client/game_controls/basemodelpanel.h index acef7daf..6e81ba7b 100644 --- a/game/client/game_controls/basemodelpanel.h +++ b/game/client/game_controls/basemodelpanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/baseviewport.cpp b/game/client/game_controls/baseviewport.cpp index a4c67f7e..62551259 100644 --- a/game/client/game_controls/baseviewport.cpp +++ b/game/client/game_controls/baseviewport.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client DLL VGUI2 Viewport // diff --git a/game/client/game_controls/baseviewport.h b/game/client/game_controls/baseviewport.h index 54bf9c3d..c79bee76 100644 --- a/game/client/game_controls/baseviewport.h +++ b/game/client/game_controls/baseviewport.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/buymenu.cpp b/game/client/game_controls/buymenu.cpp index 2541e260..ecf73022 100644 --- a/game/client/game_controls/buymenu.cpp +++ b/game/client/game_controls/buymenu.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/buymenu.h b/game/client/game_controls/buymenu.h index bdcd7d86..7994b6ca 100644 --- a/game/client/game_controls/buymenu.h +++ b/game/client/game_controls/buymenu.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/buysubmenu.cpp b/game/client/game_controls/buysubmenu.cpp index c00c7fcd..945da032 100644 --- a/game/client/game_controls/buysubmenu.cpp +++ b/game/client/game_controls/buysubmenu.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/buysubmenu.h b/game/client/game_controls/buysubmenu.h index a9a1e385..d2c8b1cc 100644 --- a/game/client/game_controls/buysubmenu.h +++ b/game/client/game_controls/buysubmenu.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/classmenu.cpp b/game/client/game_controls/classmenu.cpp index c63a0038..15b19b34 100644 --- a/game/client/game_controls/classmenu.cpp +++ b/game/client/game_controls/classmenu.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/classmenu.h b/game/client/game_controls/classmenu.h index 0222b1d5..ab05b4f2 100644 --- a/game/client/game_controls/classmenu.h +++ b/game/client/game_controls/classmenu.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/clientscoreboarddialog.h b/game/client/game_controls/clientscoreboarddialog.h index 6a243f03..627e7750 100644 --- a/game/client/game_controls/clientscoreboarddialog.h +++ b/game/client/game_controls/clientscoreboarddialog.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/commandmenu.cpp b/game/client/game_controls/commandmenu.cpp index 66aab4e4..78b4e232 100644 --- a/game/client/game_controls/commandmenu.cpp +++ b/game/client/game_controls/commandmenu.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/game_controls/commandmenu.h b/game/client/game_controls/commandmenu.h index 59ea8491..b3fd467d 100644 --- a/game/client/game_controls/commandmenu.h +++ b/game/client/game_controls/commandmenu.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ // // Purpose: // diff --git a/game/client/game_controls/imagemouseoverbutton.h b/game/client/game_controls/imagemouseoverbutton.h index b94850ba..4f976469 100644 --- a/game/client/game_controls/imagemouseoverbutton.h +++ b/game/client/game_controls/imagemouseoverbutton.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/intromenu.cpp b/game/client/game_controls/intromenu.cpp index c6cd8609..163e793d 100644 --- a/game/client/game_controls/intromenu.cpp +++ b/game/client/game_controls/intromenu.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/game_controls/intromenu.h b/game/client/game_controls/intromenu.h index 7212ad2c..f5c3886e 100644 --- a/game/client/game_controls/intromenu.h +++ b/game/client/game_controls/intromenu.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/game_controls/mapoverview.h b/game/client/game_controls/mapoverview.h index fb5eea5b..e9719e8f 100644 --- a/game/client/game_controls/mapoverview.h +++ b/game/client/game_controls/mapoverview.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: MiniMap.h: interface for the CMiniMap class. // diff --git a/game/client/game_controls/mouseoverhtmlbutton.h b/game/client/game_controls/mouseoverhtmlbutton.h index 9d7dbad4..3f05374b 100644 --- a/game/client/game_controls/mouseoverhtmlbutton.h +++ b/game/client/game_controls/mouseoverhtmlbutton.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/mouseoverpanelbutton.h b/game/client/game_controls/mouseoverpanelbutton.h index f5838d39..b1b4a066 100644 --- a/game/client/game_controls/mouseoverpanelbutton.h +++ b/game/client/game_controls/mouseoverpanelbutton.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/spectatorgui.h b/game/client/game_controls/spectatorgui.h index d72e29db..502f2736 100644 --- a/game/client/game_controls/spectatorgui.h +++ b/game/client/game_controls/spectatorgui.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/teammenu.cpp b/game/client/game_controls/teammenu.cpp index e17def9d..604bd70a 100644 --- a/game/client/game_controls/teammenu.cpp +++ b/game/client/game_controls/teammenu.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/teammenu.h b/game/client/game_controls/teammenu.h index 808bb018..bbb3623d 100644 --- a/game/client/game_controls/teammenu.h +++ b/game/client/game_controls/teammenu.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/vguitextwindow.cpp b/game/client/game_controls/vguitextwindow.cpp index 7a700b0d..548a08b5 100644 --- a/game/client/game_controls/vguitextwindow.cpp +++ b/game/client/game_controls/vguitextwindow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/game_controls/vguitextwindow.h b/game/client/game_controls/vguitextwindow.h index e3954b99..9b49db85 100644 --- a/game/client/game_controls/vguitextwindow.h +++ b/game/client/game_controls/vguitextwindow.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/gametrace_client.cpp b/game/client/gametrace_client.cpp index a15b7806..1ee499ab 100644 --- a/game/client/gametrace_client.cpp +++ b/game/client/gametrace_client.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/geiger.cpp b/game/client/geiger.cpp index 0a222950..392fc7bc 100644 --- a/game/client/geiger.cpp +++ b/game/client/geiger.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/glow_overlay.cpp b/game/client/glow_overlay.cpp index 4076d8ba..3e7b2a48 100644 --- a/game/client/glow_overlay.cpp +++ b/game/client/glow_overlay.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/glow_overlay.h b/game/client/glow_overlay.h index 02d4df41..2db9c483 100644 --- a/game/client/glow_overlay.h +++ b/game/client/glow_overlay.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/history_resource.cpp b/game/client/history_resource.cpp index 0065057f..b01d9add 100644 --- a/game/client/history_resource.cpp +++ b/game/client/history_resource.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Item pickup history displayed onscreen when items are picked up. // diff --git a/game/client/history_resource.h b/game/client/history_resource.h index 0bfd1156..4e8137ff 100644 --- a/game/client/history_resource.h +++ b/game/client/history_resource.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Item pickup history displayed onscreen when items are picked up. // diff --git a/game/client/hl2/C_Func_Monitor.cpp b/game/client/hl2/C_Func_Monitor.cpp index b583f83e..b1832d54 100644 --- a/game/client/hl2/C_Func_Monitor.cpp +++ b/game/client/hl2/C_Func_Monitor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_antlion_dust.cpp b/game/client/hl2/c_antlion_dust.cpp index 524819b6..ec8a93d6 100644 --- a/game/client/hl2/c_antlion_dust.cpp +++ b/game/client/hl2/c_antlion_dust.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_ar2_explosion.cpp b/game/client/hl2/c_ar2_explosion.cpp index 71ec1229..232b08d3 100644 --- a/game/client/hl2/c_ar2_explosion.cpp +++ b/game/client/hl2/c_ar2_explosion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_barnacle.cpp b/game/client/hl2/c_barnacle.cpp index 320ecaf4..68811e16 100644 --- a/game/client/hl2/c_barnacle.cpp +++ b/game/client/hl2/c_barnacle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_barney.cpp b/game/client/hl2/c_barney.cpp index 1abf54c5..dfc6a3a6 100644 --- a/game/client/hl2/c_barney.cpp +++ b/game/client/hl2/c_barney.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_basehelicopter.cpp b/game/client/hl2/c_basehelicopter.cpp index 0b02d78a..08308345 100644 --- a/game/client/hl2/c_basehelicopter.cpp +++ b/game/client/hl2/c_basehelicopter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_basehelicopter.h b/game/client/hl2/c_basehelicopter.h index 8df53be9..b9be32a2 100644 --- a/game/client/hl2/c_basehelicopter.h +++ b/game/client/hl2/c_basehelicopter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_basehlcombatweapon.cpp b/game/client/hl2/c_basehlcombatweapon.cpp index c2ff5473..53d38787 100644 --- a/game/client/hl2/c_basehlcombatweapon.cpp +++ b/game/client/hl2/c_basehlcombatweapon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_basehlcombatweapon.h b/game/client/hl2/c_basehlcombatweapon.h index 82b1785e..f80cf522 100644 --- a/game/client/hl2/c_basehlcombatweapon.h +++ b/game/client/hl2/c_basehlcombatweapon.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_basehlplayer.cpp b/game/client/hl2/c_basehlplayer.cpp index 49b26c7d..806d1ee0 100644 --- a/game/client/hl2/c_basehlplayer.cpp +++ b/game/client/hl2/c_basehlplayer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_basehlplayer.h b/game/client/hl2/c_basehlplayer.h index 3b7a0306..cf1ebae3 100644 --- a/game/client/hl2/c_basehlplayer.h +++ b/game/client/hl2/c_basehlplayer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_citadel_effects.cpp b/game/client/hl2/c_citadel_effects.cpp index 429355b5..b80b7712 100644 --- a/game/client/hl2/c_citadel_effects.cpp +++ b/game/client/hl2/c_citadel_effects.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_corpse.cpp b/game/client/hl2/c_corpse.cpp index 9ea36bdb..b5964b5b 100644 --- a/game/client/hl2/c_corpse.cpp +++ b/game/client/hl2/c_corpse.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements C_Corpse // diff --git a/game/client/hl2/c_corpse.h b/game/client/hl2/c_corpse.h index 007c30a6..840876bb 100644 --- a/game/client/hl2/c_corpse.h +++ b/game/client/hl2/c_corpse.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_energy_wave.cpp b/game/client/hl2/c_energy_wave.cpp index 8a602019..06481006 100644 --- a/game/client/hl2/c_energy_wave.cpp +++ b/game/client/hl2/c_energy_wave.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client's energy wave // diff --git a/game/client/hl2/c_env_alyxtemp.cpp b/game/client/hl2/c_env_alyxtemp.cpp index 103ad73f..2e030396 100644 --- a/game/client/hl2/c_env_alyxtemp.cpp +++ b/game/client/hl2/c_env_alyxtemp.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_env_headcrabcanister.cpp b/game/client/hl2/c_env_headcrabcanister.cpp index 012f6eb6..1e0a0906 100644 --- a/game/client/hl2/c_env_headcrabcanister.cpp +++ b/game/client/hl2/c_env_headcrabcanister.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_env_starfield.cpp b/game/client/hl2/c_env_starfield.cpp index abcc2951..7654c5ac 100644 --- a/game/client/hl2/c_env_starfield.cpp +++ b/game/client/hl2/c_env_starfield.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_extinguisher.cpp b/game/client/hl2/c_extinguisher.cpp index 0f4e99ea..2bc93b38 100644 --- a/game/client/hl2/c_extinguisher.cpp +++ b/game/client/hl2/c_extinguisher.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_func_tankmortar.cpp b/game/client/hl2/c_func_tankmortar.cpp index 62b8d815..45cef944 100644 --- a/game/client/hl2/c_func_tankmortar.cpp +++ b/game/client/hl2/c_func_tankmortar.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_hl2_playerlocaldata.cpp b/game/client/hl2/c_hl2_playerlocaldata.cpp index e55aa583..b7b1b5a0 100644 --- a/game/client/hl2/c_hl2_playerlocaldata.cpp +++ b/game/client/hl2/c_hl2_playerlocaldata.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_hl2_playerlocaldata.h b/game/client/hl2/c_hl2_playerlocaldata.h index 64b82aaa..06602b32 100644 --- a/game/client/hl2/c_hl2_playerlocaldata.h +++ b/game/client/hl2/c_hl2_playerlocaldata.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_info_teleporter_countdown.cpp b/game/client/hl2/c_info_teleporter_countdown.cpp index 8001d06f..9230031f 100644 --- a/game/client/hl2/c_info_teleporter_countdown.cpp +++ b/game/client/hl2/c_info_teleporter_countdown.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_npc_antlionguard.cpp b/game/client/hl2/c_npc_antlionguard.cpp index eba5e5cb..1d0fe77c 100644 --- a/game/client/hl2/c_npc_antlionguard.cpp +++ b/game/client/hl2/c_npc_antlionguard.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Client side antlion guard. Used to create dlight for the cave guard. // diff --git a/game/client/hl2/c_npc_combinegunship.cpp b/game/client/hl2/c_npc_combinegunship.cpp index 19f32b25..55069319 100644 --- a/game/client/hl2/c_npc_combinegunship.cpp +++ b/game/client/hl2/c_npc_combinegunship.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_npc_hydra.cpp b/game/client/hl2/c_npc_hydra.cpp index d108eafe..1f549b05 100644 --- a/game/client/hl2/c_npc_hydra.cpp +++ b/game/client/hl2/c_npc_hydra.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_npc_manhack.cpp b/game/client/hl2/c_npc_manhack.cpp index f3a48a70..90cdd124 100644 --- a/game/client/hl2/c_npc_manhack.cpp +++ b/game/client/hl2/c_npc_manhack.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_npc_rollermine.cpp b/game/client/hl2/c_npc_rollermine.cpp index efc9d231..132ce331 100644 --- a/game/client/hl2/c_npc_rollermine.cpp +++ b/game/client/hl2/c_npc_rollermine.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_plasma_beam_node.cpp b/game/client/hl2/c_plasma_beam_node.cpp index 6f7f9806..50f1d1f6 100644 --- a/game/client/hl2/c_plasma_beam_node.cpp +++ b/game/client/hl2/c_plasma_beam_node.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_prop_combine_ball.cpp b/game/client/hl2/c_prop_combine_ball.cpp index 1335a126..50a31034 100644 --- a/game/client/hl2/c_prop_combine_ball.cpp +++ b/game/client/hl2/c_prop_combine_ball.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_prop_combine_ball.h b/game/client/hl2/c_prop_combine_ball.h index e9827500..e8b607ee 100644 --- a/game/client/hl2/c_prop_combine_ball.h +++ b/game/client/hl2/c_prop_combine_ball.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_rotorwash.cpp b/game/client/hl2/c_rotorwash.cpp index ab99b84d..230db3ee 100644 --- a/game/client/hl2/c_rotorwash.cpp +++ b/game/client/hl2/c_rotorwash.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_script_intro.cpp b/game/client/hl2/c_script_intro.cpp index 19816479..ae6d5727 100644 --- a/game/client/hl2/c_script_intro.cpp +++ b/game/client/hl2/c_script_intro.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_strider.cpp b/game/client/hl2/c_strider.cpp index 970b10b2..63fdebc6 100644 --- a/game/client/hl2/c_strider.cpp +++ b/game/client/hl2/c_strider.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_te_concussiveexplosion.cpp b/game/client/hl2/c_te_concussiveexplosion.cpp index 9a01ae96..12db55a9 100644 --- a/game/client/hl2/c_te_concussiveexplosion.cpp +++ b/game/client/hl2/c_te_concussiveexplosion.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/hl2/c_te_flare.cpp b/game/client/hl2/c_te_flare.cpp index 35ac8ca2..57ec88dd 100644 --- a/game/client/hl2/c_te_flare.cpp +++ b/game/client/hl2/c_te_flare.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Flare effects // diff --git a/game/client/hl2/c_thumper_dust.cpp b/game/client/hl2/c_thumper_dust.cpp index 6eb26d9e..977cf4f8 100644 --- a/game/client/hl2/c_thumper_dust.cpp +++ b/game/client/hl2/c_thumper_dust.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_vehicle_airboat.cpp b/game/client/hl2/c_vehicle_airboat.cpp index aeae67fd..ec705854 100644 --- a/game/client/hl2/c_vehicle_airboat.cpp +++ b/game/client/hl2/c_vehicle_airboat.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side implementation of the airboat. // diff --git a/game/client/hl2/c_vehicle_cannon.cpp b/game/client/hl2/c_vehicle_cannon.cpp index f6f4adb2..8a3f61ba 100644 --- a/game/client/hl2/c_vehicle_cannon.cpp +++ b/game/client/hl2/c_vehicle_cannon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_vehicle_crane.cpp b/game/client/hl2/c_vehicle_crane.cpp index 2240aa8b..dc97da1b 100644 --- a/game/client/hl2/c_vehicle_crane.cpp +++ b/game/client/hl2/c_vehicle_crane.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_vehicle_crane.h b/game/client/hl2/c_vehicle_crane.h index 40dd8b83..21acbd77 100644 --- a/game/client/hl2/c_vehicle_crane.h +++ b/game/client/hl2/c_vehicle_crane.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_vehicle_prisoner_pod.cpp b/game/client/hl2/c_vehicle_prisoner_pod.cpp index 76a1c0f2..ad9a1066 100644 --- a/game/client/hl2/c_vehicle_prisoner_pod.cpp +++ b/game/client/hl2/c_vehicle_prisoner_pod.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_waterbullet.cpp b/game/client/hl2/c_waterbullet.cpp index e59d3756..4de9cb8d 100644 --- a/game/client/hl2/c_waterbullet.cpp +++ b/game/client/hl2/c_waterbullet.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_weapon__stubs_hl2.cpp b/game/client/hl2/c_weapon__stubs_hl2.cpp index 113befd4..32df8e96 100644 --- a/game/client/hl2/c_weapon__stubs_hl2.cpp +++ b/game/client/hl2/c_weapon__stubs_hl2.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_weapon_crossbow.cpp b/game/client/hl2/c_weapon_crossbow.cpp index 5eb6183f..eaad18d1 100644 --- a/game/client/hl2/c_weapon_crossbow.cpp +++ b/game/client/hl2/c_weapon_crossbow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_weapon_gravitygun.cpp b/game/client/hl2/c_weapon_gravitygun.cpp index eb1ddba8..54cdd9b9 100644 --- a/game/client/hl2/c_weapon_gravitygun.cpp +++ b/game/client/hl2/c_weapon_gravitygun.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/hl2/c_weapon_physcannon.cpp b/game/client/hl2/c_weapon_physcannon.cpp index 22560f07..5177fe31 100644 --- a/game/client/hl2/c_weapon_physcannon.cpp +++ b/game/client/hl2/c_weapon_physcannon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/c_weapon_stunstick.cpp b/game/client/hl2/c_weapon_stunstick.cpp index ceac9d02..9867434b 100644 --- a/game/client/hl2/c_weapon_stunstick.cpp +++ b/game/client/hl2/c_weapon_stunstick.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/clientmode_hlnormal.cpp b/game/client/hl2/clientmode_hlnormal.cpp index d780ae61..031ae5c7 100644 --- a/game/client/hl2/clientmode_hlnormal.cpp +++ b/game/client/hl2/clientmode_hlnormal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Draws the normal TF2 or HL2 HUD. // diff --git a/game/client/hl2/clientmode_hlnormal.h b/game/client/hl2/clientmode_hlnormal.h index c33558e2..d2381015 100644 --- a/game/client/hl2/clientmode_hlnormal.h +++ b/game/client/hl2/clientmode_hlnormal.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/fx_antlion.cpp b/game/client/hl2/fx_antlion.cpp index 23a530bc..46b27e44 100644 --- a/game/client/hl2/fx_antlion.cpp +++ b/game/client/hl2/fx_antlion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/fx_bugbait.cpp b/game/client/hl2/fx_bugbait.cpp index d86b55fb..65675552 100644 --- a/game/client/hl2/fx_bugbait.cpp +++ b/game/client/hl2/fx_bugbait.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/fx_hl2_impacts.cpp b/game/client/hl2/fx_hl2_impacts.cpp index 5e507b61..d44c2923 100644 --- a/game/client/hl2/fx_hl2_impacts.cpp +++ b/game/client/hl2/fx_hl2_impacts.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Game-specific impact effect hooks // diff --git a/game/client/hl2/fx_hl2_tracers.cpp b/game/client/hl2/fx_hl2_tracers.cpp index 75f1dd70..7b26211b 100644 --- a/game/client/hl2/fx_hl2_tracers.cpp +++ b/game/client/hl2/fx_hl2_tracers.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Game-specific impact effect hooks // diff --git a/game/client/hl2/hl2_clientmode.cpp b/game/client/hl2/hl2_clientmode.cpp index c521a665..ea58b8ed 100644 --- a/game/client/hl2/hl2_clientmode.cpp +++ b/game/client/hl2/hl2_clientmode.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hl_in_main.cpp b/game/client/hl2/hl_in_main.cpp index cefa3043..d9e2b371 100644 --- a/game/client/hl2/hl_in_main.cpp +++ b/game/client/hl2/hl_in_main.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: HL2 specific input handling // diff --git a/game/client/hl2/hl_prediction.cpp b/game/client/hl2/hl_prediction.cpp index ff880e4d..5abf0687 100644 --- a/game/client/hl2/hl_prediction.cpp +++ b/game/client/hl2/hl_prediction.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_ammo.cpp b/game/client/hl2/hud_ammo.cpp index 0a9be36e..b4719f11 100644 --- a/game/client/hl2/hud_ammo.cpp +++ b/game/client/hl2/hud_ammo.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_autoaim.cpp b/game/client/hl2/hud_autoaim.cpp index 865c1d9c..3ac0cbf1 100644 --- a/game/client/hl2/hud_autoaim.cpp +++ b/game/client/hl2/hud_autoaim.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_battery.cpp b/game/client/hl2/hud_battery.cpp index 8968583e..9bfa5796 100644 --- a/game/client/hl2/hud_battery.cpp +++ b/game/client/hl2/hud_battery.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_blood.cpp b/game/client/hl2/hud_blood.cpp index 56a5fe48..5f5a2525 100644 --- a/game/client/hl2/hud_blood.cpp +++ b/game/client/hl2/hud_blood.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_bonusprogress.cpp b/game/client/hl2/hud_bonusprogress.cpp index f9c44f69..36fccaad 100644 --- a/game/client/hl2/hud_bonusprogress.cpp +++ b/game/client/hl2/hud_bonusprogress.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_credits.cpp b/game/client/hl2/hud_credits.cpp index cf5dab2a..54ab710b 100644 --- a/game/client/hl2/hud_credits.cpp +++ b/game/client/hl2/hud_credits.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_damageindicator.cpp b/game/client/hl2/hud_damageindicator.cpp index d3de6cdb..a10e8d0d 100644 --- a/game/client/hl2/hud_damageindicator.cpp +++ b/game/client/hl2/hud_damageindicator.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_filmdemo.cpp b/game/client/hl2/hud_filmdemo.cpp index 89cc5564..9a7be5a7 100644 --- a/game/client/hl2/hud_filmdemo.cpp +++ b/game/client/hl2/hud_filmdemo.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/hl2/hud_flashlight.cpp b/game/client/hl2/hud_flashlight.cpp index 28f94de7..5a269542 100644 --- a/game/client/hl2/hud_flashlight.cpp +++ b/game/client/hl2/hud_flashlight.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // @@ -96,8 +96,8 @@ void CHudFlashlight::SetFlashlightState( bool flashlightOn ) m_bFlashlightOn = flashlightOn; } -#define WCHAR_FLASHLIGHT_ON (L'©') -#define WCHAR_FLASHLIGHT_OFF (L'®') +#define WCHAR_FLASHLIGHT_ON (L'©') +#define WCHAR_FLASHLIGHT_OFF (L'®') //----------------------------------------------------------------------------- // Purpose: draws the flashlight icon diff --git a/game/client/hl2/hud_hdrdemo.cpp b/game/client/hl2/hud_hdrdemo.cpp index 279de0ed..fa39e51f 100644 --- a/game/client/hl2/hud_hdrdemo.cpp +++ b/game/client/hl2/hud_hdrdemo.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_health.cpp b/game/client/hl2/hud_health.cpp index 320bf5e7..c2460c59 100644 --- a/game/client/hl2/hud_health.cpp +++ b/game/client/hl2/hud_health.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_locator.cpp b/game/client/hl2/hud_locator.cpp index fc6ce104..dfba8e5a 100644 --- a/game/client/hl2/hud_locator.cpp +++ b/game/client/hl2/hud_locator.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Hud locator element, helps direct the player to objects in the world // diff --git a/game/client/hl2/hud_poisondamageindicator.cpp b/game/client/hl2/hud_poisondamageindicator.cpp index e349b922..56080170 100644 --- a/game/client/hl2/hud_poisondamageindicator.cpp +++ b/game/client/hl2/hud_poisondamageindicator.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_quickinfo.cpp b/game/client/hl2/hud_quickinfo.cpp index 67592b76..a41634ef 100644 --- a/game/client/hl2/hud_quickinfo.cpp +++ b/game/client/hl2/hud_quickinfo.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_radar.cpp b/game/client/hl2/hud_radar.cpp index fce8b146..8a44b6cf 100644 --- a/game/client/hl2/hud_radar.cpp +++ b/game/client/hl2/hud_radar.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_radar.h b/game/client/hl2/hud_radar.h index 536c6f56..fb7379fb 100644 --- a/game/client/hl2/hud_radar.h +++ b/game/client/hl2/hud_radar.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_suitpower.cpp b/game/client/hl2/hud_suitpower.cpp index ecc61e5d..1de6896f 100644 --- a/game/client/hl2/hud_suitpower.cpp +++ b/game/client/hl2/hud_suitpower.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_suitpower.h b/game/client/hl2/hud_suitpower.h index 8ef58515..5e7eefde 100644 --- a/game/client/hl2/hud_suitpower.h +++ b/game/client/hl2/hud_suitpower.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_weaponselection.cpp b/game/client/hl2/hud_weaponselection.cpp index 232b8709..ee8c183b 100644 --- a/game/client/hl2/hud_weaponselection.cpp +++ b/game/client/hl2/hud_weaponselection.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/hud_zoom.cpp b/game/client/hl2/hud_zoom.cpp index 2a26576b..00f08d1e 100644 --- a/game/client/hl2/hud_zoom.cpp +++ b/game/client/hl2/hud_zoom.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/shieldproxy.cpp b/game/client/hl2/shieldproxy.cpp index b398d70f..98f4d4ed 100644 --- a/game/client/hl2/shieldproxy.cpp +++ b/game/client/hl2/shieldproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2/vgui_rootpanel_hl2.cpp b/game/client/hl2/vgui_rootpanel_hl2.cpp index 12179890..a395deb1 100644 --- a/game/client/hl2/vgui_rootpanel_hl2.cpp +++ b/game/client/hl2/vgui_rootpanel_hl2.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/c_hl2mp_player.cpp b/game/client/hl2mp/c_hl2mp_player.cpp index 7e32a059..fdfcb348 100644 --- a/game/client/hl2mp/c_hl2mp_player.cpp +++ b/game/client/hl2mp/c_hl2mp_player.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Player for HL2. // diff --git a/game/client/hl2mp/c_hl2mp_player.h b/game/client/hl2mp/c_hl2mp_player.h index 63c7dce3..be70498a 100644 --- a/game/client/hl2mp/c_hl2mp_player.h +++ b/game/client/hl2mp/c_hl2mp_player.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/c_te_hl2mp_shotgun_shot.cpp b/game/client/hl2mp/c_te_hl2mp_shotgun_shot.cpp index 6c546a54..8e1d866b 100644 --- a/game/client/hl2mp/c_te_hl2mp_shotgun_shot.cpp +++ b/game/client/hl2mp/c_te_hl2mp_shotgun_shot.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/clientmode_hl2mpnormal.cpp b/game/client/hl2mp/clientmode_hl2mpnormal.cpp index 8a0ad044..00e71ac2 100644 --- a/game/client/hl2mp/clientmode_hl2mpnormal.cpp +++ b/game/client/hl2mp/clientmode_hl2mpnormal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Draws the normal TF2 or HL2 HUD. // diff --git a/game/client/hl2mp/clientmode_hl2mpnormal.h b/game/client/hl2mp/clientmode_hl2mpnormal.h index a61dd9aa..b22ee547 100644 --- a/game/client/hl2mp/clientmode_hl2mpnormal.h +++ b/game/client/hl2mp/clientmode_hl2mpnormal.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/hl2mp_hud_chat.cpp b/game/client/hl2mp/hl2mp_hud_chat.cpp index be4e2f23..438654f4 100644 --- a/game/client/hl2mp/hl2mp_hud_chat.cpp +++ b/game/client/hl2mp/hl2mp_hud_chat.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/hl2mp_hud_chat.h b/game/client/hl2mp/hl2mp_hud_chat.h index 72f825bc..1042e838 100644 --- a/game/client/hl2mp/hl2mp_hud_chat.h +++ b/game/client/hl2mp/hl2mp_hud_chat.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/hl2mp_hud_target_id.cpp b/game/client/hl2mp/hl2mp_hud_target_id.cpp index cc32218d..1ebd7669 100644 --- a/game/client/hl2mp/hl2mp_hud_target_id.cpp +++ b/game/client/hl2mp/hl2mp_hud_target_id.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: HUD Target ID element // diff --git a/game/client/hl2mp/hl2mp_hud_team.cpp b/game/client/hl2mp/hl2mp_hud_team.cpp index c1fb33d1..eab32729 100644 --- a/game/client/hl2mp/hl2mp_hud_team.cpp +++ b/game/client/hl2mp/hl2mp_hud_team.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: HUD Target ID element // diff --git a/game/client/hl2mp/hud_deathnotice.cpp b/game/client/hl2mp/hud_deathnotice.cpp index 67b9df38..32fff4ec 100644 --- a/game/client/hl2mp/hud_deathnotice.cpp +++ b/game/client/hl2mp/hud_deathnotice.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Draws CSPort's death notices // diff --git a/game/client/hl2mp/ui/backgroundpanel.cpp b/game/client/hl2mp/ui/backgroundpanel.cpp index c83211ed..a1f24619 100644 --- a/game/client/hl2mp/ui/backgroundpanel.cpp +++ b/game/client/hl2mp/ui/backgroundpanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/ui/backgroundpanel.h b/game/client/hl2mp/ui/backgroundpanel.h index dddc21bd..9cd6ca71 100644 --- a/game/client/hl2mp/ui/backgroundpanel.h +++ b/game/client/hl2mp/ui/backgroundpanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/ui/hl2mpclientscoreboard.cpp b/game/client/hl2mp/ui/hl2mpclientscoreboard.cpp index 0ceb9284..fa2cf28e 100644 --- a/game/client/hl2mp/ui/hl2mpclientscoreboard.cpp +++ b/game/client/hl2mp/ui/hl2mpclientscoreboard.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/ui/hl2mpclientscoreboard.h b/game/client/hl2mp/ui/hl2mpclientscoreboard.h index 70b44ed7..fa07f17f 100644 --- a/game/client/hl2mp/ui/hl2mpclientscoreboard.h +++ b/game/client/hl2mp/ui/hl2mpclientscoreboard.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/ui/hl2mptextwindow.cpp b/game/client/hl2mp/ui/hl2mptextwindow.cpp index e3e8a3cd..0855ef29 100644 --- a/game/client/hl2mp/ui/hl2mptextwindow.cpp +++ b/game/client/hl2mp/ui/hl2mptextwindow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hl2mp/ui/hl2mptextwindow.h b/game/client/hl2mp/ui/hl2mptextwindow.h index e7ba5f0b..1fb3d4a7 100644 --- a/game/client/hl2mp/ui/hl2mptextwindow.h +++ b/game/client/hl2mp/ui/hl2mptextwindow.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hltvcamera.cpp b/game/client/hltvcamera.cpp index 95e3b5cd..b86a7e84 100644 --- a/game/client/hltvcamera.cpp +++ b/game/client/hltvcamera.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hltvcamera.h b/game/client/hltvcamera.h index 9fbb355f..eb7f1e8d 100644 --- a/game/client/hltvcamera.h +++ b/game/client/hltvcamera.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud.cpp b/game/client/hud.cpp index 12a001a2..ad5fe6ac 100644 --- a/game/client/hud.cpp +++ b/game/client/hud.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud.h b/game/client/hud.h index 08c6a7d2..8c3d5c3e 100644 --- a/game/client/hud.h +++ b/game/client/hud.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: CHud handles the message, calculation, and drawing the HUD // diff --git a/game/client/hud_animationinfo.cpp b/game/client/hud_animationinfo.cpp index 9e5b3fe4..3a304ff8 100644 --- a/game/client/hud_animationinfo.cpp +++ b/game/client/hud_animationinfo.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_base_account.cpp b/game/client/hud_base_account.cpp index 13fed0a9..f975ff4d 100644 --- a/game/client/hud_base_account.cpp +++ b/game/client/hud_base_account.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_base_account.h b/game/client/hud_base_account.h index 0ae244c7..88c45d79 100644 --- a/game/client/hud_base_account.h +++ b/game/client/hud_base_account.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_basechat.cpp b/game/client/hud_basechat.cpp index ce5557ae..d77694f6 100644 --- a/game/client/hud_basechat.cpp +++ b/game/client/hud_basechat.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_basechat.h b/game/client/hud_basechat.h index 49a61cfc..bb5abaf7 100644 --- a/game/client/hud_basechat.h +++ b/game/client/hud_basechat.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_basedeathnotice.cpp b/game/client/hud_basedeathnotice.cpp index 8781bb37..4e1d9b4b 100644 --- a/game/client/hud_basedeathnotice.cpp +++ b/game/client/hud_basedeathnotice.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Draws CSPort's death notices // diff --git a/game/client/hud_basedeathnotice.h b/game/client/hud_basedeathnotice.h index a9a6549a..ae85f1b5 100644 --- a/game/client/hud_basedeathnotice.h +++ b/game/client/hud_basedeathnotice.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_basetimer.cpp b/game/client/hud_basetimer.cpp index a99613e0..3e1b5577 100644 --- a/game/client/hud_basetimer.cpp +++ b/game/client/hud_basetimer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Draws a timer in the format "Minutes:Seconds" // Seconds are padded with zeros diff --git a/game/client/hud_basetimer.h b/game/client/hud_basetimer.h index 30c86987..af3e0f03 100644 --- a/game/client/hud_basetimer.h +++ b/game/client/hud_basetimer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_bitmapnumericdisplay.cpp b/game/client/hud_bitmapnumericdisplay.cpp index 9c6c5afc..56f7c1ae 100644 --- a/game/client/hud_bitmapnumericdisplay.cpp +++ b/game/client/hud_bitmapnumericdisplay.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_bitmapnumericdisplay.h b/game/client/hud_bitmapnumericdisplay.h index 85bd585e..1d8316b5 100644 --- a/game/client/hud_bitmapnumericdisplay.h +++ b/game/client/hud_bitmapnumericdisplay.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_chat.cpp b/game/client/hud_chat.cpp index d4354648..f35678e2 100644 --- a/game/client/hud_chat.cpp +++ b/game/client/hud_chat.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_chat.h b/game/client/hud_chat.h index f9089b5d..8f5d098a 100644 --- a/game/client/hud_chat.h +++ b/game/client/hud_chat.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_closecaption.cpp b/game/client/hud_closecaption.cpp index b5f5223f..d14f038e 100644 --- a/game/client/hud_closecaption.cpp +++ b/game/client/hud_closecaption.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_closecaption.h b/game/client/hud_closecaption.h index 6f96b7f0..30e31144 100644 --- a/game/client/hud_closecaption.h +++ b/game/client/hud_closecaption.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_controlpointicons.cpp b/game/client/hud_controlpointicons.cpp index 17bd3d0c..0c19e3c1 100644 --- a/game/client/hud_controlpointicons.cpp +++ b/game/client/hud_controlpointicons.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/hud_controlpointicons.h b/game/client/hud_controlpointicons.h index 0fa7ce78..f74c958c 100644 --- a/game/client/hud_controlpointicons.h +++ b/game/client/hud_controlpointicons.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/hud_controlpointpanel.cpp b/game/client/hud_controlpointpanel.cpp index d487e163..d414d672 100644 --- a/game/client/hud_controlpointpanel.cpp +++ b/game/client/hud_controlpointpanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_crosshair.cpp b/game/client/hud_crosshair.cpp index d68a4f5f..05d3b41d 100644 --- a/game/client/hud_crosshair.cpp +++ b/game/client/hud_crosshair.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_crosshair.h b/game/client/hud_crosshair.h index 3af0b84f..75dd1c83 100644 --- a/game/client/hud_crosshair.h +++ b/game/client/hud_crosshair.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_element_helper.cpp b/game/client/hud_element_helper.cpp index 02a1e3cf..49cb773f 100644 --- a/game/client/hud_element_helper.cpp +++ b/game/client/hud_element_helper.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Helper for the CHudElement class to add themselves to the list of hud elements // diff --git a/game/client/hud_element_helper.h b/game/client/hud_element_helper.h index 305a02ac..42515eda 100644 --- a/game/client/hud_element_helper.h +++ b/game/client/hud_element_helper.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Helper for the CHudElement class to add themselves to the list of hud elements // diff --git a/game/client/hud_hintdisplay.cpp b/game/client/hud_hintdisplay.cpp index 05944586..fe1df6f2 100644 --- a/game/client/hud_hintdisplay.cpp +++ b/game/client/hud_hintdisplay.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/hud_lcd.cpp b/game/client/hud_lcd.cpp index 162a845e..c121fa19 100644 --- a/game/client/hud_lcd.cpp +++ b/game/client/hud_lcd.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: LCD support // diff --git a/game/client/hud_lcd.h b/game/client/hud_lcd.h index 9fdd5a10..f2549801 100644 --- a/game/client/hud_lcd.h +++ b/game/client/hud_lcd.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: CLCD Manages the Logitech G-Series Gaming Keyboard LCD // diff --git a/game/client/hud_macros.h b/game/client/hud_macros.h index 5be12280..e6fd9773 100644 --- a/game/client/hud_macros.h +++ b/game/client/hud_macros.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_msg.cpp b/game/client/hud_msg.cpp index ac3cb66b..2cf3df2a 100644 --- a/game/client/hud_msg.cpp +++ b/game/client/hud_msg.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_numericdisplay.h b/game/client/hud_numericdisplay.h index 23872acf..09d119a2 100644 --- a/game/client/hud_numericdisplay.h +++ b/game/client/hud_numericdisplay.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_pdump.cpp b/game/client/hud_pdump.cpp index 17b7c93c..059eafee 100644 --- a/game/client/hud_pdump.cpp +++ b/game/client/hud_pdump.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_pdump.h b/game/client/hud_pdump.h index 30c2767b..50980c78 100644 --- a/game/client/hud_pdump.h +++ b/game/client/hud_pdump.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_posture.cpp b/game/client/hud_posture.cpp index af9fab0f..d68d50fc 100644 --- a/game/client/hud_posture.cpp +++ b/game/client/hud_posture.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_redraw.cpp b/game/client/hud_redraw.cpp index 0904531d..6ce2ad7c 100644 --- a/game/client/hud_redraw.cpp +++ b/game/client/hud_redraw.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/hud_squadstatus.cpp b/game/client/hud_squadstatus.cpp index e9b25dcc..fd77a2c6 100644 --- a/game/client/hud_squadstatus.cpp +++ b/game/client/hud_squadstatus.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_vehicle.cpp b/game/client/hud_vehicle.cpp index ab3ed2fe..4871d2e4 100644 --- a/game/client/hud_vehicle.cpp +++ b/game/client/hud_vehicle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_vehicle.h b/game/client/hud_vehicle.h index f1712a6c..ab72408f 100644 --- a/game/client/hud_vehicle.h +++ b/game/client/hud_vehicle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_vguiscreencursor.cpp b/game/client/hud_vguiscreencursor.cpp index 914abc4c..b4e8ef64 100644 --- a/game/client/hud_vguiscreencursor.cpp +++ b/game/client/hud_vguiscreencursor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_voicestatus.cpp b/game/client/hud_voicestatus.cpp index bfe74d2e..971d1d18 100644 --- a/game/client/hud_voicestatus.cpp +++ b/game/client/hud_voicestatus.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hud_weapon.cpp b/game/client/hud_weapon.cpp index d5b27230..176e49e7 100644 --- a/game/client/hud_weapon.cpp +++ b/game/client/hud_weapon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hudelement.h b/game/client/hudelement.h index 2e82474c..2267f143 100644 --- a/game/client/hudelement.h +++ b/game/client/hudelement.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/hudtexturehandle.h b/game/client/hudtexturehandle.h index 8642d97b..a88d9a00 100644 --- a/game/client/hudtexturehandle.h +++ b/game/client/hudtexturehandle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/iclassmap.h b/game/client/iclassmap.h index bc7d993c..07df8fd7 100644 --- a/game/client/iclassmap.h +++ b/game/client/iclassmap.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/icliententityinternal.h b/game/client/icliententityinternal.h index 56272a77..79325b57 100644 --- a/game/client/icliententityinternal.h +++ b/game/client/icliententityinternal.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/iclientmode.h b/game/client/iclientmode.h index 408f6c3c..1430bc23 100644 --- a/game/client/iclientmode.h +++ b/game/client/iclientmode.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/iclientshadowmgr.h b/game/client/iclientshadowmgr.h index 48ff0a7c..8ac16300 100644 --- a/game/client/iclientshadowmgr.h +++ b/game/client/iclientshadowmgr.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/iclientvehicle.h b/game/client/iclientvehicle.h index e86040a7..34c2c3f8 100644 --- a/game/client/iclientvehicle.h +++ b/game/client/iclientvehicle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/iconsole.h b/game/client/iconsole.h index fa0b275e..ea109bfa 100644 --- a/game/client/iconsole.h +++ b/game/client/iconsole.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/idebugoverlaypanel.h b/game/client/idebugoverlaypanel.h index 4bb42425..f811d93c 100644 --- a/game/client/idebugoverlaypanel.h +++ b/game/client/idebugoverlaypanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ifpspanel.h b/game/client/ifpspanel.h index e630638d..b64d8229 100644 --- a/game/client/ifpspanel.h +++ b/game/client/ifpspanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ihudlcd.h b/game/client/ihudlcd.h index 11491d10..7eb1fc74 100644 --- a/game/client/ihudlcd.h +++ b/game/client/ihudlcd.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/iinput.h b/game/client/iinput.h index b63d6450..f49dd435 100644 --- a/game/client/iinput.h +++ b/game/client/iinput.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/iloadingdisc.h b/game/client/iloadingdisc.h index fc397c05..3f272b56 100644 --- a/game/client/iloadingdisc.h +++ b/game/client/iloadingdisc.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/imessagechars.h b/game/client/imessagechars.h index dad2f310..7dd7925d 100644 --- a/game/client/imessagechars.h +++ b/game/client/imessagechars.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/in_camera.cpp b/game/client/in_camera.cpp index d46d7014..f6f0caff 100644 --- a/game/client/in_camera.cpp +++ b/game/client/in_camera.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/in_forcefeedback.cpp b/game/client/in_forcefeedback.cpp index 936ef2fd..af3a88f4 100644 --- a/game/client/in_forcefeedback.cpp +++ b/game/client/in_forcefeedback.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: Force feeback OS level handlers // diff --git a/game/client/in_joystick.cpp b/game/client/in_joystick.cpp index b38bd786..c57d7fe8 100644 --- a/game/client/in_joystick.cpp +++ b/game/client/in_joystick.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Joystick handling function // diff --git a/game/client/in_main.cpp b/game/client/in_main.cpp index 9652079c..c03760d4 100644 --- a/game/client/in_main.cpp +++ b/game/client/in_main.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: builds an intended movement command to send to the server // diff --git a/game/client/in_main.h b/game/client/in_main.h index d70eb1ff..f29009e7 100644 --- a/game/client/in_main.h +++ b/game/client/in_main.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/in_mouse.cpp b/game/client/in_mouse.cpp index aefa3107..bae9e4cb 100644 --- a/game/client/in_mouse.cpp +++ b/game/client/in_mouse.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Mouse input routines // diff --git a/game/client/inetgraphpanel.h b/game/client/inetgraphpanel.h index 86426578..ea7cbe6b 100644 --- a/game/client/inetgraphpanel.h +++ b/game/client/inetgraphpanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/initializer.cpp b/game/client/initializer.cpp index 73b384f8..869c72b8 100644 --- a/game/client/initializer.cpp +++ b/game/client/initializer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/initializer.h b/game/client/initializer.h index 5c9c2619..24a2eea8 100644 --- a/game/client/initializer.h +++ b/game/client/initializer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/input.h b/game/client/input.h index 7668c6ce..4c767bda 100644 --- a/game/client/input.h +++ b/game/client/input.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/interpolatedvar.cpp b/game/client/interpolatedvar.cpp index 17c720ac..ce66e3b9 100644 --- a/game/client/interpolatedvar.cpp +++ b/game/client/interpolatedvar.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/interpolatedvar.h b/game/client/interpolatedvar.h index eb245dac..5e56ad17 100644 --- a/game/client/interpolatedvar.h +++ b/game/client/interpolatedvar.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ipresence.h b/game/client/ipresence.h index a9ea4489..e19ddccd 100644 --- a/game/client/ipresence.h +++ b/game/client/ipresence.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Interface for setting Rich Presence contexts and properties. // diff --git a/game/client/iprofiling.h b/game/client/iprofiling.h index 5005ae6f..aa9d6416 100644 --- a/game/client/iprofiling.h +++ b/game/client/iprofiling.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/itextmessage.h b/game/client/itextmessage.h index e16dfed8..10361a49 100644 --- a/game/client/itextmessage.h +++ b/game/client/itextmessage.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ivieweffects.h b/game/client/ivieweffects.h index b3101424..88b61f68 100644 --- a/game/client/ivieweffects.h +++ b/game/client/ivieweffects.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/iviewrender.h b/game/client/iviewrender.h index cff45b23..418d786e 100644 --- a/game/client/iviewrender.h +++ b/game/client/iviewrender.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/iviewrender_beams.h b/game/client/iviewrender_beams.h index 0a241897..c798121c 100644 --- a/game/client/iviewrender_beams.h +++ b/game/client/iviewrender_beams.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ivmodemanager.h b/game/client/ivmodemanager.h index e8088557..e41e309c 100644 --- a/game/client/ivmodemanager.h +++ b/game/client/ivmodemanager.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/kbutton.h b/game/client/kbutton.h index 5e3bbdcd..35e2803d 100644 --- a/game/client/kbutton.h +++ b/game/client/kbutton.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/lampbeamproxy.cpp b/game/client/lampbeamproxy.cpp index 223137cd..c5eccc06 100644 --- a/game/client/lampbeamproxy.cpp +++ b/game/client/lampbeamproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/lamphaloproxy.cpp b/game/client/lamphaloproxy.cpp index a9c03f7a..b4eaf783 100644 --- a/game/client/lamphaloproxy.cpp +++ b/game/client/lamphaloproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/lerp_functions.h b/game/client/lerp_functions.h index 8229aadb..641e6241 100644 --- a/game/client/lerp_functions.h +++ b/game/client/lerp_functions.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/mathproxy.cpp b/game/client/mathproxy.cpp index 22c7de0f..d1174f0e 100644 --- a/game/client/mathproxy.cpp +++ b/game/client/mathproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/matrixproxy.cpp b/game/client/matrixproxy.cpp index 33dd6e4e..4c3aaec1 100644 --- a/game/client/matrixproxy.cpp +++ b/game/client/matrixproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/menu.cpp b/game/client/menu.cpp index 4c9f450b..88fef4c7 100644 --- a/game/client/menu.cpp +++ b/game/client/menu.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/menu.h b/game/client/menu.h index e7fa7c81..36552c06 100644 --- a/game/client/menu.h +++ b/game/client/menu.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/message.cpp b/game/client/message.cpp index 862c5148..542fa5d6 100644 --- a/game/client/message.cpp +++ b/game/client/message.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/movehelper_client.cpp b/game/client/movehelper_client.cpp index f88de500..5414e3d1 100644 --- a/game/client/movehelper_client.cpp +++ b/game/client/movehelper_client.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/movehelper_client.h b/game/client/movehelper_client.h index f3322395..17cb3048 100644 --- a/game/client/movehelper_client.h +++ b/game/client/movehelper_client.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/mp3player.cpp b/game/client/mp3player.cpp index 158e50c2..080f0b34 100644 --- a/game/client/mp3player.cpp +++ b/game/client/mp3player.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: A simple .mp3 player example // diff --git a/game/client/mp3player.h b/game/client/mp3player.h index 833d46a2..efad7ae4 100644 --- a/game/client/mp3player.h +++ b/game/client/mp3player.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/networkstringtable_clientdll.h b/game/client/networkstringtable_clientdll.h index d6f3d83e..ee278817 100644 --- a/game/client/networkstringtable_clientdll.h +++ b/game/client/networkstringtable_clientdll.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/panelmetaclassmgr.cpp b/game/client/panelmetaclassmgr.cpp index fdbe6419..9ea9ed2a 100644 --- a/game/client/panelmetaclassmgr.cpp +++ b/game/client/panelmetaclassmgr.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A panel "metaclass" is a name given to a particular type of // panel with particular instance data. Such panels tend to be dynamically diff --git a/game/client/panelmetaclassmgr.h b/game/client/panelmetaclassmgr.h index 89dc3b8c..45c2c31f 100644 --- a/game/client/panelmetaclassmgr.h +++ b/game/client/panelmetaclassmgr.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A panel "metaclass" is a name given to a particular type of // panel with particular instance data. Such panels tend to be dynamically diff --git a/game/client/particle_collision.cpp b/game/client/particle_collision.cpp index 2fb722ae..cb9dce04 100644 --- a/game/client/particle_collision.cpp +++ b/game/client/particle_collision.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Local fast collision system for particles // diff --git a/game/client/particle_collision.h b/game/client/particle_collision.h index 4e981067..1d0109cf 100644 --- a/game/client/particle_collision.h +++ b/game/client/particle_collision.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particle_iterators.h b/game/client/particle_iterators.h index b16acd70..050b7469 100644 --- a/game/client/particle_iterators.h +++ b/game/client/particle_iterators.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side CTFTeam class // diff --git a/game/client/particle_litsmokeemitter.cpp b/game/client/particle_litsmokeemitter.cpp index 420801d7..4ebf9c07 100644 --- a/game/client/particle_litsmokeemitter.cpp +++ b/game/client/particle_litsmokeemitter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particle_litsmokeemitter.h b/game/client/particle_litsmokeemitter.h index 1c0c07f8..efd44941 100644 --- a/game/client/particle_litsmokeemitter.h +++ b/game/client/particle_litsmokeemitter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particle_prototype.cpp b/game/client/particle_prototype.cpp index 4fb364b6..93b5d612 100644 --- a/game/client/particle_prototype.cpp +++ b/game/client/particle_prototype.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particle_prototype.h b/game/client/particle_prototype.h index 5f346e57..3bbe9099 100644 --- a/game/client/particle_prototype.h +++ b/game/client/particle_prototype.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particle_proxies.cpp b/game/client/particle_proxies.cpp index 92c06c54..9acbf30c 100644 --- a/game/client/particle_proxies.cpp +++ b/game/client/particle_proxies.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This module implements all the proxies used by the particle systems. // diff --git a/game/client/particle_simple3d.cpp b/game/client/particle_simple3d.cpp index a743f2e6..41131f76 100644 --- a/game/client/particle_simple3d.cpp +++ b/game/client/particle_simple3d.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particle_simple3d.h b/game/client/particle_simple3d.h index 9306db00..e911edb3 100644 --- a/game/client/particle_simple3d.h +++ b/game/client/particle_simple3d.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particle_util.h b/game/client/particle_util.h index 92f35cdf..307f7246 100644 --- a/game/client/particle_util.h +++ b/game/client/particle_util.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particledraw.h b/game/client/particledraw.h index 2179cd24..f213c082 100644 --- a/game/client/particledraw.h +++ b/game/client/particledraw.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particlemgr.cpp b/game/client/particlemgr.cpp index 889b8081..31ef6ae3 100644 --- a/game/client/particlemgr.cpp +++ b/game/client/particlemgr.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/particlemgr.h b/game/client/particlemgr.h index 5e1f45a7..77b9938f 100644 --- a/game/client/particlemgr.h +++ b/game/client/particlemgr.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/particles_attractor.cpp b/game/client/particles_attractor.cpp index 1f8858ec..927c0794 100644 --- a/game/client/particles_attractor.cpp +++ b/game/client/particles_attractor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particles_attractor.h b/game/client/particles_attractor.h index 20641cdd..c78d2fe9 100644 --- a/game/client/particles_attractor.h +++ b/game/client/particles_attractor.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particles_ez.cpp b/game/client/particles_ez.cpp index f8601386..c7e57225 100644 --- a/game/client/particles_ez.cpp +++ b/game/client/particles_ez.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particles_ez.h b/game/client/particles_ez.h index 8b6112fd..daf0fe9f 100644 --- a/game/client/particles_ez.h +++ b/game/client/particles_ez.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particles_localspace.cpp b/game/client/particles_localspace.cpp index 6deb2383..f1a31648 100644 --- a/game/client/particles_localspace.cpp +++ b/game/client/particles_localspace.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Particles which are simulated locally to some space (attachment, bone, etc) // diff --git a/game/client/particles_localspace.h b/game/client/particles_localspace.h index fa70adcc..aa3fdf2e 100644 --- a/game/client/particles_localspace.h +++ b/game/client/particles_localspace.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particles_new.cpp b/game/client/particles_new.cpp index 70a4e617..98954e97 100644 --- a/game/client/particles_new.cpp +++ b/game/client/particles_new.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/particles_new.h b/game/client/particles_new.h index 24f0e697..184c7b52 100644 --- a/game/client/particles_new.h +++ b/game/client/particles_new.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// // // Purpose: provide client-side access to the new particle system, with similar // usage to CSimpleEmitter diff --git a/game/client/particles_simple.cpp b/game/client/particles_simple.cpp index 9960269e..b7e79811 100644 --- a/game/client/particles_simple.cpp +++ b/game/client/particles_simple.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/particles_simple.h b/game/client/particles_simple.h index bf8b9813..2adab9ea 100644 --- a/game/client/particles_simple.h +++ b/game/client/particles_simple.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/particlesphererenderer.cpp b/game/client/particlesphererenderer.cpp index b91ebdae..8440cabc 100644 --- a/game/client/particlesphererenderer.cpp +++ b/game/client/particlesphererenderer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/particlesphererenderer.h b/game/client/particlesphererenderer.h index ac0980d7..1103a474 100644 --- a/game/client/particlesphererenderer.h +++ b/game/client/particlesphererenderer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/perfvisualbenchmark.cpp b/game/client/perfvisualbenchmark.cpp index a991767c..0e8a1476 100644 --- a/game/client/perfvisualbenchmark.cpp +++ b/game/client/perfvisualbenchmark.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/perfvisualbenchmark.h b/game/client/perfvisualbenchmark.h index 0494a767..26fa063e 100644 --- a/game/client/perfvisualbenchmark.h +++ b/game/client/perfvisualbenchmark.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/physics.cpp b/game/client/physics.cpp index 237767ea..49201a4c 100644 --- a/game/client/physics.cpp +++ b/game/client/physics.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/physics.h b/game/client/physics.h index 94698d1a..19200080 100644 --- a/game/client/physics.h +++ b/game/client/physics.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: insulates client DLL from dependencies on vphysics // diff --git a/game/client/physics_main_client.cpp b/game/client/physics_main_client.cpp index 11cd026c..2432141d 100644 --- a/game/client/physics_main_client.cpp +++ b/game/client/physics_main_client.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/physpropclientside.cpp b/game/client/physpropclientside.cpp index 51d04a34..14bdb97b 100644 --- a/game/client/physpropclientside.cpp +++ b/game/client/physpropclientside.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/physpropclientside.h b/game/client/physpropclientside.h index 049f758f..1636b0c4 100644 --- a/game/client/physpropclientside.h +++ b/game/client/physpropclientside.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/playerandobjectenumerator.cpp b/game/client/playerandobjectenumerator.cpp index 2a82f4e9..e523247e 100644 --- a/game/client/playerandobjectenumerator.cpp +++ b/game/client/playerandobjectenumerator.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/playerandobjectenumerator.h b/game/client/playerandobjectenumerator.h index 0ecb35c9..67363235 100644 --- a/game/client/playerandobjectenumerator.h +++ b/game/client/playerandobjectenumerator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/playerenumerator.h b/game/client/playerenumerator.h index a4ba44e1..ab61f528 100644 --- a/game/client/playerenumerator.h +++ b/game/client/playerenumerator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/prediction.cpp b/game/client/prediction.cpp index 9cbbcf6d..ab3137a2 100644 --- a/game/client/prediction.cpp +++ b/game/client/prediction.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/prediction.h b/game/client/prediction.h index 6f833992..76945873 100644 --- a/game/client/prediction.h +++ b/game/client/prediction.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/prediction_private.h b/game/client/prediction_private.h index 72d27c4a..af39fea4 100644 --- a/game/client/prediction_private.h +++ b/game/client/prediction_private.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/proxyentity.cpp b/game/client/proxyentity.cpp index 87806f3d..f3276ba5 100644 --- a/game/client/proxyentity.cpp +++ b/game/client/proxyentity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/proxyentity.h b/game/client/proxyentity.h index 9b187cb6..f634bc9e 100644 --- a/game/client/proxyentity.h +++ b/game/client/proxyentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A base class for all material proxies in the client dll // diff --git a/game/client/proxyplayer.cpp b/game/client/proxyplayer.cpp index f718899b..295d5df5 100644 --- a/game/client/proxyplayer.cpp +++ b/game/client/proxyplayer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/proxypupil.cpp b/game/client/proxypupil.cpp index a3586719..639f1d66 100644 --- a/game/client/proxypupil.cpp +++ b/game/client/proxypupil.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ragdoll.cpp b/game/client/ragdoll.cpp index f8285bd8..28272f22 100644 --- a/game/client/ragdoll.cpp +++ b/game/client/ragdoll.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/ragdoll.h b/game/client/ragdoll.h index a7f13023..afc53ca2 100644 --- a/game/client/ragdoll.h +++ b/game/client/ragdoll.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/ragdollexplosionenumerator.h b/game/client/ragdollexplosionenumerator.h index b25e0706..f9520847 100644 --- a/game/client/ragdollexplosionenumerator.h +++ b/game/client/ragdollexplosionenumerator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/recvproxy.cpp b/game/client/recvproxy.cpp index 1f37f575..02aa2f48 100644 --- a/game/client/recvproxy.cpp +++ b/game/client/recvproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: implements various common send proxies // diff --git a/game/client/recvproxy.h b/game/client/recvproxy.h index 4350f5de..be044175 100644 --- a/game/client/recvproxy.h +++ b/game/client/recvproxy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: implements various common send proxies // diff --git a/game/client/rendertexture.cpp b/game/client/rendertexture.cpp index 186302c7..b10390a3 100644 --- a/game/client/rendertexture.cpp +++ b/game/client/rendertexture.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // Implements local hooks into named renderable textures. diff --git a/game/client/rendertexture.h b/game/client/rendertexture.h index 72fe1619..4d0bda77 100644 --- a/game/client/rendertexture.h +++ b/game/client/rendertexture.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/c_sdk_env_sparkler.cpp b/game/client/sdk/c_sdk_env_sparkler.cpp index 7178efab..e098fa1a 100644 --- a/game/client/sdk/c_sdk_env_sparkler.cpp +++ b/game/client/sdk/c_sdk_env_sparkler.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============ // // Purpose: A simple test entity for creating special effects // diff --git a/game/client/sdk/c_sdk_player.cpp b/game/client/sdk/c_sdk_player.cpp index 13260f4d..fb3e2cd3 100644 --- a/game/client/sdk/c_sdk_player.cpp +++ b/game/client/sdk/c_sdk_player.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/c_sdk_player.h b/game/client/sdk/c_sdk_player.h index 27d662e5..af85d0af 100644 --- a/game/client/sdk/c_sdk_player.h +++ b/game/client/sdk/c_sdk_player.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/c_sdk_team.cpp b/game/client/sdk/c_sdk_team.cpp index b40c4daf..a6fe883e 100644 --- a/game/client/sdk/c_sdk_team.cpp +++ b/game/client/sdk/c_sdk_team.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side C_SDKTeam class // diff --git a/game/client/sdk/c_sdk_team.h b/game/client/sdk/c_sdk_team.h index 14fb3743..68536056 100644 --- a/game/client/sdk/c_sdk_team.h +++ b/game/client/sdk/c_sdk_team.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client side CTFTeam class // diff --git a/game/client/sdk/c_te_firebullets.cpp b/game/client/sdk/c_te_firebullets.cpp index 35238cbe..416f7ee8 100644 --- a/game/client/sdk/c_te_firebullets.cpp +++ b/game/client/sdk/c_te_firebullets.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/clientmode_sdk.cpp b/game/client/sdk/clientmode_sdk.cpp index ab1c38b0..74db9c11 100644 --- a/game/client/sdk/clientmode_sdk.cpp +++ b/game/client/sdk/clientmode_sdk.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/sdk/clientmode_sdk.h b/game/client/sdk/clientmode_sdk.h index 37fac392..6f1a79f0 100644 --- a/game/client/sdk/clientmode_sdk.h +++ b/game/client/sdk/clientmode_sdk.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/sdk_fx_impacts.cpp b/game/client/sdk/sdk_fx_impacts.cpp index 78ea83e1..ab261dd5 100644 --- a/game/client/sdk/sdk_fx_impacts.cpp +++ b/game/client/sdk/sdk_fx_impacts.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Game-specific impact effect hooks // diff --git a/game/client/sdk/sdk_fx_tracers.cpp b/game/client/sdk/sdk_fx_tracers.cpp index a51bc9a3..2932f381 100644 --- a/game/client/sdk/sdk_fx_tracers.cpp +++ b/game/client/sdk/sdk_fx_tracers.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2008, Valve Corporation, All rights reserved. ============// // // Purpose: Game-specific impact effect hooks // diff --git a/game/client/sdk/sdk_fx_weaponfx.cpp b/game/client/sdk/sdk_fx_weaponfx.cpp index d8e83501..01447a97 100644 --- a/game/client/sdk/sdk_fx_weaponfx.cpp +++ b/game/client/sdk/sdk_fx_weaponfx.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Game-specific impact effect hooks // diff --git a/game/client/sdk/sdk_hud_ammo.cpp b/game/client/sdk/sdk_hud_ammo.cpp index 174bf6da..c6652ad5 100644 --- a/game/client/sdk/sdk_hud_ammo.cpp +++ b/game/client/sdk/sdk_hud_ammo.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/sdk_hud_chat.cpp b/game/client/sdk/sdk_hud_chat.cpp index 75283644..f7dbb405 100644 --- a/game/client/sdk/sdk_hud_chat.cpp +++ b/game/client/sdk/sdk_hud_chat.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/sdk_hud_chat.h b/game/client/sdk/sdk_hud_chat.h index 56edda6e..9d7bf5a4 100644 --- a/game/client/sdk/sdk_hud_chat.h +++ b/game/client/sdk/sdk_hud_chat.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/sdk_hud_health.cpp b/game/client/sdk/sdk_hud_health.cpp index 320bf5e7..c2460c59 100644 --- a/game/client/sdk/sdk_hud_health.cpp +++ b/game/client/sdk/sdk_hud_health.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/sdk_hud_message.cpp b/game/client/sdk/sdk_hud_message.cpp index b8694e66..fee4a262 100644 --- a/game/client/sdk/sdk_hud_message.cpp +++ b/game/client/sdk/sdk_hud_message.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2004, Valve LLC, All rights reserved. ============ // // Purpose: Simple HUD element // diff --git a/game/client/sdk/sdk_hud_weaponselection.cpp b/game/client/sdk/sdk_hud_weaponselection.cpp index cd6a4a62..5308bab3 100644 --- a/game/client/sdk/sdk_hud_weaponselection.cpp +++ b/game/client/sdk/sdk_hud_weaponselection.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/sdk_in_main.cpp b/game/client/sdk/sdk_in_main.cpp index 95ab3754..ff5d20a2 100644 --- a/game/client/sdk/sdk_in_main.cpp +++ b/game/client/sdk/sdk_in_main.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: TF2 specific input handling // diff --git a/game/client/sdk/sdk_prediction.cpp b/game/client/sdk/sdk_prediction.cpp index ca9c5781..0be15354 100644 --- a/game/client/sdk/sdk_prediction.cpp +++ b/game/client/sdk/sdk_prediction.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/vgui/sdkviewport.cpp b/game/client/sdk/vgui/sdkviewport.cpp index 226651dd..9a8b9490 100644 --- a/game/client/sdk/vgui/sdkviewport.cpp +++ b/game/client/sdk/vgui/sdkviewport.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client DLL VGUI2 Viewport // diff --git a/game/client/sdk/vgui/sdkviewport.h b/game/client/sdk/vgui/sdkviewport.h index e447d0c1..289a48d5 100644 --- a/game/client/sdk/vgui/sdkviewport.h +++ b/game/client/sdk/vgui/sdkviewport.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/vgui/vgui_rootpanel_sdk.cpp b/game/client/sdk/vgui/vgui_rootpanel_sdk.cpp index c13d4d6f..02e4438c 100644 --- a/game/client/sdk/vgui/vgui_rootpanel_sdk.cpp +++ b/game/client/sdk/vgui/vgui_rootpanel_sdk.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/sdk/vgui/vgui_rootpanel_sdk.h b/game/client/sdk/vgui/vgui_rootpanel_sdk.h index 49a16146..8796a563 100644 --- a/game/client/sdk/vgui/vgui_rootpanel_sdk.h +++ b/game/client/sdk/vgui/vgui_rootpanel_sdk.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/simple_keys.cpp b/game/client/simple_keys.cpp index e272884c..8edfbe34 100644 --- a/game/client/simple_keys.cpp +++ b/game/client/simple_keys.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/simple_keys.h b/game/client/simple_keys.h index 7a5c6877..40416aa2 100644 --- a/game/client/simple_keys.h +++ b/game/client/simple_keys.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/smoke_fog_overlay.cpp b/game/client/smoke_fog_overlay.cpp index e3319eda..382e7f62 100644 --- a/game/client/smoke_fog_overlay.cpp +++ b/game/client/smoke_fog_overlay.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/smoke_fog_overlay.h b/game/client/smoke_fog_overlay.h index f95df96b..194456c7 100644 --- a/game/client/smoke_fog_overlay.h +++ b/game/client/smoke_fog_overlay.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/splinepatch.cpp b/game/client/splinepatch.cpp index 80bb8a9e..0ed8450c 100644 --- a/game/client/splinepatch.cpp +++ b/game/client/splinepatch.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A little helper class that computes a spline patch // diff --git a/game/client/splinepatch.h b/game/client/splinepatch.h index f0486336..693f3ae9 100644 --- a/game/client/splinepatch.h +++ b/game/client/splinepatch.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A little helper class that computes a spline patch // diff --git a/game/client/spritemodel.cpp b/game/client/spritemodel.cpp index 2ef6c4da..9f242b12 100644 --- a/game/client/spritemodel.cpp +++ b/game/client/spritemodel.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/stdafx.cpp b/game/client/stdafx.cpp index 4f408f6f..10c9051e 100644 --- a/game/client/stdafx.cpp +++ b/game/client/stdafx.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Builds the precompiled header for the client DLL // diff --git a/game/client/tempent.h b/game/client/tempent.h index 97f37c4b..1f864b8a 100644 --- a/game/client/tempent.h +++ b/game/client/tempent.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/text_message.cpp b/game/client/text_message.cpp index 6a435d11..a7223884 100644 --- a/game/client/text_message.cpp +++ b/game/client/text_message.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/text_message.h b/game/client/text_message.h index fa9b9271..7173bcb4 100644 --- a/game/client/text_message.h +++ b/game/client/text_message.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/texturescrollmaterialproxy.cpp b/game/client/texturescrollmaterialproxy.cpp index b9a107b0..9c203365 100644 --- a/game/client/texturescrollmaterialproxy.cpp +++ b/game/client/texturescrollmaterialproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/thermalmaterialproxy.cpp b/game/client/thermalmaterialproxy.cpp index e136bcff..7007dbbb 100644 --- a/game/client/thermalmaterialproxy.cpp +++ b/game/client/thermalmaterialproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/timedevent.h b/game/client/timedevent.h index 7b9b521c..43fa11d6 100644 --- a/game/client/timedevent.h +++ b/game/client/timedevent.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/timematerialproxy.cpp b/game/client/timematerialproxy.cpp index 0daf5cdc..7d34314b 100644 --- a/game/client/timematerialproxy.cpp +++ b/game/client/timematerialproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/toggletextureproxy.cpp b/game/client/toggletextureproxy.cpp index 10f50543..18facb61 100644 --- a/game/client/toggletextureproxy.cpp +++ b/game/client/toggletextureproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/toggletextureproxy.h b/game/client/toggletextureproxy.h index 2d4c41ab..a1fed568 100644 --- a/game/client/toggletextureproxy.h +++ b/game/client/toggletextureproxy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/toolframework_client.cpp b/game/client/toolframework_client.cpp index d6b3a5f0..52bd183c 100644 --- a/game/client/toolframework_client.cpp +++ b/game/client/toolframework_client.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====// +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====// // // Purpose: // diff --git a/game/client/toolframework_client.h b/game/client/toolframework_client.h index 8c2ffe08..be53a330 100644 --- a/game/client/toolframework_client.h +++ b/game/client/toolframework_client.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====// +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =====// // // Purpose: // diff --git a/game/client/train.cpp b/game/client/train.cpp index d5344993..e1da7840 100644 --- a/game/client/train.cpp +++ b/game/client/train.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_avatarimage.cpp b/game/client/vgui_avatarimage.cpp index 31aaabe2..d9fabb6a 100644 --- a/game/client/vgui_avatarimage.cpp +++ b/game/client/vgui_avatarimage.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/vgui_avatarimage.h b/game/client/vgui_avatarimage.h index d1aa91cc..b788abe4 100644 --- a/game/client/vgui_avatarimage.h +++ b/game/client/vgui_avatarimage.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/client/vgui_basepanel.cpp b/game/client/vgui_basepanel.cpp index d34ffdb8..e2863a12 100644 --- a/game/client/vgui_basepanel.cpp +++ b/game/client/vgui_basepanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_basepanel.h b/game/client/vgui_basepanel.h index 59f5aa0a..ecc2fed4 100644 --- a/game/client/vgui_basepanel.h +++ b/game/client/vgui_basepanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_bitmapbutton.cpp b/game/client/vgui_bitmapbutton.cpp index a71dca6d..5ed3b5bc 100644 --- a/game/client/vgui_bitmapbutton.cpp +++ b/game/client/vgui_bitmapbutton.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/vgui_bitmapbutton.h b/game/client/vgui_bitmapbutton.h index 0e79ad96..30473158 100644 --- a/game/client/vgui_bitmapbutton.h +++ b/game/client/vgui_bitmapbutton.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/vgui_bitmapimage.cpp b/game/client/vgui_bitmapimage.cpp index 1ebc9d00..55b2390d 100644 --- a/game/client/vgui_bitmapimage.cpp +++ b/game/client/vgui_bitmapimage.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_bitmapimage.h b/game/client/vgui_bitmapimage.h index 1a6ef323..85ac8dc0 100644 --- a/game/client/vgui_bitmapimage.h +++ b/game/client/vgui_bitmapimage.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_bitmappanel.cpp b/game/client/vgui_bitmappanel.cpp index 06cdf789..b98820f4 100644 --- a/game/client/vgui_bitmappanel.cpp +++ b/game/client/vgui_bitmappanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/vgui_bitmappanel.h b/game/client/vgui_bitmappanel.h index 3bc46a02..f51279f8 100644 --- a/game/client/vgui_bitmappanel.h +++ b/game/client/vgui_bitmappanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/vgui_centerstringpanel.cpp b/game/client/vgui_centerstringpanel.cpp index f3cfbf3a..f4e48c3a 100644 --- a/game/client/vgui_centerstringpanel.cpp +++ b/game/client/vgui_centerstringpanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_consolepanel.cpp b/game/client/vgui_consolepanel.cpp index 2d4e8225..2874906b 100644 --- a/game/client/vgui_consolepanel.cpp +++ b/game/client/vgui_consolepanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_debugoverlaypanel.cpp b/game/client/vgui_debugoverlaypanel.cpp index ba29a5ea..e0512437 100644 --- a/game/client/vgui_debugoverlaypanel.cpp +++ b/game/client/vgui_debugoverlaypanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_entityimagepanel.cpp b/game/client/vgui_entityimagepanel.cpp index 56aa45ed..713c621d 100644 --- a/game/client/vgui_entityimagepanel.cpp +++ b/game/client/vgui_entityimagepanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/vgui_entityimagepanel.h b/game/client/vgui_entityimagepanel.h index 39bf6daf..fc649b35 100644 --- a/game/client/vgui_entityimagepanel.h +++ b/game/client/vgui_entityimagepanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/vgui_entitypanel.cpp b/game/client/vgui_entitypanel.cpp index 386edc9c..369a4a7b 100644 --- a/game/client/vgui_entitypanel.cpp +++ b/game/client/vgui_entitypanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered on top of an entity // diff --git a/game/client/vgui_entitypanel.h b/game/client/vgui_entitypanel.h index a1d21318..e61e65b0 100644 --- a/game/client/vgui_entitypanel.h +++ b/game/client/vgui_entitypanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered on top of an entity // diff --git a/game/client/vgui_fpspanel.cpp b/game/client/vgui_fpspanel.cpp index 45d7fb27..aecb197e 100644 --- a/game/client/vgui_fpspanel.cpp +++ b/game/client/vgui_fpspanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_game_viewport.cpp b/game/client/vgui_game_viewport.cpp index 823191a4..ff1590a5 100644 --- a/game/client/vgui_game_viewport.cpp +++ b/game/client/vgui_game_viewport.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_game_viewport.h b/game/client/vgui_game_viewport.h index 4024d121..10b02daa 100644 --- a/game/client/vgui_game_viewport.h +++ b/game/client/vgui_game_viewport.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_grid.cpp b/game/client/vgui_grid.cpp index 8354f189..baa2acb2 100644 --- a/game/client/vgui_grid.cpp +++ b/game/client/vgui_grid.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_grid.h b/game/client/vgui_grid.h index 26ac2189..122689f9 100644 --- a/game/client/vgui_grid.h +++ b/game/client/vgui_grid.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_helpers.h b/game/client/vgui_helpers.h index 1e6788fe..5d1966e3 100644 --- a/game/client/vgui_helpers.h +++ b/game/client/vgui_helpers.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_imagehealthpanel.cpp b/game/client/vgui_imagehealthpanel.cpp index 45040315..c6f2a20e 100644 --- a/game/client/vgui_imagehealthpanel.cpp +++ b/game/client/vgui_imagehealthpanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/vgui_imagehealthpanel.h b/game/client/vgui_imagehealthpanel.h index eafc5b2a..dd001e79 100644 --- a/game/client/vgui_imagehealthpanel.h +++ b/game/client/vgui_imagehealthpanel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a panel which is rendered image on top of an entity // diff --git a/game/client/vgui_int.cpp b/game/client/vgui_int.cpp index 06813120..3d982280 100644 --- a/game/client/vgui_int.cpp +++ b/game/client/vgui_int.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_int.h b/game/client/vgui_int.h index 76697cbb..bd1e4ed5 100644 --- a/game/client/vgui_int.h +++ b/game/client/vgui_int.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_loadingdiscpanel.cpp b/game/client/vgui_loadingdiscpanel.cpp index 57061a3a..c975ba36 100644 --- a/game/client/vgui_loadingdiscpanel.cpp +++ b/game/client/vgui_loadingdiscpanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_messagechars.cpp b/game/client/vgui_messagechars.cpp index 7fd2db8d..9bfea877 100644 --- a/game/client/vgui_messagechars.cpp +++ b/game/client/vgui_messagechars.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_netgraphpanel.cpp b/game/client/vgui_netgraphpanel.cpp index 39816a34..d4c6294a 100644 --- a/game/client/vgui_netgraphpanel.cpp +++ b/game/client/vgui_netgraphpanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_slideshow_display_screen.cpp b/game/client/vgui_slideshow_display_screen.cpp index 38d248ea..1e48143b 100644 --- a/game/client/vgui_slideshow_display_screen.cpp +++ b/game/client/vgui_slideshow_display_screen.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_textmessagepanel.cpp b/game/client/vgui_textmessagepanel.cpp index 20ba8935..3a6069a5 100644 --- a/game/client/vgui_textmessagepanel.cpp +++ b/game/client/vgui_textmessagepanel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/vgui_video.cpp b/game/client/vgui_video.cpp index 1fbfc6d2..d7ea77d6 100644 --- a/game/client/vgui_video.cpp +++ b/game/client/vgui_video.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= // // Purpose: VGUI panel which can play back video, in-engine // diff --git a/game/client/vgui_video.h b/game/client/vgui_video.h index 9f76e52d..8460d5d3 100644 --- a/game/client/vgui_video.h +++ b/game/client/vgui_video.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= // // Purpose: VGUI panel which can play back video, in-engine // diff --git a/game/client/vguicenterprint.h b/game/client/vguicenterprint.h index afb7bc33..d9d2f3cf 100644 --- a/game/client/vguicenterprint.h +++ b/game/client/vguicenterprint.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/view.cpp b/game/client/view.cpp index badb0422..dfc8e3ca 100644 --- a/game/client/view.cpp +++ b/game/client/view.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/view.h b/game/client/view.h index ffbd2efc..44e57aab 100644 --- a/game/client/view.h +++ b/game/client/view.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/view_beams.cpp b/game/client/view_beams.cpp index 78736129..5c215393 100644 --- a/game/client/view_beams.cpp +++ b/game/client/view_beams.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/view_effects.cpp b/game/client/view_effects.cpp index 7d3bbaff..7650443a 100644 --- a/game/client/view_effects.cpp +++ b/game/client/view_effects.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/view_scene.cpp b/game/client/view_scene.cpp index 825714de..12c6413a 100644 --- a/game/client/view_scene.cpp +++ b/game/client/view_scene.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Responsible for drawing the scene // diff --git a/game/client/view_scene.h b/game/client/view_scene.h index c1f6c44a..acf31633 100644 --- a/game/client/view_scene.h +++ b/game/client/view_scene.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/viewangleanim.cpp b/game/client/viewangleanim.cpp index b293ba8a..bcb73c70 100644 --- a/game/client/viewangleanim.cpp +++ b/game/client/viewangleanim.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/viewangleanim.h b/game/client/viewangleanim.h index b661b558..373fbc54 100644 --- a/game/client/viewangleanim.h +++ b/game/client/viewangleanim.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/viewdebug.cpp b/game/client/viewdebug.cpp index 77da5455..12faa17d 100644 --- a/game/client/viewdebug.cpp +++ b/game/client/viewdebug.cpp @@ -1,4 +1,4 @@ -//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== +//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== // // Purpose: // diff --git a/game/client/viewdebug.h b/game/client/viewdebug.h index ff2ade36..b5b82c91 100644 --- a/game/client/viewdebug.h +++ b/game/client/viewdebug.h @@ -1,4 +1,4 @@ -//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== +//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== // // Purpose: // diff --git a/game/client/viewpostprocess.h b/game/client/viewpostprocess.h index c7a74f86..40ed9d2d 100644 --- a/game/client/viewpostprocess.h +++ b/game/client/viewpostprocess.h @@ -1,4 +1,4 @@ -//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== +//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== // // Purpose: // diff --git a/game/client/viewrender.cpp b/game/client/viewrender.cpp index d2444837..cd778d36 100644 --- a/game/client/viewrender.cpp +++ b/game/client/viewrender.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Responsible for drawing the scene // diff --git a/game/client/viewrender.h b/game/client/viewrender.h index 0ca9573d..b01e3803 100644 --- a/game/client/viewrender.h +++ b/game/client/viewrender.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/client/voice_menu.cpp b/game/client/voice_menu.cpp index a14f8c9b..1b5fbaad 100644 --- a/game/client/voice_menu.cpp +++ b/game/client/voice_menu.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/client/warp_overlay.cpp b/game/client/warp_overlay.cpp index 53526495..66374eb1 100644 --- a/game/client/warp_overlay.cpp +++ b/game/client/warp_overlay.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Screen warp overlay // diff --git a/game/client/weapon_selection.cpp b/game/client/weapon_selection.cpp index 2a77a401..d67a2859 100644 --- a/game/client/weapon_selection.cpp +++ b/game/client/weapon_selection.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Weapon selection handling // diff --git a/game/client/weapon_selection.h b/game/client/weapon_selection.h index 7534f867..4b6170fa 100644 --- a/game/client/weapon_selection.h +++ b/game/client/weapon_selection.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Weapon selection handling // diff --git a/game/client/weapons_resource.cpp b/game/client/weapons_resource.cpp index b7fc6be6..938f2b3e 100644 --- a/game/client/weapons_resource.cpp +++ b/game/client/weapons_resource.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Weapons Resource implementation // diff --git a/game/client/weapons_resource.h b/game/client/weapons_resource.h index ea647e9a..36da45c3 100644 --- a/game/client/weapons_resource.h +++ b/game/client/weapons_resource.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/AI_Criteria.cpp b/game/server/AI_Criteria.cpp index 0ca77a95..491214ed 100644 --- a/game/server/AI_Criteria.cpp +++ b/game/server/AI_Criteria.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/AI_Criteria.h b/game/server/AI_Criteria.h index 6ae15551..a0f47d07 100644 --- a/game/server/AI_Criteria.h +++ b/game/server/AI_Criteria.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/AI_Interest_Target.cpp b/game/server/AI_Interest_Target.cpp index a50fffde..fd98c621 100644 --- a/game/server/AI_Interest_Target.cpp +++ b/game/server/AI_Interest_Target.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Hooks and classes for the support of humanoid NPCs with // groovy facial animation capabilities, aka, "Actors" diff --git a/game/server/AI_ResponseSystem.h b/game/server/AI_ResponseSystem.h index 12d502dc..14933e0c 100644 --- a/game/server/AI_ResponseSystem.h +++ b/game/server/AI_ResponseSystem.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/BaseAnimatingOverlay.cpp b/game/server/BaseAnimatingOverlay.cpp index e80a3e89..d6c28436 100644 --- a/game/server/BaseAnimatingOverlay.cpp +++ b/game/server/BaseAnimatingOverlay.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/BaseAnimatingOverlay.h b/game/server/BaseAnimatingOverlay.h index 6a233c3d..6c7934ef 100644 --- a/game/server/BaseAnimatingOverlay.h +++ b/game/server/BaseAnimatingOverlay.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/BasePropDoor.h b/game/server/BasePropDoor.h index 6bc73357..b7c878d8 100644 --- a/game/server/BasePropDoor.h +++ b/game/server/BasePropDoor.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A base class for model-based doors. The exact movement required to // open or close the door is not dictated by this class, only that diff --git a/game/server/CRagdollMagnet.cpp b/game/server/CRagdollMagnet.cpp index 7186e1b7..a5df8514 100644 --- a/game/server/CRagdollMagnet.cpp +++ b/game/server/CRagdollMagnet.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/CRagdollMagnet.h b/game/server/CRagdollMagnet.h index 0e89aa40..a424e075 100644 --- a/game/server/CRagdollMagnet.h +++ b/game/server/CRagdollMagnet.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Used to influence the initial force for a dying NPC's ragdoll. // Passive entity. Just represents position in the world, radius, force diff --git a/game/server/EffectsServer.cpp b/game/server/EffectsServer.cpp index 1517bde2..d8b81d3f 100644 --- a/game/server/EffectsServer.cpp +++ b/game/server/EffectsServer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Utility code. // diff --git a/game/server/EntityDissolve.cpp b/game/server/EntityDissolve.cpp index 92b97710..a1959bfd 100644 --- a/game/server/EntityDissolve.cpp +++ b/game/server/EntityDissolve.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dissolve entity to be attached to target entity. Serves two purposes: // diff --git a/game/server/EntityDissolve.h b/game/server/EntityDissolve.h index c10c2504..6cc05023 100644 --- a/game/server/EntityDissolve.h +++ b/game/server/EntityDissolve.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/EntityFlame.cpp b/game/server/EntityFlame.cpp index b81753ed..e3119508 100644 --- a/game/server/EntityFlame.cpp +++ b/game/server/EntityFlame.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Flame entity to be attached to target entity. Serves two purposes: // diff --git a/game/server/EntityFlame.h b/game/server/EntityFlame.h index 57b30bbb..d3519597 100644 --- a/game/server/EntityFlame.h +++ b/game/server/EntityFlame.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/EntityParticleTrail.cpp b/game/server/EntityParticleTrail.cpp index 5dcc35d9..91163bb1 100644 --- a/game/server/EntityParticleTrail.cpp +++ b/game/server/EntityParticleTrail.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Drops particles where the entity was. // diff --git a/game/server/EntityParticleTrail.h b/game/server/EntityParticleTrail.h index 60bf3e44..0f4d18f5 100644 --- a/game/server/EntityParticleTrail.h +++ b/game/server/EntityParticleTrail.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/EnvBeam.cpp b/game/server/EnvBeam.cpp index a7e87106..1bf87e19 100644 --- a/game/server/EnvBeam.cpp +++ b/game/server/EnvBeam.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. // diff --git a/game/server/EnvFade.cpp b/game/server/EnvFade.cpp index e8b9493c..cc0af11a 100644 --- a/game/server/EnvFade.cpp +++ b/game/server/EnvFade.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. // diff --git a/game/server/EnvHudHint.cpp b/game/server/EnvHudHint.cpp index fc9dfb91..a777437d 100644 --- a/game/server/EnvHudHint.cpp +++ b/game/server/EnvHudHint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. // diff --git a/game/server/EnvLaser.cpp b/game/server/EnvLaser.cpp index 13e830f9..5600a983 100644 --- a/game/server/EnvLaser.cpp +++ b/game/server/EnvLaser.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A special kind of beam effect that traces from its start position to // its end position and stops if it hits anything. diff --git a/game/server/EnvLaser.h b/game/server/EnvLaser.h index aaf7b3f5..08d9a9ad 100644 --- a/game/server/EnvLaser.h +++ b/game/server/EnvLaser.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/EnvMessage.cpp b/game/server/EnvMessage.cpp index e99220b9..2287784e 100644 --- a/game/server/EnvMessage.cpp +++ b/game/server/EnvMessage.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. // diff --git a/game/server/EnvMessage.h b/game/server/EnvMessage.h index 0c15b0ba..55455e0c 100644 --- a/game/server/EnvMessage.h +++ b/game/server/EnvMessage.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/EnvShake.cpp b/game/server/EnvShake.cpp index 7a585f17..31fdee2f 100644 --- a/game/server/EnvShake.cpp +++ b/game/server/EnvShake.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements a screen shake effect that can also shake physics objects. // diff --git a/game/server/EnvSpark.cpp b/game/server/EnvSpark.cpp index f94c00b9..8c4e6cb4 100644 --- a/game/server/EnvSpark.cpp +++ b/game/server/EnvSpark.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A point entity that periodically emits sparks and "bzzt" sounds. // diff --git a/game/server/EventLog.cpp b/game/server/EventLog.cpp index 7268c530..2ea15dd2 100644 --- a/game/server/EventLog.cpp +++ b/game/server/EventLog.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/MaterialModifyControl.cpp b/game/server/MaterialModifyControl.cpp index 9fe7d8ae..769d5f2f 100644 --- a/game/server/MaterialModifyControl.cpp +++ b/game/server/MaterialModifyControl.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Material modify control entity. // diff --git a/game/server/PointAngularVelocitySensor.cpp b/game/server/PointAngularVelocitySensor.cpp index 77d94c07..cb21df72 100644 --- a/game/server/PointAngularVelocitySensor.cpp +++ b/game/server/PointAngularVelocitySensor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Used to fire events based on the orientation of a given entity. // diff --git a/game/server/RagdollBoogie.cpp b/game/server/RagdollBoogie.cpp index 518525de..dfd10bb7 100644 --- a/game/server/RagdollBoogie.cpp +++ b/game/server/RagdollBoogie.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dissolve entity to be attached to target entity. Serves two purposes: // diff --git a/game/server/RagdollBoogie.h b/game/server/RagdollBoogie.h index 3d669289..e0c6bd28 100644 --- a/game/server/RagdollBoogie.h +++ b/game/server/RagdollBoogie.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ServerNetworkProperty.cpp b/game/server/ServerNetworkProperty.cpp index 95f93491..28ce309d 100644 --- a/game/server/ServerNetworkProperty.cpp +++ b/game/server/ServerNetworkProperty.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/ServerNetworkProperty.h b/game/server/ServerNetworkProperty.h index 1305d91f..e2b811b3 100644 --- a/game/server/ServerNetworkProperty.h +++ b/game/server/ServerNetworkProperty.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/SkyCamera.cpp b/game/server/SkyCamera.cpp index 05e4160b..0f9cae19 100644 --- a/game/server/SkyCamera.cpp +++ b/game/server/SkyCamera.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/SkyCamera.h b/game/server/SkyCamera.h index e92a5bd7..bbd199fd 100644 --- a/game/server/SkyCamera.h +++ b/game/server/SkyCamera.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Resource collection entity // diff --git a/game/server/TemplateEntities.cpp b/game/server/TemplateEntities.cpp index c7ad38cd..abb41454 100644 --- a/game/server/TemplateEntities.cpp +++ b/game/server/TemplateEntities.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Template entities are used by spawners to create copies of entities // that were configured by the level designer. This allows us to spawn diff --git a/game/server/TemplateEntities.h b/game/server/TemplateEntities.h index 3bc8a5f1..d45a4762 100644 --- a/game/server/TemplateEntities.h +++ b/game/server/TemplateEntities.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Template entities are used by spawners to create copies of entities // that were configured by the level designer. This allows us to spawn diff --git a/game/server/WaterLODControl.cpp b/game/server/WaterLODControl.cpp index 89b77c3e..821f1e2a 100644 --- a/game/server/WaterLODControl.cpp +++ b/game/server/WaterLODControl.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Shadow control entity. // diff --git a/game/server/actanimating.cpp b/game/server/actanimating.cpp index 828f72e5..055dd38e 100644 --- a/game/server/actanimating.cpp +++ b/game/server/actanimating.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/actanimating.h b/game/server/actanimating.h index 9856d867..c52ec6cc 100644 --- a/game/server/actanimating.h +++ b/game/server/actanimating.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_activity.cpp b/game/server/ai_activity.cpp index 91b7bc3a..4c34ec5a 100644 --- a/game/server/ai_activity.cpp +++ b/game/server/ai_activity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Activities that are available to all NPCs. // diff --git a/game/server/ai_baseactor.h b/game/server/ai_baseactor.h index bb0f9792..adf01e38 100644 --- a/game/server/ai_baseactor.h +++ b/game/server/ai_baseactor.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Hooks and classes for the support of humanoid NPCs with // groovy facial animation capabilities, aka, "Actors" diff --git a/game/server/ai_basehumanoid.cpp b/game/server/ai_basehumanoid.cpp index 8c7cef87..b3301ed2 100644 --- a/game/server/ai_basehumanoid.cpp +++ b/game/server/ai_basehumanoid.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_basehumanoid.h b/game/server/ai_basehumanoid.h index 68668d9b..47db5670 100644 --- a/game/server/ai_basehumanoid.h +++ b/game/server/ai_basehumanoid.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_basenpc_flyer.cpp b/game/server/ai_basenpc_flyer.cpp index 86aa74d1..d8da1bf0 100644 --- a/game/server/ai_basenpc_flyer.cpp +++ b/game/server/ai_basenpc_flyer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for many flying NPCs // diff --git a/game/server/ai_basenpc_flyer.h b/game/server/ai_basenpc_flyer.h index 391fbcb4..4f9b02a5 100644 --- a/game/server/ai_basenpc_flyer.h +++ b/game/server/ai_basenpc_flyer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_basenpc_flyer_new.cpp b/game/server/ai_basenpc_flyer_new.cpp index 19e06b20..44a4ae5f 100644 --- a/game/server/ai_basenpc_flyer_new.cpp +++ b/game/server/ai_basenpc_flyer_new.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for many flying NPCs // diff --git a/game/server/ai_basenpc_flyer_new.h b/game/server/ai_basenpc_flyer_new.h index 49039310..d7136070 100644 --- a/game/server/ai_basenpc_flyer_new.h +++ b/game/server/ai_basenpc_flyer_new.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_basenpc_movement.cpp b/game/server/ai_basenpc_movement.cpp index 85d4020b..c60fb99c 100644 --- a/game/server/ai_basenpc_movement.cpp +++ b/game/server/ai_basenpc_movement.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_basenpc_physicsflyer.cpp b/game/server/ai_basenpc_physicsflyer.cpp index 2b8230b4..87211ff0 100644 --- a/game/server/ai_basenpc_physicsflyer.cpp +++ b/game/server/ai_basenpc_physicsflyer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for many flying NPCs // diff --git a/game/server/ai_basenpc_physicsflyer.h b/game/server/ai_basenpc_physicsflyer.h index 3df6e1e5..d8d833be 100644 --- a/game/server/ai_basenpc_physicsflyer.h +++ b/game/server/ai_basenpc_physicsflyer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_basenpc_schedule.cpp b/game/server/ai_basenpc_schedule.cpp index 4200f4e9..aa85e198 100644 --- a/game/server/ai_basenpc_schedule.cpp +++ b/game/server/ai_basenpc_schedule.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Functions and data pertaining to the NPCs' AI scheduling system. // Implements default NPC tasks and schedules. diff --git a/game/server/ai_basenpc_squad.cpp b/game/server/ai_basenpc_squad.cpp index 3b293f7a..1f88547f 100644 --- a/game/server/ai_basenpc_squad.cpp +++ b/game/server/ai_basenpc_squad.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior.cpp b/game/server/ai_behavior.cpp index cf2392c9..3ad29e13 100644 --- a/game/server/ai_behavior.cpp +++ b/game/server/ai_behavior.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior.h b/game/server/ai_behavior.h index 8a21b316..04a85f86 100644 --- a/game/server/ai_behavior.h +++ b/game/server/ai_behavior.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior_assault.cpp b/game/server/ai_behavior_assault.cpp index 87a21eb7..9ca79f90 100644 --- a/game/server/ai_behavior_assault.cpp +++ b/game/server/ai_behavior_assault.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior_assault.h b/game/server/ai_behavior_assault.h index cfd1b473..abb952bf 100644 --- a/game/server/ai_behavior_assault.h +++ b/game/server/ai_behavior_assault.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior_fear.cpp b/game/server/ai_behavior_fear.cpp index bb3d969f..1cf8227a 100644 --- a/game/server/ai_behavior_fear.cpp +++ b/game/server/ai_behavior_fear.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior_fear.h b/game/server/ai_behavior_fear.h index 7a2527aa..dda1019c 100644 --- a/game/server/ai_behavior_fear.h +++ b/game/server/ai_behavior_fear.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Deal intelligently with an enemy that we're afraid of // diff --git a/game/server/ai_behavior_follow.cpp b/game/server/ai_behavior_follow.cpp index cfaabb16..b79bc0af 100644 --- a/game/server/ai_behavior_follow.cpp +++ b/game/server/ai_behavior_follow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior_follow.h b/game/server/ai_behavior_follow.h index 0cf6be90..ea5b01a9 100644 --- a/game/server/ai_behavior_follow.h +++ b/game/server/ai_behavior_follow.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior_lead.h b/game/server/ai_behavior_lead.h index 9964cc48..84d10fe8 100644 --- a/game/server/ai_behavior_lead.h +++ b/game/server/ai_behavior_lead.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior_passenger.cpp b/game/server/ai_behavior_passenger.cpp index 838e756d..27f459c6 100644 --- a/game/server/ai_behavior_passenger.cpp +++ b/game/server/ai_behavior_passenger.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Behavior for NPCs riding in cars (with boys) // diff --git a/game/server/ai_behavior_passenger.h b/game/server/ai_behavior_passenger.h index 8fa2a0eb..8cd66947 100644 --- a/game/server/ai_behavior_passenger.h +++ b/game/server/ai_behavior_passenger.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/ai_behavior_rappel.cpp b/game/server/ai_behavior_rappel.cpp index 6936462c..2307117a 100644 --- a/game/server/ai_behavior_rappel.cpp +++ b/game/server/ai_behavior_rappel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_behavior_rappel.h b/game/server/ai_behavior_rappel.h index 700807e3..5c342afd 100644 --- a/game/server/ai_behavior_rappel.h +++ b/game/server/ai_behavior_rappel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Deal with weapon being out // diff --git a/game/server/ai_behavior_standoff.cpp b/game/server/ai_behavior_standoff.cpp index 5037ece0..fc66aa39 100644 --- a/game/server/ai_behavior_standoff.cpp +++ b/game/server/ai_behavior_standoff.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Combat behaviors for AIs in a relatively self-preservationist mode. // Lots of cover taking and attempted shots out of cover. diff --git a/game/server/ai_behavior_standoff.h b/game/server/ai_behavior_standoff.h index a3a87fa7..b3110bfe 100644 --- a/game/server/ai_behavior_standoff.h +++ b/game/server/ai_behavior_standoff.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Combat behaviors for AIs in a relatively self-preservationist mode. // Lots of cover taking and attempted shots out of cover. diff --git a/game/server/ai_blended_movement.cpp b/game/server/ai_blended_movement.cpp index 51e9d5aa..90f0b19d 100644 --- a/game/server/ai_blended_movement.cpp +++ b/game/server/ai_blended_movement.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_blended_movement.h b/game/server/ai_blended_movement.h index 71070e42..d93e431e 100644 --- a/game/server/ai_blended_movement.h +++ b/game/server/ai_blended_movement.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_component.h b/game/server/ai_component.h index 0bfbb1d1..73f7ce07 100644 --- a/game/server/ai_component.h +++ b/game/server/ai_component.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_concommands.cpp b/game/server/ai_concommands.cpp index b614c054..94f64d40 100644 --- a/game/server/ai_concommands.cpp +++ b/game/server/ai_concommands.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Console commands for debugging and manipulating NPCs. // diff --git a/game/server/ai_condition.cpp b/game/server/ai_condition.cpp index 5c29f6a7..135f2f15 100644 --- a/game/server/ai_condition.cpp +++ b/game/server/ai_condition.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_condition.h b/game/server/ai_condition.h index a10f6d11..bb1af24b 100644 --- a/game/server/ai_condition.h +++ b/game/server/ai_condition.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The default shared conditions // diff --git a/game/server/ai_default.cpp b/game/server/ai_default.cpp index 046665ed..9f66c2c8 100644 --- a/game/server/ai_default.cpp +++ b/game/server/ai_default.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Default schedules. // diff --git a/game/server/ai_default.h b/game/server/ai_default.h index 0ab01467..0f6ad513 100644 --- a/game/server/ai_default.h +++ b/game/server/ai_default.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Default schedules. // diff --git a/game/server/ai_dynamiclink.cpp b/game/server/ai_dynamiclink.cpp index 41fbb557..b0c8d1ea 100644 --- a/game/server/ai_dynamiclink.cpp +++ b/game/server/ai_dynamiclink.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A link that can be turned on and off. Unlike normal links // dyanimc links must be entities so they can receive messages. diff --git a/game/server/ai_dynamiclink.h b/game/server/ai_dynamiclink.h index b1487a2c..f552c756 100644 --- a/game/server/ai_dynamiclink.h +++ b/game/server/ai_dynamiclink.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A link that can be turned on and off. Unlike normal links // dyanimc links must be entities so they and receive messages. diff --git a/game/server/ai_event.cpp b/game/server/ai_event.cpp index e818d991..22f72d8c 100644 --- a/game/server/ai_event.cpp +++ b/game/server/ai_event.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Events that are available to all NPCs. // diff --git a/game/server/ai_eventresponse.cpp b/game/server/ai_eventresponse.cpp index d8a23df8..9409e4c0 100644 --- a/game/server/ai_eventresponse.cpp +++ b/game/server/ai_eventresponse.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: AI system that makes NPCs verbally respond to game events // diff --git a/game/server/ai_eventresponse.h b/game/server/ai_eventresponse.h index 5b6974a1..6a19acd8 100644 --- a/game/server/ai_eventresponse.h +++ b/game/server/ai_eventresponse.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: AI system that makes NPCs verbally respond to game events // diff --git a/game/server/ai_goalentity.cpp b/game/server/ai_goalentity.cpp index c17520cd..e7a786fb 100644 --- a/game/server/ai_goalentity.cpp +++ b/game/server/ai_goalentity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_goalentity.h b/game/server/ai_goalentity.h index d63ccf04..667e89a9 100644 --- a/game/server/ai_goalentity.h +++ b/game/server/ai_goalentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_hint.cpp b/game/server/ai_hint.cpp index f9cd7cfd..520053ff 100644 --- a/game/server/ai_hint.cpp +++ b/game/server/ai_hint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Hint node utilities and functions // diff --git a/game/server/ai_hint.h b/game/server/ai_hint.h index ae1e8625..69d1bb9f 100644 --- a/game/server/ai_hint.h +++ b/game/server/ai_hint.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Hint node utilities and functions. // diff --git a/game/server/ai_hull.cpp b/game/server/ai_hull.cpp index e35ae789..f80033d0 100644 --- a/game/server/ai_hull.cpp +++ b/game/server/ai_hull.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // //=============================================================================// diff --git a/game/server/ai_hull.h b/game/server/ai_hull.h index 35ddfdee..549fa959 100644 --- a/game/server/ai_hull.h +++ b/game/server/ai_hull.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // //=============================================================================// diff --git a/game/server/ai_initutils.cpp b/game/server/ai_initutils.cpp index 995cfdb4..bedca397 100644 --- a/game/server/ai_initutils.cpp +++ b/game/server/ai_initutils.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: AI Utility classes for building the initial AI Networks // diff --git a/game/server/ai_initutils.h b/game/server/ai_initutils.h index e669d930..b4cd720c 100644 --- a/game/server/ai_initutils.h +++ b/game/server/ai_initutils.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: AI Utility classes for building the initial AI Networks // diff --git a/game/server/ai_link.cpp b/game/server/ai_link.cpp index fa349db9..d6d21375 100644 --- a/game/server/ai_link.cpp +++ b/game/server/ai_link.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_link.h b/game/server/ai_link.h index cc7a8a61..bc916be7 100644 --- a/game/server/ai_link.h +++ b/game/server/ai_link.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/ai_localnavigator.cpp b/game/server/ai_localnavigator.cpp index 68275a2e..3ed42aa9 100644 --- a/game/server/ai_localnavigator.cpp +++ b/game/server/ai_localnavigator.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_localnavigator.h b/game/server/ai_localnavigator.h index 1067e3f3..b0b941e3 100644 --- a/game/server/ai_localnavigator.h +++ b/game/server/ai_localnavigator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_looktarget.cpp b/game/server/ai_looktarget.cpp index 06931210..297418bb 100644 --- a/game/server/ai_looktarget.cpp +++ b/game/server/ai_looktarget.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_looktarget.h b/game/server/ai_looktarget.h index bf5f68e2..c3758e9b 100644 --- a/game/server/ai_looktarget.h +++ b/game/server/ai_looktarget.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_memory.cpp b/game/server/ai_memory.cpp index f4dd2545..8bbd55e2 100644 --- a/game/server/ai_memory.cpp +++ b/game/server/ai_memory.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: An NPC's memory of potential enemies // diff --git a/game/server/ai_memory.h b/game/server/ai_memory.h index f8c10391..17c16ff0 100644 --- a/game/server/ai_memory.h +++ b/game/server/ai_memory.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: An NPC's memory of potential enemies // diff --git a/game/server/ai_motor.cpp b/game/server/ai_motor.cpp index 609b3ccf..3b0084ca 100644 --- a/game/server/ai_motor.cpp +++ b/game/server/ai_motor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_motor.h b/game/server/ai_motor.h index 5c8839f6..e90bbc3e 100644 --- a/game/server/ai_motor.h +++ b/game/server/ai_motor.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_moveprobe.cpp b/game/server/ai_moveprobe.cpp index 14ff997f..091972e6 100644 --- a/game/server/ai_moveprobe.cpp +++ b/game/server/ai_moveprobe.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_moveprobe.h b/game/server/ai_moveprobe.h index ea8f1ef0..80589391 100644 --- a/game/server/ai_moveprobe.h +++ b/game/server/ai_moveprobe.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_moveshoot.cpp b/game/server/ai_moveshoot.cpp index 3490da29..63a2d2ff 100644 --- a/game/server/ai_moveshoot.cpp +++ b/game/server/ai_moveshoot.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // To give an NPC the ability to shoot while moving: // diff --git a/game/server/ai_moveshoot.h b/game/server/ai_moveshoot.h index 859132cd..fc51b475 100644 --- a/game/server/ai_moveshoot.h +++ b/game/server/ai_moveshoot.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_movesolver.cpp b/game/server/ai_movesolver.cpp index 333b2a65..d7bf3a7b 100644 --- a/game/server/ai_movesolver.cpp +++ b/game/server/ai_movesolver.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_movesolver.h b/game/server/ai_movesolver.h index 449423ef..fd2797e0 100644 --- a/game/server/ai_movesolver.h +++ b/game/server/ai_movesolver.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: "Force-field" obstacle avoidance & steering // diff --git a/game/server/ai_movetypes.h b/game/server/ai_movetypes.h index 0fea7810..5910fd4a 100644 --- a/game/server/ai_movetypes.h +++ b/game/server/ai_movetypes.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_namespaces.cpp b/game/server/ai_namespaces.cpp index ff3dc1bd..89391c70 100644 --- a/game/server/ai_namespaces.cpp +++ b/game/server/ai_namespaces.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_namespaces.h b/game/server/ai_namespaces.h index 32145e5a..e922b5cb 100644 --- a/game/server/ai_namespaces.h +++ b/game/server/ai_namespaces.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_navgoaltype.h b/game/server/ai_navgoaltype.h index 4413eeac..19fa93de 100644 --- a/game/server/ai_navgoaltype.h +++ b/game/server/ai_navgoaltype.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_navigator.cpp b/game/server/ai_navigator.cpp index 9779749f..956a7593 100644 --- a/game/server/ai_navigator.cpp +++ b/game/server/ai_navigator.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_navigator.h b/game/server/ai_navigator.h index a3031fa2..c99cf26c 100644 --- a/game/server/ai_navigator.h +++ b/game/server/ai_navigator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_navtype.h b/game/server/ai_navtype.h index 77205347..cd177805 100644 --- a/game/server/ai_navtype.h +++ b/game/server/ai_navtype.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_network.cpp b/game/server/ai_network.cpp index 40901785..5907f7f0 100644 --- a/game/server/ai_network.cpp +++ b/game/server/ai_network.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/ai_network.h b/game/server/ai_network.h index 1164ce3b..da84a241 100644 --- a/game/server/ai_network.h +++ b/game/server/ai_network.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_networkmanager.cpp b/game/server/ai_networkmanager.cpp index 7f191a79..0884913d 100644 --- a/game/server/ai_networkmanager.cpp +++ b/game/server/ai_networkmanager.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_networkmanager.h b/game/server/ai_networkmanager.h index 362e57bf..7b09ea47 100644 --- a/game/server/ai_networkmanager.h +++ b/game/server/ai_networkmanager.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_node.cpp b/game/server/ai_node.cpp index c483439b..5e93dba2 100644 --- a/game/server/ai_node.cpp +++ b/game/server/ai_node.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/ai_node.h b/game/server/ai_node.h index 408539ae..a9e61743 100644 --- a/game/server/ai_node.h +++ b/game/server/ai_node.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/ai_npcstate.h b/game/server/ai_npcstate.h index 02a2c700..bd4c8412 100644 --- a/game/server/ai_npcstate.h +++ b/game/server/ai_npcstate.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_obstacle_type.h b/game/server/ai_obstacle_type.h index 455b949d..471adba8 100644 --- a/game/server/ai_obstacle_type.h +++ b/game/server/ai_obstacle_type.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_pathfinder.cpp b/game/server/ai_pathfinder.cpp index f53fad83..ee43a7a4 100644 --- a/game/server/ai_pathfinder.cpp +++ b/game/server/ai_pathfinder.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_pathfinder.h b/game/server/ai_pathfinder.h index 03586107..e2ebc7c3 100644 --- a/game/server/ai_pathfinder.h +++ b/game/server/ai_pathfinder.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_planesolver.cpp b/game/server/ai_planesolver.cpp index 7eb5e5cd..4d6b809a 100644 --- a/game/server/ai_planesolver.cpp +++ b/game/server/ai_planesolver.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_planesolver.h b/game/server/ai_planesolver.h index 61b0ff16..2bb63383 100644 --- a/game/server/ai_planesolver.h +++ b/game/server/ai_planesolver.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_playerally.cpp b/game/server/ai_playerally.cpp index c146bdcc..011ba498 100644 --- a/game/server/ai_playerally.cpp +++ b/game/server/ai_playerally.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_relationship.cpp b/game/server/ai_relationship.cpp index 39b739b0..2f3a3ede 100644 --- a/game/server/ai_relationship.cpp +++ b/game/server/ai_relationship.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entity which alters the relationships between entities via entity I/O // diff --git a/game/server/ai_route.cpp b/game/server/ai_route.cpp index 28b22f13..948001df 100644 --- a/game/server/ai_route.cpp +++ b/game/server/ai_route.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_route.h b/game/server/ai_route.h index b29a83f8..ae07710f 100644 --- a/game/server/ai_route.h +++ b/game/server/ai_route.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_routedist.h b/game/server/ai_routedist.h index 3b6d6975..35f78732 100644 --- a/game/server/ai_routedist.h +++ b/game/server/ai_routedist.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_saverestore.cpp b/game/server/ai_saverestore.cpp index df615bbf..777bf460 100644 --- a/game/server/ai_saverestore.cpp +++ b/game/server/ai_saverestore.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_saverestore.h b/game/server/ai_saverestore.h index ce6cd202..72c5b375 100644 --- a/game/server/ai_saverestore.h +++ b/game/server/ai_saverestore.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_schedule.cpp b/game/server/ai_schedule.cpp index 5dd4bdba..5417464e 100644 --- a/game/server/ai_schedule.cpp +++ b/game/server/ai_schedule.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/ai_schedule.h b/game/server/ai_schedule.h index 3222d430..94a49fc6 100644 --- a/game/server/ai_schedule.h +++ b/game/server/ai_schedule.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A schedule // diff --git a/game/server/ai_scriptconditions.cpp b/game/server/ai_scriptconditions.cpp index 27855ae5..7a43a168 100644 --- a/game/server/ai_scriptconditions.cpp +++ b/game/server/ai_scriptconditions.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_scriptconditions.h b/game/server/ai_scriptconditions.h index f4ba5e4b..8abe4df2 100644 --- a/game/server/ai_scriptconditions.h +++ b/game/server/ai_scriptconditions.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_senses.cpp b/game/server/ai_senses.cpp index a6ad3706..41a18137 100644 --- a/game/server/ai_senses.cpp +++ b/game/server/ai_senses.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_senses.h b/game/server/ai_senses.h index a840f4aa..a50bd526 100644 --- a/game/server/ai_senses.h +++ b/game/server/ai_senses.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_sentence.cpp b/game/server/ai_sentence.cpp index 8f9fd7d1..e40831ba 100644 --- a/game/server/ai_sentence.cpp +++ b/game/server/ai_sentence.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_sentence.h b/game/server/ai_sentence.h index 9bf1e10f..0da502ab 100644 --- a/game/server/ai_sentence.h +++ b/game/server/ai_sentence.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_speech.cpp b/game/server/ai_speech.cpp index b9aef771..bcbe5537 100644 --- a/game/server/ai_speech.cpp +++ b/game/server/ai_speech.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_speech.h b/game/server/ai_speech.h index f7433321..e2e6401b 100644 --- a/game/server/ai_speech.h +++ b/game/server/ai_speech.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_speechfilter.cpp b/game/server/ai_speechfilter.cpp index cdef4ca4..2f8d3d5c 100644 --- a/game/server/ai_speechfilter.cpp +++ b/game/server/ai_speechfilter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: An entity that can be used to control speech behaviour for a group // of NPCs. diff --git a/game/server/ai_speechfilter.h b/game/server/ai_speechfilter.h index bd40bccc..772bb1aa 100644 --- a/game/server/ai_speechfilter.h +++ b/game/server/ai_speechfilter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_squad.cpp b/game/server/ai_squad.cpp index b9d3af31..c08c2669 100644 --- a/game/server/ai_squad.cpp +++ b/game/server/ai_squad.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Squad classes // diff --git a/game/server/ai_squad.h b/game/server/ai_squad.h index b65d096d..e90b32c7 100644 --- a/game/server/ai_squad.h +++ b/game/server/ai_squad.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Squad classes // diff --git a/game/server/ai_squadslot.cpp b/game/server/ai_squadslot.cpp index 3f9fe59b..8e222906 100644 --- a/game/server/ai_squadslot.cpp +++ b/game/server/ai_squadslot.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/ai_squadslot.h b/game/server/ai_squadslot.h index a554564f..6b3398dd 100644 --- a/game/server/ai_squadslot.h +++ b/game/server/ai_squadslot.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The default shared conditions // diff --git a/game/server/ai_tacticalservices.h b/game/server/ai_tacticalservices.h index c9120d1a..6a579e96 100644 --- a/game/server/ai_tacticalservices.h +++ b/game/server/ai_tacticalservices.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // //============================================================================= diff --git a/game/server/ai_task.cpp b/game/server/ai_task.cpp index d94e432f..a6c39547 100644 --- a/game/server/ai_task.cpp +++ b/game/server/ai_task.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Sets up the tasks for default AI. // diff --git a/game/server/ai_task.h b/game/server/ai_task.h index c0fc4b24..8669a519 100644 --- a/game/server/ai_task.h +++ b/game/server/ai_task.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines the tasks for default AI. // diff --git a/game/server/ai_trackpather.cpp b/game/server/ai_trackpather.cpp index ee91c8f5..b2f838ac 100644 --- a/game/server/ai_trackpather.cpp +++ b/game/server/ai_trackpather.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_trackpather.h b/game/server/ai_trackpather.h index 5a06e967..a0f5d83d 100644 --- a/game/server/ai_trackpather.h +++ b/game/server/ai_trackpather.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_utils.cpp b/game/server/ai_utils.cpp index 9d8f0c9a..2eca0766 100644 --- a/game/server/ai_utils.cpp +++ b/game/server/ai_utils.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_utils.h b/game/server/ai_utils.h index 9c988c26..d5ad8ce2 100644 --- a/game/server/ai_utils.h +++ b/game/server/ai_utils.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Simple, small, free-standing tools for building AIs // diff --git a/game/server/ai_waypoint.cpp b/game/server/ai_waypoint.cpp index 0afba0e3..cfba8025 100644 --- a/game/server/ai_waypoint.cpp +++ b/game/server/ai_waypoint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ai_waypoint.h b/game/server/ai_waypoint.h index 72afe33d..6d511a58 100644 --- a/game/server/ai_waypoint.h +++ b/game/server/ai_waypoint.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/base_gameinterface.cpp b/game/server/base_gameinterface.cpp index 7cbd4484..a234f7a9 100644 --- a/game/server/base_gameinterface.cpp +++ b/game/server/base_gameinterface.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/base_transmit_proxy.cpp b/game/server/base_transmit_proxy.cpp index 670d616e..649d736a 100644 --- a/game/server/base_transmit_proxy.cpp +++ b/game/server/base_transmit_proxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/base_transmit_proxy.h b/game/server/base_transmit_proxy.h index e67775d7..8251d1fa 100644 --- a/game/server/base_transmit_proxy.h +++ b/game/server/base_transmit_proxy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/baseanimating.cpp b/game/server/baseanimating.cpp index 62cfb450..966b79f2 100644 --- a/game/server/baseanimating.cpp +++ b/game/server/baseanimating.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for all animating characters and objects. // diff --git a/game/server/baseanimating.h b/game/server/baseanimating.h index 945e79a5..78b92ba5 100644 --- a/game/server/baseanimating.h +++ b/game/server/baseanimating.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basebludgeonweapon.cpp b/game/server/basebludgeonweapon.cpp index 2eef546c..fb2add33 100644 --- a/game/server/basebludgeonweapon.cpp +++ b/game/server/basebludgeonweapon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basebludgeonweapon.h b/game/server/basebludgeonweapon.h index d014c07c..1a135fd0 100644 --- a/game/server/basebludgeonweapon.h +++ b/game/server/basebludgeonweapon.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The class from which all bludgeon melee // weapons are derived. diff --git a/game/server/basecombatcharacter.cpp b/game/server/basecombatcharacter.cpp index 164ade9e..393cf8de 100644 --- a/game/server/basecombatcharacter.cpp +++ b/game/server/basecombatcharacter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/basecombatcharacter.h b/game/server/basecombatcharacter.h index 764982a0..f6f44d63 100644 --- a/game/server/basecombatcharacter.h +++ b/game/server/basecombatcharacter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/basecombatweapon.cpp b/game/server/basecombatweapon.cpp index 3c1b48fc..8af58c8a 100644 --- a/game/server/basecombatweapon.cpp +++ b/game/server/basecombatweapon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basecombatweapon.h b/game/server/basecombatweapon.h index e567e030..67d1db95 100644 --- a/game/server/basecombatweapon.h +++ b/game/server/basecombatweapon.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/baseentity.h b/game/server/baseentity.h index 778cfed5..7f7dcd52 100644 --- a/game/server/baseentity.h +++ b/game/server/baseentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/baseflex.cpp b/game/server/baseflex.cpp index b77a89a2..c4f08931 100644 --- a/game/server/baseflex.cpp +++ b/game/server/baseflex.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/baseflex.h b/game/server/baseflex.h index f88785e3..405d5f05 100644 --- a/game/server/baseflex.h +++ b/game/server/baseflex.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basegrenade_concussion.cpp b/game/server/basegrenade_concussion.cpp index ae2991b7..f7f00de3 100644 --- a/game/server/basegrenade_concussion.cpp +++ b/game/server/basegrenade_concussion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basegrenade_contact.cpp b/game/server/basegrenade_contact.cpp index cef5b58b..d469aae4 100644 --- a/game/server/basegrenade_contact.cpp +++ b/game/server/basegrenade_contact.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basegrenade_timed.cpp b/game/server/basegrenade_timed.cpp index a6805f51..8d85cd0d 100644 --- a/game/server/basegrenade_timed.cpp +++ b/game/server/basegrenade_timed.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basemultiplayerplayer.cpp b/game/server/basemultiplayerplayer.cpp index 51eb5beb..a8e7bca9 100644 --- a/game/server/basemultiplayerplayer.cpp +++ b/game/server/basemultiplayerplayer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // diff --git a/game/server/basemultiplayerplayer.h b/game/server/basemultiplayerplayer.h index 07500094..85c57310 100644 --- a/game/server/basemultiplayerplayer.h +++ b/game/server/basemultiplayerplayer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============ // //============================================================================= #ifndef BASEMULTIPLAYERPLAYER_H diff --git a/game/server/baseprojectile.cpp b/game/server/baseprojectile.cpp index 3fedd42b..7ecd1f78 100644 --- a/game/server/baseprojectile.cpp +++ b/game/server/baseprojectile.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/baseprojectile.h b/game/server/baseprojectile.h index e1542795..cd97e828 100644 --- a/game/server/baseprojectile.h +++ b/game/server/baseprojectile.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/basetempentity.cpp b/game/server/basetempentity.cpp index 3dc45ced..6d3d991d 100644 --- a/game/server/basetempentity.cpp +++ b/game/server/basetempentity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basetempentity.h b/game/server/basetempentity.h index 45ce4c0c..a2e7939e 100644 --- a/game/server/basetempentity.h +++ b/game/server/basetempentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/basetoggle.h b/game/server/basetoggle.h index 87bdc7b3..47b0d3fb 100644 --- a/game/server/basetoggle.h +++ b/game/server/basetoggle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: For the slow removing of the CBaseToggle entity // only old entities that need it for backwards-compatibility should diff --git a/game/server/baseviewmodel.cpp b/game/server/baseviewmodel.cpp index 8d79c1a0..bc554f10 100644 --- a/game/server/baseviewmodel.cpp +++ b/game/server/baseviewmodel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/baseviewmodel.h b/game/server/baseviewmodel.h index c5e6844f..27a203ab 100644 --- a/game/server/baseviewmodel.h +++ b/game/server/baseviewmodel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Server side view model object // diff --git a/game/server/bitstring.cpp b/game/server/bitstring.cpp index ffa05082..75141d3c 100644 --- a/game/server/bitstring.cpp +++ b/game/server/bitstring.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Arbitrary length bit string // ** NOTE: This class does NOT override the bitwise operators diff --git a/game/server/bitstring.h b/game/server/bitstring.h index 2ddc25af..4d46db07 100644 --- a/game/server/bitstring.h +++ b/game/server/bitstring.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Arbitrary length bit string // ** NOTE: This class does NOT override the bitwise operators diff --git a/game/server/bmodels.cpp b/game/server/bmodels.cpp index 5bc5792e..fefd409b 100644 --- a/game/server/bmodels.cpp +++ b/game/server/bmodels.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Spawn, think, and use functions for common brush entities. // diff --git a/game/server/buttons.cpp b/game/server/buttons.cpp index bad2d486..c0d47bc0 100644 --- a/game/server/buttons.cpp +++ b/game/server/buttons.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Implements buttons. // diff --git a/game/server/buttons.h b/game/server/buttons.h index 50ee47ef..8a10abaa 100644 --- a/game/server/buttons.h +++ b/game/server/buttons.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: // diff --git a/game/server/cbase.cpp b/game/server/cbase.cpp index f9375d5f..a3490402 100644 --- a/game/server/cbase.cpp +++ b/game/server/cbase.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/client.cpp b/game/server/client.cpp index f58d1273..e3ed53d9 100644 --- a/game/server/client.cpp +++ b/game/server/client.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/client.h b/game/server/client.h index 9833462b..db88baa3 100644 --- a/game/server/client.h +++ b/game/server/client.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/colorcorrectionvolume.cpp b/game/server/colorcorrectionvolume.cpp index 04086600..b96bd34b 100644 --- a/game/server/colorcorrectionvolume.cpp +++ b/game/server/colorcorrectionvolume.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Color correction entity. // diff --git a/game/server/controlentities.cpp b/game/server/controlentities.cpp index cd19e016..eba788f9 100644 --- a/game/server/controlentities.cpp +++ b/game/server/controlentities.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: contains entities who have no physical representation in the game, and who // must be triggered by other entities to cause their effects. diff --git a/game/server/cplane.cpp b/game/server/cplane.cpp index f7e625c8..867cb088 100644 --- a/game/server/cplane.cpp +++ b/game/server/cplane.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/cplane.h b/game/server/cplane.h index f9f250a6..12e4d0ad 100644 --- a/game/server/cplane.h +++ b/game/server/cplane.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/damagemodifier.cpp b/game/server/damagemodifier.cpp index d7f3e597..f138443e 100644 --- a/game/server/damagemodifier.cpp +++ b/game/server/damagemodifier.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/damagemodifier.h b/game/server/damagemodifier.h index 0a6f4277..45e552cc 100644 --- a/game/server/damagemodifier.h +++ b/game/server/damagemodifier.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/data_collector.cpp b/game/server/data_collector.cpp index 34b6e2bc..5f03d6d9 100644 --- a/game/server/data_collector.cpp +++ b/game/server/data_collector.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/data_collector.h b/game/server/data_collector.h index 00d470e5..82750d04 100644 --- a/game/server/data_collector.h +++ b/game/server/data_collector.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/doors.cpp b/game/server/doors.cpp index d25e9d87..160c923f 100644 --- a/game/server/doors.cpp +++ b/game/server/doors.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements two types of doors: linear and rotating. // diff --git a/game/server/doors.h b/game/server/doors.h index dd93e436..3e56545a 100644 --- a/game/server/doors.h +++ b/game/server/doors.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/dynamiclight.cpp b/game/server/dynamiclight.cpp index 4523e5cd..47234232 100644 --- a/game/server/dynamiclight.cpp +++ b/game/server/dynamiclight.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dynamic light. // diff --git a/game/server/effects.h b/game/server/effects.h index 23252f1e..4e012f25 100644 --- a/game/server/effects.h +++ b/game/server/effects.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/enginecallback.h b/game/server/enginecallback.h index 62d458a1..acb8fa10 100644 --- a/game/server/enginecallback.h +++ b/game/server/enginecallback.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/entity_tools_server.cpp b/game/server/entity_tools_server.cpp index 65790e8b..c57a7c7e 100644 --- a/game/server/entity_tools_server.cpp +++ b/game/server/entity_tools_server.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/entityapi.h b/game/server/entityapi.h index 64535541..4d1e4037 100644 --- a/game/server/entityapi.h +++ b/game/server/entityapi.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/entityblocker.cpp b/game/server/entityblocker.cpp index 63eb2a3d..86e7d028 100644 --- a/game/server/entityblocker.cpp +++ b/game/server/entityblocker.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/entityblocker.h b/game/server/entityblocker.h index 2cb88942..aec93427 100644 --- a/game/server/entityblocker.h +++ b/game/server/entityblocker.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/entityinput.h b/game/server/entityinput.h index b1969124..0021b1b6 100644 --- a/game/server/entityinput.h +++ b/game/server/entityinput.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/entitylist.cpp b/game/server/entitylist.cpp index a940e331..4e6eccaa 100644 --- a/game/server/entitylist.cpp +++ b/game/server/entitylist.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/entitylist.h b/game/server/entitylist.h index d14b1418..8a41cf8e 100644 --- a/game/server/entitylist.h +++ b/game/server/entitylist.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/entityoutput.h b/game/server/entityoutput.h index 73f9216a..bd36627d 100644 --- a/game/server/entityoutput.h +++ b/game/server/entityoutput.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Declares basic entity communications classes, for input/output of data // between entities diff --git a/game/server/env_debughistory.cpp b/game/server/env_debughistory.cpp index 4e5b4f6e..72ced3ef 100644 --- a/game/server/env_debughistory.cpp +++ b/game/server/env_debughistory.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/env_debughistory.h b/game/server/env_debughistory.h index 784e2177..990b8f1d 100644 --- a/game/server/env_debughistory.h +++ b/game/server/env_debughistory.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/env_effectsscript.cpp b/game/server/env_effectsscript.cpp index 6eabc900..40eb034b 100644 --- a/game/server/env_effectsscript.cpp +++ b/game/server/env_effectsscript.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/env_entity_maker.cpp b/game/server/env_entity_maker.cpp index 88bc015e..a4356c21 100644 --- a/game/server/env_entity_maker.cpp +++ b/game/server/env_entity_maker.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/env_particlescript.cpp b/game/server/env_particlescript.cpp index a28aab68..9c31550e 100644 --- a/game/server/env_particlescript.cpp +++ b/game/server/env_particlescript.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/env_player_surface_trigger.cpp b/game/server/env_player_surface_trigger.cpp index f6b61fb6..95f7733a 100644 --- a/game/server/env_player_surface_trigger.cpp +++ b/game/server/env_player_surface_trigger.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/env_player_surface_trigger.h b/game/server/env_player_surface_trigger.h index 5c363020..7e8c4161 100644 --- a/game/server/env_player_surface_trigger.h +++ b/game/server/env_player_surface_trigger.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/env_projectedtexture.cpp b/game/server/env_projectedtexture.cpp index cdae2f0d..f3a52d86 100644 --- a/game/server/env_projectedtexture.cpp +++ b/game/server/env_projectedtexture.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. ======= // // Purpose: Entity to control screen overlays on a player // diff --git a/game/server/env_texturetoggle.cpp b/game/server/env_texturetoggle.cpp index a3df0cd0..d1124d46 100644 --- a/game/server/env_texturetoggle.cpp +++ b/game/server/env_texturetoggle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/env_tonemap_controller.cpp b/game/server/env_tonemap_controller.cpp index 021f78e5..a8a50ddf 100644 --- a/game/server/env_tonemap_controller.cpp +++ b/game/server/env_tonemap_controller.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/env_zoom.cpp b/game/server/env_zoom.cpp index 88db3186..a3b5e2dd 100644 --- a/game/server/env_zoom.cpp +++ b/game/server/env_zoom.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/env_zoom.h b/game/server/env_zoom.h index 298d4645..fb649b1c 100644 --- a/game/server/env_zoom.h +++ b/game/server/env_zoom.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/envmicrophone.cpp b/game/server/envmicrophone.cpp index d5224c18..95847286 100644 --- a/game/server/envmicrophone.cpp +++ b/game/server/envmicrophone.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Implements an entity that measures sound volume at a point in a map. // diff --git a/game/server/envmicrophone.h b/game/server/envmicrophone.h index d00c1530..510530c5 100644 --- a/game/server/envmicrophone.h +++ b/game/server/envmicrophone.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/episodic/ai_behavior_alyx_injured.cpp b/game/server/episodic/ai_behavior_alyx_injured.cpp index 4d9cdb4a..d3914077 100644 --- a/game/server/episodic/ai_behavior_alyx_injured.cpp +++ b/game/server/episodic/ai_behavior_alyx_injured.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: FIXME: This will ultimately become a more generic implementation // diff --git a/game/server/episodic/ai_behavior_alyx_injured.h b/game/server/episodic/ai_behavior_alyx_injured.h index 5aa22063..64e82fdf 100644 --- a/game/server/episodic/ai_behavior_alyx_injured.h +++ b/game/server/episodic/ai_behavior_alyx_injured.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: FIXME: This will ultimately become a more generic implementation // diff --git a/game/server/episodic/ai_behavior_passenger_companion.cpp b/game/server/episodic/ai_behavior_passenger_companion.cpp index 67808533..cdd5cbab 100644 --- a/game/server/episodic/ai_behavior_passenger_companion.cpp +++ b/game/server/episodic/ai_behavior_passenger_companion.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Companion NPCs riding in cars // diff --git a/game/server/episodic/ai_behavior_passenger_companion.h b/game/server/episodic/ai_behavior_passenger_companion.h index 4b9cf98a..fcf72df4 100644 --- a/game/server/episodic/ai_behavior_passenger_companion.h +++ b/game/server/episodic/ai_behavior_passenger_companion.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/episodic/ai_behavior_passenger_zombie.cpp b/game/server/episodic/ai_behavior_passenger_zombie.cpp index 38317b77..f8518b3e 100644 --- a/game/server/episodic/ai_behavior_passenger_zombie.cpp +++ b/game/server/episodic/ai_behavior_passenger_zombie.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Zombies on cars! // diff --git a/game/server/episodic/ai_behavior_passenger_zombie.h b/game/server/episodic/ai_behavior_passenger_zombie.h index 7e6dbd22..9fcbae16 100644 --- a/game/server/episodic/ai_behavior_passenger_zombie.h +++ b/game/server/episodic/ai_behavior_passenger_zombie.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Zombies on cars! // diff --git a/game/server/episodic/ep1_gamestats.cpp b/game/server/episodic/ep1_gamestats.cpp index edd59c04..179420ae 100644 --- a/game/server/episodic/ep1_gamestats.cpp +++ b/game/server/episodic/ep1_gamestats.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/episodic/ep1_gamestats.h b/game/server/episodic/ep1_gamestats.h index 55fd146a..771882ab 100644 --- a/game/server/episodic/ep1_gamestats.h +++ b/game/server/episodic/ep1_gamestats.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/episodic/ep2_gamestats.cpp b/game/server/episodic/ep2_gamestats.cpp index 840f5022..1d9d4916 100644 --- a/game/server/episodic/ep2_gamestats.cpp +++ b/game/server/episodic/ep2_gamestats.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/episodic/ep2_gamestats.h b/game/server/episodic/ep2_gamestats.h index 653f53e1..edd8c519 100644 --- a/game/server/episodic/ep2_gamestats.h +++ b/game/server/episodic/ep2_gamestats.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/episodic/grenade_hopwire.cpp b/game/server/episodic/grenade_hopwire.cpp index 0e354313..59308c3b 100644 --- a/game/server/episodic/grenade_hopwire.cpp +++ b/game/server/episodic/grenade_hopwire.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Gravity well device // diff --git a/game/server/episodic/grenade_hopwire.h b/game/server/episodic/grenade_hopwire.h index 3b5cee4b..def3f39d 100644 --- a/game/server/episodic/grenade_hopwire.h +++ b/game/server/episodic/grenade_hopwire.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/episodic/npc_advisor.cpp b/game/server/episodic/npc_advisor.cpp index cbe89919..30a04c1a 100644 --- a/game/server/episodic/npc_advisor.cpp +++ b/game/server/episodic/npc_advisor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Advisors. Large sluglike aliens with creepy psychic powers! // diff --git a/game/server/episodic/npc_combine_cannon.cpp b/game/server/episodic/npc_combine_cannon.cpp index c303d785..c4359e8d 100644 --- a/game/server/episodic/npc_combine_cannon.cpp +++ b/game/server/episodic/npc_combine_cannon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/episodic/npc_hunter.cpp b/game/server/episodic/npc_hunter.cpp index d570967a..433c5943 100644 --- a/game/server/episodic/npc_hunter.cpp +++ b/game/server/episodic/npc_hunter.cpp @@ -1,4 +1,4 @@ -//==== Copyright © 1996-2007, Valve Corporation, All rights reserved. ========= +//==== Copyright © 1996-2007, Valve Corporation, All rights reserved. ========= // // Small, fast version of the strider. Goes where striders cannot, such // as into buildings. Best killed with physics objects and explosives. diff --git a/game/server/episodic/npc_hunter.h b/game/server/episodic/npc_hunter.h index 65f2ed39..62142c0c 100644 --- a/game/server/episodic/npc_hunter.h +++ b/game/server/episodic/npc_hunter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Expose an IsAHunter function // diff --git a/game/server/episodic/npc_magnusson.cpp b/game/server/episodic/npc_magnusson.cpp index 1e84f954..e44e2b20 100644 --- a/game/server/episodic/npc_magnusson.cpp +++ b/game/server/episodic/npc_magnusson.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Dr. Magnusson, a grumpy bastard who builds satellites and rockets // at the White Forest missile silo. Instantly unlikeable, he is also diff --git a/game/server/episodic/npc_puppet.cpp b/game/server/episodic/npc_puppet.cpp index 187c9efe..2b0cac0c 100644 --- a/game/server/episodic/npc_puppet.cpp +++ b/game/server/episodic/npc_puppet.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: NPC Puppet // diff --git a/game/server/episodic/prop_scalable.cpp b/game/server/episodic/prop_scalable.cpp index 4a57b198..8272a6b5 100644 --- a/game/server/episodic/prop_scalable.cpp +++ b/game/server/episodic/prop_scalable.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Big pulsating ball inside the core of the citadel // diff --git a/game/server/episodic/vehicle_jeep_episodic.cpp b/game/server/episodic/vehicle_jeep_episodic.cpp index 48ad8c47..67d9b2a8 100644 --- a/game/server/episodic/vehicle_jeep_episodic.cpp +++ b/game/server/episodic/vehicle_jeep_episodic.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // // diff --git a/game/server/episodic/vehicle_jeep_episodic.h b/game/server/episodic/vehicle_jeep_episodic.h index 5c1185f3..928edf12 100644 --- a/game/server/episodic/vehicle_jeep_episodic.h +++ b/game/server/episodic/vehicle_jeep_episodic.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/episodic/weapon_hopwire.cpp b/game/server/episodic/weapon_hopwire.cpp index 3869b3ab..569fd535 100644 --- a/game/server/episodic/weapon_hopwire.cpp +++ b/game/server/episodic/weapon_hopwire.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/episodic/weapon_oldmanharpoon.cpp b/game/server/episodic/weapon_oldmanharpoon.cpp index 17ee84db..b0b0bee8 100644 --- a/game/server/episodic/weapon_oldmanharpoon.cpp +++ b/game/server/episodic/weapon_oldmanharpoon.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/episodic/weapon_striderbuster.cpp b/game/server/episodic/weapon_striderbuster.cpp index a51c0f9c..bf61036a 100644 --- a/game/server/episodic/weapon_striderbuster.cpp +++ b/game/server/episodic/weapon_striderbuster.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= // // An ingenious device. We call it "The Magnusson Device". Not my chosen label, // you understand, but it seemed to please the personnel. diff --git a/game/server/episodic/weapon_striderbuster.h b/game/server/episodic/weapon_striderbuster.h index 67c109b4..9e4cf1ec 100644 --- a/game/server/episodic/weapon_striderbuster.h +++ b/game/server/episodic/weapon_striderbuster.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ==== // // Helper functions for the striderbuster weapon. // diff --git a/game/server/event_tempentity_tester.cpp b/game/server/event_tempentity_tester.cpp index 26a5b988..f365def6 100644 --- a/game/server/event_tempentity_tester.cpp +++ b/game/server/event_tempentity_tester.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/event_tempentity_tester.h b/game/server/event_tempentity_tester.h index 7c72f2c4..5a396c62 100644 --- a/game/server/event_tempentity_tester.h +++ b/game/server/event_tempentity_tester.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/eventqueue.h b/game/server/eventqueue.h index b805511d..ba723759 100644 --- a/game/server/eventqueue.h +++ b/game/server/eventqueue.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A global class that holds a prioritized queue of entity I/O events. // Events can be posted with a nonzero delay, which determines how long diff --git a/game/server/explode.cpp b/game/server/explode.cpp index a19d3914..f0a84dbd 100644 --- a/game/server/explode.cpp +++ b/game/server/explode.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements an explosion entity and a support spark shower entity. // diff --git a/game/server/explode.h b/game/server/explode.h index 70a205e8..5ea0e0c2 100644 --- a/game/server/explode.h +++ b/game/server/explode.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/filters.cpp b/game/server/filters.cpp index 09ee23bc..d6026c25 100644 --- a/game/server/filters.cpp +++ b/game/server/filters.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/filters.h b/game/server/filters.h index 2c0514c2..dbd9f08a 100644 --- a/game/server/filters.h +++ b/game/server/filters.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Filters are outboard entities that hold a set of rules that other // entities can use to determine behaviors. diff --git a/game/server/fire.cpp b/game/server/fire.cpp index 007069a8..9d5d4cae 100644 --- a/game/server/fire.cpp +++ b/game/server/fire.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/fire.h b/game/server/fire.h index 8fa79860..bc11ff8b 100644 --- a/game/server/fire.h +++ b/game/server/fire.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/fire_smoke.cpp b/game/server/fire_smoke.cpp index 61633b43..f18b6f2b 100644 --- a/game/server/fire_smoke.cpp +++ b/game/server/fire_smoke.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/fire_smoke.h b/game/server/fire_smoke.h index a1c7eb57..f20c757c 100644 --- a/game/server/fire_smoke.h +++ b/game/server/fire_smoke.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/fish.cpp b/game/server/fish.cpp index e23ae5e3..9e0e8198 100644 --- a/game/server/fish.cpp +++ b/game/server/fish.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/fogcontroller.cpp b/game/server/fogcontroller.cpp index 8107a0a2..202c95db 100644 --- a/game/server/fogcontroller.cpp +++ b/game/server/fogcontroller.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ==== // // An entity that allows level designer control over the fog parameters. // diff --git a/game/server/fogcontroller.h b/game/server/fogcontroller.h index 6e4249f2..a01cfbf8 100644 --- a/game/server/fogcontroller.h +++ b/game/server/fogcontroller.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/forcefeedback.cpp b/game/server/forcefeedback.cpp index e8de47d7..0a6d1a5c 100644 --- a/game/server/forcefeedback.cpp +++ b/game/server/forcefeedback.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/fourwheelvehiclephysics.cpp b/game/server/fourwheelvehiclephysics.cpp index 0e3fb91f..fa63a371 100644 --- a/game/server/fourwheelvehiclephysics.cpp +++ b/game/server/fourwheelvehiclephysics.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A moving vehicle that is used as a battering ram // diff --git a/game/server/fourwheelvehiclephysics.h b/game/server/fourwheelvehiclephysics.h index b255961f..3d1fdb2f 100644 --- a/game/server/fourwheelvehiclephysics.h +++ b/game/server/fourwheelvehiclephysics.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A base class that deals with four-wheel vehicles // diff --git a/game/server/func_areaportal.cpp b/game/server/func_areaportal.cpp index 98db5e63..ad9d3d6d 100644 --- a/game/server/func_areaportal.cpp +++ b/game/server/func_areaportal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: area portal entity: toggles visibility areas on/off // diff --git a/game/server/func_areaportalbase.cpp b/game/server/func_areaportalbase.cpp index f1c1af5c..fda9090c 100644 --- a/game/server/func_areaportalbase.cpp +++ b/game/server/func_areaportalbase.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/func_areaportalbase.h b/game/server/func_areaportalbase.h index 66c27179..5e409143 100644 --- a/game/server/func_areaportalbase.h +++ b/game/server/func_areaportalbase.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/func_areaportalwindow.cpp b/game/server/func_areaportalwindow.cpp index 117634fa..38d03799 100644 --- a/game/server/func_areaportalwindow.cpp +++ b/game/server/func_areaportalwindow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/func_areaportalwindow.h b/game/server/func_areaportalwindow.h index 72122a76..e8a5d563 100644 --- a/game/server/func_areaportalwindow.h +++ b/game/server/func_areaportalwindow.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/func_break.h b/game/server/func_break.h index 5825b04b..c822f591 100644 --- a/game/server/func_break.h +++ b/game/server/func_break.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines a class for objects that break after taking a certain amount // of damage. diff --git a/game/server/func_breakablesurf.cpp b/game/server/func_breakablesurf.cpp index 1de48ee4..b38ca902 100644 --- a/game/server/func_breakablesurf.cpp +++ b/game/server/func_breakablesurf.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A planar textured surface that breaks into increasingly smaller fragments // as it takes damage. Undamaged pieces remain attached to the world diff --git a/game/server/func_breakablesurf.h b/game/server/func_breakablesurf.h index f70a28ba..ae4638b7 100644 --- a/game/server/func_breakablesurf.h +++ b/game/server/func_breakablesurf.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/func_dust.cpp b/game/server/func_dust.cpp index 7bc732b5..854bc12e 100644 --- a/game/server/func_dust.cpp +++ b/game/server/func_dust.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Volumetric dust motes. // diff --git a/game/server/func_ladder_endpoint.cpp b/game/server/func_ladder_endpoint.cpp index 5710a318..ec309704 100644 --- a/game/server/func_ladder_endpoint.cpp +++ b/game/server/func_ladder_endpoint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/func_lod.cpp b/game/server/func_lod.cpp index a05b3a74..a4b9d4ad 100644 --- a/game/server/func_lod.cpp +++ b/game/server/func_lod.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/func_movelinear.cpp b/game/server/func_movelinear.cpp index 841069f7..0d007dbf 100644 --- a/game/server/func_movelinear.cpp +++ b/game/server/func_movelinear.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements a brush model entity that moves along a linear path. // Water whose level can be changed is implemented using the same entity. diff --git a/game/server/func_movelinear.h b/game/server/func_movelinear.h index 432270f8..72d1d795 100644 --- a/game/server/func_movelinear.h +++ b/game/server/func_movelinear.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/func_occluder.cpp b/game/server/func_occluder.cpp index c919ed69..731d27b5 100644 --- a/game/server/func_occluder.cpp +++ b/game/server/func_occluder.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: area portal entity: toggles visibility areas on/off // diff --git a/game/server/func_reflective_glass.cpp b/game/server/func_reflective_glass.cpp index 567624c5..f691125c 100644 --- a/game/server/func_reflective_glass.cpp +++ b/game/server/func_reflective_glass.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/func_smokevolume.cpp b/game/server/func_smokevolume.cpp index b6e716cc..cf351a29 100644 --- a/game/server/func_smokevolume.cpp +++ b/game/server/func_smokevolume.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/game.cpp b/game/server/game.cpp index a013343d..84a55926 100644 --- a/game/server/game.cpp +++ b/game/server/game.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/game.h b/game/server/game.h index 3d290415..bf1d03ef 100644 --- a/game/server/game.h +++ b/game/server/game.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/game_ui.cpp b/game/server/game_ui.cpp index 59c83058..3f6741e2 100644 --- a/game/server/game_ui.cpp +++ b/game/server/game_ui.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entities that capture the player's UI and move it into game design // as outputs. diff --git a/game/server/gamehandle.cpp b/game/server/gamehandle.cpp index eb4a0490..33fdbf8d 100644 --- a/game/server/gamehandle.cpp +++ b/game/server/gamehandle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: returns the module handle of the game dll // this is in its own file to protect it from tier0 PROTECTED_THINGS diff --git a/game/server/gameinterface.h b/game/server/gameinterface.h index b414c06d..fdf07e18 100644 --- a/game/server/gameinterface.h +++ b/game/server/gameinterface.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Expose things from GameInterface.cpp. Mostly the engine interfaces. // diff --git a/game/server/gametrace_dll.cpp b/game/server/gametrace_dll.cpp index e8671c84..74b4990a 100644 --- a/game/server/gametrace_dll.cpp +++ b/game/server/gametrace_dll.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/gameweaponmanager.cpp b/game/server/gameweaponmanager.cpp index 4825a364..8524c5c4 100644 --- a/game/server/gameweaponmanager.cpp +++ b/game/server/gameweaponmanager.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/gameweaponmanager.h b/game/server/gameweaponmanager.h index 3a0b5888..2c8be765 100644 --- a/game/server/gameweaponmanager.h +++ b/game/server/gameweaponmanager.h @@ -1,4 +1,4 @@ -//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== +//========== Copyright © 2005, Valve Corporation, All rights reserved. ======== // // Purpose: // diff --git a/game/server/genericactor.cpp b/game/server/genericactor.cpp index 2ff04e0b..939de0f5 100644 --- a/game/server/genericactor.cpp +++ b/game/server/genericactor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/genericmonster.cpp b/game/server/genericmonster.cpp index 1815456b..20541ab8 100644 --- a/game/server/genericmonster.cpp +++ b/game/server/genericmonster.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/gib.cpp b/game/server/gib.cpp index a8acb45b..7f71a3f5 100644 --- a/game/server/gib.cpp +++ b/game/server/gib.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: A gib is a chunk of a body, or a piece of wood/metal/rocks/etc. // diff --git a/game/server/gib.h b/game/server/gib.h index 7ac1b94d..ea33076b 100644 --- a/game/server/gib.h +++ b/game/server/gib.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A gib is a chunk of a body, or a piece of wood/metal/rocks/etc. // diff --git a/game/server/globals.cpp b/game/server/globals.cpp index 4727dba8..80266d8c 100644 --- a/game/server/globals.cpp +++ b/game/server/globals.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/globals.h b/game/server/globals.h index 3b850bd6..71331abe 100644 --- a/game/server/globals.h +++ b/game/server/globals.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/globalstate.cpp b/game/server/globalstate.cpp index 132b908f..ece53b7d 100644 --- a/game/server/globalstate.cpp +++ b/game/server/globalstate.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/globalstate.h b/game/server/globalstate.h index bfdf0834..a68d4781 100644 --- a/game/server/globalstate.h +++ b/game/server/globalstate.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/globalstate_private.h b/game/server/globalstate_private.h index 9aa9cd12..8770e4bc 100644 --- a/game/server/globalstate_private.h +++ b/game/server/globalstate_private.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/grenadethrown.cpp b/game/server/grenadethrown.cpp index 799e18bd..6dee3721 100644 --- a/game/server/grenadethrown.cpp +++ b/game/server/grenadethrown.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/grenadethrown.h b/game/server/grenadethrown.h index a7c989a3..c5c22660 100644 --- a/game/server/grenadethrown.h +++ b/game/server/grenadethrown.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Header file for player-thrown grenades. // diff --git a/game/server/guntarget.cpp b/game/server/guntarget.cpp index b1fc7246..cbeb3674 100644 --- a/game/server/guntarget.cpp +++ b/game/server/guntarget.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements a moving target that moves along a path of path_tracks // and can be shot and killed. When the target it killed it fires an diff --git a/game/server/h_ai.cpp b/game/server/h_ai.cpp index 8923f73e..5a0c6357 100644 --- a/game/server/h_ai.cpp +++ b/game/server/h_ai.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Utility functions used by AI code. // diff --git a/game/server/h_cycler.cpp b/game/server/h_cycler.cpp index 175c90e7..29b2c59f 100644 --- a/game/server/h_cycler.cpp +++ b/game/server/h_cycler.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The Halflife Cycler NPCs // diff --git a/game/server/h_cycler.h b/game/server/h_cycler.h index affe0d6e..e1573a2c 100644 --- a/game/server/h_cycler.h +++ b/game/server/h_cycler.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/h_export.cpp b/game/server/h_export.cpp index 4c7f7146..6f0122ee 100644 --- a/game/server/h_export.cpp +++ b/game/server/h_export.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hierarchy.cpp b/game/server/hierarchy.cpp index 10cb052d..b996fa34 100644 --- a/game/server/hierarchy.cpp +++ b/game/server/hierarchy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Contains the set of functions for manipulating entity hierarchies. // diff --git a/game/server/hierarchy.h b/game/server/hierarchy.h index 3490efe4..ec339bc6 100644 --- a/game/server/hierarchy.h +++ b/game/server/hierarchy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Contains the set of functions for manipulating entity hierarchies. // diff --git a/game/server/hl1_CBaseHelicopter.h b/game/server/hl1_CBaseHelicopter.h index 3b08df06..52409e78 100644 --- a/game/server/hl1_CBaseHelicopter.h +++ b/game/server/hl1_CBaseHelicopter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/Func_Monitor.cpp b/game/server/hl2/Func_Monitor.cpp index a6999a2e..cecd2253 100644 --- a/game/server/hl2/Func_Monitor.cpp +++ b/game/server/hl2/Func_Monitor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_allymanager.cpp b/game/server/hl2/ai_allymanager.cpp index 02f08881..249ed66d 100644 --- a/game/server/hl2/ai_allymanager.cpp +++ b/game/server/hl2/ai_allymanager.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_behavior_actbusy.cpp b/game/server/hl2/ai_behavior_actbusy.cpp index 75346060..fff20aed 100644 --- a/game/server/hl2/ai_behavior_actbusy.cpp +++ b/game/server/hl2/ai_behavior_actbusy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_behavior_actbusy.h b/game/server/hl2/ai_behavior_actbusy.h index 491e089d..ed541b24 100644 --- a/game/server/hl2/ai_behavior_actbusy.h +++ b/game/server/hl2/ai_behavior_actbusy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_behavior_functank.cpp b/game/server/hl2/ai_behavior_functank.cpp index 075d926e..0699a290 100644 --- a/game/server/hl2/ai_behavior_functank.cpp +++ b/game/server/hl2/ai_behavior_functank.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_behavior_functank.h b/game/server/hl2/ai_behavior_functank.h index 3d94825a..8ac898d5 100644 --- a/game/server/hl2/ai_behavior_functank.h +++ b/game/server/hl2/ai_behavior_functank.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_behavior_holster.cpp b/game/server/hl2/ai_behavior_holster.cpp index f082a0ca..0d089e6d 100644 --- a/game/server/hl2/ai_behavior_holster.cpp +++ b/game/server/hl2/ai_behavior_holster.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_behavior_holster.h b/game/server/hl2/ai_behavior_holster.h index edb7d3a9..43e7af01 100644 --- a/game/server/hl2/ai_behavior_holster.h +++ b/game/server/hl2/ai_behavior_holster.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Deal with weapon being out // diff --git a/game/server/hl2/ai_behavior_operator.cpp b/game/server/hl2/ai_behavior_operator.cpp index da98b66f..83dcb311 100644 --- a/game/server/hl2/ai_behavior_operator.cpp +++ b/game/server/hl2/ai_behavior_operator.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_behavior_operator.h b/game/server/hl2/ai_behavior_operator.h index fea59f04..ea89507a 100644 --- a/game/server/hl2/ai_behavior_operator.h +++ b/game/server/hl2/ai_behavior_operator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Operate consoles/machinery in the world. // diff --git a/game/server/hl2/ai_behavior_police.cpp b/game/server/hl2/ai_behavior_police.cpp index d00169b2..b0e8579f 100644 --- a/game/server/hl2/ai_behavior_police.cpp +++ b/game/server/hl2/ai_behavior_police.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_behavior_police.h b/game/server/hl2/ai_behavior_police.h index e86c397c..b863bd4f 100644 --- a/game/server/hl2/ai_behavior_police.h +++ b/game/server/hl2/ai_behavior_police.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_goal_police.cpp b/game/server/hl2/ai_goal_police.cpp index 0c2bd803..643224c0 100644 --- a/game/server/hl2/ai_goal_police.cpp +++ b/game/server/hl2/ai_goal_police.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_goal_police.h b/game/server/hl2/ai_goal_police.h index dc867386..d8527f3b 100644 --- a/game/server/hl2/ai_goal_police.h +++ b/game/server/hl2/ai_goal_police.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_interactions.h b/game/server/hl2/ai_interactions.h index 8e3b5661..918d6210 100644 --- a/game/server/hl2/ai_interactions.h +++ b/game/server/hl2/ai_interactions.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_spotlight.cpp b/game/server/hl2/ai_spotlight.cpp index bbe4ec33..18c9901f 100644 --- a/game/server/hl2/ai_spotlight.cpp +++ b/game/server/hl2/ai_spotlight.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ai_spotlight.h b/game/server/hl2/ai_spotlight.h index c956e72f..394e0e4d 100644 --- a/game/server/hl2/ai_spotlight.h +++ b/game/server/hl2/ai_spotlight.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/antlion_dust.cpp b/game/server/hl2/antlion_dust.cpp index f2f45d46..6ccca5b8 100644 --- a/game/server/hl2/antlion_dust.cpp +++ b/game/server/hl2/antlion_dust.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/antlion_dust.h b/game/server/hl2/antlion_dust.h index 94279b73..f89f2e52 100644 --- a/game/server/hl2/antlion_dust.h +++ b/game/server/hl2/antlion_dust.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/antlion_maker.cpp b/game/server/hl2/antlion_maker.cpp index d3c30cd8..5bb8e776 100644 --- a/game/server/hl2/antlion_maker.cpp +++ b/game/server/hl2/antlion_maker.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/antlion_maker.h b/game/server/hl2/antlion_maker.h index 1909686a..8d875e60 100644 --- a/game/server/hl2/antlion_maker.h +++ b/game/server/hl2/antlion_maker.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ar2_explosion.cpp b/game/server/hl2/ar2_explosion.cpp index c3056507..4a633633 100644 --- a/game/server/hl2/ar2_explosion.cpp +++ b/game/server/hl2/ar2_explosion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/ar2_explosion.h b/game/server/hl2/ar2_explosion.h index fa467f99..ac59dafe 100644 --- a/game/server/hl2/ar2_explosion.h +++ b/game/server/hl2/ar2_explosion.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/assassin_smoke.cpp b/game/server/hl2/assassin_smoke.cpp index 6e74349b..73eb224d 100644 --- a/game/server/hl2/assassin_smoke.cpp +++ b/game/server/hl2/assassin_smoke.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/assassin_smoke.h b/game/server/hl2/assassin_smoke.h index 50bb14cf..7564cafe 100644 --- a/game/server/hl2/assassin_smoke.h +++ b/game/server/hl2/assassin_smoke.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/basehlcombatweapon.cpp b/game/server/hl2/basehlcombatweapon.cpp index 98e63f44..97f9ab21 100644 --- a/game/server/hl2/basehlcombatweapon.cpp +++ b/game/server/hl2/basehlcombatweapon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/basehlcombatweapon.h b/game/server/hl2/basehlcombatweapon.h index f6869004..f9e0d2a0 100644 --- a/game/server/hl2/basehlcombatweapon.h +++ b/game/server/hl2/basehlcombatweapon.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/cbasehelicopter.cpp b/game/server/hl2/cbasehelicopter.cpp index 31f6966f..6897d29c 100644 --- a/game/server/hl2/cbasehelicopter.cpp +++ b/game/server/hl2/cbasehelicopter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for helicopters & helicopter-type vehicles // diff --git a/game/server/hl2/cbasehelicopter.h b/game/server/hl2/cbasehelicopter.h index 6e8c699d..d0937dcf 100644 --- a/game/server/hl2/cbasehelicopter.h +++ b/game/server/hl2/cbasehelicopter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for helicopters & helicopter-type vehicles // diff --git a/game/server/hl2/cbasespriteprojectile.cpp b/game/server/hl2/cbasespriteprojectile.cpp index b50190ab..f659493f 100644 --- a/game/server/hl2/cbasespriteprojectile.cpp +++ b/game/server/hl2/cbasespriteprojectile.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for simple projectiles // diff --git a/game/server/hl2/cbasespriteprojectile.h b/game/server/hl2/cbasespriteprojectile.h index d162e0db..37210596 100644 --- a/game/server/hl2/cbasespriteprojectile.h +++ b/game/server/hl2/cbasespriteprojectile.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for simple projectiles // diff --git a/game/server/hl2/citadel_effects.cpp b/game/server/hl2/citadel_effects.cpp index 4a8fdb7b..d5763105 100644 --- a/game/server/hl2/citadel_effects.cpp +++ b/game/server/hl2/citadel_effects.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/combine_mine.cpp b/game/server/hl2/combine_mine.cpp index 1ad74b0a..ad4dfe84 100644 --- a/game/server/hl2/combine_mine.cpp +++ b/game/server/hl2/combine_mine.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/combine_mine.h b/game/server/hl2/combine_mine.h index 39bcb6fe..3b6afa3d 100644 --- a/game/server/hl2/combine_mine.h +++ b/game/server/hl2/combine_mine.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/energy_wave.h b/game/server/hl2/energy_wave.h index a61de667..d9dcac60 100644 --- a/game/server/hl2/energy_wave.h +++ b/game/server/hl2/energy_wave.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/env_alyxemp.cpp b/game/server/hl2/env_alyxemp.cpp index 6d4292e7..751d7565 100644 --- a/game/server/hl2/env_alyxemp.cpp +++ b/game/server/hl2/env_alyxemp.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Alyx's EMP effect // diff --git a/game/server/hl2/env_headcrabcanister.cpp b/game/server/hl2/env_headcrabcanister.cpp index 55165396..5b141c21 100644 --- a/game/server/hl2/env_headcrabcanister.cpp +++ b/game/server/hl2/env_headcrabcanister.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/env_speaker.cpp b/game/server/hl2/env_speaker.cpp index 814d02b4..2eb4797d 100644 --- a/game/server/hl2/env_speaker.cpp +++ b/game/server/hl2/env_speaker.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/env_speaker.h b/game/server/hl2/env_speaker.h index 444df3f6..e0764456 100644 --- a/game/server/hl2/env_speaker.h +++ b/game/server/hl2/env_speaker.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/env_starfield.cpp b/game/server/hl2/env_starfield.cpp index 77273a51..0dd23113 100644 --- a/game/server/hl2/env_starfield.cpp +++ b/game/server/hl2/env_starfield.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/extinguisherjet.cpp b/game/server/hl2/extinguisherjet.cpp index 4661e699..76ca854d 100644 --- a/game/server/hl2/extinguisherjet.cpp +++ b/game/server/hl2/extinguisherjet.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/extinguisherjet.h b/game/server/hl2/extinguisherjet.h index feb577bd..9b27b0a6 100644 --- a/game/server/hl2/extinguisherjet.h +++ b/game/server/hl2/extinguisherjet.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/func_bulletshield.cpp b/game/server/hl2/func_bulletshield.cpp index 171e69ae..cb410218 100644 --- a/game/server/hl2/func_bulletshield.cpp +++ b/game/server/hl2/func_bulletshield.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/func_bulletshield.h b/game/server/hl2/func_bulletshield.h index a27a5049..ac30feae 100644 --- a/game/server/hl2/func_bulletshield.h +++ b/game/server/hl2/func_bulletshield.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/func_recharge.cpp b/game/server/hl2/func_recharge.cpp index 1a7d6b16..6c9426ac 100644 --- a/game/server/hl2/func_recharge.cpp +++ b/game/server/hl2/func_recharge.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/func_tank.cpp b/game/server/hl2/func_tank.cpp index a499e82d..b81733ff 100644 --- a/game/server/hl2/func_tank.cpp +++ b/game/server/hl2/func_tank.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: // diff --git a/game/server/hl2/func_tank.h b/game/server/hl2/func_tank.h index 3a7e63b5..c3b7b713 100644 --- a/game/server/hl2/func_tank.h +++ b/game/server/hl2/func_tank.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/grenade_ar2.cpp b/game/server/hl2/grenade_ar2.cpp index 7aca1f08..461d007e 100644 --- a/game/server/hl2/grenade_ar2.cpp +++ b/game/server/hl2/grenade_ar2.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/grenade_ar2.h b/game/server/hl2/grenade_ar2.h index 28ccceb3..6895e21d 100644 --- a/game/server/hl2/grenade_ar2.h +++ b/game/server/hl2/grenade_ar2.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot from the AR2 // diff --git a/game/server/hl2/grenade_beam.cpp b/game/server/hl2/grenade_beam.cpp index da01957e..e5a402b4 100644 --- a/game/server/hl2/grenade_beam.cpp +++ b/game/server/hl2/grenade_beam.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot by mortar synth. // diff --git a/game/server/hl2/grenade_beam.h b/game/server/hl2/grenade_beam.h index 00492748..adde8133 100644 --- a/game/server/hl2/grenade_beam.h +++ b/game/server/hl2/grenade_beam.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot by mortar synth // diff --git a/game/server/hl2/grenade_brickbat.cpp b/game/server/hl2/grenade_brickbat.cpp index e6f42464..66ca2907 100644 --- a/game/server/hl2/grenade_brickbat.cpp +++ b/game/server/hl2/grenade_brickbat.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Things thrown from the hand // diff --git a/game/server/hl2/grenade_brickbat.h b/game/server/hl2/grenade_brickbat.h index fb5db94e..7b5c3dea 100644 --- a/game/server/hl2/grenade_brickbat.h +++ b/game/server/hl2/grenade_brickbat.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Things thrown from the hand // diff --git a/game/server/hl2/grenade_bugbait.cpp b/game/server/hl2/grenade_bugbait.cpp index ab6ec04f..c6e1bc2e 100644 --- a/game/server/hl2/grenade_bugbait.cpp +++ b/game/server/hl2/grenade_bugbait.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Bugbait weapon to summon and direct antlions // diff --git a/game/server/hl2/grenade_bugbait.h b/game/server/hl2/grenade_bugbait.h index edee3999..a4536268 100644 --- a/game/server/hl2/grenade_bugbait.h +++ b/game/server/hl2/grenade_bugbait.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/grenade_energy.cpp b/game/server/hl2/grenade_energy.cpp index a9f439af..d2f837b3 100644 --- a/game/server/hl2/grenade_energy.cpp +++ b/game/server/hl2/grenade_energy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot by mortar synth. // diff --git a/game/server/hl2/grenade_energy.h b/game/server/hl2/grenade_energy.h index e4905827..8e118a45 100644 --- a/game/server/hl2/grenade_energy.h +++ b/game/server/hl2/grenade_energy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot by mortar synth // diff --git a/game/server/hl2/grenade_frag.cpp b/game/server/hl2/grenade_frag.cpp index be0dad92..fc55390a 100644 --- a/game/server/hl2/grenade_frag.cpp +++ b/game/server/hl2/grenade_frag.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/grenade_frag.h b/game/server/hl2/grenade_frag.h index 2973f130..2dffc6ac 100644 --- a/game/server/hl2/grenade_frag.h +++ b/game/server/hl2/grenade_frag.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/grenade_homer.cpp b/game/server/hl2/grenade_homer.cpp index 3760d1a9..bf93555d 100644 --- a/game/server/hl2/grenade_homer.cpp +++ b/game/server/hl2/grenade_homer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Grenade used by the city scanner // diff --git a/game/server/hl2/grenade_homer.h b/game/server/hl2/grenade_homer.h index 8f1db32e..b5d5713e 100644 --- a/game/server/hl2/grenade_homer.h +++ b/game/server/hl2/grenade_homer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot by city scanner // diff --git a/game/server/hl2/grenade_molotov.cpp b/game/server/hl2/grenade_molotov.cpp index 1ff868fb..ff83a9c9 100644 --- a/game/server/hl2/grenade_molotov.cpp +++ b/game/server/hl2/grenade_molotov.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Flaming bottle thrown from the hand // diff --git a/game/server/hl2/grenade_molotov.h b/game/server/hl2/grenade_molotov.h index 609ab1d7..1ed4616c 100644 --- a/game/server/hl2/grenade_molotov.h +++ b/game/server/hl2/grenade_molotov.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Molotov grenades // diff --git a/game/server/hl2/grenade_pathfollower.cpp b/game/server/hl2/grenade_pathfollower.cpp index 98665a10..617fb17a 100644 --- a/game/server/hl2/grenade_pathfollower.cpp +++ b/game/server/hl2/grenade_pathfollower.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is the brickbat weapon // diff --git a/game/server/hl2/grenade_pathfollower.h b/game/server/hl2/grenade_pathfollower.h index 1f577e3c..2b75ee3b 100644 --- a/game/server/hl2/grenade_pathfollower.h +++ b/game/server/hl2/grenade_pathfollower.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot by wasteland scanner // diff --git a/game/server/hl2/grenade_satchel.cpp b/game/server/hl2/grenade_satchel.cpp index eb9f585d..f0fcacfc 100644 --- a/game/server/hl2/grenade_satchel.cpp +++ b/game/server/hl2/grenade_satchel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/grenade_satchel.h b/game/server/hl2/grenade_satchel.h index 2fc13dab..47ada501 100644 --- a/game/server/hl2/grenade_satchel.h +++ b/game/server/hl2/grenade_satchel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Satchel Charge // diff --git a/game/server/hl2/grenade_spit.cpp b/game/server/hl2/grenade_spit.cpp index 20bd513d..a8305d1b 100644 --- a/game/server/hl2/grenade_spit.cpp +++ b/game/server/hl2/grenade_spit.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/grenade_spit.h b/game/server/hl2/grenade_spit.h index afbb00c9..9cf1fffa 100644 --- a/game/server/hl2/grenade_spit.h +++ b/game/server/hl2/grenade_spit.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot by bullsquid // diff --git a/game/server/hl2/grenade_tripmine.cpp b/game/server/hl2/grenade_tripmine.cpp index 8208fab3..3bc510c4 100644 --- a/game/server/hl2/grenade_tripmine.cpp +++ b/game/server/hl2/grenade_tripmine.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the tripmine grenade. // diff --git a/game/server/hl2/grenade_tripmine.h b/game/server/hl2/grenade_tripmine.h index c9f7acbc..bc016835 100644 --- a/game/server/hl2/grenade_tripmine.h +++ b/game/server/hl2/grenade_tripmine.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/grenade_tripwire.cpp b/game/server/hl2/grenade_tripwire.cpp index bc002d8d..901f9f33 100644 --- a/game/server/hl2/grenade_tripwire.cpp +++ b/game/server/hl2/grenade_tripwire.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the tripmine grenade. // diff --git a/game/server/hl2/grenade_tripwire.h b/game/server/hl2/grenade_tripwire.h index c9b9d927..3a16c957 100644 --- a/game/server/hl2/grenade_tripwire.h +++ b/game/server/hl2/grenade_tripwire.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Tripmine // diff --git a/game/server/hl2/hl2_ai_network.cpp b/game/server/hl2/hl2_ai_network.cpp index 28116dca..1befe9d0 100644 --- a/game/server/hl2/hl2_ai_network.cpp +++ b/game/server/hl2/hl2_ai_network.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/hl2_client.cpp b/game/server/hl2/hl2_client.cpp index 61b23276..b9d87620 100644 --- a/game/server/hl2/hl2_client.cpp +++ b/game/server/hl2/hl2_client.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/hl2_eventlog.cpp b/game/server/hl2/hl2_eventlog.cpp index 99578157..537207df 100644 --- a/game/server/hl2/hl2_eventlog.cpp +++ b/game/server/hl2/hl2_eventlog.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/hl2_gamestats.cpp b/game/server/hl2/hl2_gamestats.cpp index c553a509..7647d954 100644 --- a/game/server/hl2/hl2_gamestats.cpp +++ b/game/server/hl2/hl2_gamestats.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/hl2_gamestats.h b/game/server/hl2/hl2_gamestats.h index 46802283..52f59f82 100644 --- a/game/server/hl2/hl2_gamestats.h +++ b/game/server/hl2/hl2_gamestats.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/hl2_player.cpp b/game/server/hl2/hl2_player.cpp index a99e9c12..f9f9e93d 100644 --- a/game/server/hl2/hl2_player.cpp +++ b/game/server/hl2/hl2_player.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Player for HL2. // diff --git a/game/server/hl2/hl2_player.h b/game/server/hl2/hl2_player.h index 2e2a8f10..38888e9c 100644 --- a/game/server/hl2/hl2_player.h +++ b/game/server/hl2/hl2_player.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Player for HL2. // diff --git a/game/server/hl2/hl2_playerlocaldata.cpp b/game/server/hl2/hl2_playerlocaldata.cpp index 548a8bc6..7ca214d0 100644 --- a/game/server/hl2/hl2_playerlocaldata.cpp +++ b/game/server/hl2/hl2_playerlocaldata.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/hl2_playerlocaldata.h b/game/server/hl2/hl2_playerlocaldata.h index 3619f759..8d1bafa3 100644 --- a/game/server/hl2/hl2_playerlocaldata.h +++ b/game/server/hl2/hl2_playerlocaldata.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/hl2_triggers.cpp b/game/server/hl2/hl2_triggers.cpp index e58f61b0..2f38bb03 100644 --- a/game/server/hl2/hl2_triggers.cpp +++ b/game/server/hl2/hl2_triggers.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/hl_playermove.cpp b/game/server/hl2/hl_playermove.cpp index a207b509..7a24a349 100644 --- a/game/server/hl2/hl_playermove.cpp +++ b/game/server/hl2/hl_playermove.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/info_darknessmode_lightsource.cpp b/game/server/hl2/info_darknessmode_lightsource.cpp index ab758cda..4300ba36 100644 --- a/game/server/hl2/info_darknessmode_lightsource.cpp +++ b/game/server/hl2/info_darknessmode_lightsource.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/info_darknessmode_lightsource.h b/game/server/hl2/info_darknessmode_lightsource.h index 2e08f6a6..5e6d3fc5 100644 --- a/game/server/hl2/info_darknessmode_lightsource.h +++ b/game/server/hl2/info_darknessmode_lightsource.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/info_teleporter_countdown.cpp b/game/server/hl2/info_teleporter_countdown.cpp index 20cb77ec..9e34a540 100644 --- a/game/server/hl2/info_teleporter_countdown.cpp +++ b/game/server/hl2/info_teleporter_countdown.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/item_ammo.cpp b/game/server/hl2/item_ammo.cpp index 27a38eca..f1e3c69d 100644 --- a/game/server/hl2/item_ammo.cpp +++ b/game/server/hl2/item_ammo.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The various ammo types for HL2 // diff --git a/game/server/hl2/item_antidote.cpp b/game/server/hl2/item_antidote.cpp index 4e2c2f70..1ea15d9d 100644 --- a/game/server/hl2/item_antidote.cpp +++ b/game/server/hl2/item_antidote.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/item_battery.cpp b/game/server/hl2/item_battery.cpp index 3371e554..acdd7de9 100644 --- a/game/server/hl2/item_battery.cpp +++ b/game/server/hl2/item_battery.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Handling for the suit batteries. // diff --git a/game/server/hl2/item_dynamic_resupply.cpp b/game/server/hl2/item_dynamic_resupply.cpp index 03b2df5f..8afb05fc 100644 --- a/game/server/hl2/item_dynamic_resupply.cpp +++ b/game/server/hl2/item_dynamic_resupply.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/item_dynamic_resupply.h b/game/server/hl2/item_dynamic_resupply.h index 6d1e5801..bdc38b57 100644 --- a/game/server/hl2/item_dynamic_resupply.h +++ b/game/server/hl2/item_dynamic_resupply.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/item_healthkit.cpp b/game/server/hl2/item_healthkit.cpp index 989ce341..3d670e20 100644 --- a/game/server/hl2/item_healthkit.cpp +++ b/game/server/hl2/item_healthkit.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements health kits and wall mounted health chargers. // diff --git a/game/server/hl2/item_itemcrate.cpp b/game/server/hl2/item_itemcrate.cpp index 34f95436..53b347db 100644 --- a/game/server/hl2/item_itemcrate.cpp +++ b/game/server/hl2/item_itemcrate.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The various ammo types for HL2 // diff --git a/game/server/hl2/item_longjump.cpp b/game/server/hl2/item_longjump.cpp index 5766fb99..307ac83a 100644 --- a/game/server/hl2/item_longjump.cpp +++ b/game/server/hl2/item_longjump.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/item_security.cpp b/game/server/hl2/item_security.cpp index dc3d56b0..679a7801 100644 --- a/game/server/hl2/item_security.cpp +++ b/game/server/hl2/item_security.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/item_suit.cpp b/game/server/hl2/item_suit.cpp index ed4165c6..aee543a2 100644 --- a/game/server/hl2/item_suit.cpp +++ b/game/server/hl2/item_suit.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/look_door.cpp b/game/server/hl2/look_door.cpp index 12c827aa..4d072a91 100644 --- a/game/server/hl2/look_door.cpp +++ b/game/server/hl2/look_door.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements doors that move when you look at them. // diff --git a/game/server/hl2/monster_dummy.cpp b/game/server/hl2/monster_dummy.cpp index d6a531b5..c632be12 100644 --- a/game/server/hl2/monster_dummy.cpp +++ b/game/server/hl2/monster_dummy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // This is a skeleton file for use when creating a new // NPC. Copy and rename this file for the new // NPC and add the copy to the build. diff --git a/game/server/hl2/npc_BaseZombie.cpp b/game/server/hl2/npc_BaseZombie.cpp index 29710a7b..bb0a663d 100644 --- a/game/server/hl2/npc_BaseZombie.cpp +++ b/game/server/hl2/npc_BaseZombie.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the zombie, a horrific once-human headcrab victim. // diff --git a/game/server/hl2/npc_BaseZombie.h b/game/server/hl2/npc_BaseZombie.h index 43502283..bde819af 100644 --- a/game/server/hl2/npc_BaseZombie.h +++ b/game/server/hl2/npc_BaseZombie.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_PoisonZombie.cpp b/game/server/hl2/npc_PoisonZombie.cpp index f28634d9..e9a0765d 100644 --- a/game/server/hl2/npc_PoisonZombie.cpp +++ b/game/server/hl2/npc_PoisonZombie.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A hideous, putrescent, pus-filled undead carcass atop which a vile // nest of filthy poisonous headcrabs lurks. diff --git a/game/server/hl2/npc_alyx.cpp b/game/server/hl2/npc_alyx.cpp index 27a35238..fbd91388 100644 --- a/game/server/hl2/npc_alyx.cpp +++ b/game/server/hl2/npc_alyx.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Alyx, the female sidekick and love interest that's taking the world by storm! // diff --git a/game/server/hl2/npc_alyx.h b/game/server/hl2/npc_alyx.h index 0906b31f..e5d660cc 100644 --- a/game/server/hl2/npc_alyx.h +++ b/game/server/hl2/npc_alyx.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/hl2/npc_alyx_episodic.cpp b/game/server/hl2/npc_alyx_episodic.cpp index 3df4c35b..02c32f62 100644 --- a/game/server/hl2/npc_alyx_episodic.cpp +++ b/game/server/hl2/npc_alyx_episodic.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Alyx, the female sidekick and love interest that's taking the world by storm! // diff --git a/game/server/hl2/npc_alyx_episodic.h b/game/server/hl2/npc_alyx_episodic.h index 015a9ae4..788aca04 100644 --- a/game/server/hl2/npc_alyx_episodic.h +++ b/game/server/hl2/npc_alyx_episodic.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/hl2/npc_antlion.cpp b/game/server/hl2/npc_antlion.cpp index c3fa6645..01624625 100644 --- a/game/server/hl2/npc_antlion.cpp +++ b/game/server/hl2/npc_antlion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Antlion - nasty bug // diff --git a/game/server/hl2/npc_antlion.h b/game/server/hl2/npc_antlion.h index 4d1cf5b0..2c3947d5 100644 --- a/game/server/hl2/npc_antlion.h +++ b/game/server/hl2/npc_antlion.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_antliongrub.cpp b/game/server/hl2/npc_antliongrub.cpp index 6dd398d1..75ab0506 100644 --- a/game/server/hl2/npc_antliongrub.cpp +++ b/game/server/hl2/npc_antliongrub.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Antlion Grub - cannon fodder // diff --git a/game/server/hl2/npc_antliongrub.h b/game/server/hl2/npc_antliongrub.h index c59ba22d..22b32afe 100644 --- a/game/server/hl2/npc_antliongrub.h +++ b/game/server/hl2/npc_antliongrub.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Antlion Grub - cannon fodder // diff --git a/game/server/hl2/npc_antlionguard.cpp b/game/server/hl2/npc_antlionguard.cpp index e6ed1185..82bae5e6 100644 --- a/game/server/hl2/npc_antlionguard.cpp +++ b/game/server/hl2/npc_antlionguard.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Antlion Guard // diff --git a/game/server/hl2/npc_apcdriver.cpp b/game/server/hl2/npc_apcdriver.cpp index 10492a31..d2ecbecf 100644 --- a/game/server/hl2/npc_apcdriver.cpp +++ b/game/server/hl2/npc_apcdriver.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_assassin.cpp b/game/server/hl2/npc_assassin.cpp index 349b13bb..b4f53dc5 100644 --- a/game/server/hl2/npc_assassin.cpp +++ b/game/server/hl2/npc_assassin.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_assassin.h b/game/server/hl2/npc_assassin.h index 6f0d402f..be2978f9 100644 --- a/game/server/hl2/npc_assassin.h +++ b/game/server/hl2/npc_assassin.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_attackchopper.cpp b/game/server/hl2/npc_attackchopper.cpp index 134d725f..477aa363 100644 --- a/game/server/hl2/npc_attackchopper.cpp +++ b/game/server/hl2/npc_attackchopper.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/hl2/npc_attackchopper.h b/game/server/hl2/npc_attackchopper.h index 5e9e70bd..21f4ab9a 100644 --- a/game/server/hl2/npc_attackchopper.h +++ b/game/server/hl2/npc_attackchopper.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_barnacle.cpp b/game/server/hl2/npc_barnacle.cpp index 41257160..d4693733 100644 --- a/game/server/hl2/npc_barnacle.cpp +++ b/game/server/hl2/npc_barnacle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: barnacle - stationary ceiling mounted 'fishing' monster // diff --git a/game/server/hl2/npc_barnacle.h b/game/server/hl2/npc_barnacle.h index 854e495f..d8c7485f 100644 --- a/game/server/hl2/npc_barnacle.h +++ b/game/server/hl2/npc_barnacle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_barney.cpp b/game/server/hl2/npc_barney.cpp index b907439c..4a676103 100644 --- a/game/server/hl2/npc_barney.cpp +++ b/game/server/hl2/npc_barney.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_basescanner.cpp b/game/server/hl2/npc_basescanner.cpp index 2719b353..7fbfbdf2 100644 --- a/game/server/hl2/npc_basescanner.cpp +++ b/game/server/hl2/npc_basescanner.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/npc_basescanner.h b/game/server/hl2/npc_basescanner.h index b78d1a38..3250343b 100644 --- a/game/server/hl2/npc_basescanner.h +++ b/game/server/hl2/npc_basescanner.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/npc_blob.cpp b/game/server/hl2/npc_blob.cpp index 6d073f2c..52619fdf 100644 --- a/game/server/hl2/npc_blob.cpp +++ b/game/server/hl2/npc_blob.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // npc_blob - experimental, cpu-intensive monster made of lots of smaller elements // diff --git a/game/server/hl2/npc_breen.cpp b/game/server/hl2/npc_breen.cpp index a6a26553..3d4d0611 100644 --- a/game/server/hl2/npc_breen.cpp +++ b/game/server/hl2/npc_breen.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dr. Breen, the oft maligned genius, heroically saving humanity from // its own worst enemy, itself. diff --git a/game/server/hl2/npc_bullseye.cpp b/game/server/hl2/npc_bullseye.cpp index bd34e4e5..93e4d2ff 100644 --- a/game/server/hl2/npc_bullseye.cpp +++ b/game/server/hl2/npc_bullseye.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Bullseyes act as targets for other NPC's to attack and to trigger // events diff --git a/game/server/hl2/npc_bullseye.h b/game/server/hl2/npc_bullseye.h index bff62807..5b49f5ff 100644 --- a/game/server/hl2/npc_bullseye.h +++ b/game/server/hl2/npc_bullseye.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_bullsquid.cpp b/game/server/hl2/npc_bullsquid.cpp index 103c4fde..365d8997 100644 --- a/game/server/hl2/npc_bullsquid.cpp +++ b/game/server/hl2/npc_bullsquid.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the bullsquid // diff --git a/game/server/hl2/npc_bullsquid.h b/game/server/hl2/npc_bullsquid.h index e7771b15..a00db4ff 100644 --- a/game/server/hl2/npc_bullsquid.h +++ b/game/server/hl2/npc_bullsquid.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/server/hl2/npc_citizen17.cpp b/game/server/hl2/npc_citizen17.cpp index 6745d8ce..bc33d672 100644 --- a/game/server/hl2/npc_citizen17.cpp +++ b/game/server/hl2/npc_citizen17.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The downtrodden citizens of City 17. // diff --git a/game/server/hl2/npc_citizen17.h b/game/server/hl2/npc_citizen17.h index f1c755e5..1ee4045c 100644 --- a/game/server/hl2/npc_citizen17.h +++ b/game/server/hl2/npc_citizen17.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The downtrodden citizens of City 17. Timid when unarmed, they will // rise up against their Combine oppressors when given a weapon. diff --git a/game/server/hl2/npc_combine.cpp b/game/server/hl2/npc_combine.cpp index 113a7f97..c3e69fda 100644 --- a/game/server/hl2/npc_combine.cpp +++ b/game/server/hl2/npc_combine.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_combine.h b/game/server/hl2/npc_combine.h index f351d1ad..bebee681 100644 --- a/game/server/hl2/npc_combine.h +++ b/game/server/hl2/npc_combine.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_combinecamera.cpp b/game/server/hl2/npc_combinecamera.cpp index 0c962533..fcc6453d 100644 --- a/game/server/hl2/npc_combinecamera.cpp +++ b/game/server/hl2/npc_combinecamera.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Security cameras will track a default target (if they have one) // until they either acquire an enemy to track or are told to track diff --git a/game/server/hl2/npc_combinedropship.cpp b/game/server/hl2/npc_combinedropship.cpp index 8431385d..751efce5 100644 --- a/game/server/hl2/npc_combinedropship.cpp +++ b/game/server/hl2/npc_combinedropship.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Large vehicle what delivers combine troops. // diff --git a/game/server/hl2/npc_combinegunship.cpp b/game/server/hl2/npc_combinegunship.cpp index 7b27c96d..1e923c86 100644 --- a/game/server/hl2/npc_combinegunship.cpp +++ b/game/server/hl2/npc_combinegunship.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_combines.cpp b/game/server/hl2/npc_combines.cpp index cfba6556..968b0253 100644 --- a/game/server/hl2/npc_combines.cpp +++ b/game/server/hl2/npc_combines.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is the soldier version of the combine, analogous to the HL1 grunt. // diff --git a/game/server/hl2/npc_combines.h b/game/server/hl2/npc_combines.h index faae4604..da8846e5 100644 --- a/game/server/hl2/npc_combines.h +++ b/game/server/hl2/npc_combines.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_cranedriver.cpp b/game/server/hl2/npc_cranedriver.cpp index af3b58eb..3eb994d1 100644 --- a/game/server/hl2/npc_cranedriver.cpp +++ b/game/server/hl2/npc_cranedriver.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_crow.cpp b/game/server/hl2/npc_crow.cpp index 895ee735..0e741d1d 100644 --- a/game/server/hl2/npc_crow.cpp +++ b/game/server/hl2/npc_crow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Crows. Simple ambient birds that fly away when they hear gunfire or // when anything gets too close to them. diff --git a/game/server/hl2/npc_crow.h b/game/server/hl2/npc_crow.h index 42688113..bde68873 100644 --- a/game/server/hl2/npc_crow.h +++ b/game/server/hl2/npc_crow.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_dog.cpp b/game/server/hl2/npc_dog.cpp index 71ba9342..6337fd4b 100644 --- a/game/server/hl2/npc_dog.cpp +++ b/game/server/hl2/npc_dog.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements d0g, the loving and caring head crushing Alyx companion. // diff --git a/game/server/hl2/npc_eli.cpp b/game/server/hl2/npc_eli.cpp index 5560050e..d32af5ab 100644 --- a/game/server/hl2/npc_eli.cpp +++ b/game/server/hl2/npc_eli.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dr. Eli Vance, earths last great hope, single-handedly fighting // off both an evil alien invasion, as well as trying to stop diff --git a/game/server/hl2/npc_enemyfinder.cpp b/game/server/hl2/npc_enemyfinder.cpp index d050702e..402b3466 100644 --- a/game/server/hl2/npc_enemyfinder.cpp +++ b/game/server/hl2/npc_enemyfinder.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Bullseyes act as targets for other NPC's to attack and to trigger // events diff --git a/game/server/hl2/npc_fastzombie.cpp b/game/server/hl2/npc_fastzombie.cpp index ee9632fd..4ae1c740 100644 --- a/game/server/hl2/npc_fastzombie.cpp +++ b/game/server/hl2/npc_fastzombie.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_fisherman.cpp b/game/server/hl2/npc_fisherman.cpp index 647c5d08..6006bc91 100644 --- a/game/server/hl2/npc_fisherman.cpp +++ b/game/server/hl2/npc_fisherman.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_gman.cpp b/game/server/hl2/npc_gman.cpp index c48f8fb2..deec0b99 100644 --- a/game/server/hl2/npc_gman.cpp +++ b/game/server/hl2/npc_gman.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The G-Man, misunderstood servant of the people // diff --git a/game/server/hl2/npc_headcrab.cpp b/game/server/hl2/npc_headcrab.cpp index a9ae935e..2af82873 100644 --- a/game/server/hl2/npc_headcrab.cpp +++ b/game/server/hl2/npc_headcrab.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the headcrab, a tiny, jumpy alien parasite. // diff --git a/game/server/hl2/npc_headcrab.h b/game/server/hl2/npc_headcrab.h index 23b763fa..d702281b 100644 --- a/game/server/hl2/npc_headcrab.h +++ b/game/server/hl2/npc_headcrab.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines the headcrab, a tiny, jumpy alien parasite. // diff --git a/game/server/hl2/npc_houndeye.cpp b/game/server/hl2/npc_houndeye.cpp index 512a6032..a465adbd 100644 --- a/game/server/hl2/npc_houndeye.cpp +++ b/game/server/hl2/npc_houndeye.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Houndeye - a spooky sonic dog. // diff --git a/game/server/hl2/npc_houndeye.h b/game/server/hl2/npc_houndeye.h index 14151c97..f8a71b16 100644 --- a/game/server/hl2/npc_houndeye.h +++ b/game/server/hl2/npc_houndeye.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_hydra.cpp b/game/server/hl2/npc_hydra.cpp index 6249a813..67cada0e 100644 --- a/game/server/hl2/npc_hydra.cpp +++ b/game/server/hl2/npc_hydra.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_hydra.h b/game/server/hl2/npc_hydra.h index 0bd54951..16fac22e 100644 --- a/game/server/hl2/npc_hydra.h +++ b/game/server/hl2/npc_hydra.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_ichthyosaur.cpp b/game/server/hl2/npc_ichthyosaur.cpp index 2720d217..5d088a26 100644 --- a/game/server/hl2/npc_ichthyosaur.cpp +++ b/game/server/hl2/npc_ichthyosaur.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Ichthyosaur - buh bum... buh bum... // diff --git a/game/server/hl2/npc_kleiner.cpp b/game/server/hl2/npc_kleiner.cpp index 5dfd36b1..81d651af 100644 --- a/game/server/hl2/npc_kleiner.cpp +++ b/game/server/hl2/npc_kleiner.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dr. Kleiner, a suave ladies man leading the fight against the evil // combine while constantly having to help his idiot assistant Gordon diff --git a/game/server/hl2/npc_launcher.cpp b/game/server/hl2/npc_launcher.cpp index 7e9498e9..facf8288 100644 --- a/game/server/hl2/npc_launcher.cpp +++ b/game/server/hl2/npc_launcher.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_manhack.cpp b/game/server/hl2/npc_manhack.cpp index 658f2dd9..f2061cd6 100644 --- a/game/server/hl2/npc_manhack.cpp +++ b/game/server/hl2/npc_manhack.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_manhack.h b/game/server/hl2/npc_manhack.h index 5ad2132a..dd3ea75b 100644 --- a/game/server/hl2/npc_manhack.h +++ b/game/server/hl2/npc_manhack.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_metropolice.cpp b/game/server/hl2/npc_metropolice.cpp index a715f0b8..63bc3041 100644 --- a/game/server/hl2/npc_metropolice.cpp +++ b/game/server/hl2/npc_metropolice.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_metropolice.h b/game/server/hl2/npc_metropolice.h index ded0bfb0..5243c22e 100644 --- a/game/server/hl2/npc_metropolice.h +++ b/game/server/hl2/npc_metropolice.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_missiledefense.cpp b/game/server/hl2/npc_missiledefense.cpp index 96082b45..9eb1fde9 100644 --- a/game/server/hl2/npc_missiledefense.cpp +++ b/game/server/hl2/npc_missiledefense.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_monk.cpp b/game/server/hl2/npc_monk.cpp index fff012b9..778f4423 100644 --- a/game/server/hl2/npc_monk.cpp +++ b/game/server/hl2/npc_monk.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Father Grigori, a benevolent monk who is the last remaining human // in Ravenholm. He keeps to the rooftops and uses a big ole elephant diff --git a/game/server/hl2/npc_mossman.cpp b/game/server/hl2/npc_mossman.cpp index 5ea6a448..a6813fad 100644 --- a/game/server/hl2/npc_mossman.cpp +++ b/game/server/hl2/npc_mossman.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dr. Mossman, stalwart heroine, doing what is right in the face of // near certain doom, all while fighting off the clumsy advances of her diff --git a/game/server/hl2/npc_playercompanion.cpp b/game/server/hl2/npc_playercompanion.cpp index 25b510d3..a436e66c 100644 --- a/game/server/hl2/npc_playercompanion.cpp +++ b/game/server/hl2/npc_playercompanion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_playercompanion.h b/game/server/hl2/npc_playercompanion.h index 6524e1a4..8cfd0b0c 100644 --- a/game/server/hl2/npc_playercompanion.h +++ b/game/server/hl2/npc_playercompanion.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base class for humanoid NPCs intended to fight along side player in close // environments diff --git a/game/server/hl2/npc_rollermine.cpp b/game/server/hl2/npc_rollermine.cpp index 728b41bb..f22c723e 100644 --- a/game/server/hl2/npc_rollermine.cpp +++ b/game/server/hl2/npc_rollermine.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_rollermine.h b/game/server/hl2/npc_rollermine.h index 88828279..a29e64b4 100644 --- a/game/server/hl2/npc_rollermine.h +++ b/game/server/hl2/npc_rollermine.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_scanner.cpp b/game/server/hl2/npc_scanner.cpp index 52a64b77..2dbc57d1 100644 --- a/game/server/hl2/npc_scanner.cpp +++ b/game/server/hl2/npc_scanner.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_scanner.h b/game/server/hl2/npc_scanner.h index f733dc3f..fd8f5e84 100644 --- a/game/server/hl2/npc_scanner.h +++ b/game/server/hl2/npc_scanner.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/npc_spotlight.cpp b/game/server/hl2/npc_spotlight.cpp index f3388094..9852dd57 100644 --- a/game/server/hl2/npc_spotlight.cpp +++ b/game/server/hl2/npc_spotlight.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_stalker.cpp b/game/server/hl2/npc_stalker.cpp index 6e65c31f..1ed5d754 100644 --- a/game/server/hl2/npc_stalker.cpp +++ b/game/server/hl2/npc_stalker.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_stalker.h b/game/server/hl2/npc_stalker.h index 990bf824..c3fff239 100644 --- a/game/server/hl2/npc_stalker.h +++ b/game/server/hl2/npc_stalker.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_strider.cpp b/game/server/hl2/npc_strider.cpp index 056a8e16..bf914d76 100644 --- a/game/server/hl2/npc_strider.cpp +++ b/game/server/hl2/npc_strider.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Giant walking strider thing! // diff --git a/game/server/hl2/npc_strider.h b/game/server/hl2/npc_strider.h index 2a2f72f7..122bfa65 100644 --- a/game/server/hl2/npc_strider.h +++ b/game/server/hl2/npc_strider.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_turret.cpp b/game/server/hl2/npc_turret.cpp index 43f53179..8bb2874f 100644 --- a/game/server/hl2/npc_turret.cpp +++ b/game/server/hl2/npc_turret.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_turret_ceiling.cpp b/game/server/hl2/npc_turret_ceiling.cpp index ee14a17a..6a71905d 100644 --- a/game/server/hl2/npc_turret_ceiling.cpp +++ b/game/server/hl2/npc_turret_ceiling.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_turret_floor.cpp b/game/server/hl2/npc_turret_floor.cpp index c40579fd..f65d03b0 100644 --- a/game/server/hl2/npc_turret_floor.cpp +++ b/game/server/hl2/npc_turret_floor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/npc_turret_ground.cpp b/game/server/hl2/npc_turret_ground.cpp index 1e21de3d..08df91c9 100644 --- a/game/server/hl2/npc_turret_ground.cpp +++ b/game/server/hl2/npc_turret_ground.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Combine gun turret that emerges from a trapdoor in the ground. // diff --git a/game/server/hl2/npc_vortigaunt_episodic.cpp b/game/server/hl2/npc_vortigaunt_episodic.cpp index 0d05c02a..85c0a6e4 100644 --- a/game/server/hl2/npc_vortigaunt_episodic.cpp +++ b/game/server/hl2/npc_vortigaunt_episodic.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Vortigaunt - now much friendlier! // diff --git a/game/server/hl2/npc_vortigaunt_episodic.h b/game/server/hl2/npc_vortigaunt_episodic.h index 9ace9975..3ad09ffb 100644 --- a/game/server/hl2/npc_vortigaunt_episodic.h +++ b/game/server/hl2/npc_vortigaunt_episodic.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is the base version of the vortigaunt // diff --git a/game/server/hl2/npc_zombie.cpp b/game/server/hl2/npc_zombie.cpp index 798fb24d..a7c9a695 100644 --- a/game/server/hl2/npc_zombie.cpp +++ b/game/server/hl2/npc_zombie.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A slow-moving, once-human headcrab victim with only melee attacks. // diff --git a/game/server/hl2/npc_zombine.cpp b/game/server/hl2/npc_zombine.cpp index 087d41ba..2d4449e2 100644 --- a/game/server/hl2/npc_zombine.cpp +++ b/game/server/hl2/npc_zombine.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Combine Zombie... Zombie Combine... its like a... Zombine... get it? // diff --git a/game/server/hl2/point_apc_controller.cpp b/game/server/hl2/point_apc_controller.cpp index abeff0b4..ef818fbc 100644 --- a/game/server/hl2/point_apc_controller.cpp +++ b/game/server/hl2/point_apc_controller.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/prop_combine_ball.cpp b/game/server/hl2/prop_combine_ball.cpp index c1a2f37a..dfe78db7 100644 --- a/game/server/hl2/prop_combine_ball.cpp +++ b/game/server/hl2/prop_combine_ball.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: combine ball - can be held by the super physcannon and launched // by the AR2's alt-fire diff --git a/game/server/hl2/prop_combine_ball.h b/game/server/hl2/prop_combine_ball.h index 01ce56c8..605513cf 100644 --- a/game/server/hl2/prop_combine_ball.h +++ b/game/server/hl2/prop_combine_ball.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/prop_thumper.cpp b/game/server/hl2/prop_thumper.cpp index b4c47c0b..ffe0c749 100644 --- a/game/server/hl2/prop_thumper.cpp +++ b/game/server/hl2/prop_thumper.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the big scary boom-boom machine Antlions fear. // diff --git a/game/server/hl2/proto_sniper.cpp b/game/server/hl2/proto_sniper.cpp index 6c6f236d..7917e945 100644 --- a/game/server/hl2/proto_sniper.cpp +++ b/game/server/hl2/proto_sniper.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/rotorwash.cpp b/game/server/hl2/rotorwash.cpp index 5bd904b9..b553b980 100644 --- a/game/server/hl2/rotorwash.cpp +++ b/game/server/hl2/rotorwash.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/rotorwash.h b/game/server/hl2/rotorwash.h index 493f4440..3a0cbef3 100644 --- a/game/server/hl2/rotorwash.h +++ b/game/server/hl2/rotorwash.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/script_intro.cpp b/game/server/hl2/script_intro.cpp index 4fec93c7..5c9b942f 100644 --- a/game/server/hl2/script_intro.cpp +++ b/game/server/hl2/script_intro.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/hl2/script_intro.h b/game/server/hl2/script_intro.h index 594aa840..22d69de8 100644 --- a/game/server/hl2/script_intro.h +++ b/game/server/hl2/script_intro.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/te_gaussexplosion.cpp b/game/server/hl2/te_gaussexplosion.cpp index 78442517..e9c95ce3 100644 --- a/game/server/hl2/te_gaussexplosion.cpp +++ b/game/server/hl2/te_gaussexplosion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/trigger_super_armor.cpp b/game/server/hl2/trigger_super_armor.cpp index a8405c54..5cc3cc2c 100644 --- a/game/server/hl2/trigger_super_armor.cpp +++ b/game/server/hl2/trigger_super_armor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Spawn and use functions for editor-placed triggers. // diff --git a/game/server/hl2/vehicle_airboat.cpp b/game/server/hl2/vehicle_airboat.cpp index be498943..0faca0c9 100644 --- a/game/server/hl2/vehicle_airboat.cpp +++ b/game/server/hl2/vehicle_airboat.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_apc.cpp b/game/server/hl2/vehicle_apc.cpp index 72540596..c455de9c 100644 --- a/game/server/hl2/vehicle_apc.cpp +++ b/game/server/hl2/vehicle_apc.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_apc.h b/game/server/hl2/vehicle_apc.h index 18f86783..094eee47 100644 --- a/game/server/hl2/vehicle_apc.h +++ b/game/server/hl2/vehicle_apc.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_cannon.cpp b/game/server/hl2/vehicle_cannon.cpp index 45190d2b..a675f935 100644 --- a/game/server/hl2/vehicle_cannon.cpp +++ b/game/server/hl2/vehicle_cannon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_crane.cpp b/game/server/hl2/vehicle_crane.cpp index c766cf43..105193db 100644 --- a/game/server/hl2/vehicle_crane.cpp +++ b/game/server/hl2/vehicle_crane.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_crane.h b/game/server/hl2/vehicle_crane.h index 45674b41..e1ae8bb7 100644 --- a/game/server/hl2/vehicle_crane.h +++ b/game/server/hl2/vehicle_crane.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_jeep.cpp b/game/server/hl2/vehicle_jeep.cpp index b095fc8f..b437fb12 100644 --- a/game/server/hl2/vehicle_jeep.cpp +++ b/game/server/hl2/vehicle_jeep.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_jeep.h b/game/server/hl2/vehicle_jeep.h index 2220d210..3aa1fef2 100644 --- a/game/server/hl2/vehicle_jeep.h +++ b/game/server/hl2/vehicle_jeep.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/vehicle_jetski.cpp b/game/server/hl2/vehicle_jetski.cpp index 44f6b80e..d52872ab 100644 --- a/game/server/hl2/vehicle_jetski.cpp +++ b/game/server/hl2/vehicle_jetski.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_prisoner_pod.cpp b/game/server/hl2/vehicle_prisoner_pod.cpp index 64445e99..da74bda0 100644 --- a/game/server/hl2/vehicle_prisoner_pod.cpp +++ b/game/server/hl2/vehicle_prisoner_pod.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/vehicle_viewcontroller.cpp b/game/server/hl2/vehicle_viewcontroller.cpp index 536e513f..54bb0201 100644 --- a/game/server/hl2/vehicle_viewcontroller.cpp +++ b/game/server/hl2/vehicle_viewcontroller.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is a bastardization of the vehicle code for the choreography // group who want to have smooth view lerping code out of a keyframed diff --git a/game/server/hl2/weapon_357.cpp b/game/server/hl2/weapon_357.cpp index e1966e21..57274855 100644 --- a/game/server/hl2/weapon_357.cpp +++ b/game/server/hl2/weapon_357.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: 357 - hand gun // diff --git a/game/server/hl2/weapon_alyxgun.cpp b/game/server/hl2/weapon_alyxgun.cpp index c9b4fc06..2972567e 100644 --- a/game/server/hl2/weapon_alyxgun.cpp +++ b/game/server/hl2/weapon_alyxgun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_alyxgun.h b/game/server/hl2/weapon_alyxgun.h index 5229a2dc..bd4cb267 100644 --- a/game/server/hl2/weapon_alyxgun.h +++ b/game/server/hl2/weapon_alyxgun.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_annabelle.cpp b/game/server/hl2/weapon_annabelle.cpp index ed621e85..bb0898ca 100644 --- a/game/server/hl2/weapon_annabelle.cpp +++ b/game/server/hl2/weapon_annabelle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Grigori's personal shotgun (npc_monk) // diff --git a/game/server/hl2/weapon_ar1.cpp b/game/server/hl2/weapon_ar1.cpp index c909028b..fe78771b 100644 --- a/game/server/hl2/weapon_ar1.cpp +++ b/game/server/hl2/weapon_ar1.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_ar2.cpp b/game/server/hl2/weapon_ar2.cpp index 8b155ceb..148bd123 100644 --- a/game/server/hl2/weapon_ar2.cpp +++ b/game/server/hl2/weapon_ar2.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_ar2.h b/game/server/hl2/weapon_ar2.h index deddf84c..795117b9 100644 --- a/game/server/hl2/weapon_ar2.h +++ b/game/server/hl2/weapon_ar2.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot from the AR2 // diff --git a/game/server/hl2/weapon_brickbat.cpp b/game/server/hl2/weapon_brickbat.cpp index 4def02ff..47e73476 100644 --- a/game/server/hl2/weapon_brickbat.cpp +++ b/game/server/hl2/weapon_brickbat.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is the brickbat weapon // diff --git a/game/server/hl2/weapon_brickbat.h b/game/server/hl2/weapon_brickbat.h index 16baad17..28e17d38 100644 --- a/game/server/hl2/weapon_brickbat.h +++ b/game/server/hl2/weapon_brickbat.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Weapon that throws things from the hand // diff --git a/game/server/hl2/weapon_bugbait.cpp b/game/server/hl2/weapon_bugbait.cpp index 3b569666..141cf130 100644 --- a/game/server/hl2/weapon_bugbait.cpp +++ b/game/server/hl2/weapon_bugbait.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_cguard.cpp b/game/server/hl2/weapon_cguard.cpp index 5872d5fb..f9c55450 100644 --- a/game/server/hl2/weapon_cguard.cpp +++ b/game/server/hl2/weapon_cguard.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Combine guard gun, strider destroyer // diff --git a/game/server/hl2/weapon_citizenpackage.cpp b/game/server/hl2/weapon_citizenpackage.cpp index 1e05f5e6..355a6007 100644 --- a/game/server/hl2/weapon_citizenpackage.cpp +++ b/game/server/hl2/weapon_citizenpackage.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_citizenpackage.h b/game/server/hl2/weapon_citizenpackage.h index 5797dd30..bea11705 100644 --- a/game/server/hl2/weapon_citizenpackage.h +++ b/game/server/hl2/weapon_citizenpackage.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/hl2/weapon_crossbow.cpp b/game/server/hl2/weapon_crossbow.cpp index 1d0bbdee..adde10fb 100644 --- a/game/server/hl2/weapon_crossbow.cpp +++ b/game/server/hl2/weapon_crossbow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_crowbar.cpp b/game/server/hl2/weapon_crowbar.cpp index 1b2cc866..1eacffb8 100644 --- a/game/server/hl2/weapon_crowbar.cpp +++ b/game/server/hl2/weapon_crowbar.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Crowbar - an old favorite // diff --git a/game/server/hl2/weapon_crowbar.h b/game/server/hl2/weapon_crowbar.h index e3df5856..c7804541 100644 --- a/game/server/hl2/weapon_crowbar.h +++ b/game/server/hl2/weapon_crowbar.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_extinguisher.cpp b/game/server/hl2/weapon_extinguisher.cpp index 3df1c43d..64e790df 100644 --- a/game/server/hl2/weapon_extinguisher.cpp +++ b/game/server/hl2/weapon_extinguisher.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_flaregun.cpp b/game/server/hl2/weapon_flaregun.cpp index 6f4b65cf..7bf57500 100644 --- a/game/server/hl2/weapon_flaregun.cpp +++ b/game/server/hl2/weapon_flaregun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Flare gun (fffsssssssssss!!) // diff --git a/game/server/hl2/weapon_flaregun.h b/game/server/hl2/weapon_flaregun.h index d83f50fa..5c484070 100644 --- a/game/server/hl2/weapon_flaregun.h +++ b/game/server/hl2/weapon_flaregun.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_frag.cpp b/game/server/hl2/weapon_frag.cpp index 4a5a5327..7bfb67e6 100644 --- a/game/server/hl2/weapon_frag.cpp +++ b/game/server/hl2/weapon_frag.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_gauss.h b/game/server/hl2/weapon_gauss.h index ef339b51..943e51a8 100644 --- a/game/server/hl2/weapon_gauss.h +++ b/game/server/hl2/weapon_gauss.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_immolator.cpp b/game/server/hl2/weapon_immolator.cpp index 8aa3a905..f2cf48c6 100644 --- a/game/server/hl2/weapon_immolator.cpp +++ b/game/server/hl2/weapon_immolator.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_irifle.cpp b/game/server/hl2/weapon_irifle.cpp index 8ffed79c..58dff77f 100644 --- a/game/server/hl2/weapon_irifle.cpp +++ b/game/server/hl2/weapon_irifle.cpp @@ -1,11 +1,11 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// -//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ // // Purpose: This is the incendiary rifle. // diff --git a/game/server/hl2/weapon_manhack.cpp b/game/server/hl2/weapon_manhack.cpp index 2e7319ec..2844cbd5 100644 --- a/game/server/hl2/weapon_manhack.cpp +++ b/game/server/hl2/weapon_manhack.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_molotov.cpp b/game/server/hl2/weapon_molotov.cpp index a23aeec8..e6084e38 100644 --- a/game/server/hl2/weapon_molotov.cpp +++ b/game/server/hl2/weapon_molotov.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is the molotov weapon // diff --git a/game/server/hl2/weapon_molotov.h b/game/server/hl2/weapon_molotov.h index d211cf42..42349f50 100644 --- a/game/server/hl2/weapon_molotov.h +++ b/game/server/hl2/weapon_molotov.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Molotov weapon // diff --git a/game/server/hl2/weapon_physcannon.cpp b/game/server/hl2/weapon_physcannon.cpp index af3ad10b..2e05268f 100644 --- a/game/server/hl2/weapon_physcannon.cpp +++ b/game/server/hl2/weapon_physcannon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Physics cannon // diff --git a/game/server/hl2/weapon_physcannon.h b/game/server/hl2/weapon_physcannon.h index 3ee9f362..b1fcc8a8 100644 --- a/game/server/hl2/weapon_physcannon.h +++ b/game/server/hl2/weapon_physcannon.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_pistol.cpp b/game/server/hl2/weapon_pistol.cpp index 65bf0981..4c3d15ee 100644 --- a/game/server/hl2/weapon_pistol.cpp +++ b/game/server/hl2/weapon_pistol.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Pistol - hand gun // diff --git a/game/server/hl2/weapon_rpg.cpp b/game/server/hl2/weapon_rpg.cpp index 7ea2e63b..48631499 100644 --- a/game/server/hl2/weapon_rpg.cpp +++ b/game/server/hl2/weapon_rpg.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_rpg.h b/game/server/hl2/weapon_rpg.h index 29100fa3..b9c55981 100644 --- a/game/server/hl2/weapon_rpg.h +++ b/game/server/hl2/weapon_rpg.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_shotgun.cpp b/game/server/hl2/weapon_shotgun.cpp index e431d39a..1188dcaf 100644 --- a/game/server/hl2/weapon_shotgun.cpp +++ b/game/server/hl2/weapon_shotgun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A shotgun. // diff --git a/game/server/hl2/weapon_slam.cpp b/game/server/hl2/weapon_slam.cpp index ed085d13..14660125 100644 --- a/game/server/hl2/weapon_slam.cpp +++ b/game/server/hl2/weapon_slam.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_slam.h b/game/server/hl2/weapon_slam.h index 35b045eb..fe7ee367 100644 --- a/game/server/hl2/weapon_slam.h +++ b/game/server/hl2/weapon_slam.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: SLAM // diff --git a/game/server/hl2/weapon_smg1.cpp b/game/server/hl2/weapon_smg1.cpp index 2e87820a..70a0be5c 100644 --- a/game/server/hl2/weapon_smg1.cpp +++ b/game/server/hl2/weapon_smg1.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_smg2.cpp b/game/server/hl2/weapon_smg2.cpp index 7b6c636a..828cf932 100644 --- a/game/server/hl2/weapon_smg2.cpp +++ b/game/server/hl2/weapon_smg2.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_sniperrifle.cpp b/game/server/hl2/weapon_sniperrifle.cpp index 3c44539d..4208eed3 100644 --- a/game/server/hl2/weapon_sniperrifle.cpp +++ b/game/server/hl2/weapon_sniperrifle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements a sniper rifle weapon. // diff --git a/game/server/hl2/weapon_stunstick.cpp b/game/server/hl2/weapon_stunstick.cpp index c8e1fddf..660cbae5 100644 --- a/game/server/hl2/weapon_stunstick.cpp +++ b/game/server/hl2/weapon_stunstick.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Stun Stick- beating stick with a zappy end // diff --git a/game/server/hl2/weapon_stunstick.h b/game/server/hl2/weapon_stunstick.h index c185e447..a83bc28b 100644 --- a/game/server/hl2/weapon_stunstick.h +++ b/game/server/hl2/weapon_stunstick.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_thumper.cpp b/game/server/hl2/weapon_thumper.cpp index 8d27dae0..012a01cb 100644 --- a/game/server/hl2/weapon_thumper.cpp +++ b/game/server/hl2/weapon_thumper.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: 'weapon' what lets the player controll the rollerbuddy. // diff --git a/game/server/hl2/weapon_tripwire.cpp b/game/server/hl2/weapon_tripwire.cpp index 791be343..d671aeea 100644 --- a/game/server/hl2/weapon_tripwire.cpp +++ b/game/server/hl2/weapon_tripwire.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2/weapon_tripwire.h b/game/server/hl2/weapon_tripwire.h index 832d0f49..e5253347 100644 --- a/game/server/hl2/weapon_tripwire.h +++ b/game/server/hl2/weapon_tripwire.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: TRIPWIRE // diff --git a/game/server/hl2mp/grenade_satchel.cpp b/game/server/hl2mp/grenade_satchel.cpp index 5d7ae3d7..38a61ac8 100644 --- a/game/server/hl2mp/grenade_satchel.cpp +++ b/game/server/hl2mp/grenade_satchel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/grenade_satchel.h b/game/server/hl2mp/grenade_satchel.h index 1ebd0c58..4675ae96 100644 --- a/game/server/hl2mp/grenade_satchel.h +++ b/game/server/hl2mp/grenade_satchel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Satchel Charge // diff --git a/game/server/hl2mp/grenade_tripmine.cpp b/game/server/hl2mp/grenade_tripmine.cpp index 38845cbf..35c9c54f 100644 --- a/game/server/hl2mp/grenade_tripmine.cpp +++ b/game/server/hl2mp/grenade_tripmine.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the tripmine grenade. // diff --git a/game/server/hl2mp/grenade_tripmine.h b/game/server/hl2mp/grenade_tripmine.h index c9f7acbc..bc016835 100644 --- a/game/server/hl2mp/grenade_tripmine.h +++ b/game/server/hl2mp/grenade_tripmine.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/hl2mp_bot_temp.cpp b/game/server/hl2mp/hl2mp_bot_temp.cpp index de6851b7..08848112 100644 --- a/game/server/hl2mp/hl2mp_bot_temp.cpp +++ b/game/server/hl2mp/hl2mp_bot_temp.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Basic BOT handling. // diff --git a/game/server/hl2mp/hl2mp_bot_temp.h b/game/server/hl2mp/hl2mp_bot_temp.h index 03b0bb75..fdb08632 100644 --- a/game/server/hl2mp/hl2mp_bot_temp.h +++ b/game/server/hl2mp/hl2mp_bot_temp.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/hl2mp_client.cpp b/game/server/hl2mp/hl2mp_client.cpp index b6c563b9..5a8647d2 100644 --- a/game/server/hl2mp/hl2mp_client.cpp +++ b/game/server/hl2mp/hl2mp_client.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/hl2mp_cvars.cpp b/game/server/hl2mp/hl2mp_cvars.cpp index cbd5a788..ad1b11f6 100644 --- a/game/server/hl2mp/hl2mp_cvars.cpp +++ b/game/server/hl2mp/hl2mp_cvars.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/hl2mp_cvars.h b/game/server/hl2mp/hl2mp_cvars.h index 51daeea9..a49fb56f 100644 --- a/game/server/hl2mp/hl2mp_cvars.h +++ b/game/server/hl2mp/hl2mp_cvars.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/hl2mp_gameinterface.cpp b/game/server/hl2mp/hl2mp_gameinterface.cpp index c3b2f55a..51dcc073 100644 --- a/game/server/hl2mp/hl2mp_gameinterface.cpp +++ b/game/server/hl2mp/hl2mp_gameinterface.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/hl2mp_player.cpp b/game/server/hl2mp/hl2mp_player.cpp index 6715536e..3c4e1f9a 100644 --- a/game/server/hl2mp/hl2mp_player.cpp +++ b/game/server/hl2mp/hl2mp_player.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Player for HL2. // diff --git a/game/server/hl2mp/hl2mp_player.h b/game/server/hl2mp/hl2mp_player.h index 03e729a9..81be7055 100644 --- a/game/server/hl2mp/hl2mp_player.h +++ b/game/server/hl2mp/hl2mp_player.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp b/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp index abe98428..3a9c7c0f 100644 --- a/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp +++ b/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hl2mp/te_hl2mp_shotgun_shot.h b/game/server/hl2mp/te_hl2mp_shotgun_shot.h index 936362d8..a2f528c2 100644 --- a/game/server/hl2mp/te_hl2mp_shotgun_shot.h +++ b/game/server/hl2mp/te_hl2mp_shotgun_shot.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/hltvdirector.cpp b/game/server/hltvdirector.cpp index 42b02f91..aa6f1b53 100644 --- a/game/server/hltvdirector.cpp +++ b/game/server/hltvdirector.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ilagcompensationmanager.h b/game/server/ilagcompensationmanager.h index 9404ca78..ee3a4f60 100644 --- a/game/server/ilagcompensationmanager.h +++ b/game/server/ilagcompensationmanager.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/info_camera_link.cpp b/game/server/info_camera_link.cpp index 904f454c..534da4c1 100644 --- a/game/server/info_camera_link.cpp +++ b/game/server/info_camera_link.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/info_camera_link.h b/game/server/info_camera_link.h index 9986764e..3ba27dc9 100644 --- a/game/server/info_camera_link.h +++ b/game/server/info_camera_link.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/info_overlay_accessor.cpp b/game/server/info_overlay_accessor.cpp index 0729785e..11804a70 100644 --- a/game/server/info_overlay_accessor.cpp +++ b/game/server/info_overlay_accessor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/init_factory.cpp b/game/server/init_factory.cpp index ea094b15..50e4c753 100644 --- a/game/server/init_factory.cpp +++ b/game/server/init_factory.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/init_factory.h b/game/server/init_factory.h index 96b37ff4..9983de1f 100644 --- a/game/server/init_factory.h +++ b/game/server/init_factory.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/intermission.cpp b/game/server/intermission.cpp index 56a5c74c..ae6c1a5d 100644 --- a/game/server/intermission.cpp +++ b/game/server/intermission.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/iscorer.h b/game/server/iscorer.h index da535c16..e218153e 100644 --- a/game/server/iscorer.h +++ b/game/server/iscorer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Interface that entities can use to redirect scoring to other entities. // i.e. A rocket redirects scoring to the player that fired it. diff --git a/game/server/iservervehicle.h b/game/server/iservervehicle.h index 31577171..22387a14 100644 --- a/game/server/iservervehicle.h +++ b/game/server/iservervehicle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/item_world.cpp b/game/server/item_world.cpp index 51497ea5..a4820458 100644 --- a/game/server/item_world.cpp +++ b/game/server/item_world.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Handling for the base world item. Most of this was moved from items.cpp. // diff --git a/game/server/items.h b/game/server/items.h index 3e26dd2f..6b26f848 100644 --- a/game/server/items.h +++ b/game/server/items.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/lights.cpp b/game/server/lights.cpp index 49bfea0c..5233602f 100644 --- a/game/server/lights.cpp +++ b/game/server/lights.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: spawn and think functions for editor-placed lights // diff --git a/game/server/lights.h b/game/server/lights.h index 333fd7a9..37078f88 100644 --- a/game/server/lights.h +++ b/game/server/lights.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/locksounds.h b/game/server/locksounds.h index a779b2fd..d911f13b 100644 --- a/game/server/locksounds.h +++ b/game/server/locksounds.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines a structure common to buttons and doors for playing locked // and unlocked sounds. diff --git a/game/server/logic_achievement.cpp b/game/server/logic_achievement.cpp index c038ef61..fbdc9f8d 100644 --- a/game/server/logic_achievement.cpp +++ b/game/server/logic_achievement.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Defines a logical entity which passes achievement related events to the gamerules system. diff --git a/game/server/logic_measure_movement.cpp b/game/server/logic_measure_movement.cpp index d842ae6a..a3fecc76 100644 --- a/game/server/logic_measure_movement.cpp +++ b/game/server/logic_measure_movement.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This will measure the movement of a target entity and move // another entity to match the movement of the first. diff --git a/game/server/logic_mirror_movement.cpp b/game/server/logic_mirror_movement.cpp index e89d3a18..0fea8c51 100644 --- a/game/server/logic_mirror_movement.cpp +++ b/game/server/logic_mirror_movement.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Mirrors the movement of a camera about a given point. // diff --git a/game/server/logic_navigation.cpp b/game/server/logic_navigation.cpp index 006db83c..179eb6bf 100644 --- a/game/server/logic_navigation.cpp +++ b/game/server/logic_navigation.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/logicauto.cpp b/game/server/logicauto.cpp index aac81bfb..a67e9240 100644 --- a/game/server/logicauto.cpp +++ b/game/server/logicauto.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Fires an output when the map spawns (or respawns if not set to // only fire once). It can be set to check a global state before firing. diff --git a/game/server/logicentities.cpp b/game/server/logicentities.cpp index 4372a319..5470dad8 100644 --- a/game/server/logicentities.cpp +++ b/game/server/logicentities.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: Implements many of the entities that control logic flow within a map. // diff --git a/game/server/logicrelay.cpp b/game/server/logicrelay.cpp index a044cc70..e8e23e3a 100644 --- a/game/server/logicrelay.cpp +++ b/game/server/logicrelay.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // A message forwarder. Fires an OnTrigger output when triggered, and can be // disabled to prevent forwarding outputs. diff --git a/game/server/logicrelay.h b/game/server/logicrelay.h index f92a9fb5..d1d99ecb 100644 --- a/game/server/logicrelay.h +++ b/game/server/logicrelay.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/mapentities.cpp b/game/server/mapentities.cpp index c7302512..fc9a17cd 100644 --- a/game/server/mapentities.cpp +++ b/game/server/mapentities.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Controls the loading, parsing and creation of the entities from the BSP. // diff --git a/game/server/mapentities.h b/game/server/mapentities.h index 173e305a..e612c173 100644 --- a/game/server/mapentities.h +++ b/game/server/mapentities.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/maprules.cpp b/game/server/maprules.cpp index d8e15b96..db409710 100644 --- a/game/server/maprules.cpp +++ b/game/server/maprules.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Contains entities for implementing/changing game rules dynamically within each BSP. // diff --git a/game/server/maprules.h b/game/server/maprules.h index 8f7d18ae..d20877cc 100644 --- a/game/server/maprules.h +++ b/game/server/maprules.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/message_entity.cpp b/game/server/message_entity.cpp index 6975d785..147a6ec3 100644 --- a/game/server/message_entity.cpp +++ b/game/server/message_entity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/modelentities.cpp b/game/server/modelentities.cpp index 873e261e..6dde16cd 100644 --- a/game/server/modelentities.cpp +++ b/game/server/modelentities.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/modelentities.h b/game/server/modelentities.h index c98af62a..6ab9f7d3 100644 --- a/game/server/modelentities.h +++ b/game/server/modelentities.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/monstermaker.cpp b/game/server/monstermaker.cpp index 75aa534e..dc18b947 100644 --- a/game/server/monstermaker.cpp +++ b/game/server/monstermaker.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: An entity that creates NPCs in the game. There are two types of NPC // makers -- one which creates NPCs using a template NPC, and one which diff --git a/game/server/monstermaker.h b/game/server/monstermaker.h index 6b0aad83..d3943825 100644 --- a/game/server/monstermaker.h +++ b/game/server/monstermaker.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/movehelper_server.cpp b/game/server/movehelper_server.cpp index 16d2ccbb..9f83eaa0 100644 --- a/game/server/movehelper_server.cpp +++ b/game/server/movehelper_server.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/movehelper_server.h b/game/server/movehelper_server.h index d3eec79b..89cf5bf7 100644 --- a/game/server/movehelper_server.h +++ b/game/server/movehelper_server.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/movement.cpp b/game/server/movement.cpp index 0cc02b7a..6bcf0a5b 100644 --- a/game/server/movement.cpp +++ b/game/server/movement.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: MOVEMENT ENTITIES TEST // diff --git a/game/server/movie_explosion.cpp b/game/server/movie_explosion.cpp index f805d68b..b91a19f3 100644 --- a/game/server/movie_explosion.cpp +++ b/game/server/movie_explosion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/movie_explosion.h b/game/server/movie_explosion.h index 7442bace..f19d985b 100644 --- a/game/server/movie_explosion.h +++ b/game/server/movie_explosion.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav.h b/game/server/nav.h index bf3c7757..6229f2ad 100644 --- a/game/server/nav.h +++ b/game/server/nav.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_area.cpp b/game/server/nav_area.cpp index 949fb38f..533616ab 100644 --- a/game/server/nav_area.cpp +++ b/game/server/nav_area.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_area.h b/game/server/nav_area.h index 2c7e40fa..ea41ecd3 100644 --- a/game/server/nav_area.h +++ b/game/server/nav_area.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_colors.cpp b/game/server/nav_colors.cpp index 5d101db3..ce230a24 100644 --- a/game/server/nav_colors.cpp +++ b/game/server/nav_colors.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_colors.h b/game/server/nav_colors.h index 213b7def..8fb3feed 100644 --- a/game/server/nav_colors.h +++ b/game/server/nav_colors.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_edit.cpp b/game/server/nav_edit.cpp index 37854f07..060161fe 100644 --- a/game/server/nav_edit.cpp +++ b/game/server/nav_edit.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_file.cpp b/game/server/nav_file.cpp index 9f640855..346afcbf 100644 --- a/game/server/nav_file.cpp +++ b/game/server/nav_file.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_generate.cpp b/game/server/nav_generate.cpp index 61bd92ee..2ac4efd4 100644 --- a/game/server/nav_generate.cpp +++ b/game/server/nav_generate.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_ladder.cpp b/game/server/nav_ladder.cpp index 0217e63c..8bb3a71c 100644 --- a/game/server/nav_ladder.cpp +++ b/game/server/nav_ladder.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/nav_ladder.h b/game/server/nav_ladder.h index ae087d0d..02067760 100644 --- a/game/server/nav_ladder.h +++ b/game/server/nav_ladder.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/nav_mesh.cpp b/game/server/nav_mesh.cpp index 538c6e83..f20d0fbf 100644 --- a/game/server/nav_mesh.cpp +++ b/game/server/nav_mesh.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_mesh.h b/game/server/nav_mesh.h index df1a7d3a..728525a6 100644 --- a/game/server/nav_mesh.h +++ b/game/server/nav_mesh.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_node.cpp b/game/server/nav_node.cpp index 8f3ff0a3..21ff3144 100644 --- a/game/server/nav_node.cpp +++ b/game/server/nav_node.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_node.h b/game/server/nav_node.h index a56ef76f..dd78b266 100644 --- a/game/server/nav_node.h +++ b/game/server/nav_node.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/nav_pathfind.h b/game/server/nav_pathfind.h index df9a18f2..895dd5d0 100644 --- a/game/server/nav_pathfind.h +++ b/game/server/nav_pathfind.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/ndebugoverlay.cpp b/game/server/ndebugoverlay.cpp index 2ddbe4a4..b4a46f13 100644 --- a/game/server/ndebugoverlay.cpp +++ b/game/server/ndebugoverlay.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Namespace for functions dealing with Debug Overlays // diff --git a/game/server/ndebugoverlay.h b/game/server/ndebugoverlay.h index 02fa2b9e..2c6e41d9 100644 --- a/game/server/ndebugoverlay.h +++ b/game/server/ndebugoverlay.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Namespace for functions dealing with Debug Overlays // diff --git a/game/server/networkstringtable_gamedll.h b/game/server/networkstringtable_gamedll.h index d58e8172..cbc47b85 100644 --- a/game/server/networkstringtable_gamedll.h +++ b/game/server/networkstringtable_gamedll.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/npc_talker.cpp b/game/server/npc_talker.cpp index e4b56ab5..14022e1c 100644 --- a/game/server/npc_talker.cpp +++ b/game/server/npc_talker.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/npc_talker.h b/game/server/npc_talker.h index 23ff6d69..9284a8a3 100644 --- a/game/server/npc_talker.h +++ b/game/server/npc_talker.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/npc_vehicledriver.cpp b/game/server/npc_vehicledriver.cpp index 5e7679aa..5daedebe 100644 --- a/game/server/npc_vehicledriver.cpp +++ b/game/server/npc_vehicledriver.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/npc_vehicledriver.h b/game/server/npc_vehicledriver.h index c80cff92..44fc330a 100644 --- a/game/server/npc_vehicledriver.h +++ b/game/server/npc_vehicledriver.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: NPC that drives vehicles // diff --git a/game/server/particle_fire.cpp b/game/server/particle_fire.cpp index e674bcbd..72f3d829 100644 --- a/game/server/particle_fire.cpp +++ b/game/server/particle_fire.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/particle_fire.h b/game/server/particle_fire.h index 8bfb1ac8..372d5ffa 100644 --- a/game/server/particle_fire.h +++ b/game/server/particle_fire.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/particle_light.cpp b/game/server/particle_light.cpp index 34c0cf28..236da6ac 100644 --- a/game/server/particle_light.cpp +++ b/game/server/particle_light.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/particle_light.h b/game/server/particle_light.h index c0ca5718..b3c1aa48 100644 --- a/game/server/particle_light.h +++ b/game/server/particle_light.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/particle_smokegrenade.cpp b/game/server/particle_smokegrenade.cpp index fe4a7dfe..d06330a0 100644 --- a/game/server/particle_smokegrenade.cpp +++ b/game/server/particle_smokegrenade.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/particle_smokegrenade.h b/game/server/particle_smokegrenade.h index 6ee2aff8..d05b903f 100644 --- a/game/server/particle_smokegrenade.h +++ b/game/server/particle_smokegrenade.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/particle_system.h b/game/server/particle_system.h index 22409505..c196fd5d 100644 --- a/game/server/particle_system.h +++ b/game/server/particle_system.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/pathcorner.cpp b/game/server/pathcorner.cpp index fc1725f5..0a0134f5 100644 --- a/game/server/pathcorner.cpp +++ b/game/server/pathcorner.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Used to create a path that can be followed by NPCs and trains. // diff --git a/game/server/pathtrack.cpp b/game/server/pathtrack.cpp index 4d1924ad..e84d11af 100644 --- a/game/server/pathtrack.cpp +++ b/game/server/pathtrack.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Used to create a path that can be followed by NPCs and trains. // diff --git a/game/server/pathtrack.h b/game/server/pathtrack.h index b3ca6c90..61cb10c1 100644 --- a/game/server/pathtrack.h +++ b/game/server/pathtrack.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/phys_controller.cpp b/game/server/phys_controller.cpp index d519565e..15feb54b 100644 --- a/game/server/phys_controller.cpp +++ b/game/server/phys_controller.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/phys_controller.h b/game/server/phys_controller.h index 55fc91e0..b7489438 100644 --- a/game/server/phys_controller.h +++ b/game/server/phys_controller.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physconstraint.cpp b/game/server/physconstraint.cpp index 7b24bc58..dd306b52 100644 --- a/game/server/physconstraint.cpp +++ b/game/server/physconstraint.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Physics constraint entities // diff --git a/game/server/physconstraint_sounds.h b/game/server/physconstraint_sounds.h index 24280ada..4e670cc7 100644 --- a/game/server/physconstraint_sounds.h +++ b/game/server/physconstraint_sounds.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// // // Purpose: Data types used inside constraints for the purpose of playing sounds // during movement. diff --git a/game/server/physgun.cpp b/game/server/physgun.cpp index 7110bd22..4d3edc9b 100644 --- a/game/server/physgun.cpp +++ b/game/server/physgun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics.cpp b/game/server/physics.cpp index 649a4375..9cc46725 100644 --- a/game/server/physics.cpp +++ b/game/server/physics.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Interface layer for ipion IVP physics. // diff --git a/game/server/physics.h b/game/server/physics.h index 7790506a..f45262e3 100644 --- a/game/server/physics.h +++ b/game/server/physics.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This is the abstraction layer for the physics simulation system // Any calls to the external physics library (ipion) should be made through this diff --git a/game/server/physics_bone_follower.cpp b/game/server/physics_bone_follower.cpp index 928dbe10..f3a7830f 100644 --- a/game/server/physics_bone_follower.cpp +++ b/game/server/physics_bone_follower.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_bone_follower.h b/game/server/physics_bone_follower.h index 6c4990d8..157a220a 100644 --- a/game/server/physics_bone_follower.h +++ b/game/server/physics_bone_follower.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_cannister.cpp b/game/server/physics_cannister.cpp index a975b5a1..6f8a0684 100644 --- a/game/server/physics_cannister.cpp +++ b/game/server/physics_cannister.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_cannister.h b/game/server/physics_cannister.h index 1a6e3a78..b3d39671 100644 --- a/game/server/physics_cannister.h +++ b/game/server/physics_cannister.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_collisionevent.h b/game/server/physics_collisionevent.h index 382300e6..4d4a203b 100644 --- a/game/server/physics_collisionevent.h +++ b/game/server/physics_collisionevent.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Pulling CCollisionEvent's definition out of physics.cpp so it can be abstracted upon (for the portal mod) // diff --git a/game/server/physics_fx.cpp b/game/server/physics_fx.cpp index 1887a9b0..5531bc41 100644 --- a/game/server/physics_fx.cpp +++ b/game/server/physics_fx.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_fx.h b/game/server/physics_fx.h index dbc79cc9..a8c0788c 100644 --- a/game/server/physics_fx.h +++ b/game/server/physics_fx.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_impact_damage.cpp b/game/server/physics_impact_damage.cpp index 9b16d205..d494616e 100644 --- a/game/server/physics_impact_damage.cpp +++ b/game/server/physics_impact_damage.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_impact_damage.h b/game/server/physics_impact_damage.h index 731a972e..7d0338c6 100644 --- a/game/server/physics_impact_damage.h +++ b/game/server/physics_impact_damage.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_npc_solver.cpp b/game/server/physics_npc_solver.cpp index dce6d022..8da8b895 100644 --- a/game/server/physics_npc_solver.cpp +++ b/game/server/physics_npc_solver.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_npc_solver.h b/game/server/physics_npc_solver.h index a0582edc..b588fb70 100644 --- a/game/server/physics_npc_solver.h +++ b/game/server/physics_npc_solver.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physics_prop_ragdoll.h b/game/server/physics_prop_ragdoll.h index 0be9c482..a4ed84a4 100644 --- a/game/server/physics_prop_ragdoll.h +++ b/game/server/physics_prop_ragdoll.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physobj.cpp b/game/server/physobj.cpp index 21a5913a..d5196dd5 100644 --- a/game/server/physobj.cpp +++ b/game/server/physobj.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/physobj.h b/game/server/physobj.h index 6f229dca..26c71ea7 100644 --- a/game/server/physobj.h +++ b/game/server/physobj.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/plasma.cpp b/game/server/plasma.cpp index 772c4d37..31a09fce 100644 --- a/game/server/plasma.cpp +++ b/game/server/plasma.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/plasma.h b/game/server/plasma.h index 8686a8eb..c4815c27 100644 --- a/game/server/plasma.h +++ b/game/server/plasma.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/player.cpp b/game/server/player.cpp index 7f51d26a..09216fdd 100644 --- a/game/server/player.cpp +++ b/game/server/player.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Functions dealing with the player. // diff --git a/game/server/player.h b/game/server/player.h index 87cd8e3c..bf932b86 100644 --- a/game/server/player.h +++ b/game/server/player.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/player_command.cpp b/game/server/player_command.cpp index b9f10bfd..c6df45c7 100644 --- a/game/server/player_command.cpp +++ b/game/server/player_command.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/player_command.h b/game/server/player_command.h index f133a624..9451e020 100644 --- a/game/server/player_command.h +++ b/game/server/player_command.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/player_lagcompensation.cpp b/game/server/player_lagcompensation.cpp index 3b4d90c7..a77c0f87 100644 --- a/game/server/player_lagcompensation.cpp +++ b/game/server/player_lagcompensation.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/player_pickup.cpp b/game/server/player_pickup.cpp index 63d39930..3bf35ff0 100644 --- a/game/server/player_pickup.cpp +++ b/game/server/player_pickup.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/player_pickup.h b/game/server/player_pickup.h index e8450b88..3655689f 100644 --- a/game/server/player_pickup.h +++ b/game/server/player_pickup.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: APIs for player pickup of physics objects // diff --git a/game/server/player_resource.cpp b/game/server/player_resource.cpp index 31353755..e50af8bb 100644 --- a/game/server/player_resource.cpp +++ b/game/server/player_resource.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates general data needed by clients for every player. // diff --git a/game/server/player_resource.h b/game/server/player_resource.h index 004266a4..ccf303c7 100644 --- a/game/server/player_resource.h +++ b/game/server/player_resource.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates general data needed by clients for every player. // diff --git a/game/server/playerinfomanager.cpp b/game/server/playerinfomanager.cpp index 7e721cda..7ee9d63c 100644 --- a/game/server/playerinfomanager.cpp +++ b/game/server/playerinfomanager.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: implementation of player info manager // diff --git a/game/server/playerinfomanager.h b/game/server/playerinfomanager.h index 0cb2063d..876d7647 100644 --- a/game/server/playerinfomanager.h +++ b/game/server/playerinfomanager.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: implementation of player info manager // diff --git a/game/server/playerlocaldata.cpp b/game/server/playerlocaldata.cpp index eeef0598..f968abcc 100644 --- a/game/server/playerlocaldata.cpp +++ b/game/server/playerlocaldata.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/playerlocaldata.h b/game/server/playerlocaldata.h index 465b8cfb..a86a1b47 100644 --- a/game/server/playerlocaldata.h +++ b/game/server/playerlocaldata.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/plugin_check.cpp b/game/server/plugin_check.cpp index 24e25ff1..4a36ea04 100644 --- a/game/server/plugin_check.cpp +++ b/game/server/plugin_check.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/point_camera.cpp b/game/server/point_camera.cpp index d62766d9..d68033a7 100644 --- a/game/server/point_camera.cpp +++ b/game/server/point_camera.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/point_camera.h b/game/server/point_camera.h index 21eb2d7f..4bfad071 100644 --- a/game/server/point_camera.h +++ b/game/server/point_camera.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/point_playermoveconstraint.cpp b/game/server/point_playermoveconstraint.cpp index 59fdb914..b5a3fe4e 100644 --- a/game/server/point_playermoveconstraint.cpp +++ b/game/server/point_playermoveconstraint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: An entity that can be used to constrain the player's movement around it // diff --git a/game/server/point_spotlight.cpp b/game/server/point_spotlight.cpp index dd30e240..34385f68 100644 --- a/game/server/point_spotlight.cpp +++ b/game/server/point_spotlight.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/point_template.h b/game/server/point_template.h index 71c2e80a..8755d43e 100644 --- a/game/server/point_template.h +++ b/game/server/point_template.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Point entity used to create templates out of other entities or groups of entities // diff --git a/game/server/pointanglesensor.cpp b/game/server/pointanglesensor.cpp index 83746d10..3812d7d0 100644 --- a/game/server/pointanglesensor.cpp +++ b/game/server/pointanglesensor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Used to fire events based on the orientation of a given entity. // diff --git a/game/server/pointhurt.cpp b/game/server/pointhurt.cpp index 9549f1de..45b5cfee 100644 --- a/game/server/pointhurt.cpp +++ b/game/server/pointhurt.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements hurting point entity // diff --git a/game/server/pointteleport.cpp b/game/server/pointteleport.cpp index 0b313c14..de7cf907 100644 --- a/game/server/pointteleport.cpp +++ b/game/server/pointteleport.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Teleports a named entity to a given position and restores // it's physics state diff --git a/game/server/props.h b/game/server/props.h index cc369b49..24a99c50 100644 --- a/game/server/props.h +++ b/game/server/props.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/pushentity.h b/game/server/pushentity.h index 7302ab92..86011287 100644 --- a/game/server/pushentity.h +++ b/game/server/pushentity.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/ragdoll_manager.cpp b/game/server/ragdoll_manager.cpp index b15ef304..8380f8ad 100644 --- a/game/server/ragdoll_manager.cpp +++ b/game/server/ragdoll_manager.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/recipientfilter.cpp b/game/server/recipientfilter.cpp index 8e735e54..a1b54c44 100644 --- a/game/server/recipientfilter.cpp +++ b/game/server/recipientfilter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/recipientfilter.h b/game/server/recipientfilter.h index 04f37e18..ff8b75c9 100644 --- a/game/server/recipientfilter.h +++ b/game/server/recipientfilter.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/rope.cpp b/game/server/rope.cpp index e137a023..4c8244fc 100644 --- a/game/server/rope.cpp +++ b/game/server/rope.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/rope.h b/game/server/rope.h index 4eab83fa..25ac98a2 100644 --- a/game/server/rope.h +++ b/game/server/rope.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/saverestore_gamedll.cpp b/game/server/saverestore_gamedll.cpp index cd87401b..bd789fc8 100644 --- a/game/server/saverestore_gamedll.cpp +++ b/game/server/saverestore_gamedll.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sceneentity.h b/game/server/sceneentity.h index 8a59223c..2594f052 100644 --- a/game/server/sceneentity.h +++ b/game/server/sceneentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/scratchpad_gamedll_helpers.cpp b/game/server/scratchpad_gamedll_helpers.cpp index 26916ccf..a8e8ae1f 100644 --- a/game/server/scratchpad_gamedll_helpers.cpp +++ b/game/server/scratchpad_gamedll_helpers.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/scratchpad_gamedll_helpers.h b/game/server/scratchpad_gamedll_helpers.h index 651fea50..2243db7a 100644 --- a/game/server/scratchpad_gamedll_helpers.h +++ b/game/server/scratchpad_gamedll_helpers.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/scripted.cpp b/game/server/scripted.cpp index 6b5163e5..e2171b4c 100644 --- a/game/server/scripted.cpp +++ b/game/server/scripted.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implementation of entities that cause NPCs to participate in // scripted events. These entities find and temporarily possess NPCs diff --git a/game/server/scripted.h b/game/server/scripted.h index e48689a7..c1d2b922 100644 --- a/game/server/scripted.h +++ b/game/server/scripted.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/scriptedtarget.cpp b/game/server/scriptedtarget.cpp index 4783709a..477a05c3 100644 --- a/game/server/scriptedtarget.cpp +++ b/game/server/scriptedtarget.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/scriptedtarget.h b/game/server/scriptedtarget.h index 97cb443d..ded74640 100644 --- a/game/server/scriptedtarget.h +++ b/game/server/scriptedtarget.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sdk/sdk_bot_temp.cpp b/game/server/sdk/sdk_bot_temp.cpp index 42f86897..e784ca42 100644 --- a/game/server/sdk/sdk_bot_temp.cpp +++ b/game/server/sdk/sdk_bot_temp.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Basic BOT handling. // diff --git a/game/server/sdk/sdk_bot_temp.h b/game/server/sdk/sdk_bot_temp.h index 1b62d3b7..684f7d2c 100644 --- a/game/server/sdk/sdk_bot_temp.h +++ b/game/server/sdk/sdk_bot_temp.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sdk/sdk_brushentity.cpp b/game/server/sdk/sdk_brushentity.cpp index bbcb3632..9721bed5 100644 --- a/game/server/sdk/sdk_brushentity.cpp +++ b/game/server/sdk/sdk_brushentity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Simple brush entity that moves when touched // diff --git a/game/server/sdk/sdk_client.cpp b/game/server/sdk/sdk_client.cpp index dce55d74..a277ce5e 100644 --- a/game/server/sdk/sdk_client.cpp +++ b/game/server/sdk/sdk_client.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sdk/sdk_env_message.cpp b/game/server/sdk/sdk_env_message.cpp index 6563959c..529ec599 100644 --- a/game/server/sdk/sdk_env_message.cpp +++ b/game/server/sdk/sdk_env_message.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Simple entity to transmit message to the client // diff --git a/game/server/sdk/sdk_env_sparkler.cpp b/game/server/sdk/sdk_env_sparkler.cpp index 3876e1c0..96979c76 100644 --- a/game/server/sdk/sdk_env_sparkler.cpp +++ b/game/server/sdk/sdk_env_sparkler.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: A simple test entity for creating special effects // diff --git a/game/server/sdk/sdk_eventlog.cpp b/game/server/sdk/sdk_eventlog.cpp index 04eefe2c..a1c20e06 100644 --- a/game/server/sdk/sdk_eventlog.cpp +++ b/game/server/sdk/sdk_eventlog.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sdk/sdk_gameinterface.cpp b/game/server/sdk/sdk_gameinterface.cpp index 8c0c30d5..82b75682 100644 --- a/game/server/sdk/sdk_gameinterface.cpp +++ b/game/server/sdk/sdk_gameinterface.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sdk/sdk_logicalentity.cpp b/game/server/sdk/sdk_logicalentity.cpp index 06f193e4..273bf61c 100644 --- a/game/server/sdk/sdk_logicalentity.cpp +++ b/game/server/sdk/sdk_logicalentity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Simple logical entity that counts up to a threshold value, then // fires an output when reached. diff --git a/game/server/sdk/sdk_modelentity.cpp b/game/server/sdk/sdk_modelentity.cpp index 2118d540..ebe6d109 100644 --- a/game/server/sdk/sdk_modelentity.cpp +++ b/game/server/sdk/sdk_modelentity.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Simple model entity that randomly moves and changes direction // when activated. diff --git a/game/server/sdk/sdk_player.cpp b/game/server/sdk/sdk_player.cpp index 1eabfe42..d7952e88 100644 --- a/game/server/sdk/sdk_player.cpp +++ b/game/server/sdk/sdk_player.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Player for HL1. // diff --git a/game/server/sdk/sdk_player.h b/game/server/sdk/sdk_player.h index d54992b7..bce5d83e 100644 --- a/game/server/sdk/sdk_player.h +++ b/game/server/sdk/sdk_player.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Player for SDK Game // diff --git a/game/server/sdk/sdk_playermove.cpp b/game/server/sdk/sdk_playermove.cpp index 4bd0a399..65e1906e 100644 --- a/game/server/sdk/sdk_playermove.cpp +++ b/game/server/sdk/sdk_playermove.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sdk/sdk_team.cpp b/game/server/sdk/sdk_team.cpp index de56c794..2d01e425 100644 --- a/game/server/sdk/sdk_team.cpp +++ b/game/server/sdk/sdk_team.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Team management class. Contains all the details for a specific team // diff --git a/game/server/sdk/sdk_team.h b/game/server/sdk/sdk_team.h index 8b24707f..cad4e607 100644 --- a/game/server/sdk/sdk_team.h +++ b/game/server/sdk/sdk_team.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Team management class. Contains all the details for a specific team // diff --git a/game/server/sdk/sdk_vehicle_jeep.cpp b/game/server/sdk/sdk_vehicle_jeep.cpp index 8402937d..16f8e0dc 100644 --- a/game/server/sdk/sdk_vehicle_jeep.cpp +++ b/game/server/sdk/sdk_vehicle_jeep.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sdk/te_firebullets.cpp b/game/server/sdk/te_firebullets.cpp index 0e8c060c..627b20ef 100644 --- a/game/server/sdk/te_firebullets.cpp +++ b/game/server/sdk/te_firebullets.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sdk/te_firebullets.h b/game/server/sdk/te_firebullets.h index 88ec65d7..3422056e 100644 --- a/game/server/sdk/te_firebullets.h +++ b/game/server/sdk/te_firebullets.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/sendproxy.cpp b/game/server/sendproxy.cpp index b22a23de..5730054b 100644 --- a/game/server/sendproxy.cpp +++ b/game/server/sendproxy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: implements various common send proxies // diff --git a/game/server/sendproxy.h b/game/server/sendproxy.h index 69e8ed3e..1b9f4f60 100644 --- a/game/server/sendproxy.h +++ b/game/server/sendproxy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: implements various common send proxies // diff --git a/game/server/serverbenchmark_base.cpp b/game/server/serverbenchmark_base.cpp index 25baabda..228445b3 100644 --- a/game/server/serverbenchmark_base.cpp +++ b/game/server/serverbenchmark_base.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/serverbenchmark_base.h b/game/server/serverbenchmark_base.h index 0572c6a7..9e3f555e 100644 --- a/game/server/serverbenchmark_base.h +++ b/game/server/serverbenchmark_base.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/shadowcontrol.cpp b/game/server/shadowcontrol.cpp index 590d6a5e..708680cd 100644 --- a/game/server/shadowcontrol.cpp +++ b/game/server/shadowcontrol.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Shadow control entity. // diff --git a/game/server/slideshow_display.cpp b/game/server/slideshow_display.cpp index 24af76f2..5f9ef8da 100644 --- a/game/server/slideshow_display.cpp +++ b/game/server/slideshow_display.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the big scary boom-boom machine Antlions fear. // diff --git a/game/server/smoke_trail.cpp b/game/server/smoke_trail.cpp index a6d80b00..3bfbb680 100644 --- a/game/server/smoke_trail.cpp +++ b/game/server/smoke_trail.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/smoke_trail.h b/game/server/smoke_trail.h index 005f0de5..9aee606b 100644 --- a/game/server/smoke_trail.h +++ b/game/server/smoke_trail.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/smokestack.cpp b/game/server/smokestack.cpp index 395223c9..879067f1 100644 --- a/game/server/smokestack.cpp +++ b/game/server/smokestack.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the server side of a steam jet particle system entity. // diff --git a/game/server/smokestack.h b/game/server/smokestack.h index 9243d7c1..9445b43f 100644 --- a/game/server/smokestack.h +++ b/game/server/smokestack.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines the server side of a steam jet particle system entity. // diff --git a/game/server/sound.cpp b/game/server/sound.cpp index e6dac876..d38bde31 100644 --- a/game/server/sound.cpp +++ b/game/server/sound.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entities relating to in-level sound effects. // diff --git a/game/server/soundent.cpp b/game/server/soundent.cpp index 8a100e6c..cdad6e63 100644 --- a/game/server/soundent.cpp +++ b/game/server/soundent.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/soundent.h b/game/server/soundent.h index 5bd7f8bd..5d2f1b24 100644 --- a/game/server/soundent.h +++ b/game/server/soundent.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/soundscape.cpp b/game/server/soundscape.cpp index 60b967ff..6b30ca70 100644 --- a/game/server/soundscape.cpp +++ b/game/server/soundscape.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/soundscape.h b/game/server/soundscape.h index 1a6aca7b..ac023fb6 100644 --- a/game/server/soundscape.h +++ b/game/server/soundscape.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/soundscape_system.cpp b/game/server/soundscape_system.cpp index 9802e277..fc66cd3e 100644 --- a/game/server/soundscape_system.cpp +++ b/game/server/soundscape_system.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/soundscape_system.h b/game/server/soundscape_system.h index 81909402..7a75ccb0 100644 --- a/game/server/soundscape_system.h +++ b/game/server/soundscape_system.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/spark.h b/game/server/spark.h index a9ec30f9..409b1d04 100644 --- a/game/server/spark.h +++ b/game/server/spark.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/spotlightend.cpp b/game/server/spotlightend.cpp index edaed959..a56ba6aa 100644 --- a/game/server/spotlightend.cpp +++ b/game/server/spotlightend.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dynamic light at the end of a spotlight // diff --git a/game/server/spotlightend.h b/game/server/spotlightend.h index 00be63ff..dbf193cb 100644 --- a/game/server/spotlightend.h +++ b/game/server/spotlightend.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Dynamic light at the end of a spotlight // diff --git a/game/server/sprite_perfmonitor.cpp b/game/server/sprite_perfmonitor.cpp index 521d4440..7a725277 100644 --- a/game/server/sprite_perfmonitor.cpp +++ b/game/server/sprite_perfmonitor.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= // // Purpose: an entity which turns on and off counting and display of the particle // performance metric diff --git a/game/server/stdafx.cpp b/game/server/stdafx.cpp index 737c7786..564e7d94 100644 --- a/game/server/stdafx.cpp +++ b/game/server/stdafx.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Builds the precompiled header for the game DLL // diff --git a/game/server/steamjet.cpp b/game/server/steamjet.cpp index 5c6dcad1..7b212c18 100644 --- a/game/server/steamjet.cpp +++ b/game/server/steamjet.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements the server side of a steam jet particle system entity. // diff --git a/game/server/steamjet.h b/game/server/steamjet.h index 20d20948..dc5236da 100644 --- a/game/server/steamjet.h +++ b/game/server/steamjet.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Defines the server side of a steam jet particle system entity. // diff --git a/game/server/subs.cpp b/game/server/subs.cpp index aa4eddf5..0c232531 100644 --- a/game/server/subs.cpp +++ b/game/server/subs.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Frequently used global functions. // diff --git a/game/server/sun.cpp b/game/server/sun.cpp index 10f9dd6a..fb8cfb1f 100644 --- a/game/server/sun.cpp +++ b/game/server/sun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/tanktrain.cpp b/game/server/tanktrain.cpp index 1fc5c2d5..484cfcbe 100644 --- a/game/server/tanktrain.cpp +++ b/game/server/tanktrain.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te.cpp b/game/server/te.cpp index acb3fb7f..6cceafe6 100644 --- a/game/server/te.cpp +++ b/game/server/te.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te.h b/game/server/te.h index 3b8c9a9f..9b584f58 100644 --- a/game/server/te.h +++ b/game/server/te.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_armorricochet.cpp b/game/server/te_armorricochet.cpp index 70ee56c8..ea09ad6e 100644 --- a/game/server/te_armorricochet.cpp +++ b/game/server/te_armorricochet.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_basebeam.cpp b/game/server/te_basebeam.cpp index 5a934eaa..2a55fb03 100644 --- a/game/server/te_basebeam.cpp +++ b/game/server/te_basebeam.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_basebeam.h b/game/server/te_basebeam.h index 599354b4..a117b59a 100644 --- a/game/server/te_basebeam.h +++ b/game/server/te_basebeam.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_beamentpoint.cpp b/game/server/te_beamentpoint.cpp index aabeac36..1a0e89ae 100644 --- a/game/server/te_beamentpoint.cpp +++ b/game/server/te_beamentpoint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_beaments.cpp b/game/server/te_beaments.cpp index c5b93d3d..4e237cc2 100644 --- a/game/server/te_beaments.cpp +++ b/game/server/te_beaments.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_beamfollow.cpp b/game/server/te_beamfollow.cpp index dd99351f..815d345a 100644 --- a/game/server/te_beamfollow.cpp +++ b/game/server/te_beamfollow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_beamlaser.cpp b/game/server/te_beamlaser.cpp index 069b45fb..20737d4e 100644 --- a/game/server/te_beamlaser.cpp +++ b/game/server/te_beamlaser.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Beam used for Laser sights. Fades out when it's perpendicular to the viewpoint. // diff --git a/game/server/te_beampoints.cpp b/game/server/te_beampoints.cpp index 6735061e..d37f7dfd 100644 --- a/game/server/te_beampoints.cpp +++ b/game/server/te_beampoints.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_beamring.cpp b/game/server/te_beamring.cpp index 5e6d41a0..1a19e7ef 100644 --- a/game/server/te_beamring.cpp +++ b/game/server/te_beamring.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_beamringpoint.cpp b/game/server/te_beamringpoint.cpp index e97ad052..54ec0e9a 100644 --- a/game/server/te_beamringpoint.cpp +++ b/game/server/te_beamringpoint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_beamspline.cpp b/game/server/te_beamspline.cpp index fc3c3967..6c878c22 100644 --- a/game/server/te_beamspline.cpp +++ b/game/server/te_beamspline.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_bloodsprite.cpp b/game/server/te_bloodsprite.cpp index 2dff2d2e..830314fc 100644 --- a/game/server/te_bloodsprite.cpp +++ b/game/server/te_bloodsprite.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_bloodstream.cpp b/game/server/te_bloodstream.cpp index eceb1c53..02bf9e79 100644 --- a/game/server/te_bloodstream.cpp +++ b/game/server/te_bloodstream.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_breakmodel.cpp b/game/server/te_breakmodel.cpp index 32807f49..63ac1cb3 100644 --- a/game/server/te_breakmodel.cpp +++ b/game/server/te_breakmodel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_bspdecal.cpp b/game/server/te_bspdecal.cpp index 4214c842..79c1b412 100644 --- a/game/server/te_bspdecal.cpp +++ b/game/server/te_bspdecal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_bubbles.cpp b/game/server/te_bubbles.cpp index 257fc563..f70729cc 100644 --- a/game/server/te_bubbles.cpp +++ b/game/server/te_bubbles.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_bubbletrail.cpp b/game/server/te_bubbletrail.cpp index b0ac6986..6280c192 100644 --- a/game/server/te_bubbletrail.cpp +++ b/game/server/te_bubbletrail.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_clientprojectile.cpp b/game/server/te_clientprojectile.cpp index 17d8d17d..e726dc05 100644 --- a/game/server/te_clientprojectile.cpp +++ b/game/server/te_clientprojectile.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/te_decal.cpp b/game/server/te_decal.cpp index be167293..02986173 100644 --- a/game/server/te_decal.cpp +++ b/game/server/te_decal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_dynamiclight.cpp b/game/server/te_dynamiclight.cpp index a2a87694..ed56d963 100644 --- a/game/server/te_dynamiclight.cpp +++ b/game/server/te_dynamiclight.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_effect_dispatch.cpp b/game/server/te_effect_dispatch.cpp index 2338206f..90d7175e 100644 --- a/game/server/te_effect_dispatch.cpp +++ b/game/server/te_effect_dispatch.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_effect_dispatch.h b/game/server/te_effect_dispatch.h index 3ae886ba..f808f73f 100644 --- a/game/server/te_effect_dispatch.h +++ b/game/server/te_effect_dispatch.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_energysplash.cpp b/game/server/te_energysplash.cpp index 9c0f50d4..dc785579 100644 --- a/game/server/te_energysplash.cpp +++ b/game/server/te_energysplash.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_explosion.cpp b/game/server/te_explosion.cpp index da40c71f..7ebe7c7e 100644 --- a/game/server/te_explosion.cpp +++ b/game/server/te_explosion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_fizz.cpp b/game/server/te_fizz.cpp index d0084c79..d9383f71 100644 --- a/game/server/te_fizz.cpp +++ b/game/server/te_fizz.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_footprintdecal.cpp b/game/server/te_footprintdecal.cpp index 9e3e9e46..afa59864 100644 --- a/game/server/te_footprintdecal.cpp +++ b/game/server/te_footprintdecal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_glassshatter.cpp b/game/server/te_glassshatter.cpp index 8ccc1a8c..77ef2a1d 100644 --- a/game/server/te_glassshatter.cpp +++ b/game/server/te_glassshatter.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_glowsprite.cpp b/game/server/te_glowsprite.cpp index 13aae976..bee88585 100644 --- a/game/server/te_glowsprite.cpp +++ b/game/server/te_glowsprite.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_impact.cpp b/game/server/te_impact.cpp index 44866d2f..18865b0c 100644 --- a/game/server/te_impact.cpp +++ b/game/server/te_impact.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Send generic impact messages to the client for visualization // diff --git a/game/server/te_killplayerattachments.cpp b/game/server/te_killplayerattachments.cpp index 114ee193..e7de15f9 100644 --- a/game/server/te_killplayerattachments.cpp +++ b/game/server/te_killplayerattachments.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_largefunnel.cpp b/game/server/te_largefunnel.cpp index 4727b7d3..7dbca467 100644 --- a/game/server/te_largefunnel.cpp +++ b/game/server/te_largefunnel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_muzzleflash.cpp b/game/server/te_muzzleflash.cpp index 2b211896..d47b129a 100644 --- a/game/server/te_muzzleflash.cpp +++ b/game/server/te_muzzleflash.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Create a muzzle flash temp ent // diff --git a/game/server/te_particlesystem.cpp b/game/server/te_particlesystem.cpp index f2fca976..c8b4b429 100644 --- a/game/server/te_particlesystem.cpp +++ b/game/server/te_particlesystem.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_particlesystem.h b/game/server/te_particlesystem.h index 147b6829..235ec6cd 100644 --- a/game/server/te_particlesystem.h +++ b/game/server/te_particlesystem.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_physicsprop.cpp b/game/server/te_physicsprop.cpp index 74ec3809..e00d0850 100644 --- a/game/server/te_physicsprop.cpp +++ b/game/server/te_physicsprop.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_playerdecal.cpp b/game/server/te_playerdecal.cpp index be783e29..1e7d0780 100644 --- a/game/server/te_playerdecal.cpp +++ b/game/server/te_playerdecal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_projecteddecal.cpp b/game/server/te_projecteddecal.cpp index dead935d..e82d14c7 100644 --- a/game/server/te_projecteddecal.cpp +++ b/game/server/te_projecteddecal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_showline.cpp b/game/server/te_showline.cpp index 2f400d0a..0b6d06e6 100644 --- a/game/server/te_showline.cpp +++ b/game/server/te_showline.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_smoke.cpp b/game/server/te_smoke.cpp index 947de159..a79defcf 100644 --- a/game/server/te_smoke.cpp +++ b/game/server/te_smoke.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_sparks.cpp b/game/server/te_sparks.cpp index 7b511c12..3a11a5c2 100644 --- a/game/server/te_sparks.cpp +++ b/game/server/te_sparks.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_sprite.cpp b/game/server/te_sprite.cpp index 98ae3438..9846331b 100644 --- a/game/server/te_sprite.cpp +++ b/game/server/te_sprite.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_spritespray.cpp b/game/server/te_spritespray.cpp index 1eeae735..d4cfff70 100644 --- a/game/server/te_spritespray.cpp +++ b/game/server/te_spritespray.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/te_worlddecal.cpp b/game/server/te_worlddecal.cpp index 8dc5d76e..ac9cded8 100644 --- a/game/server/te_worlddecal.cpp +++ b/game/server/te_worlddecal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/team.cpp b/game/server/team.cpp index d02ba927..775d8aeb 100644 --- a/game/server/team.cpp +++ b/game/server/team.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Team management class. Contains all the details for a specific team // diff --git a/game/server/team.h b/game/server/team.h index 2ac48c99..874d42b1 100644 --- a/game/server/team.h +++ b/game/server/team.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Team management class. Contains all the details for a specific team // diff --git a/game/server/team_control_point.h b/game/server/team_control_point.h index 5008efc1..922fd6e7 100644 --- a/game/server/team_control_point.h +++ b/game/server/team_control_point.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/team_control_point_master.cpp b/game/server/team_control_point_master.cpp index 47558db8..a3287fb7 100644 --- a/game/server/team_control_point_master.cpp +++ b/game/server/team_control_point_master.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/team_control_point_master.h b/game/server/team_control_point_master.h index e2882635..8abe36c9 100644 --- a/game/server/team_control_point_master.h +++ b/game/server/team_control_point_master.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/team_control_point_round.cpp b/game/server/team_control_point_round.cpp index 15768a6a..7dc43c91 100644 --- a/game/server/team_control_point_round.cpp +++ b/game/server/team_control_point_round.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/team_control_point_round.h b/game/server/team_control_point_round.h index a210fbf4..d98fb07c 100644 --- a/game/server/team_control_point_round.h +++ b/game/server/team_control_point_round.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/team_objectiveresource.cpp b/game/server/team_objectiveresource.cpp index 194a8d33..16efc7a3 100644 --- a/game/server/team_objectiveresource.cpp +++ b/game/server/team_objectiveresource.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: An entity that networks the state of the game's objectives. // May contain data for objectives that aren't used by your mod, but diff --git a/game/server/team_objectiveresource.h b/game/server/team_objectiveresource.h index 55869a3f..cd10722d 100644 --- a/game/server/team_objectiveresource.h +++ b/game/server/team_objectiveresource.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/team_spawnpoint.cpp b/game/server/team_spawnpoint.cpp index 99aa1b8c..680b340b 100644 --- a/game/server/team_spawnpoint.cpp +++ b/game/server/team_spawnpoint.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Team spawnpoint handling // diff --git a/game/server/team_spawnpoint.h b/game/server/team_spawnpoint.h index 76a753fe..44f9c5fc 100644 --- a/game/server/team_spawnpoint.h +++ b/game/server/team_spawnpoint.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Team spawnpoint entity // diff --git a/game/server/team_train_watcher.cpp b/game/server/team_train_watcher.cpp index bee9679a..7d8b497f 100644 --- a/game/server/team_train_watcher.cpp +++ b/game/server/team_train_watcher.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/team_train_watcher.h b/game/server/team_train_watcher.h index 7f14455c..5ebd7346 100644 --- a/game/server/team_train_watcher.h +++ b/game/server/team_train_watcher.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/tempmonster.cpp b/game/server/tempmonster.cpp index fa24d4d3..d53f2207 100644 --- a/game/server/tempmonster.cpp +++ b/game/server/tempmonster.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/tesla.cpp b/game/server/tesla.cpp index d33a4faf..74d9726a 100644 --- a/game/server/tesla.cpp +++ b/game/server/tesla.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/tesla.h b/game/server/tesla.h index d4d47706..56025f64 100644 --- a/game/server/tesla.h +++ b/game/server/tesla.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/test_proxytoggle.cpp b/game/server/test_proxytoggle.cpp index 9a1282bc..6145e619 100644 --- a/game/server/test_proxytoggle.cpp +++ b/game/server/test_proxytoggle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/test_stressentities.cpp b/game/server/test_stressentities.cpp index 16a17142..c96b87f4 100644 --- a/game/server/test_stressentities.cpp +++ b/game/server/test_stressentities.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/test_stressentities.h b/game/server/test_stressentities.h index 52cee409..502498a9 100644 --- a/game/server/test_stressentities.h +++ b/game/server/test_stressentities.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/testfunctions.cpp b/game/server/testfunctions.cpp index f577b30a..39708ab2 100644 --- a/game/server/testfunctions.cpp +++ b/game/server/testfunctions.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/testtraceline.cpp b/game/server/testtraceline.cpp index 16b4afc4..b0806393 100644 --- a/game/server/testtraceline.cpp +++ b/game/server/testtraceline.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/textstatsmgr.cpp b/game/server/textstatsmgr.cpp index e5c2bd73..774e168d 100644 --- a/game/server/textstatsmgr.cpp +++ b/game/server/textstatsmgr.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/textstatsmgr.h b/game/server/textstatsmgr.h index 99dc978c..0b831ac2 100644 --- a/game/server/textstatsmgr.h +++ b/game/server/textstatsmgr.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/timedeventmgr.cpp b/game/server/timedeventmgr.cpp index fb90810f..3fc46df8 100644 --- a/game/server/timedeventmgr.cpp +++ b/game/server/timedeventmgr.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/timedeventmgr.h b/game/server/timedeventmgr.h index 6d6bbe7d..879efa6b 100644 --- a/game/server/timedeventmgr.h +++ b/game/server/timedeventmgr.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/toolframework_server.cpp b/game/server/toolframework_server.cpp index 5e2c9b3a..54c0c87d 100644 --- a/game/server/toolframework_server.cpp +++ b/game/server/toolframework_server.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/toolframework_server.h b/game/server/toolframework_server.h index 1df308ac..1f53c12e 100644 --- a/game/server/toolframework_server.h +++ b/game/server/toolframework_server.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/trains.cpp b/game/server/trains.cpp index fc28f3ff..6894b26d 100644 --- a/game/server/trains.cpp +++ b/game/server/trains.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Spawn, think, and touch functions for trains, etc. // diff --git a/game/server/trains.h b/game/server/trains.h index efeb3c0d..666991a6 100644 --- a/game/server/trains.h +++ b/game/server/trains.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/trigger_area_capture.cpp b/game/server/trigger_area_capture.cpp index fac311c8..a10e418b 100644 --- a/game/server/trigger_area_capture.cpp +++ b/game/server/trigger_area_capture.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/server/trigger_area_capture.h b/game/server/trigger_area_capture.h index e336fa61..fed132b6 100644 --- a/game/server/trigger_area_capture.h +++ b/game/server/trigger_area_capture.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/server/trigger_portal.cpp b/game/server/trigger_portal.cpp index 286af6e9..c1147545 100644 --- a/game/server/trigger_portal.cpp +++ b/game/server/trigger_portal.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entity which teleports touched entities and reorients their physics // diff --git a/game/server/triggers.cpp b/game/server/triggers.cpp index ad930d2d..c620e82c 100644 --- a/game/server/triggers.cpp +++ b/game/server/triggers.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Spawn and use functions for editor-placed triggers. // diff --git a/game/server/triggers.h b/game/server/triggers.h index 7a630c64..2d761003 100644 --- a/game/server/triggers.h +++ b/game/server/triggers.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/util.cpp b/game/server/util.cpp index 1a27f582..e50f819f 100644 --- a/game/server/util.cpp +++ b/game/server/util.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Utility code. // diff --git a/game/server/util.h b/game/server/util.h index 330cd97c..801bfaaf 100644 --- a/game/server/util.h +++ b/game/server/util.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Misc utility code. // diff --git a/game/server/variant_t.cpp b/game/server/variant_t.cpp index 6b1ad5e5..fdcabb1a 100644 --- a/game/server/variant_t.cpp +++ b/game/server/variant_t.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/variant_t.h b/game/server/variant_t.h index 1d2c87aa..87f2f24d 100644 --- a/game/server/variant_t.h +++ b/game/server/variant_t.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/vehicle_base.cpp b/game/server/vehicle_base.cpp index a84e4dab..2fbb278e 100644 --- a/game/server/vehicle_base.cpp +++ b/game/server/vehicle_base.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: UNDONE: Rename this to prop_vehicle.cpp !!! // diff --git a/game/server/vehicle_base.h b/game/server/vehicle_base.h index 0c214d58..e0fefa05 100644 --- a/game/server/vehicle_base.h +++ b/game/server/vehicle_base.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/vehicle_baseserver.cpp b/game/server/vehicle_baseserver.cpp index 7436929a..b03100d1 100644 --- a/game/server/vehicle_baseserver.cpp +++ b/game/server/vehicle_baseserver.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/vehicle_baseserver.h b/game/server/vehicle_baseserver.h index d66fb7f8..d8469dbb 100644 --- a/game/server/vehicle_baseserver.h +++ b/game/server/vehicle_baseserver.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/vehicle_choreo_generic.cpp b/game/server/vehicle_choreo_generic.cpp index a041eab5..ce906ff1 100644 --- a/game/server/vehicle_choreo_generic.cpp +++ b/game/server/vehicle_choreo_generic.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/vehicle_sounds.h b/game/server/vehicle_sounds.h index fc10102f..c7e0c5c9 100644 --- a/game/server/vehicle_sounds.h +++ b/game/server/vehicle_sounds.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/vguiscreen.cpp b/game/server/vguiscreen.cpp index 499196ad..bc9b8e31 100644 --- a/game/server/vguiscreen.cpp +++ b/game/server/vguiscreen.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: This is an entity that represents a vgui screen // diff --git a/game/server/waterbullet.cpp b/game/server/waterbullet.cpp index e865bc53..ca769100 100644 --- a/game/server/waterbullet.cpp +++ b/game/server/waterbullet.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: An effect for a single bullet passing through a body of water. // The slug quickly decelerates, leaving a trail of bubbles behind it. diff --git a/game/server/waterbullet.h b/game/server/waterbullet.h index 88eea2e1..1c28f0f9 100644 --- a/game/server/waterbullet.h +++ b/game/server/waterbullet.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that simulates bullets that are underwater. // diff --git a/game/server/wcedit.cpp b/game/server/wcedit.cpp index b72a31f3..a9dc8ba5 100644 --- a/game/server/wcedit.cpp +++ b/game/server/wcedit.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Namespace for functions having to do with WC Edit mode // diff --git a/game/server/wcedit.h b/game/server/wcedit.h index 67de6623..2a225b1b 100644 --- a/game/server/wcedit.h +++ b/game/server/wcedit.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Namespace for functions having to do with WC Edit mode // diff --git a/game/server/weapon_cubemap.cpp b/game/server/weapon_cubemap.cpp index 9e71ec63..40d775e5 100644 --- a/game/server/weapon_cubemap.cpp +++ b/game/server/weapon_cubemap.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/server/weight_button.cpp b/game/server/weight_button.cpp index 3f75be1f..0059765a 100644 --- a/game/server/weight_button.cpp +++ b/game/server/weight_button.cpp @@ -1,5 +1,5 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: 'Button' which activates after a specified amount of weight is touching it. // diff --git a/game/server/world.cpp b/game/server/world.cpp index be975923..19e9c25a 100644 --- a/game/server/world.cpp +++ b/game/server/world.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Precaches and defs for entities and other data that must always be available. // diff --git a/game/server/world.h b/game/server/world.h index 67f21c53..33b37314 100644 --- a/game/server/world.h +++ b/game/server/world.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The worldspawn entity. This spawns first when each level begins. // diff --git a/game/shared/EntityParticleTrail_Shared.cpp b/game/shared/EntityParticleTrail_Shared.cpp index eed2c274..0cd1e0ac 100644 --- a/game/shared/EntityParticleTrail_Shared.cpp +++ b/game/shared/EntityParticleTrail_Shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Drops particles where the entity was. // diff --git a/game/shared/GameEventListener.h b/game/shared/GameEventListener.h index a2fbb640..0f751b64 100644 --- a/game/shared/GameEventListener.h +++ b/game/shared/GameEventListener.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/GameStats.h b/game/shared/GameStats.h index 2adf4d07..486c62f5 100644 --- a/game/shared/GameStats.h +++ b/game/shared/GameStats.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/IEffects.h b/game/shared/IEffects.h index affeb18a..4b633db4 100644 --- a/game/shared/IEffects.h +++ b/game/shared/IEffects.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client-server neutral effects interface // diff --git a/game/shared/IVehicle.h b/game/shared/IVehicle.h index c8c32e20..2aea1917 100644 --- a/game/shared/IVehicle.h +++ b/game/shared/IVehicle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/ModelSoundsCache.cpp b/game/shared/ModelSoundsCache.cpp index 6ce8f6e5..f93d1e72 100644 --- a/game/shared/ModelSoundsCache.cpp +++ b/game/shared/ModelSoundsCache.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/ModelSoundsCache.h b/game/shared/ModelSoundsCache.h index ce623c5a..9cead6f9 100644 --- a/game/shared/ModelSoundsCache.h +++ b/game/shared/ModelSoundsCache.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/Multiplayer/multiplayer_animstate.cpp b/game/shared/Multiplayer/multiplayer_animstate.cpp index a2158b31..b6d1aa31 100644 --- a/game/shared/Multiplayer/multiplayer_animstate.cpp +++ b/game/shared/Multiplayer/multiplayer_animstate.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======// +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // diff --git a/game/shared/Multiplayer/multiplayer_animstate.h b/game/shared/Multiplayer/multiplayer_animstate.h index 3d33d6c4..f019d786 100644 --- a/game/shared/Multiplayer/multiplayer_animstate.h +++ b/game/shared/Multiplayer/multiplayer_animstate.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======// +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // diff --git a/game/shared/SceneCache.cpp b/game/shared/SceneCache.cpp index c69ffea5..fdb439b0 100644 --- a/game/shared/SceneCache.cpp +++ b/game/shared/SceneCache.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/SceneCache.h b/game/shared/SceneCache.h index 7c2a6820..7f1809f0 100644 --- a/game/shared/SceneCache.h +++ b/game/shared/SceneCache.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/Sprite.cpp b/game/shared/Sprite.cpp index 6a4d8f5a..7a4e9223 100644 --- a/game/shared/Sprite.cpp +++ b/game/shared/Sprite.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. // diff --git a/game/shared/Sprite.h b/game/shared/Sprite.h index 9403e689..bba0f3f2 100644 --- a/game/shared/Sprite.h +++ b/game/shared/Sprite.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/SpriteTrail.cpp b/game/shared/SpriteTrail.cpp index 4604eb08..0ab3e910 100644 --- a/game/shared/SpriteTrail.cpp +++ b/game/shared/SpriteTrail.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/SpriteTrail.h b/game/shared/SpriteTrail.h index c607187a..ceb5e1aa 100644 --- a/game/shared/SpriteTrail.h +++ b/game/shared/SpriteTrail.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/achievement_saverestore.cpp b/game/shared/achievement_saverestore.cpp index 1b9bdeb5..6172d2e3 100644 --- a/game/shared/achievement_saverestore.cpp +++ b/game/shared/achievement_saverestore.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/achievement_saverestore.h b/game/shared/achievement_saverestore.h index 4a5bf8e4..25c64b5d 100644 --- a/game/shared/achievement_saverestore.h +++ b/game/shared/achievement_saverestore.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/achievementmgr.h b/game/shared/achievementmgr.h index 02723709..3e7b93e4 100644 --- a/game/shared/achievementmgr.h +++ b/game/shared/achievementmgr.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/achievements_hlx.cpp b/game/shared/achievements_hlx.cpp index f10835a1..ae2b2903 100644 --- a/game/shared/achievements_hlx.cpp +++ b/game/shared/achievements_hlx.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/activitylist.cpp b/game/shared/activitylist.cpp index 266cd922..2fc9b872 100644 --- a/game/shared/activitylist.cpp +++ b/game/shared/activitylist.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/activitylist.h b/game/shared/activitylist.h index 9a93106e..48e261ca 100644 --- a/game/shared/activitylist.h +++ b/game/shared/activitylist.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/ai_activity.h b/game/shared/ai_activity.h index 71c7e77e..bc489af3 100644 --- a/game/shared/ai_activity.h +++ b/game/shared/ai_activity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/ai_debug_shared.h b/game/shared/ai_debug_shared.h index 66307690..f12b55ed 100644 --- a/game/shared/ai_debug_shared.h +++ b/game/shared/ai_debug_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/ammodef.cpp b/game/shared/ammodef.cpp index 55c0e494..593bbd2f 100644 --- a/game/shared/ammodef.cpp +++ b/game/shared/ammodef.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base combat character with no AI // diff --git a/game/shared/ammodef.h b/game/shared/ammodef.h index 97d6b240..66d0e841 100644 --- a/game/shared/ammodef.h +++ b/game/shared/ammodef.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Holds defintion for game ammo types // diff --git a/game/shared/animation.cpp b/game/shared/animation.cpp index 3668dc4c..dcb4beab 100644 --- a/game/shared/animation.cpp +++ b/game/shared/animation.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/animation.h b/game/shared/animation.h index 464cfac0..93dc1169 100644 --- a/game/shared/animation.h +++ b/game/shared/animation.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/apparent_velocity_helper.h b/game/shared/apparent_velocity_helper.h index 8136341b..125e158a 100644 --- a/game/shared/apparent_velocity_helper.h +++ b/game/shared/apparent_velocity_helper.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/base_playeranimstate.cpp b/game/shared/base_playeranimstate.cpp index daf7bcd7..c7d0e8f2 100644 --- a/game/shared/base_playeranimstate.cpp +++ b/game/shared/base_playeranimstate.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/base_playeranimstate.h b/game/shared/base_playeranimstate.h index b221156e..bafda281 100644 --- a/game/shared/base_playeranimstate.h +++ b/game/shared/base_playeranimstate.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/baseachievement.cpp b/game/shared/baseachievement.cpp index 3b238497..ed9fbb9f 100644 --- a/game/shared/baseachievement.cpp +++ b/game/shared/baseachievement.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/baseachievement.h b/game/shared/baseachievement.h index 244e7c53..06d0c386 100644 --- a/game/shared/baseachievement.h +++ b/game/shared/baseachievement.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/basecombatcharacter_shared.cpp b/game/shared/basecombatcharacter_shared.cpp index 1b7d60ad..bfce76ab 100644 --- a/game/shared/basecombatcharacter_shared.cpp +++ b/game/shared/basecombatcharacter_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/basecombatweapon_shared.cpp b/game/shared/basecombatweapon_shared.cpp index db315389..e3bad0a1 100644 --- a/game/shared/basecombatweapon_shared.cpp +++ b/game/shared/basecombatweapon_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/basecombatweapon_shared.h b/game/shared/basecombatweapon_shared.h index 2ec40350..adb34fc0 100644 --- a/game/shared/basecombatweapon_shared.h +++ b/game/shared/basecombatweapon_shared.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/shared/baseentity_shared.h b/game/shared/baseentity_shared.h index 76053237..bd3e33ba 100644 --- a/game/shared/baseentity_shared.h +++ b/game/shared/baseentity_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/basegrenade_shared.h b/game/shared/basegrenade_shared.h index 93060dca..21ba2e91 100644 --- a/game/shared/basegrenade_shared.h +++ b/game/shared/basegrenade_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/baseparticleentity.h b/game/shared/baseparticleentity.h index 56c1d7ef..2f82e099 100644 --- a/game/shared/baseparticleentity.h +++ b/game/shared/baseparticleentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/baseplayer_shared.cpp b/game/shared/baseplayer_shared.cpp index c313330d..cc8a9cc7 100644 --- a/game/shared/baseplayer_shared.cpp +++ b/game/shared/baseplayer_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements shared baseplayer class functionality // diff --git a/game/shared/baseplayer_shared.h b/game/shared/baseplayer_shared.h index 8d510464..632c369e 100644 --- a/game/shared/baseplayer_shared.h +++ b/game/shared/baseplayer_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/baseviewmodel_shared.cpp b/game/shared/baseviewmodel_shared.cpp index 26ef35ae..8911a41f 100644 --- a/game/shared/baseviewmodel_shared.cpp +++ b/game/shared/baseviewmodel_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/baseviewmodel_shared.h b/game/shared/baseviewmodel_shared.h index 21b6dc1c..b40da9f4 100644 --- a/game/shared/baseviewmodel_shared.h +++ b/game/shared/baseviewmodel_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/beam_flags.h b/game/shared/beam_flags.h index 092c186a..ab3ca6d1 100644 --- a/game/shared/beam_flags.h +++ b/game/shared/beam_flags.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/beam_shared.cpp b/game/shared/beam_shared.cpp index 06a7ddb1..f3fb05d1 100644 --- a/game/shared/beam_shared.cpp +++ b/game/shared/beam_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Implements visual effects entities: sprites, beams, bubbles, etc. // diff --git a/game/shared/beam_shared.h b/game/shared/beam_shared.h index 3b6a8020..44f9124a 100644 --- a/game/shared/beam_shared.h +++ b/game/shared/beam_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/choreoactor.cpp b/game/shared/choreoactor.cpp index 22be6261..e36c9588 100644 --- a/game/shared/choreoactor.cpp +++ b/game/shared/choreoactor.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/choreoactor.h b/game/shared/choreoactor.h index 4383e099..ceaab8a4 100644 --- a/game/shared/choreoactor.h +++ b/game/shared/choreoactor.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/choreochannel.cpp b/game/shared/choreochannel.cpp index b6b3ea44..a01a136f 100644 --- a/game/shared/choreochannel.cpp +++ b/game/shared/choreochannel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/choreochannel.h b/game/shared/choreochannel.h index 92332db7..cfae2e7a 100644 --- a/game/shared/choreochannel.h +++ b/game/shared/choreochannel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/choreoevent.cpp b/game/shared/choreoevent.cpp index f95a3ecc..a7ab2061 100644 --- a/game/shared/choreoevent.cpp +++ b/game/shared/choreoevent.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/choreoevent.h b/game/shared/choreoevent.h index 31206ee9..02f71893 100644 --- a/game/shared/choreoevent.h +++ b/game/shared/choreoevent.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/choreoscene.cpp b/game/shared/choreoscene.cpp index 060b1697..d7256942 100644 --- a/game/shared/choreoscene.cpp +++ b/game/shared/choreoscene.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/shared/choreoscene.h b/game/shared/choreoscene.h index fb70aa6f..8a3fc258 100644 --- a/game/shared/choreoscene.h +++ b/game/shared/choreoscene.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/collisionproperty.cpp b/game/shared/collisionproperty.cpp index 63c1d107..913a7239 100644 --- a/game/shared/collisionproperty.cpp +++ b/game/shared/collisionproperty.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/collisionproperty.h b/game/shared/collisionproperty.h index 21ce3480..556ca2db 100644 --- a/game/shared/collisionproperty.h +++ b/game/shared/collisionproperty.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/death_pose.cpp b/game/shared/death_pose.cpp index 390f203c..6cd8cd46 100644 --- a/game/shared/death_pose.cpp +++ b/game/shared/death_pose.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/death_pose.h b/game/shared/death_pose.h index 8b4a76d7..7b69c3a7 100644 --- a/game/shared/death_pose.h +++ b/game/shared/death_pose.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/debugoverlay_null.cpp b/game/shared/debugoverlay_null.cpp index 5f4af4a3..2f8fa644 100644 --- a/game/shared/debugoverlay_null.cpp +++ b/game/shared/debugoverlay_null.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/debugoverlay_shared.cpp b/game/shared/debugoverlay_shared.cpp index ad5f829a..4279fa85 100644 --- a/game/shared/debugoverlay_shared.cpp +++ b/game/shared/debugoverlay_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Utility functions for using debug overlays to visualize information // in the world. Uses the IVDebugOverlay interface. diff --git a/game/shared/debugoverlay_shared.h b/game/shared/debugoverlay_shared.h index 75b5cee9..35652cbc 100644 --- a/game/shared/debugoverlay_shared.h +++ b/game/shared/debugoverlay_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/decals.cpp b/game/shared/decals.cpp index 61dc06ce..58c5fadb 100644 --- a/game/shared/decals.cpp +++ b/game/shared/decals.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/decals.h b/game/shared/decals.h index 48d74bb7..f3400ee1 100644 --- a/game/shared/decals.h +++ b/game/shared/decals.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/shared/effect_color_tables.h b/game/shared/effect_color_tables.h index 25a27bb6..d9a10a5d 100644 --- a/game/shared/effect_color_tables.h +++ b/game/shared/effect_color_tables.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/effect_dispatch_data.cpp b/game/shared/effect_dispatch_data.cpp index 1f2a419a..4b96bf39 100644 --- a/game/shared/effect_dispatch_data.cpp +++ b/game/shared/effect_dispatch_data.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/effect_dispatch_data.h b/game/shared/effect_dispatch_data.h index 333aad15..2070fb98 100644 --- a/game/shared/effect_dispatch_data.h +++ b/game/shared/effect_dispatch_data.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/shared/ehandle.cpp b/game/shared/ehandle.cpp index edb0f5ff..b85265e2 100644 --- a/game/shared/ehandle.cpp +++ b/game/shared/ehandle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: This module implements functions to support ehandles. // diff --git a/game/shared/ehandle.h b/game/shared/ehandle.h index 185ec210..03963b54 100644 --- a/game/shared/ehandle.h +++ b/game/shared/ehandle.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/entitydatainstantiator.h b/game/shared/entitydatainstantiator.h index da06746c..9c21014b 100644 --- a/game/shared/entitydatainstantiator.h +++ b/game/shared/entitydatainstantiator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/entitylist_base.cpp b/game/shared/entitylist_base.cpp index 6d11bc85..e4d659af 100644 --- a/game/shared/entitylist_base.cpp +++ b/game/shared/entitylist_base.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/entitylist_base.h b/game/shared/entitylist_base.h index 63b02970..d581330d 100644 --- a/game/shared/entitylist_base.h +++ b/game/shared/entitylist_base.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/entityparticletrail_shared.h b/game/shared/entityparticletrail_shared.h index f75354c8..380fdbe8 100644 --- a/game/shared/entityparticletrail_shared.h +++ b/game/shared/entityparticletrail_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/env_detail_controller.cpp b/game/shared/env_detail_controller.cpp index 1b9dd227..08da7d88 100644 --- a/game/shared/env_detail_controller.cpp +++ b/game/shared/env_detail_controller.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/env_detail_controller.h b/game/shared/env_detail_controller.h index 04ead49e..79b2066a 100644 --- a/game/shared/env_detail_controller.h +++ b/game/shared/env_detail_controller.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/env_meteor_shared.cpp b/game/shared/env_meteor_shared.cpp index c6b324e9..ce969a8b 100644 --- a/game/shared/env_meteor_shared.cpp +++ b/game/shared/env_meteor_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/env_meteor_shared.h b/game/shared/env_meteor_shared.h index 0e5d5112..006125a1 100644 --- a/game/shared/env_meteor_shared.h +++ b/game/shared/env_meteor_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/env_wind_shared.cpp b/game/shared/env_wind_shared.cpp index a032f305..f18290c2 100644 --- a/game/shared/env_wind_shared.cpp +++ b/game/shared/env_wind_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // Information about algorithmic stuff that can occur on both client + server diff --git a/game/shared/episodic/npc_advisor_shared.h b/game/shared/episodic/npc_advisor_shared.h index b657be5c..93a4e5d0 100644 --- a/game/shared/episodic/npc_advisor_shared.h +++ b/game/shared/episodic/npc_advisor_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============// // // Purpose: Shared data between client and server side npc_advisor classes. // diff --git a/game/shared/eventlist.cpp b/game/shared/eventlist.cpp index 2f791ab4..8deb578e 100644 --- a/game/shared/eventlist.cpp +++ b/game/shared/eventlist.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/eventlist.h b/game/shared/eventlist.h index 732433a6..21d4fb2c 100644 --- a/game/shared/eventlist.h +++ b/game/shared/eventlist.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/expressionsample.h b/game/shared/expressionsample.h index 35d66aae..e28a3f2f 100644 --- a/game/shared/expressionsample.h +++ b/game/shared/expressionsample.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/forcefeedback.h b/game/shared/forcefeedback.h index f04dd15c..d60938d7 100644 --- a/game/shared/forcefeedback.h +++ b/game/shared/forcefeedback.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/func_dust_shared.h b/game/shared/func_dust_shared.h index 5ac16f82..adbe3ccb 100644 --- a/game/shared/func_dust_shared.h +++ b/game/shared/func_dust_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/func_ladder.cpp b/game/shared/func_ladder.cpp index 7c978444..cb089b4f 100644 --- a/game/shared/func_ladder.cpp +++ b/game/shared/func_ladder.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/func_ladder.h b/game/shared/func_ladder.h index aa9ec87a..1d26b4f2 100644 --- a/game/shared/func_ladder.h +++ b/game/shared/func_ladder.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gameeventdefs.h b/game/shared/gameeventdefs.h index a150d114..7b7d942e 100644 --- a/game/shared/gameeventdefs.h +++ b/game/shared/gameeventdefs.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gamemovement.cpp b/game/shared/gamemovement.cpp index d2ed9801..39a150e6 100644 --- a/game/shared/gamemovement.cpp +++ b/game/shared/gamemovement.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gamemovement.h b/game/shared/gamemovement.h index 73678f59..0d013dd3 100644 --- a/game/shared/gamemovement.h +++ b/game/shared/gamemovement.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gamerules.h b/game/shared/gamerules.h index 15965211..e735cca8 100644 --- a/game/shared/gamerules.h +++ b/game/shared/gamerules.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gamerules_register.cpp b/game/shared/gamerules_register.cpp index 932b0fb1..4a740d61 100644 --- a/game/shared/gamerules_register.cpp +++ b/game/shared/gamerules_register.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gamerules_register.h b/game/shared/gamerules_register.h index 6b7acbd4..5f98e9b7 100644 --- a/game/shared/gamerules_register.h +++ b/game/shared/gamerules_register.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gamestringpool.cpp b/game/shared/gamestringpool.cpp index a73f0aa0..b18737ef 100644 --- a/game/shared/gamestringpool.cpp +++ b/game/shared/gamestringpool.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gamestringpool.h b/game/shared/gamestringpool.h index 125c0e31..51c7cbfd 100644 --- a/game/shared/gamestringpool.h +++ b/game/shared/gamestringpool.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Pool of all per-level strings. Allocates memory for strings, // consolodating duplicates. The memory is freed on behalf of clients diff --git a/game/shared/gamevars_shared.cpp b/game/shared/gamevars_shared.cpp index 4ceaadfa..e2f83d83 100644 --- a/game/shared/gamevars_shared.cpp +++ b/game/shared/gamevars_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/gamevars_shared.h b/game/shared/gamevars_shared.h index 308f0ce0..4748393c 100644 --- a/game/shared/gamevars_shared.h +++ b/game/shared/gamevars_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/groundlink.h b/game/shared/groundlink.h index 0b929606..1df9c6a9 100644 --- a/game/shared/groundlink.h +++ b/game/shared/groundlink.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hintmessage.cpp b/game/shared/hintmessage.cpp index 7345590b..6f405bf0 100644 --- a/game/shared/hintmessage.cpp +++ b/game/shared/hintmessage.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/hintmessage.h b/game/shared/hintmessage.h index e1273f07..8ee4323c 100644 --- a/game/shared/hintmessage.h +++ b/game/shared/hintmessage.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/hintsystem.cpp b/game/shared/hintsystem.cpp index 202ac0cd..0bf3c6f1 100644 --- a/game/shared/hintsystem.cpp +++ b/game/shared/hintsystem.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/hintsystem.h b/game/shared/hintsystem.h index 67745a0e..53e3ab7c 100644 --- a/game/shared/hintsystem.h +++ b/game/shared/hintsystem.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: A class embedded in players to provide hints to that player // diff --git a/game/shared/hl2/achievements_hl2.cpp b/game/shared/hl2/achievements_hl2.cpp index b8d6e5f2..dfca0d1b 100644 --- a/game/shared/hl2/achievements_hl2.cpp +++ b/game/shared/hl2/achievements_hl2.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/hl2/basehlcombatweapon_shared.cpp b/game/shared/hl2/basehlcombatweapon_shared.cpp index d92e5817..9788f135 100644 --- a/game/shared/hl2/basehlcombatweapon_shared.cpp +++ b/game/shared/hl2/basehlcombatweapon_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/basehlcombatweapon_shared.h b/game/shared/hl2/basehlcombatweapon_shared.h index a691a22b..d776c176 100644 --- a/game/shared/hl2/basehlcombatweapon_shared.h +++ b/game/shared/hl2/basehlcombatweapon_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/citadel_effects_shared.h b/game/shared/hl2/citadel_effects_shared.h index b3f3ab81..345f3030 100644 --- a/game/shared/hl2/citadel_effects_shared.h +++ b/game/shared/hl2/citadel_effects_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/env_alyxemp_shared.h b/game/shared/hl2/env_alyxemp_shared.h index 4d52e003..9597364f 100644 --- a/game/shared/hl2/env_alyxemp_shared.h +++ b/game/shared/hl2/env_alyxemp_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/env_headcrabcanister_shared.cpp b/game/shared/hl2/env_headcrabcanister_shared.cpp index 193c04e1..19cd6f95 100644 --- a/game/shared/hl2/env_headcrabcanister_shared.cpp +++ b/game/shared/hl2/env_headcrabcanister_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/env_headcrabcanister_shared.h b/game/shared/hl2/env_headcrabcanister_shared.h index 36d65559..730581ae 100644 --- a/game/shared/hl2/env_headcrabcanister_shared.h +++ b/game/shared/hl2/env_headcrabcanister_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/hl2_gamerules.cpp b/game/shared/hl2/hl2_gamerules.cpp index 3e2be421..0d658a39 100644 --- a/game/shared/hl2/hl2_gamerules.cpp +++ b/game/shared/hl2/hl2_gamerules.