//----------------------------------------------------------------------------- // GLVIEW.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;..\common" $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" } $Linker { $AdditionalDependencies "$BASE glu32.lib opengl32.lib odbc32.lib odbccp32.lib winmm.lib" $AdditionalDependencies "$BASE glaux.lib" [!$VS2010] } } $Project "Glview" { $Folder "Source Files" { $File "glview.cpp" $Folder "common files" { $File "..\common\cmdlib.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\common\filesystem_tools.cpp" $File "..\common\physdll.cpp" } } $Folder "Header Files" { $File "..\common\cmdlib.h" $File "glos.h" $File "$SRCDIR\public\mathlib\mathlib.h" } $Folder "Link Libraries" { $DynamicFile "$SRCDIR\lib\public\mathlib.lib" $DynamicFile "$SRCDIR\lib\public\tier2.lib" } }