Commit Graph

17 Commits

Author SHA1 Message Date
GAMMACASE
39abbd247c Update CGameEntitySystem & EventQueuePrioritizedEvent_t 2025-08-21 22:31:07 +03:00
GAMMACASE
f8b8fe219b Update CEntityKeyValues 2024-10-07 01:33:33 +03:00
GAMMACASE
9be8cba344 Cleanup CEntitySystem code 2024-10-06 03:59:03 +03:00
GAMMACASE
6c829238b4 Update CEntitySystem & EventQueuePrioritizedEvent_t 2024-10-05 05:11:24 +03:00
ipsvn
1f1d1580fd
Update CEntitySystem vtable (#273) 2024-10-04 23:35:06 +03:00
GAMMACASE
74283e80d8 Remove CBaseEntity definition
It's better for thirdparty to handle definition of it, we can use CEntityInstance instead since it's a base class here.
2024-05-08 21:57:44 +03:00
vanz696
2306c0f864
Update CGameEntitySystem members (#204) 2024-02-07 19:40:14 +03:00
zer0.k
68f1e65cbd
Expand EntityInstanceByClassIter_t (#199) 2024-02-04 09:19:45 +03:00
Vladimir
c7a00a9a87
Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
vanz696
92bffa0578
Various updates to CEntityClass, CEntityInstance & CUtlDict (#196) 2024-01-26 05:11:01 +03:00
GAMMACASE
423d825ea1 Fix CEntitySystem::GetEntityInstance nullptr handling 2023-12-24 14:56:13 +03:00
vanz696
b2301a9ac3
Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
Vladimir
e6dc3f8a40
Update IEntityResourceManifestBuilder interface (#173) 2023-11-15 07:32:36 +03:00
komashchenko
f782bbf7ed
Replace obsoleted IHandleEntity with CEntityInstance (#161) 2023-10-13 19:38:47 +03:00
komashchenko
edef920f90
Update CGameEntitySystem (#159) 2023-10-08 18:55:15 +03:00
GameChaos
22c1807de6
Fix IEntityResourceManifest warning and EntitySpawnInfo_t size (#156) 2023-10-07 11:06:14 +03:00
zer0.k
7931af02fa
Implement CEntityHandle & CEntitySystem (#134)
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00