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ==== // // Purpose: The Half-Life 2 game rules, such as the relationship tables and ammo // damage cvars. diff --git a/game/shared/hl2/hl2_gamerules.h b/game/shared/hl2/hl2_gamerules.h index 889eb498..0f3b08bd 100644 --- a/game/shared/hl2/hl2_gamerules.h +++ b/game/shared/hl2/hl2_gamerules.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Game rules for Half-Life 2. // diff --git a/game/shared/hl2/hl2_player_shared.h b/game/shared/hl2/hl2_player_shared.h index 4b0ff7b0..ba8b70c2 100644 --- a/game/shared/hl2/hl2_player_shared.h +++ b/game/shared/hl2/hl2_player_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/hl2_shareddefs.h b/game/shared/hl2/hl2_shareddefs.h index c4d7ef11..a5431b85 100644 --- a/game/shared/hl2/hl2_shareddefs.h +++ b/game/shared/hl2/hl2_shareddefs.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/hl2_usermessages.cpp b/game/shared/hl2/hl2_usermessages.cpp index 16a00095..419d1c29 100644 --- a/game/shared/hl2/hl2_usermessages.cpp +++ b/game/shared/hl2/hl2_usermessages.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/hl2_vehicle_radar.h b/game/shared/hl2/hl2_vehicle_radar.h index 75c929ad..6085c275 100644 --- a/game/shared/hl2/hl2_vehicle_radar.h +++ b/game/shared/hl2/hl2_vehicle_radar.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2/hl_gamemovement.cpp b/game/shared/hl2/hl_gamemovement.cpp index 4f04e27e..be8aa3fb 100644 --- a/game/shared/hl2/hl_gamemovement.cpp +++ b/game/shared/hl2/hl_gamemovement.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Special handling for hl2 usable ladders // diff --git a/game/shared/hl2/hl_gamemovement.h b/game/shared/hl2/hl_gamemovement.h index c26f008c..b634e564 100644 --- a/game/shared/hl2/hl_gamemovement.h +++ b/game/shared/hl2/hl_gamemovement.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Special handling for hl2 usable ladders // diff --git a/game/shared/hl2/hl_movedata.h b/game/shared/hl2/hl_movedata.h index 9c9344bd..5bc0ce46 100644 --- a/game/shared/hl2/hl_movedata.h +++ b/game/shared/hl2/hl_movedata.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/hl2mp_gamerules.cpp b/game/shared/hl2mp/hl2mp_gamerules.cpp index 5a18e5fc..ad2134f4 100644 --- a/game/shared/hl2mp/hl2mp_gamerules.cpp +++ b/game/shared/hl2mp/hl2mp_gamerules.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/hl2mp_gamerules.h b/game/shared/hl2mp/hl2mp_gamerules.h index a2902c61..180951b0 100644 --- a/game/shared/hl2mp/hl2mp_gamerules.h +++ b/game/shared/hl2mp/hl2mp_gamerules.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/hl2mp_player_shared.cpp b/game/shared/hl2mp/hl2mp_player_shared.cpp index 07df655c..f4d6447e 100644 --- a/game/shared/hl2mp/hl2mp_player_shared.cpp +++ b/game/shared/hl2mp/hl2mp_player_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/hl2mp_player_shared.h b/game/shared/hl2mp/hl2mp_player_shared.h index ef68d217..b8752ff6 100644 --- a/game/shared/hl2mp/hl2mp_player_shared.h +++ b/game/shared/hl2mp/hl2mp_player_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/hl2mp_weapon_parse.cpp b/game/shared/hl2mp/hl2mp_weapon_parse.cpp index ce0b4c1d..2d3a6270 100644 --- a/game/shared/hl2mp/hl2mp_weapon_parse.cpp +++ b/game/shared/hl2mp/hl2mp_weapon_parse.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/hl2mp_weapon_parse.h b/game/shared/hl2mp/hl2mp_weapon_parse.h index eaed0388..9e66652b 100644 --- a/game/shared/hl2mp/hl2mp_weapon_parse.h +++ b/game/shared/hl2mp/hl2mp_weapon_parse.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_357.cpp b/game/shared/hl2mp/weapon_357.cpp index c7284293..cea9cf96 100644 --- a/game/shared/hl2mp/weapon_357.cpp +++ b/game/shared/hl2mp/weapon_357.cpp @@ -1,5 +1,5 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_ar2.cpp b/game/shared/hl2mp/weapon_ar2.cpp index 6e46998e..7c31b715 100644 --- a/game/shared/hl2mp/weapon_ar2.cpp +++ b/game/shared/hl2mp/weapon_ar2.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_ar2.h b/game/shared/hl2mp/weapon_ar2.h index 0c779c57..5d0c919f 100644 --- a/game/shared/hl2mp/weapon_ar2.h +++ b/game/shared/hl2mp/weapon_ar2.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Projectile shot from the AR2 // diff --git a/game/shared/hl2mp/weapon_crossbow.cpp b/game/shared/hl2mp/weapon_crossbow.cpp index d429d294..72723783 100644 --- a/game/shared/hl2mp/weapon_crossbow.cpp +++ b/game/shared/hl2mp/weapon_crossbow.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_crowbar.cpp b/game/shared/hl2mp/weapon_crowbar.cpp index c69029dc..546fd5ce 100644 --- a/game/shared/hl2mp/weapon_crowbar.cpp +++ b/game/shared/hl2mp/weapon_crowbar.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Crowbar - an old favorite // diff --git a/game/shared/hl2mp/weapon_crowbar.h b/game/shared/hl2mp/weapon_crowbar.h index 0450dd47..5ab27862 100644 --- a/game/shared/hl2mp/weapon_crowbar.h +++ b/game/shared/hl2mp/weapon_crowbar.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_frag.cpp b/game/shared/hl2mp/weapon_frag.cpp index dd495fd9..f552fec1 100644 --- a/game/shared/hl2mp/weapon_frag.cpp +++ b/game/shared/hl2mp/weapon_frag.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_hl2mpbase.cpp b/game/shared/hl2mp/weapon_hl2mpbase.cpp index 6486f22f..65091ec6 100644 --- a/game/shared/hl2mp/weapon_hl2mpbase.cpp +++ b/game/shared/hl2mp/weapon_hl2mpbase.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_hl2mpbase.h b/game/shared/hl2mp/weapon_hl2mpbase.h index 080d9ec0..a3e9e68f 100644 --- a/game/shared/hl2mp/weapon_hl2mpbase.h +++ b/game/shared/hl2mp/weapon_hl2mpbase.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp b/game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp index edaae075..613de567 100644 --- a/game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp +++ b/game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h b/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h index 0e6cc7cf..bf74c4dc 100644 --- a/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h +++ b/game/shared/hl2mp/weapon_hl2mpbase_machinegun.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp b/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp index 969a19c8..0a80859f 100644 --- a/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp +++ b/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h b/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h index c1bcc1f2..8e12e7bf 100644 --- a/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h +++ b/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The class from which all bludgeon melee // weapons are derived. diff --git a/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp b/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp index 7f475c85..67e892d7 100644 --- a/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp +++ b/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_physcannon.cpp b/game/shared/hl2mp/weapon_physcannon.cpp index 5b86e80b..0ea51999 100644 --- a/game/shared/hl2mp/weapon_physcannon.cpp +++ b/game/shared/hl2mp/weapon_physcannon.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Physics cannon // diff --git a/game/shared/hl2mp/weapon_physcannon.h b/game/shared/hl2mp/weapon_physcannon.h index f293f812..47a257ec 100644 --- a/game/shared/hl2mp/weapon_physcannon.h +++ b/game/shared/hl2mp/weapon_physcannon.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_pistol.cpp b/game/shared/hl2mp/weapon_pistol.cpp index a1f9c23d..0f9acb73 100644 --- a/game/shared/hl2mp/weapon_pistol.cpp +++ b/game/shared/hl2mp/weapon_pistol.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_rpg.cpp b/game/shared/hl2mp/weapon_rpg.cpp index 7e87c38a..b9c0c9e0 100644 --- a/game/shared/hl2mp/weapon_rpg.cpp +++ b/game/shared/hl2mp/weapon_rpg.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_rpg.h b/game/shared/hl2mp/weapon_rpg.h index d87c6583..7b99fa58 100644 --- a/game/shared/hl2mp/weapon_rpg.h +++ b/game/shared/hl2mp/weapon_rpg.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_shotgun.cpp b/game/shared/hl2mp/weapon_shotgun.cpp index 6c3d74a7..7d78ef71 100644 --- a/game/shared/hl2mp/weapon_shotgun.cpp +++ b/game/shared/hl2mp/weapon_shotgun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_slam.cpp b/game/shared/hl2mp/weapon_slam.cpp index c912e653..2b26d43d 100644 --- a/game/shared/hl2mp/weapon_slam.cpp +++ b/game/shared/hl2mp/weapon_slam.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_slam.h b/game/shared/hl2mp/weapon_slam.h index 552cec5e..52714e4d 100644 --- a/game/shared/hl2mp/weapon_slam.h +++ b/game/shared/hl2mp/weapon_slam.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: SLAM // diff --git a/game/shared/hl2mp/weapon_smg1.cpp b/game/shared/hl2mp/weapon_smg1.cpp index 52f48eaa..4be216d2 100644 --- a/game/shared/hl2mp/weapon_smg1.cpp +++ b/game/shared/hl2mp/weapon_smg1.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/hl2mp/weapon_stunstick.cpp b/game/shared/hl2mp/weapon_stunstick.cpp index a1a612d0..9ed461ab 100644 --- a/game/shared/hl2mp/weapon_stunstick.cpp +++ b/game/shared/hl2mp/weapon_stunstick.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Stun Stick- beating stick with a zappy end // diff --git a/game/shared/ichoreoeventcallback.h b/game/shared/ichoreoeventcallback.h index 6c526634..1f1837f9 100644 --- a/game/shared/ichoreoeventcallback.h +++ b/game/shared/ichoreoeventcallback.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/igamemovement.h b/game/shared/igamemovement.h index f7de6077..b685abd7 100644 --- a/game/shared/igamemovement.h +++ b/game/shared/igamemovement.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/igamesystem.cpp b/game/shared/igamesystem.cpp index 17926463..90ed3e74 100644 --- a/game/shared/igamesystem.cpp +++ b/game/shared/igamesystem.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Deals with singleton // diff --git a/game/shared/igamesystem.h b/game/shared/igamesystem.h index da34591b..4f95ca4b 100644 --- a/game/shared/igamesystem.h +++ b/game/shared/igamesystem.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/imovehelper.h b/game/shared/imovehelper.h index e2c9139b..cef95d07 100644 --- a/game/shared/imovehelper.h +++ b/game/shared/imovehelper.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/in_buttons.h b/game/shared/in_buttons.h index 642852ed..3c168c92 100644 --- a/game/shared/in_buttons.h +++ b/game/shared/in_buttons.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/interval.cpp b/game/shared/interval.cpp index 8c528acc..73a09b7f 100644 --- a/game/shared/interval.cpp +++ b/game/shared/interval.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/interval.h b/game/shared/interval.h index bcf97284..90befa40 100644 --- a/game/shared/interval.h +++ b/game/shared/interval.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/iplayeranimstate.h b/game/shared/iplayeranimstate.h index 1879065c..f5741897 100644 --- a/game/shared/iplayeranimstate.h +++ b/game/shared/iplayeranimstate.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/ipredictionsystem.h b/game/shared/ipredictionsystem.h index 143178bd..d443719c 100644 --- a/game/shared/ipredictionsystem.h +++ b/game/shared/ipredictionsystem.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/iscenetokenprocessor.h b/game/shared/iscenetokenprocessor.h index 82f0f644..840e5c32 100644 --- a/game/shared/iscenetokenprocessor.h +++ b/game/shared/iscenetokenprocessor.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/itempents.h b/game/shared/itempents.h index 1bfc43ac..90cd4768 100644 --- a/game/shared/itempents.h +++ b/game/shared/itempents.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/shared/mapdata_shared.h b/game/shared/mapdata_shared.h index 739899f1..8f19c071 100644 --- a/game/shared/mapdata_shared.h +++ b/game/shared/mapdata_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/mapentities_shared.cpp b/game/shared/mapentities_shared.cpp index d69d74c8..8d1ef30a 100644 --- a/game/shared/mapentities_shared.cpp +++ b/game/shared/mapentities_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Controls the loading, parsing and creation of the entities from the BSP. // diff --git a/game/shared/mapentities_shared.h b/game/shared/mapentities_shared.h index 40c374cc..2d603a1e 100644 --- a/game/shared/mapentities_shared.h +++ b/game/shared/mapentities_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/movetype_push.h b/game/shared/movetype_push.h index d0c4140a..bf2ba954 100644 --- a/game/shared/movetype_push.h +++ b/game/shared/movetype_push.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/movevars_shared.cpp b/game/shared/movevars_shared.cpp index aa22c650..e0c2f147 100644 --- a/game/shared/movevars_shared.cpp +++ b/game/shared/movevars_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/movevars_shared.h b/game/shared/movevars_shared.h index aca9b6eb..c0f13e56 100644 --- a/game/shared/movevars_shared.h +++ b/game/shared/movevars_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/mp_shareddefs.cpp b/game/shared/mp_shareddefs.cpp index 242d5308..4e5f6933 100644 --- a/game/shared/mp_shareddefs.cpp +++ b/game/shared/mp_shareddefs.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/mp_shareddefs.h b/game/shared/mp_shareddefs.h index 8e511ebd..f19f013a 100644 --- a/game/shared/mp_shareddefs.h +++ b/game/shared/mp_shareddefs.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2007, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/multiplay_gamerules.cpp b/game/shared/multiplay_gamerules.cpp index 02a95d2f..ebc8af74 100644 --- a/game/shared/multiplay_gamerules.cpp +++ b/game/shared/multiplay_gamerules.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Contains the implementation of game rules for multiplayer. // diff --git a/game/shared/multiplay_gamerules.h b/game/shared/multiplay_gamerules.h index 02892156..139a8fc3 100644 --- a/game/shared/multiplay_gamerules.h +++ b/game/shared/multiplay_gamerules.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/npcevent.h b/game/shared/npcevent.h index a3037426..8267a0fe 100644 --- a/game/shared/npcevent.h +++ b/game/shared/npcevent.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/obstacle_pushaway.cpp b/game/shared/obstacle_pushaway.cpp index b3c9b790..da1e9ec0 100644 --- a/game/shared/obstacle_pushaway.cpp +++ b/game/shared/obstacle_pushaway.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/obstacle_pushaway.h b/game/shared/obstacle_pushaway.h index c2daaf28..f178a353 100644 --- a/game/shared/obstacle_pushaway.h +++ b/game/shared/obstacle_pushaway.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/particle_parse.cpp b/game/shared/particle_parse.cpp index 5e27020b..55b1c23b 100644 --- a/game/shared/particle_parse.cpp +++ b/game/shared/particle_parse.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/particle_parse.h b/game/shared/particle_parse.h index c397c383..d90d8458 100644 --- a/game/shared/particle_parse.h +++ b/game/shared/particle_parse.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/particle_property.cpp b/game/shared/particle_property.cpp index eaf55539..23d009a1 100644 --- a/game/shared/particle_property.cpp +++ b/game/shared/particle_property.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/particle_property.h b/game/shared/particle_property.h index 0fdcbe4d..146c181d 100644 --- a/game/shared/particle_property.h +++ b/game/shared/particle_property.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/particle_property_inlines.h b/game/shared/particle_property_inlines.h index 212127b1..c4a3e4c7 100644 --- a/game/shared/particle_property_inlines.h +++ b/game/shared/particle_property_inlines.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Define inline functions for the CParticleProperty class. The // definitions exist in this include file to avoid cluttering up diff --git a/game/shared/particlesystemquery.cpp b/game/shared/particlesystemquery.cpp index 15ea2bdd..0263347a 100644 --- a/game/shared/particlesystemquery.cpp +++ b/game/shared/particlesystemquery.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======// // // Purpose: particle system definitions // diff --git a/game/shared/physics_main_shared.cpp b/game/shared/physics_main_shared.cpp index c90f2b3e..1946e0db 100644 --- a/game/shared/physics_main_shared.cpp +++ b/game/shared/physics_main_shared.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/shared/physics_saverestore.cpp b/game/shared/physics_saverestore.cpp index aebf4b5a..032a8cc6 100644 --- a/game/shared/physics_saverestore.cpp +++ b/game/shared/physics_saverestore.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/physics_saverestore.h b/game/shared/physics_saverestore.h index b988f215..e240a485 100644 --- a/game/shared/physics_saverestore.h +++ b/game/shared/physics_saverestore.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/physics_shared.cpp b/game/shared/physics_shared.cpp index 7832cf86..951eb0e1 100644 --- a/game/shared/physics_shared.cpp +++ b/game/shared/physics_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Game & Client shared functions moved from physics.cpp // diff --git a/game/shared/physics_shared.h b/game/shared/physics_shared.h index c6dad593..7fd8f022 100644 --- a/game/shared/physics_shared.h +++ b/game/shared/physics_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/playerclass_info_parse.cpp b/game/shared/playerclass_info_parse.cpp index e78ecefd..8eeaab5f 100644 --- a/game/shared/playerclass_info_parse.cpp +++ b/game/shared/playerclass_info_parse.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Weapon data file parsing, shared by game & client dlls. // diff --git a/game/shared/playerclass_info_parse.h b/game/shared/playerclass_info_parse.h index d44877b5..10cdccfc 100644 --- a/game/shared/playerclass_info_parse.h +++ b/game/shared/playerclass_info_parse.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Player class data file parsing, shared by game & client dlls. // diff --git a/game/shared/playernet_vars.h b/game/shared/playernet_vars.h index 08d856d9..8527d261 100644 --- a/game/shared/playernet_vars.h +++ b/game/shared/playernet_vars.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/point_bonusmaps_accessor.h b/game/shared/point_bonusmaps_accessor.h index e996a206..f5030b20 100644 --- a/game/shared/point_bonusmaps_accessor.h +++ b/game/shared/point_bonusmaps_accessor.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/point_posecontroller.cpp b/game/shared/point_posecontroller.cpp index 871fb889..31faf1bb 100644 --- a/game/shared/point_posecontroller.cpp +++ b/game/shared/point_posecontroller.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Controls the pose parameters of a model // diff --git a/game/shared/point_posecontroller.h b/game/shared/point_posecontroller.h index 0ea98509..91c8bb69 100644 --- a/game/shared/point_posecontroller.h +++ b/game/shared/point_posecontroller.h @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Controls the pose parameters of a model // diff --git a/game/shared/positionwatcher.h b/game/shared/positionwatcher.h index c3718463..dab9352f 100644 --- a/game/shared/positionwatcher.h +++ b/game/shared/positionwatcher.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/precache_register.cpp b/game/shared/precache_register.cpp index 4911010c..a9ba780b 100644 --- a/game/shared/precache_register.cpp +++ b/game/shared/precache_register.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/precache_register.h b/game/shared/precache_register.h index 1abfd57a..ed6704a7 100644 --- a/game/shared/precache_register.h +++ b/game/shared/precache_register.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/precipitation_shared.h b/game/shared/precipitation_shared.h index 77e27e3d..96b28804 100644 --- a/game/shared/precipitation_shared.h +++ b/game/shared/precipitation_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/predictable_entity.h b/game/shared/predictable_entity.h index 6e28181d..bbc82f97 100644 --- a/game/shared/predictable_entity.h +++ b/game/shared/predictable_entity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/predictableid.cpp b/game/shared/predictableid.cpp index cbbf7c98..f55f655d 100644 --- a/game/shared/predictableid.cpp +++ b/game/shared/predictableid.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/predictableid.h b/game/shared/predictableid.h index 50003aba..e58366be 100644 --- a/game/shared/predictableid.h +++ b/game/shared/predictableid.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/predicted_viewmodel.cpp b/game/shared/predicted_viewmodel.cpp index 55510ce9..d940d8bc 100644 --- a/game/shared/predicted_viewmodel.cpp +++ b/game/shared/predicted_viewmodel.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/predicted_viewmodel.h b/game/shared/predicted_viewmodel.h index c90a4d69..a42825be 100644 --- a/game/shared/predicted_viewmodel.h +++ b/game/shared/predicted_viewmodel.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/predictioncopy.cpp b/game/shared/predictioncopy.cpp index 74535d74..f36bb794 100644 --- a/game/shared/predictioncopy.cpp +++ b/game/shared/predictioncopy.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/predictioncopy.h b/game/shared/predictioncopy.h index 47b0ac72..04a34fd8 100644 --- a/game/shared/predictioncopy.h +++ b/game/shared/predictioncopy.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/props_shared.cpp b/game/shared/props_shared.cpp index d6b5bf88..2925353d 100644 --- a/game/shared/props_shared.cpp +++ b/game/shared/props_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: static_prop - don't move, don't animate, don't do anything. // physics_prop - move, take damage, but don't animate diff --git a/game/shared/props_shared.h b/game/shared/props_shared.h index d5ae83ad..84ea1f91 100644 --- a/game/shared/props_shared.h +++ b/game/shared/props_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/ragdoll_shared.cpp b/game/shared/ragdoll_shared.cpp index b52a166a..9baaecb1 100644 --- a/game/shared/ragdoll_shared.cpp +++ b/game/shared/ragdoll_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/ragdoll_shared.h b/game/shared/ragdoll_shared.h index 39aeccad..c82ff861 100644 --- a/game/shared/ragdoll_shared.h +++ b/game/shared/ragdoll_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/rope_helpers.cpp b/game/shared/rope_helpers.cpp index 52df8cbb..fa1d34cb 100644 --- a/game/shared/rope_helpers.cpp +++ b/game/shared/rope_helpers.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/rope_helpers.h b/game/shared/rope_helpers.h index cd9b4c73..b22ca190 100644 --- a/game/shared/rope_helpers.h +++ b/game/shared/rope_helpers.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/rumble_shared.h b/game/shared/rumble_shared.h index eb999a0f..bb99acaf 100644 --- a/game/shared/rumble_shared.h +++ b/game/shared/rumble_shared.h @@ -1,4 +1,4 @@ -//======= Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//======= Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Shared code for XBox Rumble Effects // diff --git a/game/shared/saverestore.cpp b/game/shared/saverestore.cpp index 54e470d8..0f055faa 100644 --- a/game/shared/saverestore.cpp +++ b/game/shared/saverestore.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Helper classes and functions for the save/restore system. // diff --git a/game/shared/saverestore.h b/game/shared/saverestore.h index e7dfab4e..cb4a0307 100644 --- a/game/shared/saverestore.h +++ b/game/shared/saverestore.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Helper classes and functions for the save/restore system. These // classes are internally structured to distinguish simple from diff --git a/game/shared/saverestore_bitstring.h b/game/shared/saverestore_bitstring.h index bff2892f..e3024d10 100644 --- a/game/shared/saverestore_bitstring.h +++ b/game/shared/saverestore_bitstring.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/saverestore_stringtable.h b/game/shared/saverestore_stringtable.h index b9d9151c..0b9bcf1a 100644 --- a/game/shared/saverestore_stringtable.h +++ b/game/shared/saverestore_stringtable.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/saverestore_utlclass.h b/game/shared/saverestore_utlclass.h index 60f0018d..382d9f75 100644 --- a/game/shared/saverestore_utlclass.h +++ b/game/shared/saverestore_utlclass.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/saverestore_utlsymbol.h b/game/shared/saverestore_utlsymbol.h index 292dbd63..4af0eddf 100644 --- a/game/shared/saverestore_utlsymbol.h +++ b/game/shared/saverestore_utlsymbol.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sceneentity_shared.cpp b/game/shared/sceneentity_shared.cpp index 0ee59eb3..e0259ba9 100644 --- a/game/shared/sceneentity_shared.cpp +++ b/game/shared/sceneentity_shared.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/sceneentity_shared.h b/game/shared/sceneentity_shared.h index 60acb3ac..d84667fb 100644 --- a/game/shared/sceneentity_shared.h +++ b/game/shared/sceneentity_shared.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/sceneimage.cpp b/game/shared/sceneimage.cpp index 0b397903..bf70851e 100644 --- a/game/shared/sceneimage.cpp +++ b/game/shared/sceneimage.cpp @@ -1,4 +1,4 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // diff --git a/game/shared/sceneimage.h b/game/shared/sceneimage.h index 5d7dd5ad..90465a3b 100644 --- a/game/shared/sceneimage.h +++ b/game/shared/sceneimage.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/scriptevent.h b/game/shared/scriptevent.h index 4fe2aea2..d5147402 100644 --- a/game/shared/scriptevent.h +++ b/game/shared/scriptevent.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_basegrenade_projectile.cpp b/game/shared/sdk/sdk_basegrenade_projectile.cpp index ce0a0648..6392ab32 100644 --- a/game/shared/sdk/sdk_basegrenade_projectile.cpp +++ b/game/shared/sdk/sdk_basegrenade_projectile.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_basegrenade_projectile.h b/game/shared/sdk/sdk_basegrenade_projectile.h index eb0edcbe..b40d38f3 100644 --- a/game/shared/sdk/sdk_basegrenade_projectile.h +++ b/game/shared/sdk/sdk_basegrenade_projectile.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_fx_shared.cpp b/game/shared/sdk/sdk_fx_shared.cpp index 4389742b..d47b4a9f 100644 --- a/game/shared/sdk/sdk_fx_shared.cpp +++ b/game/shared/sdk/sdk_fx_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_fx_shared.h b/game/shared/sdk/sdk_fx_shared.h index 2bfddec7..6297fe01 100644 --- a/game/shared/sdk/sdk_fx_shared.h +++ b/game/shared/sdk/sdk_fx_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_gamemovement.cpp b/game/shared/sdk/sdk_gamemovement.cpp index c2e870b5..e387c9ad 100644 --- a/game/shared/sdk/sdk_gamemovement.cpp +++ b/game/shared/sdk/sdk_gamemovement.cpp @@ -1,11 +1,11 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// -//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ +//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ // // Purpose: // diff --git a/game/shared/sdk/sdk_gamerules.cpp b/game/shared/sdk/sdk_gamerules.cpp index 2802c332..7c33549d 100644 --- a/game/shared/sdk/sdk_gamerules.cpp +++ b/game/shared/sdk/sdk_gamerules.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The TF Game rules // diff --git a/game/shared/sdk/sdk_gamerules.h b/game/shared/sdk/sdk_gamerules.h index 9a8a5f22..48af0e9c 100644 --- a/game/shared/sdk/sdk_gamerules.h +++ b/game/shared/sdk/sdk_gamerules.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: The TF Game rules object // diff --git a/game/shared/sdk/sdk_player_shared.cpp b/game/shared/sdk/sdk_player_shared.cpp index 9f7d2033..3084e323 100644 --- a/game/shared/sdk/sdk_player_shared.cpp +++ b/game/shared/sdk/sdk_player_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_playeranimstate.cpp b/game/shared/sdk/sdk_playeranimstate.cpp index 9ab8fd85..9e250b1b 100644 --- a/game/shared/sdk/sdk_playeranimstate.cpp +++ b/game/shared/sdk/sdk_playeranimstate.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_playeranimstate.h b/game/shared/sdk/sdk_playeranimstate.h index 7542abdf..11779657 100644 --- a/game/shared/sdk/sdk_playeranimstate.h +++ b/game/shared/sdk/sdk_playeranimstate.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_shareddefs.h b/game/shared/sdk/sdk_shareddefs.h index 17d2d874..fcacf10d 100644 --- a/game/shared/sdk/sdk_shareddefs.h +++ b/game/shared/sdk/sdk_shareddefs.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_usermessages.cpp b/game/shared/sdk/sdk_usermessages.cpp index e421e64d..31731844 100644 --- a/game/shared/sdk/sdk_usermessages.cpp +++ b/game/shared/sdk/sdk_usermessages.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_weapon_parse.cpp b/game/shared/sdk/sdk_weapon_parse.cpp index a7c4a376..3c29a078 100644 --- a/game/shared/sdk/sdk_weapon_parse.cpp +++ b/game/shared/sdk/sdk_weapon_parse.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/sdk_weapon_parse.h b/game/shared/sdk/sdk_weapon_parse.h index f10ef451..cff7562e 100644 --- a/game/shared/sdk/sdk_weapon_parse.h +++ b/game/shared/sdk/sdk_weapon_parse.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/weapon_basesdkgrenade.h b/game/shared/sdk/weapon_basesdkgrenade.h index ee5d8990..d4313c1b 100644 --- a/game/shared/sdk/weapon_basesdkgrenade.h +++ b/game/shared/sdk/weapon_basesdkgrenade.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/weapon_grenade.cpp b/game/shared/sdk/weapon_grenade.cpp index 78f0b126..0d9712a5 100644 --- a/game/shared/sdk/weapon_grenade.cpp +++ b/game/shared/sdk/weapon_grenade.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/weapon_grenade.h b/game/shared/sdk/weapon_grenade.h index 006366a6..38606740 100644 --- a/game/shared/sdk/weapon_grenade.h +++ b/game/shared/sdk/weapon_grenade.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/weapon_mp5.cpp b/game/shared/sdk/weapon_mp5.cpp index 46475176..5a3330f3 100644 --- a/game/shared/sdk/weapon_mp5.cpp +++ b/game/shared/sdk/weapon_mp5.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/weapon_sdkbase.cpp b/game/shared/sdk/weapon_sdkbase.cpp index cb06fd14..d49f2383 100644 --- a/game/shared/sdk/weapon_sdkbase.cpp +++ b/game/shared/sdk/weapon_sdkbase.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/weapon_sdkbase.h b/game/shared/sdk/weapon_sdkbase.h index fbfc2a64..776db42d 100644 --- a/game/shared/sdk/weapon_sdkbase.h +++ b/game/shared/sdk/weapon_sdkbase.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sdk/weapon_shotgun.cpp b/game/shared/sdk/weapon_shotgun.cpp index 0ffd7a5d..febe6302 100644 --- a/game/shared/sdk/weapon_shotgun.cpp +++ b/game/shared/sdk/weapon_shotgun.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sequence_Transitioner.cpp b/game/shared/sequence_Transitioner.cpp index 404c73d1..c630d53a 100644 --- a/game/shared/sequence_Transitioner.cpp +++ b/game/shared/sequence_Transitioner.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sequence_Transitioner.h b/game/shared/sequence_Transitioner.h index eed7156b..bed6079e 100644 --- a/game/shared/sequence_Transitioner.h +++ b/game/shared/sequence_Transitioner.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sharedInterface.h b/game/shared/sharedInterface.h index 3d7a09f3..fbe7e6a7 100644 --- a/game/shared/sharedInterface.h +++ b/game/shared/sharedInterface.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Exposes client-server neutral interfaces implemented in both places // diff --git a/game/shared/shared_classnames.h b/game/shared/shared_classnames.h index 51836a9d..b1d29d96 100644 --- a/game/shared/shared_classnames.h +++ b/game/shared/shared_classnames.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/shareddefs.h b/game/shared/shareddefs.h index 704d110c..fc20561d 100644 --- a/game/shared/shareddefs.h +++ b/game/shared/shareddefs.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Definitions that are shared by the game DLL and the client DLL. // diff --git a/game/shared/sheetsimulator.h b/game/shared/sheetsimulator.h index 7a74100c..17b984d2 100644 --- a/game/shared/sheetsimulator.h +++ b/game/shared/sheetsimulator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/shot_manipulator.h b/game/shared/shot_manipulator.h index 60e47ed2..e8dffe0e 100644 --- a/game/shared/shot_manipulator.h +++ b/game/shared/shot_manipulator.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/simtimer.cpp b/game/shared/simtimer.cpp index 4c75e887..191407e6 100644 --- a/game/shared/simtimer.cpp +++ b/game/shared/simtimer.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/simtimer.h b/game/shared/simtimer.h index 1b698b0f..6dc0e702 100644 --- a/game/shared/simtimer.h +++ b/game/shared/simtimer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/singleplay_gamerules.cpp b/game/shared/singleplay_gamerules.cpp index 3cb85dba..b9a33204 100644 --- a/game/shared/singleplay_gamerules.cpp +++ b/game/shared/singleplay_gamerules.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/singleplay_gamerules.h b/game/shared/singleplay_gamerules.h index f48a9e49..95a19baf 100644 --- a/game/shared/singleplay_gamerules.h +++ b/game/shared/singleplay_gamerules.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/solidsetdefaults.h b/game/shared/solidsetdefaults.h index a2f42cdc..1a73d486 100644 --- a/game/shared/solidsetdefaults.h +++ b/game/shared/solidsetdefaults.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/soundenvelope.cpp b/game/shared/soundenvelope.cpp index 63f6e019..805fa793 100644 --- a/game/shared/soundenvelope.cpp +++ b/game/shared/soundenvelope.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/soundenvelope.h b/game/shared/soundenvelope.h index b0cb844e..67bfb211 100644 --- a/game/shared/soundenvelope.h +++ b/game/shared/soundenvelope.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/studio_shared.cpp b/game/shared/studio_shared.cpp index 43b79f9b..9ab8fb08 100644 --- a/game/shared/studio_shared.cpp +++ b/game/shared/studio_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/sun_shared.h b/game/shared/sun_shared.h index d571ac69..5980c00c 100644 --- a/game/shared/sun_shared.h +++ b/game/shared/sun_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/takedamageinfo.cpp b/game/shared/takedamageinfo.cpp index ea209ffd..ccead8c3 100644 --- a/game/shared/takedamageinfo.cpp +++ b/game/shared/takedamageinfo.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/takedamageinfo.h b/game/shared/takedamageinfo.h index c7678aec..a7e11535 100644 --- a/game/shared/takedamageinfo.h +++ b/game/shared/takedamageinfo.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/teamplay_gamerules.cpp b/game/shared/teamplay_gamerules.cpp index cd0585fd..4de5bde0 100644 --- a/game/shared/teamplay_gamerules.cpp +++ b/game/shared/teamplay_gamerules.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/teamplay_gamerules.h b/game/shared/teamplay_gamerules.h index 1b947c0d..7d6f048f 100644 --- a/game/shared/teamplay_gamerules.h +++ b/game/shared/teamplay_gamerules.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/teamplay_round_timer.h b/game/shared/teamplay_round_timer.h index a17ab6a2..2fa57824 100644 --- a/game/shared/teamplay_round_timer.h +++ b/game/shared/teamplay_round_timer.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: Round timer for team gamerules // diff --git a/game/shared/teamplayroundbased_gamerules.cpp b/game/shared/teamplayroundbased_gamerules.cpp index 08132cef..67bfa9bd 100644 --- a/game/shared/teamplayroundbased_gamerules.cpp +++ b/game/shared/teamplayroundbased_gamerules.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/teamplayroundbased_gamerules.h b/game/shared/teamplayroundbased_gamerules.h index 6f1f270b..1a016fb2 100644 --- a/game/shared/teamplayroundbased_gamerules.h +++ b/game/shared/teamplayroundbased_gamerules.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======= // // Purpose: Teamplay game rules that manage a round based structure for you // diff --git a/game/shared/tempentity.h b/game/shared/tempentity.h index 94639fa2..2250e044 100644 --- a/game/shared/tempentity.h +++ b/game/shared/tempentity.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/test_ehandle.cpp b/game/shared/test_ehandle.cpp index b915d9a5..61dabcd9 100644 --- a/game/shared/test_ehandle.cpp +++ b/game/shared/test_ehandle.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/touchlink.h b/game/shared/touchlink.h index e5528fc6..6ab26be3 100644 --- a/game/shared/touchlink.h +++ b/game/shared/touchlink.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Shared data definition file for touch links // diff --git a/game/shared/usercmd.cpp b/game/shared/usercmd.cpp index 6851088b..f9d22d62 100644 --- a/game/shared/usercmd.cpp +++ b/game/shared/usercmd.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/usercmd.h b/game/shared/usercmd.h index 8e3d3e5a..86e0b0a0 100644 --- a/game/shared/usercmd.h +++ b/game/shared/usercmd.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/usermessages.cpp b/game/shared/usermessages.cpp index 418dbac7..ca8aea85 100644 --- a/game/shared/usermessages.cpp +++ b/game/shared/usermessages.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/usermessages.h b/game/shared/usermessages.h index 79e5e845..54f31b24 100644 --- a/game/shared/usermessages.h +++ b/game/shared/usermessages.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/util_shared.cpp b/game/shared/util_shared.cpp index 068e956e..5f5289fd 100644 --- a/game/shared/util_shared.cpp +++ b/game/shared/util_shared.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/util_shared.h b/game/shared/util_shared.h index 8a8781fd..faa139dd 100644 --- a/game/shared/util_shared.h +++ b/game/shared/util_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Shared util code between client and server. // diff --git a/game/shared/vehicle_choreo_generic_shared.h b/game/shared/vehicle_choreo_generic_shared.h index fff44262..9e08b7c5 100644 --- a/game/shared/vehicle_choreo_generic_shared.h +++ b/game/shared/vehicle_choreo_generic_shared.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/vehicle_viewblend_shared.cpp b/game/shared/vehicle_viewblend_shared.cpp index 08a2c543..ea12aea2 100644 --- a/game/shared/vehicle_viewblend_shared.cpp +++ b/game/shared/vehicle_viewblend_shared.cpp @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: Used to calculate the player's view in the vehicle // diff --git a/game/shared/vehicle_viewblend_shared.h b/game/shared/vehicle_viewblend_shared.h index 813911e0..9e857a57 100644 --- a/game/shared/vehicle_viewblend_shared.h +++ b/game/shared/vehicle_viewblend_shared.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/vgui_defaultinputsignal.h b/game/shared/vgui_defaultinputsignal.h index 5c05c2c4..75527b65 100644 --- a/game/shared/vgui_defaultinputsignal.h +++ b/game/shared/vgui_defaultinputsignal.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/viewport_panel_names.h b/game/shared/viewport_panel_names.h index 827b23ac..5034ee4e 100644 --- a/game/shared/viewport_panel_names.h +++ b/game/shared/viewport_panel_names.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/voice_banmgr.cpp b/game/shared/voice_banmgr.cpp index b5054791..ad5846bd 100644 --- a/game/shared/voice_banmgr.cpp +++ b/game/shared/voice_banmgr.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/voice_banmgr.h b/game/shared/voice_banmgr.h index 05506772..74b884c0 100644 --- a/game/shared/voice_banmgr.h +++ b/game/shared/voice_banmgr.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/voice_common.h b/game/shared/voice_common.h index c25a38a3..c1c89317 100644 --- a/game/shared/voice_common.h +++ b/game/shared/voice_common.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/voice_gamemgr.cpp b/game/shared/voice_gamemgr.cpp index 9b12382f..0621a674 100644 --- a/game/shared/voice_gamemgr.cpp +++ b/game/shared/voice_gamemgr.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/voice_gamemgr.h b/game/shared/voice_gamemgr.h index 1286cfab..49a39402 100644 --- a/game/shared/voice_gamemgr.h +++ b/game/shared/voice_gamemgr.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/voice_status.cpp b/game/shared/voice_status.cpp index 5b27ce37..f747be58 100644 --- a/game/shared/voice_status.cpp +++ b/game/shared/voice_status.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/voice_status.h b/game/shared/voice_status.h index 1c2d6e66..5090d3e9 100644 --- a/game/shared/voice_status.h +++ b/game/shared/voice_status.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/vphysics_sound.h b/game/shared/vphysics_sound.h index d610b6f4..863cf642 100644 --- a/game/shared/vphysics_sound.h +++ b/game/shared/vphysics_sound.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/vphysicsupdateai.h b/game/shared/vphysicsupdateai.h index 3d828cff..8be1e6d3 100644 --- a/game/shared/vphysicsupdateai.h +++ b/game/shared/vphysicsupdateai.h @@ -1,4 +1,4 @@ -//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= +//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======= // // Purpose: // diff --git a/game/shared/weapon_parse.cpp b/game/shared/weapon_parse.cpp index 69fbcb99..2cef3406 100644 --- a/game/shared/weapon_parse.cpp +++ b/game/shared/weapon_parse.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Weapon data file parsing, shared by game & client dlls. // diff --git a/game/shared/weapon_parse.h b/game/shared/weapon_parse.h index a89f64ed..7223f835 100644 --- a/game/shared/weapon_parse.h +++ b/game/shared/weapon_parse.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Weapon data file parsing, shared by game & client dlls. // diff --git a/game/shared/weapon_parse_default.cpp b/game/shared/weapon_parse_default.cpp index b41b58cd..3369d3e2 100644 --- a/game/shared/weapon_parse_default.cpp +++ b/game/shared/weapon_parse_default.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/weapon_proficiency.cpp b/game/shared/weapon_proficiency.cpp index dc503868..63850b40 100644 --- a/game/shared/weapon_proficiency.cpp +++ b/game/shared/weapon_proficiency.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/game/shared/weapon_proficiency.h b/game/shared/weapon_proficiency.h index 42132bbc..af873d9c 100644 --- a/game/shared/weapon_proficiency.h +++ b/game/shared/weapon_proficiency.h @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/mathlib/anorms.cpp b/mathlib/anorms.cpp index 443bd58f..7069c72e 100644 --- a/mathlib/anorms.cpp +++ b/mathlib/anorms.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/mathlib/bumpvects.cpp b/mathlib/bumpvects.cpp index e5099c6f..058f5fd2 100644 --- a/mathlib/bumpvects.cpp +++ b/mathlib/bumpvects.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // diff --git a/mathlib/color_conversion.cpp b/mathlib/color_conversion.cpp index c29d59ca..a3fa0af2 100644 --- a/mathlib/color_conversion.cpp +++ b/mathlib/color_conversion.cpp @@ -1,4 +1,4 @@ -//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// +//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Color conversion routines. // diff --git a/mathlib/datagen.pl b/mathlib/datagen.pl index 9e434034..6298c8d9 100644 --- a/mathlib/datagen.pl +++ b/mathlib/datagen.pl @@ -6,7 +6,7 @@ use Text::Wrap; srand(31456); print <