//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: Random number generator // // $Workfile: $ // $NoKeywords: $ //===========================================================================// #ifndef VSTDLIB_RANDOM_H #define VSTDLIB_RANDOM_H #include "platform.h" #include "tier0/basetypes.h" #include "tier0/threadtools.h" #define NTAB 32 #ifdef _MSC_VER #pragma warning(push) #pragma warning( disable:4251 ) #endif //----------------------------------------------------------------------------- // A generator of uniformly distributed random numbers //----------------------------------------------------------------------------- class IUniformRandomStream { public: // Sets the seed of the random number generator virtual void SetSeed( int iSeed ) = 0; // Generates random numbers virtual float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f ) = 0; virtual int RandomInt( int iMinVal, int iMaxVal ) = 0; virtual float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f ) = 0; }; //----------------------------------------------------------------------------- // The standard generator of uniformly distributed random numbers //----------------------------------------------------------------------------- class DLL_CLASS_IMPORT CUniformRandomStream : public IUniformRandomStream { public: CUniformRandomStream(); // Sets the seed of the random number generator virtual void SetSeed( int iSeed ); // Generates random numbers virtual float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f ); virtual int RandomInt( int iMinVal, int iMaxVal ); virtual float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f ); private: int GenerateRandomNumber(); int m_idum; int m_iy; int m_iv[NTAB]; CThreadFastMutex m_mutex; }; //----------------------------------------------------------------------------- // A generator of gaussian distributed random numbers //----------------------------------------------------------------------------- class DLL_CLASS_IMPORT CGaussianRandomStream { public: // Passing in NULL will cause the gaussian stream to use the // installed global random number generator CGaussianRandomStream( IUniformRandomStream *pUniformStream = NULL ); // Attaches to a random uniform stream void AttachToStream( IUniformRandomStream *pUniformStream = NULL ); // Generates random numbers float RandomFloat( float flMean = 0.0f, float flStdDev = 1.0f ); private: IUniformRandomStream *m_pUniformStream; bool m_bHaveValue; float m_flRandomValue; CThreadFastMutex m_mutex; }; //----------------------------------------------------------------------------- // A couple of convenience functions to access the library's global uniform stream //----------------------------------------------------------------------------- DLL_IMPORT void RandomSeed( int iSeed ); DLL_IMPORT float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f ); DLL_IMPORT float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f ); DLL_IMPORT int RandomInt( int iMinVal, int iMaxVal ); DLL_IMPORT float RandomGaussianFloat( float flMean = 0.0f, float flStdDev = 1.0f ); //----------------------------------------------------------------------------- // Installs a global random number generator, which will affect the Random functions above //----------------------------------------------------------------------------- DLL_IMPORT void InstallUniformRandomStream( IUniformRandomStream *pStream ); #ifdef _MSC_VER #pragma warning(pop) #endif #endif // VSTDLIB_RANDOM_H