import "google/protobuf/descriptor.proto"; extend .google.protobuf.FieldOptions { optional bool key_field = 60000 [default = false]; } extend .google.protobuf.MessageOptions { optional int32 msgpool_soft_limit = 60000 [default = 32]; optional int32 msgpool_hard_limit = 60001 [default = 384]; } enum GCProtoBufMsgSrc { GCProtoBufMsgSrc_Unspecified = 0; GCProtoBufMsgSrc_FromSystem = 1; GCProtoBufMsgSrc_FromSteamID = 2; GCProtoBufMsgSrc_FromGC = 3; GCProtoBufMsgSrc_ReplySystem = 4; } message CMsgProtoBufHeader { option (msgpool_soft_limit) = 256; option (msgpool_hard_limit) = 1024; optional fixed64 client_steam_id = 1; optional int32 client_session_id = 2; optional uint32 source_app_id = 3; optional fixed64 job_id_source = 10 [default = 18446744073709551615]; optional fixed64 job_id_target = 11 [default = 18446744073709551615]; optional string target_job_name = 12; optional int32 eresult = 13 [default = 2]; optional string error_message = 14; optional uint32 ip = 15; optional .GCProtoBufMsgSrc gc_msg_src = 200 [default = GCProtoBufMsgSrc_Unspecified]; optional uint32 gc_dir_index_source = 201; } message CChinaAgreementSessions_StartAgreementSessionInGame_Request { optional uint32 appid = 1; optional fixed64 steamid = 2; optional string client_ipaddress = 3; } message CChinaAgreementSessions_StartAgreementSessionInGame_Response { optional string agreement_url = 1; }