// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #pragma once #include "shaderlib/cshader.h" class sprite_vs20_Static_Index { unsigned int m_nVERTEXCOLOR : 2; unsigned int m_nSRGB : 2; #ifdef _DEBUG bool m_bVERTEXCOLOR : 1; bool m_bSRGB : 1; #endif // _DEBUG public: void SetVERTEXCOLOR( int i ) { Assert( i >= 0 && i <= 1 ); m_nVERTEXCOLOR = i; #ifdef _DEBUG m_bVERTEXCOLOR = true; #endif // _DEBUG } void SetSRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nSRGB = i; #ifdef _DEBUG m_bSRGB = true; #endif // _DEBUG } sprite_vs20_Static_Index( ) { m_nVERTEXCOLOR = 0; m_nSRGB = 0; #ifdef _DEBUG m_bVERTEXCOLOR = false; m_bSRGB = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bVERTEXCOLOR && m_bSRGB ); return ( 2 * m_nVERTEXCOLOR ) + ( 4 * m_nSRGB ) + 0; } }; #define shaderStaticTest_sprite_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_SRGB class sprite_vs20_Dynamic_Index { unsigned int m_nDOWATERFOG : 2; #ifdef _DEBUG bool m_bDOWATERFOG : 1; #endif // _DEBUG public: void SetDOWATERFOG( int i ) { Assert( i >= 0 && i <= 1 ); m_nDOWATERFOG = i; #ifdef _DEBUG m_bDOWATERFOG = true; #endif // _DEBUG } sprite_vs20_Dynamic_Index( ) { m_nDOWATERFOG = 0; #ifdef _DEBUG m_bDOWATERFOG = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bDOWATERFOG ); return ( 1 * m_nDOWATERFOG ) + 0; } }; #define shaderDynamicTest_sprite_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG