//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // $Header: $ // $NoKeywords: $ // // A growable array class that keeps all elements in order using binary search //===========================================================================// #ifndef UTLSORTVECTOR_H #define UTLSORTVECTOR_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" //----------------------------------------------------------------------------- // class CUtlSortVector: // description: // This in an sorted order-preserving vector. Items may be inserted or removed // at any point in the vector. When an item is inserted, all elements are // moved down by one element using memmove. When an item is removed, all // elements are shifted back down. Items are searched for in the vector // using a binary search technique. Clients must pass in a Less() function // into the constructor of the vector to determine the sort order. //----------------------------------------------------------------------------- template class CUtlSortVector : public CUtlVector { public: // constructor CUtlSortVector( int nGrowSize = 0, int initSize = 0 ); CUtlSortVector( T* pMemory, int numElements ); // inserts (copy constructs) an element in sorted order into the list int Insert( const T& src ); // Finds an element within the list using a binary search int Find( const T& search ) const; int FindLessOrEqual( const T& search ) const; // Removes a particular element void Remove( const T& search ); void Remove( int i ); // Allows methods to set a context to be used with the less function.. void SetLessContext( void *pCtx ); // Note that you can only use this index until sorting is redone!!! int InsertNoSort( const T& src ); void RedoSort( bool bForceSort = false ); protected: // No copy constructor CUtlSortVector( const CUtlSortVector & ); // never call these; illegal for this class int AddToHead(); int AddToTail(); int InsertBefore( int elem ); int InsertAfter( int elem ); // Adds an element, uses copy constructor int AddToHead( const T& src ); int AddToTail( const T& src ); int InsertBefore( int elem, const T& src ); int InsertAfter( int elem, const T& src ); // Adds multiple elements, uses defaulconst Tructor int AddMultipleToHead( int num ); int AddMultipleToTail( int num, const T *pToCopy=NULL ); int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL ); int InsertMultipleAfter( int elem, int num ); // Add the specified array to the tail. int AddVectorToTail( CUtlVector const &src ); void *m_pLessContext; bool m_bNeedsSort; private: void Swap( int L, int R ); void QuickSort( LessFunc& less, int X, int I ); int SplitList( LessFunc& less, int nLower, int nUpper ); }; //----------------------------------------------------------------------------- // constructor //----------------------------------------------------------------------------- template CUtlSortVector::CUtlSortVector( int nGrowSize, int initSize ) : CUtlVector( nGrowSize, initSize ), m_pLessContext(NULL), m_bNeedsSort( false ) { } template CUtlSortVector::CUtlSortVector( T* pMemory, int numElements ) : CUtlVector( pMemory, numElements ), m_pLessContext(NULL), m_bNeedsSort( false ) { } //----------------------------------------------------------------------------- // Allows methods to set a context to be used with the less function.. //----------------------------------------------------------------------------- template void CUtlSortVector::SetLessContext( void *pCtx ) { m_pLessContext = pCtx; } //----------------------------------------------------------------------------- // grows the vector //----------------------------------------------------------------------------- template int CUtlSortVector::Insert( const T& src ) { AssertFatal( !m_bNeedsSort ); int pos = FindLessOrEqual( src ) + 1; this->GrowVector(); this->ShiftElementsRight(pos); CopyConstruct( &this->Element(pos), src ); return pos; } template int CUtlSortVector::InsertNoSort( const T& src ) { m_bNeedsSort = true; int lastElement = CUtlVector::m_Size; // Just stick the new element at the end of the vector, but don't do a sort this->GrowVector(); this->ShiftElementsRight(lastElement); CopyConstruct( &this->Element(lastElement), src ); return lastElement; } template void CUtlSortVector::Swap( int L, int R ) { T temp = this->Element( L ); this->Element( L ) = this->Element( R ); this->Element( R ) = temp; } template void CUtlSortVector::QuickSort( LessFunc& less, int nLower, int nUpper ) { if ( nLower < nUpper ) { int nSplit = SplitList( less, nLower, nUpper ); QuickSort( less, nLower, nSplit - 1 ); QuickSort( less, nSplit + 1, nUpper ); } } template int CUtlSortVector::SplitList( LessFunc& less, int nLower, int nUpper ) { int nLeft = nLower + 1; int nRight = nUpper; const T& val = this->Element( nLower ); while ( nLeft <= nRight ) { while ( nLeft <= nRight && !less.Less( val, this->Element( nLeft ), m_pLessContext ) ) ++nLeft; while ( nLeft <= nRight && !less.Less( this->Element( nRight ), val, m_pLessContext ) ) --nRight; if ( nLeft < nRight ) { Swap( nLeft, nRight ); ++nLeft; --nRight; } } Swap( nLower, nRight ); return nRight; } template void CUtlSortVector::RedoSort( bool bForceSort /*= false */ ) { if ( !m_bNeedsSort && !bForceSort ) return; m_bNeedsSort = false; LessFunc less; QuickSort( less, 0, this->Count() - 1 ); } //----------------------------------------------------------------------------- // finds a particular element //----------------------------------------------------------------------------- template int CUtlSortVector::Find( const T& src ) const { AssertFatal( !m_bNeedsSort ); LessFunc less; int start = 0, end = this->Count() - 1; while (start <= end) { int mid = (start + end) >> 1; if ( less.Less( this->Element(mid), src, m_pLessContext ) ) { start = mid + 1; } else if ( less.Less( src, this->Element(mid), m_pLessContext ) ) { end = mid - 1; } else { return mid; } } return -1; } //----------------------------------------------------------------------------- // finds a particular element //----------------------------------------------------------------------------- template int CUtlSortVector::FindLessOrEqual( const T& src ) const { AssertFatal( !m_bNeedsSort ); LessFunc less; int start = 0, end = this->Count() - 1; while (start <= end) { int mid = (start + end) >> 1; if ( less.Less( this->Element(mid), src, m_pLessContext ) ) { start = mid + 1; } else if ( less.Less( src, this->Element(mid), m_pLessContext ) ) { end = mid - 1; } else { return mid; } } return end; } //----------------------------------------------------------------------------- // Removes a particular element //----------------------------------------------------------------------------- template void CUtlSortVector::Remove( const T& search ) { AssertFatal( !m_bNeedsSort ); int pos = Find(search); if (pos != -1) { CUtlVector::Remove(pos); } } template void CUtlSortVector::Remove( int i ) { CUtlVector::Remove( i ); } #endif // UTLSORTVECTOR_H