Commit Graph

15 Commits

Author SHA1 Message Date
Forgetest
d9831d4429
[L4D2] Update KeyValues for changes in May 14th (#244)
* Update KeyValues for changes in May 14th

Simply ported from csgo branches + some minor changes (comment out functions missing implementation).

* Rebuild tier1

---------

Co-authored-by: Nick Hastings <nshastings@gmail.com>
2024-05-23 11:48:05 +00:00
Accelerator
ac4b9c7be2
Update KeyValues binary types (#241)
* Update KeyValues binary types

* Unused code
2024-05-15 13:00:07 +00:00
Jakub
5e238727e6
Update KeyValues class definition (#240) 2024-05-15 12:59:35 +00:00
Nick Hastings
0f4322ea95 Fix or workaround some tier1 compilation errors 2024-05-14 10:04:46 -04:00
Nicholas Hastings
538be1e398 Force KeyValues to use g_pMemAlloc where applicable for string alloc. 2015-07-12 16:07:46 -04:00
Nicholas Hastings
ab50f57278 Fixed some warnings in tier1 generichash. 2013-07-06 11:09:05 -04:00
Scott Ehlert
664783e773 Rebuilt tier1 and mathlib for OS X using clang. 2013-04-27 10:47:03 -05:00
Scott Ehlert
4caefcbcba Fixed conflict between min/max macros and std::min/max when using GCC >= 4.2. 2011-04-28 01:30:37 -05:00
Scott Ehlert
f12130c3a9 More portions of L4D2 SDK compile and link on Mac OS X (bug 4646, r=dvander). 2010-10-14 16:36:09 -05:00
Scott Ehlert
f77a985f91 Initial changes for Left 4 Dead 2.
* Added/removed various functions from the following interfaces: IVEngineServer, IServerGameDLL, IServerGameClients, IFilesystem, and IConVar
* Added new functions to ConVar for setting Color values
* Updated SendProp structure with unknown member
* Recompiled tier1 static library for Windows and Linux
* Fixed up some tier0 exports in public/tier0/dbg.h
* Rebuilt tier0 import libary for Windows
* Replaced tier0_i486.so and vstdlib_i486.so with the newly renamed versions: tier0_linux.so and vstdlib_linux.so

--HG--
rename : lib/linux/tier0_i486.so => lib/linux/tier0_linux.so
rename : lib/linux/vstdlib_i486.so => lib/linux/vstdlib_linux.so
2009-10-28 21:16:05 -05:00
Scott Ehlert
3e5d0a7960 Merged changes from hl2sdk-ob. 2008-12-29 01:18:43 -06:00
David Anderson
168e6792f9 Some includes can be used on Mac OS X now (bug 3515, r=ds). 2008-12-22 23:33:59 -05:00
Scott Ehlert
db8a44c299 Initial set of changes from reversed engineered l4d binaries
* Bumped IVEngineServer to version 022
 * Bumped ICvar to version 007
 * Added/Removed various functions to/from the following interfaces: IVEngineServer, ICvar, IServerGameDLL, IServerGameEnts, IServerGameClients, IFileSystem, IEngineSound, IEngineTrace, IClient, IConvar, and INetworkStringTableContainer
 * Added unknown extra int ptr param to IGameEventManager2::CreateEvent
 * Added GetDebugEventID to IGameEventListener2
 * Added two new members of CGlobalVars: serverCount and baseEdict
 * Added new functions to ConCommandBase and ConVar classes in tier1
 * Recompiled tier1 static library for Windows
 * Updated notes.txt to reflect the nature of this SDK
2008-11-09 02:40:03 -06:00
Scott Ehlert
7ff7f366d5 Modified SDK for GCC 4.2 2008-09-15 02:50:57 -05:00
Scott Ehlert
055f5cd168 Added most recent version of unmodified HL2 SDK for Orange Box engine 2008-09-15 01:07:45 -05:00