// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // ($PIXELFOGTYPE == 0) && ($WRITEWATERFOGTODESTALPHA != 0) // ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ) // ( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTDEPTHFILTERMODE != 0 ) // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW #pragma once #include "shaderlib/cshader.h" class example_model_ps20b_Static_Index { unsigned int m_nCONVERT_TO_SRGB : 1; unsigned int m_nFLASHLIGHT : 2; unsigned int m_nFLASHLIGHTDEPTHFILTERMODE : 2; #ifdef _DEBUG bool m_bCONVERT_TO_SRGB : 1; bool m_bFLASHLIGHT : 1; bool m_bFLASHLIGHTDEPTHFILTERMODE : 1; #endif // _DEBUG public: void SetCONVERT_TO_SRGB( int i ) { Assert( i >= 0 && i <= 0 ); m_nCONVERT_TO_SRGB = i; #ifdef _DEBUG m_bCONVERT_TO_SRGB = true; #endif // _DEBUG } void SetFLASHLIGHT( int i ) { Assert( i >= 0 && i <= 1 ); m_nFLASHLIGHT = i; #ifdef _DEBUG m_bFLASHLIGHT = true; #endif // _DEBUG } void SetFLASHLIGHTDEPTHFILTERMODE( int i ) { Assert( i >= 0 && i <= 2 ); m_nFLASHLIGHTDEPTHFILTERMODE = i; #ifdef _DEBUG m_bFLASHLIGHTDEPTHFILTERMODE = true; #endif // _DEBUG } example_model_ps20b_Static_Index( ) { m_nCONVERT_TO_SRGB = 0; m_nFLASHLIGHT = 0; m_nFLASHLIGHTDEPTHFILTERMODE = 0; #ifdef _DEBUG m_bCONVERT_TO_SRGB = false; m_bFLASHLIGHT = false; m_bFLASHLIGHTDEPTHFILTERMODE = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bCONVERT_TO_SRGB && m_bFLASHLIGHT && m_bFLASHLIGHTDEPTHFILTERMODE ); AssertMsg( !( ( m_nFLASHLIGHT == 0 ) && ( m_nFLASHLIGHTDEPTHFILTERMODE != 0 ) ), "Invalid combo combination ( ( FLASHLIGHT == 0 ) && ( FLASHLIGHTDEPTHFILTERMODE != 0 ) )" ); return ( 80 * m_nCONVERT_TO_SRGB ) + ( 80 * m_nFLASHLIGHT ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0; } }; #define shaderStaticTest_example_model_ps20b psh_forgot_to_set_static_CONVERT_TO_SRGB + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE class example_model_ps20b_Dynamic_Index { unsigned int m_nWRITEWATERFOGTODESTALPHA : 2; unsigned int m_nPIXELFOGTYPE : 2; unsigned int m_nNUM_LIGHTS : 3; unsigned int m_nWRITE_DEPTH_TO_DESTALPHA : 2; unsigned int m_nFLASHLIGHTSHADOWS : 2; #ifdef _DEBUG bool m_bWRITEWATERFOGTODESTALPHA : 1; bool m_bPIXELFOGTYPE : 1; bool m_bNUM_LIGHTS : 1; bool m_bWRITE_DEPTH_TO_DESTALPHA : 1; bool m_bFLASHLIGHTSHADOWS : 1; #endif // _DEBUG public: void SetWRITEWATERFOGTODESTALPHA( int i ) { Assert( i >= 0 && i <= 1 ); m_nWRITEWATERFOGTODESTALPHA = i; #ifdef _DEBUG m_bWRITEWATERFOGTODESTALPHA = true; #endif // _DEBUG } void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif // _DEBUG } void SetNUM_LIGHTS( int i ) { Assert( i >= 0 && i <= 4 ); m_nNUM_LIGHTS = i; #ifdef _DEBUG m_bNUM_LIGHTS = true; #endif // _DEBUG } void SetWRITE_DEPTH_TO_DESTALPHA( int i ) { Assert( i >= 0 && i <= 1 ); m_nWRITE_DEPTH_TO_DESTALPHA = i; #ifdef _DEBUG m_bWRITE_DEPTH_TO_DESTALPHA = true; #endif // _DEBUG } void SetFLASHLIGHTSHADOWS( int i ) { Assert( i >= 0 && i <= 1 ); m_nFLASHLIGHTSHADOWS = i; #ifdef _DEBUG m_bFLASHLIGHTSHADOWS = true; #endif // _DEBUG } example_model_ps20b_Dynamic_Index( ) { m_nWRITEWATERFOGTODESTALPHA = 0; m_nPIXELFOGTYPE = 0; m_nNUM_LIGHTS = 0; m_nWRITE_DEPTH_TO_DESTALPHA = 0; m_nFLASHLIGHTSHADOWS = 0; #ifdef _DEBUG m_bWRITEWATERFOGTODESTALPHA = false; m_bPIXELFOGTYPE = false; m_bNUM_LIGHTS = false; m_bWRITE_DEPTH_TO_DESTALPHA = false; m_bFLASHLIGHTSHADOWS = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bNUM_LIGHTS && m_bWRITE_DEPTH_TO_DESTALPHA && m_bFLASHLIGHTSHADOWS ); AssertMsg( !( ( m_nPIXELFOGTYPE == 0 ) && ( m_nWRITEWATERFOGTODESTALPHA != 0 ) ), "Invalid combo combination ( ( PIXELFOGTYPE == 0 ) && ( WRITEWATERFOGTODESTALPHA != 0 ) )" ); AssertMsg( !( 1 && ( 1 && ( ( m_nPIXELFOGTYPE != 1 ) && m_nWRITEWATERFOGTODESTALPHA ) ) ), "Invalid combo combination ( 1 && ( 1 && ( ( PIXELFOGTYPE != 1 ) && WRITEWATERFOGTODESTALPHA ) ) )" ); AssertMsg( !( 1 && ( 1 && ( ( m_nPIXELFOGTYPE != 1 ) && m_nWRITEWATERFOGTODESTALPHA ) ) ), "Invalid combo combination ( 1 && ( 1 && ( ( PIXELFOGTYPE != 1 ) && WRITEWATERFOGTODESTALPHA ) ) )" ); return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nNUM_LIGHTS ) + ( 20 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 40 * m_nFLASHLIGHTSHADOWS ) + 0; } }; #define shaderDynamicTest_example_model_ps20b psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS