// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW #pragma once #include "shaderlib/cshader.h" class sprite_ps20b_Static_Index { unsigned int m_nCONVERT_TO_SRGB : 2; unsigned int m_nVERTEXCOLOR : 2; unsigned int m_nCONSTANTCOLOR : 2; unsigned int m_nHDRTYPE : 2; unsigned int m_nSRGB : 2; unsigned int m_nSRGB_OUTPUT_ADAPTER : 2; #ifdef _DEBUG bool m_bVERTEXCOLOR : 1; bool m_bCONSTANTCOLOR : 1; bool m_bHDRTYPE : 1; bool m_bSRGB : 1; bool m_bSRGB_OUTPUT_ADAPTER : 1; #endif // _DEBUG public: void SetCONVERT_TO_SRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nCONVERT_TO_SRGB = i; } void SetVERTEXCOLOR( int i ) { Assert( i >= 0 && i <= 1 ); m_nVERTEXCOLOR = i; #ifdef _DEBUG m_bVERTEXCOLOR = true; #endif // _DEBUG } void SetCONSTANTCOLOR( int i ) { Assert( i >= 0 && i <= 1 ); m_nCONSTANTCOLOR = i; #ifdef _DEBUG m_bCONSTANTCOLOR = true; #endif // _DEBUG } void SetHDRTYPE( int i ) { Assert( i >= 0 && i <= 2 ); m_nHDRTYPE = i; #ifdef _DEBUG m_bHDRTYPE = true; #endif // _DEBUG } void SetSRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nSRGB = i; #ifdef _DEBUG m_bSRGB = true; #endif // _DEBUG } void SetSRGB_OUTPUT_ADAPTER( int i ) { Assert( i >= 0 && i <= 1 ); m_nSRGB_OUTPUT_ADAPTER = i; #ifdef _DEBUG m_bSRGB_OUTPUT_ADAPTER = true; #endif // _DEBUG } sprite_ps20b_Static_Index( ) { m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); m_nVERTEXCOLOR = 0; m_nCONSTANTCOLOR = 0; m_nHDRTYPE = 0; m_nSRGB = 0; m_nSRGB_OUTPUT_ADAPTER = 0; #ifdef _DEBUG m_bVERTEXCOLOR = false; m_bCONSTANTCOLOR = false; m_bHDRTYPE = false; m_bSRGB = false; m_bSRGB_OUTPUT_ADAPTER = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bVERTEXCOLOR && m_bCONSTANTCOLOR && m_bHDRTYPE && m_bSRGB && m_bSRGB_OUTPUT_ADAPTER ); return ( 6 * m_nCONVERT_TO_SRGB ) + ( 12 * m_nVERTEXCOLOR ) + ( 24 * m_nCONSTANTCOLOR ) + ( 48 * m_nHDRTYPE ) + ( 144 * m_nSRGB ) + ( 288 * m_nSRGB_OUTPUT_ADAPTER ) + 0; } }; #define shaderStaticTest_sprite_ps20b psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_CONSTANTCOLOR + psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_SRGB + psh_forgot_to_set_static_SRGB_OUTPUT_ADAPTER class sprite_ps20b_Dynamic_Index { unsigned int m_nHDRENABLED : 2; unsigned int m_nPIXELFOGTYPE : 2; #ifdef _DEBUG bool m_bHDRENABLED : 1; bool m_bPIXELFOGTYPE : 1; #endif // _DEBUG public: void SetHDRENABLED( int i ) { Assert( i >= 0 && i <= 1 ); m_nHDRENABLED = i; #ifdef _DEBUG m_bHDRENABLED = true; #endif // _DEBUG } void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 2 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif // _DEBUG } sprite_ps20b_Dynamic_Index( ) { m_nHDRENABLED = 0; m_nPIXELFOGTYPE = 0; #ifdef _DEBUG m_bHDRENABLED = false; m_bPIXELFOGTYPE = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bHDRENABLED && m_bPIXELFOGTYPE ); return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_sprite_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE